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Aberrant: Infinite Earth - Character - [CN] Aurelius


Aurelius

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Personal Traits:

Name: James Allen Winston

A.K.A.: Aurelius

Known Relatives: None

Theme: Living Singularity

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Physical Traits:

Weight: 112 metric tons (123.46 short tons)

Height: 6’3”

D.O.B.: January 14th, 1982

Gender: Male

General Appearance: James’ skin is a semi-translucent crystalline gold in color. It gives the impression of being comprised of a thin layer of pure crystal, overlaying a deeper layer of equally pure gold. His hair appears as though it’s made of glittering, spun gold and has the same crystalline quality as his skin. The net effect is quite beautiful, if also very alien.

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Additionally, James has a “third eye” that sits on his forehead in the shape of a large, pearl-like structure. Both this and his two normal eyes also possess a semi-translucent crystalline appearance, only they are cloud-blue in color, rather than gold, and frequently give off a faint light that seems to come from within.

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Powers, Skills, and Personality:

Traits and Personality: James is a friendly and generally outgoing person, but he has spent nearly his entire life living on the fringes of mainstream society, living and working in places and conditions that could charitably be described as “harsh”, and that have often been downright unforgiving. On the other hand, James has also spent a significant amount of time in places most would consider paradisiacal or exotic (or both), and knows how to make the most of his time in these locales as well. As a result, he is a very self-sufficient individual, used to making his own rules and to relying on nothing other than himself for survival. Having spent his childhood on the edge of the societal grid, and the majority of his adult life almost entirely off of it, these traits have proved not only useful but absolutely vital on a regular basis. All of this can cause James to come across as somewhat anti-authority (and, frankly, he is) and as being somewhat “out of step” with the modern world; it also lends a hard-bitten edge to his personality as well as an “air of adventure” that many find compelling.

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Abilities and Special Skills: James is skilled in the art and technique of boat-building, and knows a great deal about most forms of modern commercial fishing. Years of practice and hands-on application during his time spent building boats has given James a very solid grounding in general engineering principles as well. After having spent so much time traveling to and living in some of the wildest or more exotic places earth has to offer, James has also learned a thing or two about survival – both in the wilderness and on the streets. Finally, James was an amateur astronomer by hobby even before his eruption and has only become more proficient and knowledgeable in this area since his eruption.

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Nova Capabilities: James Winston is, for all intents and purposes, a gravitational singularity possessing self-awareness contained within an extremely high-density and nearly indestructible carbonaceous shell that itself masses more than 100 metric tons.

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How this can be is not something science can currently explain, but it is theorized that when the Baja Meteor (see Background entry, below) descended on Winston’s position and sparked his eruption, James not only used a significant portion of its mass to power the immediate transfer of himself and most of the meteor’s remaining mass and the energy from its air burst explosion out into deep space, he also somehow ‘merged’ with the meteor, using what was left of its mass after the transference to construct a new body for himself; one that could survive and function in the vacuum of space. Because this does not explain the apparent presence of a gravitational singularity within his body, it is further theorized that the Baja Meteor itself may have been hosting a so-called ‘primordial black hole’ – a low-mass gravitational singularity formed during the volatile period shortly after the Big Bang. The possibility that some such low-mass black holes might be hidden within asteroids is well-accepted in the scientific community, and James Winston’s eruption provides potential evidence confirming it.

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Because of his wholly unique physical nature, Winston’s powers all revolve around the direct control of the four fundamental interactions or forces. (Technically, all novas control these forces; most, however, are limited in this regard through mechanisms that are not well understood and may in fact be psychological, and so can often only indirectly influence one or more of the four interactions and sometimes cannot influence one or more of them in any way.) James can directly influence such things as gravitational fields, electromagnetic fields and radiation, radioactive decay rates, and the quantum properties of atomic and subatomic molecules. However, his control in some areas is greater than in others, and so far he has (perhaps naturally) shown the greatest degree of ability in manipulating the gravitational forces in his surroundings.

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The carbonaceous shell that makes up James’ physical body is extraordinarily dense, massing in at over 112 metric tons, and evidence suggests its makeup is highly complex. The outer (visible) portion consists of a diamondoid matrix that is yellowish in color and semi-transparent, overlaying a deeper substance of unknown properties that is opaque and is the color of pure gold. What lies under this opaque golden layer is unknown, but the sheer density of the shell as a whole would mean that internal temperatures and pressures may be sufficient to induce a superionic state, or possibly even a full-fledged fusion reaction in the matter closest to the shell’s center. Regardless, it can be observed that this shell generates its own, surprisingly potent, magnetic field, which James Winston has demonstrated conscious control over. The shell’s extreme density alone is sufficient to impart it with significant resilience, but in combination with the highly stable diamondoid makeup of its outer layers it becomes nearly indestructible.

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As a fascinating addendum, when James Winston mimics normal human movement by moving this dense outer shell, he does not do this by “reshaping” the shell and rearranging atomic bonds, but rather by initiating a dynamic change of quantum state in those particles involved, such that their relative positions and whether they are “real” or “virtual” cannot be determined with certainty. The net result of this is that at no time does the shell enter a fluid or otherwise non-solid state during any motions Winston might put it through, which allows the shell to retain its maximum resistance to physical trauma at all times.

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The singularity contained within Winston’s outer shell is estimated to have a mass of somewhere between 1013kg and 1018kg – a very low mass for a singularity – and an internal temperature of approximately 100 billion Kelvin. Its Schwarzschild Radius would measure only 1.5 x 10-14 meters in diameter, however, which is three orders of magnitude smaller than that of a hydrogen atom. It is believed that James’ ability to deliberately alter the singularity’s charge and angular momentum allows him to hold it in place using powerful internal magnetic fields and complex gravitational interactions, as the singularity itself would otherwise slide unimpeded through most matter.

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Background:

James Winston became a ward of the state of California in 1985 at the age of only 3 years, after his parents were killed during the crash of Delta Flight 191 at Dallas Fort Worth Airport. Like so many other children orphaned past the age of infancy, James was never adopted and spent the next fifteen years in and out of various orphanages and foster homes. Court records show that he ran away on three separate occasions during this time, and was a victim of physical abuse at two of the various foster homes he was placed in.

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Shortly after James turned 18 and reached the age of majority he left California and travelled to the Kenai Peninsula in Alaska, attracted by the promise of earning large sums working the various fishing jobs available. Winston secured work on a seining vessel during his first summer in the region and was able to use the experience to gain a spot on a crabbing vessel later that same year. Crabbing typically pays extremely well, and Alaskan boat captains nearly always pay in cash or with a personal check (meaning that accurately reporting income to the IRS for tax purposes becomes an ‘optional choice’ that many fishermen choose not to make), and so James suddenly found himself with a very comfortable amount of padding in his bank account. For the next three years James Winston would travel to Alaska in the winter to take part in the crabbing season, then travel to other parts of the world – usually Hawaii or Mexico – for the rest of the year, taking the occasional odd, usually part-time job to further bolster his earnings.

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While on a crabbing vessel in 2004, however, James injured his back and was unable to complete the season. Suddenly without his primary source of yearly income, he began looking for other means and, after a few very financially tight months, managed to land a job at a boat-building company that specialized in laying the fiberglass molds used in many small to medium-large boats. Even though the monthly income was nowhere near what he’d earned while crabbing – and even though the job actually required him to show up for work all year round – the yearly income was nonetheless better, and James was surprised to discover that he truly enjoyed his new job. So much so that, in early 2005, he left Alaska for Seattle, Washington so that he could enroll in classes for a specialized two-year course on wooden boat building and general engineering principles as they applied to the wider boat-building industry. James was still in attendance when the Refugees came through the Stonehenge gate later that same year, causing waves of psychics and superhumans to spring up all over the world.

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James Winston didn’t erupt when the Refugees came through their gate, however, and the next three years were normal years for him (not including the fact that the world now had genuine super-powered beings in it). He completed his schooling and returned to the Kenai Peninsula so he could get back to work. In the winter of 2008 he even took a position on a crabbing vessel again, the resulting payoff for which seriously augmented his bank account. Having some extra cash to burn and feeling a little stir crazy after a long winter (a common enough experience for those living through the Long Night of the upper two degrees of earth’s latitude), James and three of his friends decided to put their summer to good use and take a vacation to Cabo San Lucas. The decision proved to be their undoing.

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On July 27th, 2008, the Baja Meteor exploded over the waters of the Bahia San Lucas, resulting in several thousand injuries and four deaths; the bodies of those presumed dead were never found however. Those four individuals were James and his three friends.

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The Baja Meteor itself constituted a long-standing mystery, as its estimated mass and the height at which it exploded both indicated that the damage on the ground, along with the total number of injuries and deaths, should have been several orders of magnitude greater than they were – possibly on the order of a global-scale disaster. The event caused a great deal of alarm in the period following, as the meteor’s approach had remained entirely undetected until after it had entered earth’s atmosphere.

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James Winston knew nothing of all this, and would not hear the details of his eruption event until more than five years later. The meteor’s explosion had not killed him, as was assumed by authorities at the time, but had instead caused his eruption. In fact, it is highly likely that his eruption as a nova at that precise moment in time was the ultimate cause for the relatively benign explosion of the Baja Meteor, and may have saved the lives of hundreds or thousands of people living in the surrounding region. It nonetheless cost James’ three friends – Tom Kerry, Sam Harris and Fred McHenry – their lives.

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The events surrounding James Winston’s eruption have yet to be adequately explained, but it has been theorized that, in the instant before the Baja Meteor’s impact, he somehow utilized the potential energy stored within a significant portion of its mass to power the instantaneous transference of himself, his three friends, the small fishing boat they’d rented, and a large quantity of seawater across a distance of more than 15,000 astronomical units. The sudden exposure to deep space as a result of this would have proved almost instantly fatal to Kerry, Harris and McHenry, but Winston’s eruption altered his physiology so that he survived, and was eventually able to return to earth.

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For reasons that remain as mysterious as the mechanisms responsible for the events of James’ eruption, or for his current physical nature, the newly erupted nova was unable to generate any similar “teleporting” effects after his initial eruption. As a result, he found it necessary to make the journey back to earth through unassisted flight. Detailed records of this journey can be found elsewhere.

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Physical Attributes:

Str: ●●●●● (Powerful)

Dex: ●●●●● (Steady)

Sta: ●●●●● (Tireless)

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Mental Attributes:

Per: ●●●●● (Detail-Oriented)

Int: ●●●●● (Pragmatic)

Wit: ●●●●● (Jaded)

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Social Attributes:

App: ●●●● (Statuesque)

Man: ●●●● (Authoritative)

Cha: ●●●● (Quiet Confidence)

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Abilities:

Might: ●●●●●

Athletics: ●●●●

Martial Arts: ●●

Pilot: ●

Channeling: ●●●●● (rapid recovery)

Endurance: ●●●●

Resistance: ●●●●

Awareness: ●●●●●

Navigation: ●●

Academics: ●

Computer: ●

Engineering: ●●●

Medicine: ●

Science: ●● (astronomy)

Survival: ●●

Arts: ●

Meditation: ●●●

Modulate: ●●●

Rapport: ●●●

Tactics: ●

Intimidate: ●

Style: ●●

Streetwise: ●●●

Subterfuge: ●●

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Backgrounds:

Allies: ●●

Attunement: ●●●●●

Epidermal Diamondoid Matrix: ●●●●●

Node: ●●●●● ●●

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Quantum: ●●●●●

Quantum Pool: 88

Taint: 8

Willpower: ●●●●● ●●●

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Health Levels:
Bruised: ●●●●● ●
Hurt: ●
Injured: ●
Wounded: ●
Maimed: ●●●●● ●●
Crippled: ●
Incapacitated: ●

Soak:
Stamina: 16/8

Epidermal Matrix: 8/8
Mega-Stamina: 10/6

Armor: 18/18

Body Morph: 5/5

Invulnerability: 36/36/36

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Base Total: 34/24
Power Total: 93/83/36 - +1 diff to hit
Maintained Total: 99/89/36 - +7 diff to hit

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Initiative: 15

Movement:
Run: 21m
Sprint: 47m

Flight: 450kph

Hyper-Flight: 1500kph

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Merits:

Eidetic Memory (3), Eufiber (Epidermal Diamondoid Matrix) Attunement (3), Lightning Calculator (2), Quantum Recovery (3)

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Flaws:

Heavy Weight (-3; base weight of 3.5 metric tons; 112 tons total), Permanent Power (-5; body morph)

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Aberrations:

Aberrant Eyes (Low; crystalline, glowing), Aberrant Hair (Low; hair like spun golden diamonds), Footprints (Medium), Vulnerability (Medium; magnetically-based attacks), Feeding Requirement (High; hard or soft radiation)

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Mega-Attributes:

Mega-Strength: ● (●●●● ) – lifter, pull, push

Mega-Dexterity: ●●– empty force, physical prodigy

Mega-Stamina: ●●●●● – adaptability, resiliency (x2)

Mega-Perception: ●●●●● – EMV, holographic awareness, hyper-enhanced hearing (strength: supplemental sense (sight) +3; weakness: sight can only make use of radio scan portion of the enhancement -2; net of +1 strength)

Mega-Intelligence: ● - eidetic memory (merit), linguistic genius, mathematical savant (merit), mental prodigy: scientific

Mega-Wits: ● – mind over matter

Mega-Appearance: ● – awe-inspiring

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Powers:

Diamondoid Carapace

Armor (L2): ●●●●●

Extras: Super-Heavy

Strengths/Weaknesses: None

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Hyper-Dense Carbonaceous Shell

Body Modifications (L0): Enhanced Vocal Chords, Extra Health Levels (x2 bruised, x6 maimed), Hyper-Strong Skeleton (x2), Improved Attributes (strength, dexterity, stamina, perception)

Extras: None

Strengths/Weaknesses: None

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Gravitational Singularity

Body Morph (Hard Solid; L2): ●●●●● – (density increase (x4); gravitational field)

Extras: Extreme Density

Strengths/Weaknesses: grav-field range removed (-2); grav-field duration changed to Permanent (+2)

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Unassisted Flight

Flight (L2):

Extras: None

Strengths/Weaknesses: None

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Hyper-Movement (flight): ●●

Extras: None

Strengths/Weaknesses: None

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Indestructible

Invulnerability (being involuntarily moved; L2):

Extras: None

Strengths/Weaknesses: None

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Invulnerability (quantum-manipulating/-draining attacks; L2): ●●

Extras: None

Strengths/Weaknesses: None

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Invulnerability (radiation; L2): ●●●●●

Extras: Broad Category (Energy)

Strengths/Weaknesses: None

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Invulnerability (kinetic; L2): ●●●●●

Extras: Broad Category (Physical)

Strengths/Weaknesses: None

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Free Electron Laser

Quantum Bolt (L2):

Extras: None

Strengths/Weaknesses: None

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Farsensing

Remote Survey (L3): ●●

Extras: None

Strengths/Weaknesses: None

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Mastery of the Four Interactions

Electromagnetic Mastery (L3): magnetic field

Extras: None

Strengths/Weaknesses: None

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Telekinetic Mastery (L3):– telekinesis, telekinetic field

Extras: None

Strengths/Weaknesses: None

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Creation Log
Freebie Points: 12/12: 8 points gained from flaws. 11 points spent on merits; net loss of -3 bonus points. 10 points spent on willpower. 2 points spent on abilities. ,,

Character Creation Nova Points: 78: 5 points spent on attributes. 6 points spent on abilities. 2 points spent on backgrounds. 3 points spent on N-stage node. 6 points spent raising temporary quantum. 2 points spent on mega-strength. 4 points spent on mega-dexterity. 8 points spent on mega-stamina. 10 points spent on mega-perception. 2 points spent on mega-wits. 2 points spent on mega-appearance. 1 point spent on armor. 2 points spent on tainted armor. 2 points spent on body modifications. 1 point spent on body morph. 2 points spent on tainted body morph. 1 point spent on flight. 1 point spent on invulnerability (being involuntarily moved). 2 points spent on invulnerability (quantum-manipulating/-draining attacks). 4 points spent on invulnerability (cold). 4 points spent on invulnerability (kinetic). 4 points spent on quantum bolt. 2 points spent on remote survey. 2 points spent on telekinetic mastery.

'Experience Log 2013'
In-Play Nova Points: 22: 3 points spent on improved attributes. 3 points spent on tainted quantum. 2 points spent on mega-stamina. 1 point spent on armor. 1 point spent on body modifications. 2 points spent on flight. 3 points spent on hyper-movement (flight). 2 points spent on invulnerability (cold). 2 points spent on invulnerability (kinetic). 1 point spent on quantum bolt. 2 points spent on remote survey. ,,

Experience Awards:

Date       Item                                  Rank  Gain/Spent  Balance
Dec 2013   XP Earned for Participation (Nov)       -      25         25
Dec 2013   XP Earned for fic (Cold Jupiter)        -       5         30
Dec 2013   Remote Survey                           3     -10         20
Dec 2013   Mega-Intelligence                       1      -3         17
Dec 2013   Enhancement: Push                       -      -5         14
Dec 2013   M.Per Enhancement Strength              1      -2         12
Dec 2013   Electromagnetic Mastery                 1      -5          7
Dec 2013   Body Morph: Extreme Density Extra       -      -3          4

END
'Experience Log 2014'
Experience Awards:
Date       Item                                  Rank  Gain/Spent  Balance
Jan 2014   Starting Balance                        -       -          4
Jan 2014   XP Earned for Participation (Dec)       -      25         29
Jan 2014   XP Earned for fic (Ice Giants)          -       5         34
Jan 2014   Armor: Super Heavy Extra                -      -3         31
Jan 2014   Invulnerability: Broad Category Extra   -      -3         28
Jan 2014   Invulnerability: Broad Category Extra   -      -3         25
Jan 2014   Body Mod: Hyper-Strong Skeleton         1      -3         22
Jan 2014   Body Mod: Hyper-Strong Skeleton         2      -3         19
Jan 2014   Telekinetic Mastery                     2      -5         14
Jan 2014   Enhancement: Linguistic Genius          -      -3         11
Jan 2014   Enhancement: Pull                       -      -3          8
Jan 2014   Body Mod: Enhanced Vocal Chords         1      -2          6
Jan 2014   Mega-Dexterity                          3      -6          0

END
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Custom Power Listings:

Remote Surveying

Level: 3

Quantum Minimum: 5

Dice Pool: Perception + Remote Survey

Range: Line of sight or Special

Area: Special, see Description

Duration: Concentration

Effect: Allows the character to detect objects or regions remotely, learn general information about those locations, and determine the most efficient path to them.

Multiple Actions: Yes

Description: Remote Surveying is a versatile power that grants a nova multiple related abilities for use in detecting and surveying the surrounding environment. Combined, these abilities allow a nova to detect and analyze large objects at range, as well as to plot courses through, between, or to these objects. The nova accomplishes this by using this power to directly sense an object via all four of the fundamental quantum forces (gravity, electromagnetism, and the strong and weak nuclear forces) without the use of their normal senses, however the power is primarily reliant on gravity for initial detection, making it extremely difficult to accurately “see” anything that isn’t massive enough to produce a sizeable gravity field. As such, this power is not meant for detecting or analyzing things on a personal scale and only really becomes useful when applied to objects or areas on a geological or astronomical scale.

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Similar to the Telepathy power, Remote Surveying allows a nova to accomplish three distinct but related things, which in this case are: detecting objects of various (but usually very large) sizes at range without resorting to normal human senses, analyzing or “surveying” those objects once detected, and reliably plotting an efficient course between two points that will be free from obstructions or collisions. Each use of the power requires the nova to pay the required quantum points and to roll Perception + Remote Survey to determine their degree of success; if they are searching for an object at range or attempting to map a course between two points, they may also add a number of automatic successes to that roll equal to their Quantum rating.

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Detection
Detection: To detect an object at range, the nova rolls against a variable difficulty based on the distance between the nova and the object being searched for, and the size of the object itself. Refer to the Scanning Range and Object Size charts to determine the base number of successes needed to sense out to a given range and any applicable difficulty modifiers based on the size of the object in question. Remember that the nova can add a number of automatic successes to their Detection roll equal to their Quantum rating. ,,

If the character already has a rough idea of the general direction of or distance to the object they’re searching for then finding it will obviously be easier than finding something they’re not even sure is there. In this case, they may reduce the difficulty by an additional -1. If they know the general (or precise) location of the object they’re searching for, reduce the difficulty by -2. If the character can directly sense the object in question using one of their other senses (whether that means they can see the object through a telescope or actually reach out and touch it), they still must roll to detect it with Remote Survey, but may reduce their difficulty by -3. If the nova can only describe their intended target generically (“the nearest gas giant”), the difficulty on the roll increases by one or more (Storyteller’s discretion). Once an object has been found, the nova may attempt to use the Survey aspect of this power on it normally.

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Searching for something using this aspect of Remote Survey requires a base amount of time equal to one hour. Any extra successes on the Remote Survey roll beyond the base amount required for detection reduces this timeframe, as noted on the Search Times & Reductions chart.

Surveying
Surveying: Using this aspect of the power, the character can attempt to study an area in detail. In order to use this aspect of the power at all, however, the nova must first locate an object using the Detection aspect of Remote Survey. While a direct line of sight or being able to touch the object in question certainly makes detecting it with Remote Survey easier, the nova must actually succeed at her detection roll before she can begin analyzing it. In any event, Surveying an object always counts as a distinct use of the power, requiring the nova to pay the Quantum cost and to roll (Perception + Power Rating), with successes earned determining the results. Unlike when using the Detection or Mapping portions of Remote Survey, the nova does not gain any automatic successes from their Quantum Rating when surveying an area. The nova can analyze an area equal to ([Quantum + Power Rating] x 5km) in radius at one time; this area can be moved around, but this requires a new activation and roll of the power each time this is done. ,,

Each success on the Perception + Remote Survey roll allows a nova to determine one fact about the area they are surveying. So, with five successes on their roll, they could find out as many as five separate facts about the object of their survey. More detailed or precise facts are more difficult to find out, however, as noted on the Site Survey Benchmarks table, and may require as many as 5 successes to learn. For example, determining whether the area being surveyed has an atmosphere at all and, if it does, how dense it is on average requires only one success, but determining the local temperature in that same area takes a full five successes. Surveying an area requires 10 minutes of unbroken concentration by default, but the character may apply extra successes to reduce this timeframe as noted on the Search Times & Reductions chart, if they so desire.

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Remote Survey can be used to sense for just about any physical property the character desires, but the information gathered is neither intuitive nor specific. So the character might be able to determine the general composition of an atmosphere in the surveyed area, along with the general proportions of its various chemical constituents, but they wouldn’t be able to determine the precise percentages of those chemical components. They might also be able to determine that there is indeed biological life present in an area and roughly how numerous or dense it is, but not the exact number of life-forms or whether that life is sentient or not. Moreover, the data gathered by Remote Survey is very “raw” data and is in no way “intuitive”, meaning that the nova who used this power to determine whether an area had an atmosphere and to detect its makeup and density – including whether or not it contained oxygen – will still not gain any intuitive knowledge as to whether or not what she’s sensing constitutes an atmosphere that would actually be hospitable, or even breathable. To determine that, she will need to apply actual hard scientific knowledge (assuming she has any) to the data gathered.

Mapping
Mapping: Finally, a nova can use Remote Survey to map out a route through an area. This is the easiest application of the power; simply cross-reference the distance between the nova and her desired destination with the Scanning Range chart to determine the successes needed to successfully map a route. Any additional successes gained can be divided between reducing the time required for Mapping (the time required starts at 30 minutes), refining the quality of the course mapped (resulting in shorter and/or safer travel times), and learning more detailed information about any significant factors along the route (such as size, distance and heading of celestial bodies; use the Site Survey chart for successes needed). The nova does need to have some idea of where she intends to travel, though even something as basic as “that-a-way” is sufficient for basic course mapping. ,,

Once a course has been mapped, the nova can maintain this portion of the power automatically, only needing to pay the activation cost again at the turn of a scene or if they wish to use Remote Survey’s other applications. During this time the character can roll Perception + Remote Survey as an automatic action to detect any imminent collisions. (This only applies for detecting objects that present possible collision hazards to the traveling nova or others in their party.) Detection difficulties are as normal, though any objects moving erratically (e.g. piloted craft or the like) require 2 extra successes to detect over the base.

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Charts & Tables:

Object Size Difficulty Modifiers
OBJECT SIZE DIFFICULTY MODIFIERS
 
Object Size                                            Difficulty Modifier
Supermassive Black Hole                                     -5diff
Red Giant Star(>10,000,000km diameter)                      -4diff
Average Star (100,000km-10,000,000km)                       -3diff
Gas Giant (20,000-100,000km diameter)                       -2diff
Terrestrial Planet (4000-20,000km diameter)                 -1diff
Moon (2000-4000+km diameter)                                +0diff
Small Moon (1000-2000km diameter)                           +1diff
Large Asteroid (500-1000km diameter)                        +2diff
Medium Asteroid (1-500km diameter)                          +3diff
Small Asteroid/Mountain (300-1000m diameter)                +4diff
Small Mountain (50-300m diameter/height/length)             +5diff
Large Ship/Habitat (25-50m)                      additional +1diff per -5m below 50
Smaller Than That (<25m)                         additional +1diff per -1m below 25
Scanning Ranges, Search Times and Reductions Charts
SCANNING RANGE CHART                                   --------TIME & REDUCTIONS CHART---------
Successes             Distance                        | Search Times        Successes Required |
1                       2km                           | 1  hour                     +0         |
2                      20km                           | 30 minutes                  +1         |
3                     200km                           | 10 minutes                  +2         |
4                    2000km                           | 5  minutes                  +3         |
5                  20,000km                           | 1  minute                   +4         |
6                 200,000km                           | 30 seconds                  +5         |
7               2,000,000km                           | 1  turn                     +6         |
8              20,000,000km (0.134 au)                 ----------------------------------------
9             200,000,000km (1.337 au)
10          2,000,000,000km (13.37 au)
11         20,000,000,000km (133.7 au)
12        200,000,000,000km (1,337 au)
13      2,000,000,000,000km (13,369.18 au)
14     20,000,000,000,000km (133,691.74 au/2.11ly)
15    200,000,000,000,000km (1,336,917.4 au/21.14ly)
Site Survey Difficulty Benchmarks

Site Survey Difficulty Benchmarks:

1 success: Type of body detected (black hole vs. star vs. planet, etc.), gross conditions in detected area (lack or presence of atmosphere and its average density, lack or presence of liquid and its general type, local gravity, spectral type and rough luminosity of a star, etc.)

3 successes: Details of body detected (bearing and speed of orbit, speed of rotation, etc.), general conditions in detected area (lack or presence of life and its gross type (flora vs. fauna, for example), general composition of atmosphere, or of oceans or other large bodies of liquid, general weather conditions (if any), lack or presence of stellar “weather” like solar flares, and so on)

5 successes: Detailed information in detected area (local temperature, mineral content, terrain type, local radiation levels, density and (general) type of life present (warm blooded vs. cold blooded, for example))

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