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Post-Apocalypse [bUNDLE]

Publisher: Lee's Lists

THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW...

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 100 Apocalypses

 Regular price: $1.00

 Bundle price: $0.50

Got 99 problems? Make sure that coming up with the end of the world for tonight's game isn't one!

100 Apocalypses is a finely crafted list of mostly historically accurate and verisimilitudinous apocalyptic events collected by our semi-professional doomsayers. Perfect for ending a campaign with a bang!

A sample of what you might find:

6. The planet shatters when it slowly merges with its mirror self.

59. Reality managers shutdown reality due to lack of revenue and rising expenses.

78. The earth stops spinning, and everyone flies off the planet.

This product is system and genre agnostic, so feel free to use it to use it to doom your fantasy PCs, to name your tanks in any number of popular w...

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 100 Apocalyptic Names

 Regular price: $1.00

 Bundle price: $0.50

Got 99 problems? Make sure that the psychic maelstrom isn't one!

100 Apocalyptic Names is a finely crafted list of mostly historically accurate and verisimilitudinous names collected by our semi-professional hardholders. Useful for any sort of game where everything has fallen apart, but particularly good for your Apocalypse World games.

For Example:

19. Rashpa Saiir

42. Daequetan

77. Black Scotch

This product is system and genre agnostic, so feel free to use it to name your fantasy PCs, to name your tanks in any number of popular war games set in the far future, to add some realism to your virtual reality simulator adventures, or just to spark your own imagination!

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 100 Broken Items

 Regular price: $1.00

 Bundle price: $0.50

Got 99 problems? Make sure that coming up with some broken junk for tonight's game isn't one!

100 Broken Items is a finely crafted list of mostly historically accurate and verisimilitudinous junk collected by our semi-professional hoarders. Perfect for a pile of trash or ruins in any time period.

A sample of what you might find:

20. Heavily dented breastplate

57. Frayed reins

75. Sock with no heel

This product is system and genre agnostic, so feel free to use it to use it to encumber your fantasy PCs, to name your tanks in any number of popular war games set in the far future, to add some realism to your virtual reality simulator adventures, or just to spark your own imagination!

...

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 100 Car Parts, Part 1

 Regular price: $1.00

 Bundle price: $0.25

Got 99 problems? Make sure that coming up with a car component for tonight's game isn't one!

100 Car Parts, Part 1 is a finely crafted list of mostly historically accurate and verisimilitudinous turn signal fluid resevoirs collected by our semi-professional gearheads. Perfect for making an overly detailed hit location list for your simulationist car battle game.

For Example:

15. Connecting rod bolt

59. Coolant hose

79. EGR valve

This product is system and genre agnostic, so feel free to use it to confuse your fantasy PCs, to name your tanks in any number of popular war games set in the far future, to add some realism to your virtual reality simulator adventures, or just to spark your own imagination!

...

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 100 Car Parts, Part 2

 Regular price: $1.00

 Bundle price: $0.25

Got 99 problems? Make sure that coming up with a car component for tonight's game isn't one!

100 Car Parts, Part 2 is a finely crafted list of mostly historically accurate and verisimilitudinous 3/4" wignuts collected by our semi-professional gearheads. Perfect for making an overly detailed hit location list for your simulationist car battle game.

For Example:

18. A/C low-pressure valve

64. Sun visor

80. Brake pump

This product is system and genre agnostic, so feel free to use it to confuse your fantasy PCs, to name your tanks in any number of popular war games set in the far future, to add some realism to your virtual reality simulator adventures, or just to spark your own imagination!

...

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 100 Items Found in a Garage

 Regular price: $1.00

 Bundle price: $0.50

Got 99 problems? Make sure that coming up with stuff to fill the garage in tonight's game isn't one!

100 Items Found in a Garage is a finely crafted list of mostly historically accurate and verisimilitudinous clutter collected by our semi-professional honey-dos. Perfect for an assortment of junk found in a post-apocalyptic wasteland, or just stuff for your modern homeowners.

A sample of what you might find:

20. Garden hose

59. Dust mask

78. Post-hole digger

This product is system and genre agnostic, so feel free to use it to use it to befuddle your fantasy PCs, to name your tanks in any number of popular war games set in the far future, to add some realism to your virtual reality simulator adventures, or just to spark your own ...

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 100 Items in a Convenience Store

 Regular price: $1.00

 Bundle price: $0.50

Got 99 problems? Make sure that stocking the store in tonight's game isn't one!

100 Items in a Convenience Store is a finely crafted list of mostly historically accurate and verisimilitudinous convenient goods collected by our semi-professional clerks. Perfect for stocking the store before, during, or after the apocalypse.

A sample of what you might find:

19. Bottles of window washer fluid

63. Facial tissues

85. Styrofoam cooler

This product is system and genre agnostic, so feel free to use it to use it to outfit your fantasy PCs, to name your tanks in any number of popular war games set in the far future, to add some realism to your virtual reality simulator adventures, or just to spark your own imagination!

...

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 100 Post-Apocalyptic Encounters

 Regular price: $1.00

 Bundle price: $0.50

Got 99 problems? Make sure that a post-apocalyptic encounter for tonight's game ain't one!

100 Post-Apocalyptic Encounters is a finely crafted list of mostly historically accurate and verisimilitudinous run-ins collected by our semi-professional doomsday cultists. Add them to your random encounter tables, use them as adventure hooks, or just prepare yourself for what you might see after the super-plague/aliens/nuclear armageddon.

For Example:

21. A small shack containing a still and dozens of vipers, hung up on a line. The locals brew concentrated snake squeezings from here.

37. A merchant who specializes in ancient music discs and cassettes, but does not have anything with which to play them.

77. A rotting com...

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 100 Things Found in Caves

 Regular price: $1.00

 Bundle price: $0.50

Got 99 problems? Make sure that coming up with a thing in a cave for tonight's game isn't one!

100 Things Found in Caves is a finely crafted list of mostly historically accurate and verisimilitudinous cave findings collected by our semi-professional spelunkers. Full up that dragon or cave bear treasure horde, or create random encounters for your hex crawl.

A sample of what you might find:

15. Worthless gems

52. A wounded giant

87. A message in blood

This product is system and genre agnostic, so feel free to use it to use it to create encounters for your fantasy PCs, to name your tanks in any number of popular war games set in the far future, to add some realism to your virtual reality simulator adventures, or just to spark...

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 100 Things Scavenged from the Apocalypse

 Regular price: $1.00

 Bundle price: $0.50

Got 99 problems? Make sure that coming up with a pile of post-apocalyptic junk for tonight's game isn't one!

100 Things Scavenged from the Apocalypse is a finely crafted list of mostly historically accurate and verisimilitudinous things collected by our semi-professional bean-hoarders. Perfect for filling up the shelves at a post-apocalypse mega-mart, or just your character's pockets!.

A sample of what you might find:

18. 1d3 Tennis Shoes, Blue

54. A Coffee Mug with the Words “World’s Best Mom”

94. A Wooly Hat w/ Ear Flaps

This product is system and genre agnostic, so feel free to use it to use it to outfit your fantasy PCs, to name your tanks in any number of popular war games set in the far future,...

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 100 Unexpected Mutations and Side-Effects

 Regular price: $1.00

 Bundle price: $0.50

Got 99 problems? Make sure that coming up with a side effect or mutation for tonight's game isn't one!

100 Unexpected Mutations is a finely crafted list of mostly historically accurate and verisimilitudinous side-effects collected by our semi-professional mad scientists. When the target drinks an unfamiliar potion, gets exposed to too much strange radiation, reads from a cursed tome, or draws the ire of a chaotic entity, they may be effected by an unexpected mutation or side-effect!  It is up to the GM how long these mutations last, and whether or not they can be cured.

A sample of what you might find:

19. A powerful psychic beacon is issued from the character’s brain, summoning other psionic beings t...

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 Post-Apocalyptic Mutant Generator

 Regular price: $1.00

 Bundle price: $0.50

Got 99 problems? Make sure that coming up with a mutant for tonight's game isn't one!

The Post-Apocalyptic Mutant Generator is a finely crafted list of mostly historically accurate and verisimilitudinous mutant names, conditions, and more collected by our semi-professional wasteland roamers. Quickly create a roving band of mutant marauders for your radioactive nightmare worlds, including names, mutations, clothing, weaponry, and other junk!

For example:

Start with a name fit for a mutant, 

56. Mantis

11. Grandma

What kind of horrible mutation is this thing?

64. Sickly green skin dotted with oozing pores

Total value:

$12.00
Special bundle price:$5.50
Savings of:$6.50 (54%)
Price: $12.00

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Tsunami Quarterly Review Issue #5

Tsunami Quarterly Review Issue #5Publisher: PT Publishing

Tsunami Quarterly Review is a companion publication for the Prismatic Tsunami web community and its podcast partner, Metagamers Anonymous.  The magazine expands on the Tsunami's mission statement by offering gaming advice from community contributors and focusing on popular features from the podcast, particularly the Tsunami City Project.

In the fifrth issue of Tsunami Quarterly Review, you will find the following great features:

  • RPG Crucible: Eye on the Prize: Tips for adding roleplaying flavor by exploring your character's personal ambitions, no matter how unrealistic.
  • Freshening Up Your Game: George from RPG Circus suggests six ways to freshen up a stale gaming experience.
  • Tsunami City Project: A new round of fantastic city locations discussed on Metagamers Anonymous and the Tsunami forums, plus extras to help add flavor to your urban fantasy gaming!
  • The New Game: Chris from the Misdirected Mark takes a run at pitching a new game to your group.
  • Heating Up Leftovers: JiB from Happy Jacks talks about reviving a failed, stalled, or paused campaign.

Help support the Prismatic Tsunami community and the popular Metagamers Anonymous RPG podcast!

Price: $1.50

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Modern Bars: Random Details

Modern Bars: Random DetailsPublisher: Fishwife Games

Modern Bars: Random Details

Running a modern day setting and you need some random details for a bar? This product offers 6 different charts with 20 different random rolls each. The charts included are 20 Bar Names, 20 Bar Types, 20 Bartender Names, 20 Bouncer Names, 20 Interesting Bar Customers, and 20 Interesting Facts. Feel free to use one, some, or all of the charts as needed.

This is a Nice Priced (under $1) product that gives you six different 20 sided roll charts on one handy printable page.

Price: $0.75

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Urban Fantasy Streets & Squares

Urban Fantasy Streets & SquaresPublisher: Fishwife Games

URBAN FANTASY STREETS & SQUARES

This delightful little product is the perfect companion guide for a game master that is busy with the task of laying out a large fantasy city. This product features 100 street, road, alley, & square names along with suggested details and information about the particular street or square.

Examples include:

1- Acorn Street (old college of philosophy and political theory, ink and quill shop)

25- Coal Street (blacksmiths and other metal workers)

50- Keg Street (cooper establishment, taverns, and buckle maker)

75- Porter Lane (sweaty, unwashed workers)

100- Wolf Street (abode of notorious street gang, lowly artisan shops, street vendors)

Price: $1.00

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Tremor - AoV Solo (M&M3e)

Tremor - AoV Solo (M&M3e)Publisher: Xion Studios

WELCOME TO ACTS OF VILLAINY!

Acts of Villainy: Solos is a semi-weekly spotlight on villains created by Sketchpad Studios. Every release will focus on a new, creepy, wicked, vile, murderous villain for enjoyment in your new or existing adventures! Pit your heroes against these baddies, and enjoy endless hours of adventuring!

TREMOR!

Armed with devastating weapons, Tremor, the shakedown scoundrel, is ready to take on any heroes that cross his path! Shaking up any combat he enters, he'll leave his foes shattered into pieces. Tremor, only in Acts of Villainy: Solo #58 and only only 99¢!



BrandXIntroducing the "Brand X" imprint of Xion Studios! Under Brand X, we will publish third-party authors & creators who provide quality content and are looking for a publishing platform from which to operate. Creators retain all of their rights to their creations, and benefit from Xion's publishing connections. Best of all, fans get more quality merchandise to enjoy!

Price: $0.99

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Top Down Armies: Elves V Undead

Top Down Armies: Elves V UndeadPublisher: DramaScape

 sample

Top Down Armies: Elves V Undead

Dramascape Miniatures Volume 10

“How dare these vile undead profane the sanctity of our sacred woods! Elves defend your ancestral home!”

Top Down Armies Volume Three features two full pages of top down armies, one elves and one undead, as well as a large hex battle map of a forest cut into four quadrants by a road running west to east with a bridge spanning a river running north to south. The figures include footmen and mounted elves and skeletons riding skeletal steeds. The product includes the VTT of the map and the top downs for use as tokens. 

Top Down Armies Volume Three is intended for use in fantasy roleplaying games and wargaming. The included map can also be used in any other genre or setting that has access to masonry (the bridge is made of stone that might be out of place in a primitive setting). The print out map only comes with the Hex overlay as it is designed for use with the miniatures. 

A wargaming scenario for use with the map:

Defend the Village: In this scenario, the elves are trying to stop the undead from overrunning them and entering the elf village on the other side of the bridge. The undead start with overwhelming numbers but the elves have better knowledge of the area, giving them a tactical advantage to hiding, spotting, and strategic planning. The undead army’s victory condition is getting a single unit to the other side of the map. The elves’ victory condition is to prevent them from getting to the other side in a set number of turns (suggested 6-10). The elves and undead can be set up on opposite sides of the bridge in the west and east (or narrowed down to say northwest and southeast corners or southwest and northeast corners such that they start on equal sides of the map in one corner each). The forest provides a lot of cover, but being out in the open on the road or bridge is a dangerous proposition. 

Adventure hook for use with the map:

Safe Passage: The adventurers need to pass through the territory of the elves. The elves may ambush them from concealed positions in the wilderness for trespassing. Or perhaps the undead have overwhelmed the elves and lurk in the woods instead… The forest may also be contested between the elves and the undead. The elves promise the adventurers safe passage through their territory for as long as they live if they help them fight off the undead menace.

Price: $5.99

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Westward Character Sheets

Westward Character SheetsPublisher: Wicked North Games

Westward Character Sheets provides a high-resolution, downloadable, printable version of the Westward Character Sheets in the Hi-resolution version of the book.  There are character sheets available here for left and right handed players, in black and white and in full color.

In the distant future, a massive crew of brilliant explorers and their families set out to start a new world in a massive starship, the Chrysalis, but instead, they find Westward, a desolate and barren landscape ripe with adventure and danger! Far from Earth, their starship crash lands on this massive planet. This is where they form their colony, the Capital City. With scarce resources and a need for more, Humans begin expanding away from the city. With the need to survive, people turn to the ever-evolving Steamtech to stay alive. The places between the city and its prefects and forts are the Badlands. These regions are wild and known for outcast Humans, called Ferals, and bandit raiders. Amidst the treachery and betrayal of the steamtech-laden Capital City, or the danger and adventure of the desolate wild badlands, there are tall tales to tell. What is yours?

Westward is a fast paced, cinematic role playing game that uses OpenD6, made popular by West End Games. Whether by air or land, players can travel to every corner of the Westward world, exploring their imaginations and finding the new frontier!

For 3 or more players, playable in 30 minutes.

Price: $0.00

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The Genius Guide to the Talented Barbarian

The Genius Guide to the Talented BarbarianPublisher: Rogue Genius Games

Barbarians are one of the most popular martial classes, in large part because they have more flexibility than most martial classes. With the option to select a rage power at every other level, barbarians have access to a wide range of potential builds, ranging from fast-and-mobile skirmishers, to heavily defended tanks, to whirling dervishes of mass destruction. If there is a limitation to the barbarian, it’s that even when modified by rage powers and archetypes, most barbarians end up looking and playing a lot like each other, because they are all rage-fueled killing machines.

With the popular and proven edge and talent system that has already been applied to many other classes in the Talented Class line of books from Rogue Genius Games, we’ve built a new talented barbarian class that can take on any of a large number of “uncivilized” roles. While these most certainly include a number of things that could be considered forms of berserker, they also allow for barbarians seeped in mysticism, trained as guides and scouts, or who have learned to become one with the savage nature they live in.

Price: $4.99

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The Genius Guide to the Talented Barbarian

The Genius Guide to the Talented BarbarianPublisher: Rogue Genius Games

Barbarians are one of the most popular martial classes, in large part because they have more flexibility than most martial classes. With the option to select a rage power at every other level, barbarians have access to a wide range of potential builds, ranging from fast-and-mobile skirmishers, to heavily defended tanks, to whirling dervishes of mass destruction. If there is a limitation to the barbarian, it’s that even when modified by rage powers and archetypes, most barbarians end up looking and playing a lot like each other, because they are all rage-fueled killing machines.

With the popular and proven edge and talent system that has already been applied to many other classes in the Talented Class line of books from Rogue Genius Games, we’ve built a new talented barbarian class that can take on any of a large number of “uncivilized” roles. While these most certainly include a number of things that could be considered forms of berserker, they also allow for barbarians seeped in mysticism, trained as guides and scouts, or who have learned to become one with the savage nature they live in.

Price: $4.99

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Joy Ride

Joy RidePublisher: Khaghbboommm

Ken played this one for a while by email. Any level character, nit made for magic. You arrive at a city filled with whacky characters when it is being plagued by theft. Can you get to the bottom of the mystery without getting killed? High on humour, particularly good for nostlagia if you are English, this is a big edventure which has a soft heart - you may well get saved from death time and time again so the fun can go on!

Packed with new art and introducing the duck-kin, you might even wind up as a second hand cart dealer.

Price: $2.99

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W20 Cookbook

W20 CookbookPublisher: White Wolf

Every werewolf tribe has its traditions, legends, and customs. From the tales of lordly Silver Fangs to the debased Black Spiral Dancers, and from the isolated Siberakh to the long-dead White Howlers, those legends live on. Part of that culture comes across through each tribe’s attitude towards food.

This book is a first for the World of Darkness, providing both extra background details on each tribe of Garou and a tasty recipe that’s representative of the tribe. Many of them come with variations for feeding those Garou and Kinfolk who hold to vegetarian or vegan diets, or are gluten-intolerant. Storytellers may want to use the W20 Cookbook as an in-character prop, or as inspiration to cook something for their players before the game begins.

The W20 Cookbook contains:

  • Twenty recipes for tasty dishes, one for each tribe of the Garou.
  • Recipes range from entrees to desserts to snacks to eat on the run.
  • Examinations of how each tribe approaches food, and how even the Red Talons can enjoy a cooked meal.

Note on the Print Editions: Standard Color uses a thinner paper stock than Premium Color, basically the same paper as the Black & White books. This usually means the colors are less vivid, but it also means the price drops a bit per page in the production process. Examples of pages: Premium Color vs. Standard Color.

Price: $4.99

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Mysteries In The Dark - Rarr I'm A Pocket Game #3

Mysteries In The Dark - Rarr I'm A Pocket Game #3Publisher: Rarr! I'm A Monster Publishing

This game is in PocketMod format only!

The shuffling of footsteps upstairs raises the hairs on your arms. This house is supposed to be abandoned. You try to keep your fear in check as you take a step towards the staircase.

“Stop!” Gasps Morgana. Her special abilities must have sensed something. “Don't take another step or you'll be going to your doom. There's something up there...something evil!”

Mysteries In The Dark is a basic no frills RPG of paranormal investigation and adventure. All you need to play is some 6 sided dice, paper, graph paper, pencils and your imagination. This game is meant to be played by at least 2 Players and Game Master(GM) who runs the adventure for the Players.

Pocket Games are small games for the PocketMod format that can be taken and played anywhere. They use ordinary 6 sided dice(D6).

Price: $0.50

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DEADLY MISSIONS: Expansion Eleven: Gates of Merlantis

DEADLY MISSIONS: Expansion Eleven:  Gates of MerlantisPublisher: Grey Matter Games

DEADLY MISSIONS: Expansion Eleven:  Gates of Merlantis is the latest expansion in a line of adventure games that features randomly generated encounters and equipment tokens each in a stack, or deck, that you flip and bring into play.  This unique and original set top-down tokens creatures that ensures it is a different game each time you play.

NOTE:  This set ia an EXPANSION, you need the Core Rules (DEADLY MISSIONS: Fantasy Dungeon or Steam Pirates) sets to play DEADLY MISSIONS.

This set includes:

  • 8 hand-drawn paper figures with front and back artwork
  • 21 Top-down Creature tokens
  • 20 Character/Creature Cards
  • 9 original hand-drawn map tiles (that can be used independently, or with other 6x6 map tiles from previous Deadly Missions sets)

This release is exciting because it is the first set using all new hand-drawn figures and map tiles. 

Keep your eyes open for what is lurking in the dark... and more upcoming expansions for DEADLY MISSIONS!

Price: $1.50

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Gostor: Ruins

Gostor: RuinsPublisher: First Ones Entertainment

Gostor is a Grumpy Old Schooler's Take On Rules. A series of product aimed at providing, simple yet robust rule additions to expand the game

Gostor:Ruins Provides a light and simple guide to adding ruins into any role-playing game, over 825,000 different combinations presented within. This supplement is completely system agnostic and can be used with any game system.

Price: $1.99

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Pathways #35 (PFRPG)

Pathways #35 (PFRPG)Publisher: Rite Publishing

Pathways of the Machine! 

How can you say "No" to a FREE collection of Pathfinder templates, race options, insights, interviews, encounters, and new archetypes.  If you say no designer Steven D. Russell and artist Peter Saga will send a Chine Mi-Go after you! 

Rite Publishing brings you Pathways, a free 'zine packed with plenty of Open Gaming Content for you to take to the table. You'll find articles by Steven D. Russell (1001 Spells), Liz Winters (Lone Wolf Development), and Crieghton Broadhurst (Raging Swan Press). You will also find the top 3pp reviews by Endzeitgeist plus an interview with Mark Gedak of Purple Duck Games.

Price: $0.00

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Spell Innovations, Mirror Image

Spell Innovations, Mirror ImagePublisher: The Knotty-Works

Spell Innovations focuses on one spell and offers several variants and enhanced spells built upon the foundation of the original spell.  This installment looks at the Mirror Image spell and includes ten variant spells built around this tried and true arcane spell.  In addition, a new magical item is introduced,the Mirror Goggles.

This PDF has been set up with Layers and the Background images can be turned off for ease of printing.

Price: $0.99

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Guidebook to Terra Myrth (and Ambient Environments)

Guidebook to Terra Myrth (and Ambient Environments)Publisher: Ambient Environments

Travel through the ruined battlelands of Vallyr Thanos, set careful foot in the Dead Marshes, and witness the hustle and bustle of Tyras Lei in the mid-morning. This guidebook to Terra Myrth contains thirty-six environments common to RPG settings, with a set of potential adventures provided for each. You can read the ideas contained here and lift characters, places, and events to fit into your own world, or you can put your characters and players directly into the world of Terra Myrth.

This is a guidebook to Ambient Environments' fantasy collection tracks. However, inside you'll find more than that. You'll find a treasure trove of information and ideas for your own games. We're working on a map to accompany the guidebook as well. Look for it soon!

Price: $1.99

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Village Backdrop: Summerford

Village Backdrop: SummerfordPublisher: Raging Swan Press

A Pathfinder Roleplaying Game GM’s Resource supplement by Alex Connell

Grown fat and wealthy on the trade flowing along the Mauro River, Summerford is a prosperous place. River barges laden with trade goods put into the docks and the local trading post is a veritable hive of activity. The village streets are clean and Lord Fabius Ocrtooth’s guards keep the populace safe. At night, the taproom of the Rusty Rapier is busy with peasants and traders alike relaxing after a hard day’s work. Turmoil and strife, though, lurk beneath Summerford’s placid exterior. Marauding kobolds repeatedly attack the nearby Iron Hill mine slaying the miners while in the village proper the widows of the slain miners call with increasing anger for the mine to be closed. Rumours of devil worship swirl about the village’s reclusive lord and a nascent gray market has established itself on the docks. Summerford is far from the tranquil idyll it seems.

Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can focus on crafting exciting, compelling adventures.

For free samples head over to Raging Swan's website.

This product is a Dual Format PDF. The downloadable ZIP file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.

Price: $1.99

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Village Map: River Jetty Village

Village Map: River Jetty VillagePublisher: Raging Swan Press

Designing an adventure and need a village map, at a reasonable price with a very flexible license agreement? Need cartography with that hand-drawn, Old School feel? Then Raging Swan’s Village Maps are for you!

 

VILLAGE MAPS ARE...

A system neutral resource for GMs and publishers

 

Each comes with a tagged and untagged version of the same map making it easy to immediate use it.

 

Hand-drawn illustrations drawn in the Old School style.

 

Perfect for depicting a minor village, hamlet or the centre of a small town.

 

Usable in personal campaigns without restriction and in commercial projects under very generous conditions every map in the Village Map range is an excellent resource for GMs and publishers alike.

 

Designed to fill half a letter-sized page.

 

COMMERCIAL TERMS & CONDITIONS

This Raging Swan Press illustration may be used in commercial products under the following terms and conditions:

 

The image can appear in print, electronic or web-based products except that it may not be sold as part of a stock art or clip art product.

The image can appear in print, electronic or web-based advertisements for the product in which it features.

The licensee may crop, colour, rotate, enlarge, reduce or otherwise alter the image as he sees fit.

The artist’s signature must appear in the final version of the image. The signature may be moved to make the image more manageable but must appear in the final image.

The artist’s name (Erik Frankhouse) must appear in the product’s credits.

 

PRIVATE USE TERMS & CONDITIONS

For private use, this Raging Swan illustration may be used without restriction.

 

    Price: $4.00

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    Selorian Gigawasp Pawns

    Selorian Gigawasp PawnsPublisher: UNIgames

    This file is a set of Gigawasps that you glue onto light cardboard to make your own minis in the style of Pathfinder Pawns.  It is the fourth in my "Pay What You Want" series, the first three being the Fenwolves, Kraken Larva, and Scimitar Cats.  These are usable with our product, "Quicksilver for Pathfinder".

    Scholars of the royal court debate whether these uncommon creatures are the product of sorcerous tampering or simply an extreme example of Seloria's natural fauna.  Whichever tale is true, the end result is the same: missing persons, and reports of the seldom-seen Gigawasps.

    BONUS: Gigawasp Larvae counters and Gigawasp Nest map.

    *STATS NOT INCLUDED.  Use the standard 'giant wasp' stats.

    (Mention of Pathfinder Pawns is purely informative, and does not indicate any form of affiliation or copyright ownership.)

    If you enjoyed this project and would like to see more Pawn-style minis, please consider leaving me a couple of coins.   Oh! Hey, thanks! I appreciate that a lot!

    Price: $0.50

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    Fantasy Elf Lady [Fireball]

    Fantasy Elf Lady [Fireball]Publisher: Sojourner Games

    Elf Lady with Fireball. 1 plain sketch, 1 tinted sketch.

    300 dpi. TIFF image. Resolution: 1119 x 1678

    General Terms of Use: Use for gaming needs, non-profit purposes, commercial publications. Please refer to the Terms of Use attached

    Price: $3.00

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    The Bridge

    The BridgePublisher: DramaScape

    The Bridge

    DramaScape Brief Encounters 14

    This is a 32 x 30 inch map of a Bridge, it has Hex, Square and No Overlays, it also includes the VTT files for online play. The map suits Fantasy and Modern rpg.

    The Bridge module includes a map of a bridge crossing a river in a mountainous region.

    The Bridge can be used in any genre or setting. 

    The Bridge can be used as a RPG battle map, recreating for example the classic troll under the bridge scenario where the troll demands a toll from anyone who wants to cross his bridge.

    The Bridge also works perfectly in miniature games. One side's objective could be to protect and control the bridge and road (and supply lines leading further on). The other side’s goal might be to capture the bridge for their own purposes or alternatively to demolish it so as to deny it to the enemy. For example, one victory condition could be to control the bridge by placing one mini at either end of the bridge and one halfway across it, achieving victory by establishing a supply line through enemy held territory. Two opposing forces can be deployed on opposite sides of the bridge in the west and east; alternatively narrowed down to the northwestern and southeastern corners, or the southwestern and northeastern corners of the map. The rocky outcroppings provide a lot of cover, whereas being out in the open to conquer the bridge is a very dangerous proposition. The river serves to separate the battlefield, making flying and swimming units particularly valuable here. Plenty of rocky ground also give an advantage to wilderness and climbing units.

    Price: $1.00

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    Starships Book I00III : Leech Class Boarding Shuttle

    Starships Book I00III : Leech Class Boarding ShuttlePublisher: Christian Hollnbuchner

    This product is a little booklet of a Traveller compatible starship. The ship introduced in this installment of the series is the Leech class boarding shuttle.

    The PDF contains the background of the ship, statistics for it and its crew. In addition the document contains simple deckplans (Without scale or grid!) of individual sections of the ship and images showing the ship from various directions.

    Travelogo_Convert.png 

    “Traveller” and the Traveller logo are Trademarks owned by Far Future Enterprises, Inc. and are used with permission.  The Traveller Main Rulebook is available from Mongoose Publishing.

     

    Price: $0.81

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    TimeZero Bundle [bUNDLE]

    Publisher: GRAmel

    THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW...

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     The Mirrors of Carthage

     Regular price: $6.99

     Bundle price: $5.00

    Time Emergency! Operations teams Alpha, Beta and Gamma to the briefing room! Prepare to intervene on the timeline!

    GRAmel’s line of time travel adventures takes you through the mists of time to stop chronoterrorists, prevent time anomalies, and save the continuum from obliteration!This issue contains a single, stand-alone adventure and an additional mat

    The Mirrors of Carthage: A mysterious temporal anomaly is detected by TimeGuard in Syracuse, Italy, 212 BC, just a few days before the famous battle in which Archimedes, the mathematical genius, was killed. Is it just a natural phenomenon, or something darker happening in the far past? 

    Sieges, battles, forbidden cults, and the subtleties of Roman politics await the Operatives in the age of the Punic Wa...

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     TimeZero: Operative`s Manual.

     Regular price: $14.99

     Bundle price: $9.00

    Time Emergency! Operations teams Alpha, Beta and Gamma to the briefing room! Prepare to intervene on the timeline!

     

    Welcome to TimeZero!TimeZero is the new, exciting time travel setting from Gramel. In this setting you will play as a trained Operative, a member of TimeGuard, the secret organization that fights time crimes along the continuum.Time thieves, chronoterrorists and many other incredible dangers await you across the millennia of human history!You need this book and a copy of the Savage Worlds core rules to play this game. It is divided into two parts: the Player’s Guide, where you’ll find background details and rules for quickly creating time-cop agents, and the Game Master’s Guide, containin...

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     Tomorrow bomb

     Regular price: $6.99

     Bundle price: $5.00

    Time Emergency! Operations teams Alpha, Beta and Gamma tothe briefing room! Prepare to intervene on the timeline!GRAmel’s line of time travel adventures takes you throughthe mists of time to stop chronoterrorists, prevent timeanomalies and save the continuum from obliteration!This issue contains a single, stand-alone adventure.The Tomorrow Bomb: Kaboom! Second World War. Witha single atomic explosion London is wiped out by theLuftwaffe, during the Battle of Britain. But, wait a minute,the Nazis aren’t supposed to have an atomic bomb! TheOperatives are engaged in a race against time (no punintended) to save the whole of modern history!Nazis, heartless killers, a trickster from the past, and theshadow of atomic annihilation await the players in thisscenario

    ...

    Total value:$25.22
    Special bundle price:$19.00
    Savings of:$6.22 (25%)
    Price: $25.22

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    Tomorrow bomb

    Tomorrow bombPublisher: GRAmel

    Time Emergency! Operations teams Alpha, Beta and Gamma to

    the briefing room! Prepare to intervene on the timeline!

    GRAmel’s line of time travel adventures takes you through

    the mists of time to stop chronoterrorists, prevent time

    anomalies and save the continuum from obliteration!

    This issue contains a single, stand-alone adventure.

    The Tomorrow Bomb: Kaboom! Second World War. With

    a single atomic explosion London is wiped out by the

    Luftwaffe, during the Battle of Britain. But, wait a minute,

    the Nazis aren’t supposed to have an atomic bomb! The

    Operatives are engaged in a race against time (no pun

    intended) to save the whole of modern history!

    Nazis, heartless killers, a trickster from the past, and the

    shadow of atomic annihilation await the players in this

    scenario

    Price: $6.99

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    Baronica: The Champion

    Baronica: The ChampionPublisher: Three Sages Games

    "The warrior rode with the whipping wind and a fearsome fire in his eye,

    everon eastward to evermore sin and a screaming scarlet sky,

    For down in the Dark Lord's lonely lands, his lifelong love was lost..."

    "The Champion" details the battle of the champion and the dark lord over the love of the champion in the mystical realm of Baronica.
    "The Champion" is an MP3 about three and a half minutes long and in the bit rate of 192kbps. 
    Price: $0.00

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    The Imp (Spot Art 003)

    The Imp (Spot Art 003)Publisher: Diecast Studios

    Two black and white versions of "The Imp" in transparent .tif format, 300dpi, 4.5in x 7.5 in (1350px x 2250px).  One without the background and one with.  Designed and licenced to be used in all print and digital products for your gaming pleasure, both private and professional.

    (Note:  this does not mean you can use it in a collection of clip art to be resold.  Thank you)

    Price: $3.99

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    Freak Nation, Heroes Wear Masks Adventure #5

    Freak Nation, Heroes Wear Masks Adventure #5Publisher: Avalon Game Company

    Were do all the freaks go, why to your town so your super heroes can have new villains to beat up on.   But are they villains?

    This adventure for use with the Heroes Wear Masks RPG system comes with everything you need to run the adventure as well as figure flats of all the characters you will encounter in the game.

    Try this and adventures for the HWM system and have a heroic time.

    Price: $5.99

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    Halfling Assassin (Spot Art 004)

    Halfling Assassin (Spot Art 004)Publisher: Diecast Studios

    Two black and white versions of "The Halfling Assassin" in transparent .tif format, 300dpi, 4.5in x 7.5 in (1350px x 2250px).  One without the background and one with.  Designed and licenced to be used in all print and digital products for your gaming pleasure, both private and professional.

    (Note:  this does not mean you can use it in a collection of clip art to be resold.  Thank you)

    Price: $3.99

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    Game Knight Series: Night 2: Something Wicked

    Game Knight Series: Night 2: Something WickedPublisher: Art of War Games

    A Manticore appears in town and begins slaughtering the Town Milita. Two thugs in the Lively Hydra seem to be involved and run for it. The PCs give chase and discover a hidden series of tunnels.

    This adventure series is for 3-4 level 1 characters and for DMs that are new to running a game. The Game Knight Series of adventures are designed to last for one 2-3 hour session of roleplaying. All you need are your character sheets, dice, pencils. Some miniatures and a grid or hex map would be great but you can use the map provided and just mark on it where your characters and their opponents are.

    The Game Knight Series are adventures for a group of 3-4 1st level characters. Game Masters (GMs) should feel free to adjust the adventure as necessary to accommodate groups not falling within this range.  

    Price: $0.50

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    Pandoria - Gaeas Ketten

    Pandoria - Gaeas KettenPublisher: Christian Rieß

    Wilkommen in der Welt von Pandoria

    Nach einem hundertjährigen Winter liegt die Welt in Trümmern. Die Menschheit hat überlebt, aber befindet sich nur langsam wieder im Aufbau. Das Wissen der alten Zeit ist verloren gegangen. Nur wahre Helden können die Ruinen der alten Zeit erkunden, um ihre Geheimnisse zu lüften und ihre Schätze zu bergen.

    "Pandoria - Gaeas Ketten" ist ein Setting-Quellenbuch und Abenteuer in einem. Erlebe Abenteuer im Norden der einzigartigen Welt von Pandoria und erkunde das untergegangene Königreich der Karamark.

    Das Regelwerk

    Das Regelwerk besteht aus drei Teilen:

    Im ersten Abschnitt wird die Welt von Pandoria beschrieben. Hierbei findet sich neben der Weltkarte und der Beschreibung des Kontinents auch eine umfassende Beschreibung von vorherrschenden Religionen, Mythen und Legenden, aber auch von verschiedenen Gesellschaften und politischen Gegebenheiten. In späteren Kapiteln wird genauer auf die Karamark eingegangen, ein ehemaliges Königreich, das nach dem ewigen Winter in mehrere konkurrierende Fürstentümer zerbrochen ist. Hierbei wird genauestens auf die herschenden politischen Systeme, die ökonomischen Gegenheiten wie Handelsgüter, Gesellschaftsformen und vieles mehr eingegangen, um ein möglichst lebendiges Bild der Welt zu zeichnen. Dabei werden dem Spielleiter etliche Zusatzinformationen gegeben, die es erleichtern sollen, eigene Abenteuer in der Karamark zu entwerfen.

    Der zweite Abschnitt beschreibt die umfangreiche Sandbox der Karamark. Hierzu wird dem Spielleiter eine Hexfeldkarte gegeben, anhand derer er seine Spieler durch die Welt leiten kann. Dabei kann er auf die vielfältigen Tabellen für Zufallsbegegnungen und zufällige Dungeons zurück greifen und findet hier Werkzeuge wie Tabellen für zufälliges Wetter und dessen regeltechnische Auswirkungen. Die Zufallsbegegnungen sind dabei so geschrieben, dass sie in eigene Abenteuer eingebaut werden oder teilweise sogar als Grundlage für komplette eigene Abenteuer dienen können. Die insgesamt 8 Schauplätze des Abenteuers aus dem dritten Abschnitt sowie weitere 26 Schauplätze der Fortsetzung des Abenteuers sind hier ebenfalls verzeichnet, sodass eine Gruppe von Spielern komplett frei entscheiden kann, welchen Teil der Welt sie als nächstes erkundet und damit auch welchen Teil des Abenteuers sie als nächstes angehen wird.

    Der dritte Abschnitt beschreibt das Abenteuer „Gaeas Ketten: Die Fliegende Festung“. In diesem Abenteuer müssen sich die Helden der Herausforderung einer tödlichen Seuche stellen, die die Karamark im Bann hält. Die Seuche ist jedoch nur das Symptom einer viel schlimmeren Gefahr. Ein geheimer Kult plant, die Herrschaft in der Karamark an sich zu reißen und hat etliche Pläne in Gang gesetzt, um seine Ziele zu erreichen. Die Spieler müssen nicht nur versuchen, die Seuche aufzuhalten, sondern gleichzeitig gegen die Machenschaften des Kultes vorgehen. Dazu müssen sie alte Ruinen erkunden, die er Kult für sich beansprucht. Es gibt einen Wettlauf um die Bergung mächtiger magischer Artefakte, aber auch eine menge politischer Verstrickungen und Intrige, die die Spieler überwinden müssen. Der Spielleiter findet hier die Abenteuerbeschreibungen, eigens entworfene NPCs, Gegenstände, Artefakte sowie eine Sammlung von insgesamt 50 Bodenplänen, die direkt aus dem PDF kopiert werden können.

    Die Regeln in Abschnitt zwei und drei sind für D&D 4th Edition ausgelegt. Die Weltenbeschreibung in Abschnitt 1 kann aber auch ohne Probleme für andere Systeme verwendet werden.

    Das Abenteuer ist für Spieler der Stufe 1 gedacht. Im laufe des Abenteuers werden sie bis etwa Stufe 5 aufsteigen. Insgesamt bietet „Gaeas Ketten: Die Fliegende Festung“ Material für etliche Spielstunden, die eine Gruppe mehrere Monate beschäftigt halten kann.

    „Gaeas Ketten: Die Fliegende Festung“ ist der erste Teil von drei eines epischen Abenteuers.

    Ladet euch das PDF Preview mit dem kompletten ersten Abenteuer-Schauplatz "Krankheit und Tod".

    Price: $20.28

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    Castles & Crusades Players Guide to the Haunted Highlands

    Castles & Crusades Players Guide to the Haunted HighlandsPublisher: Troll Lord Games

    The Players Guide to the Haunted Highlands includes new player content for your Castles & Crusades game. Within you'll find new racial variants, class specializations, new spells as well as a gazetteer to the Haunted Highlands geared for player use with persons of note, deities and more.

    This book includes the basic rules of the Castles & Crusades game. You can play C&C with it, however items such as low level spells for the spell casters are very limited.

    For use with the Haunted Highlands setting, or port it to your Aihrde or homebrew.

    Price: $13.99

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    Territory

    TerritoryPublisher: Michael Allen Newbanks Games

    A dice rolling game of conquest on a mythical island. The dice represent the armies of four mighty rival nations, each attempting to gain the most territory. The descendents of the original ancient inhabitants of the island also play their part in the fate of their land, acting as both mercenary and guerrilla fighter. The various regions themselves have special powers that can be utilized when a territory is claimed.

    Who will control this ancient land of mystery and riches!

    A game for 2-4 players.

    This game will require dice but a set of dice tokens are provided to allow the players to minimize the number of dice needed.

     

    Price: $5.00

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    Prestigious Roles: Toxicologist (PFRPG)

    Prestigious Roles: Toxicologist (PFRPG)Publisher: Amora Game

    Amora Game presents the Prestigious Roles collection, a series of small PDFs that present a prestige class for your Pathfinder Roleplaying Game at a reasonably low price

     

    While others dispatch foes with swords or silently stabbing them in the back, a toxicologist bides her time and waits for the opportunity to strike. Using a variety of toxins, she is able to weaken the toughest of creatures, making them easier to be dispatched by her allies.

    The Toxicologist is a 10 level prestige class that focuses on the use and crafting of poisons to weaken their victim.

    Price: $1.00

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    Castles & Crusades Castle Keepers Guide to the Haunted Highlands

    Castles & Crusades Castle Keepers Guide to the Haunted HighlandsPublisher: Troll Lord Games

    The Castle Keepers Guide to the Haunted Highlands includes everything you need to run a game in the Haunted Highlands and more. Within you'll find the regional history, significant terrain features, regional powers and governments, a pantheon of deities, new monsters and new treasures. It also includes nine complete adventures to be played separately or as a long campaign arc.

    Upon the bloody northern marches amidst the Haunted Highlands, lies a curious Roadhouse. Here are gathered the flotsam of the world: miscreants, mercenaries, soldiers of fortune, adventurers. Dirty Bowbe's Roadhouse they call it, and it's as rough and safe a sanctuary as any will find in those dark and bloody grounds!

    Once, long ago, a Kingdom thrived here and the wealth of its coffers flowed across the lands as honey from a jar. From the deep, blue waters of Lake Veyona to the broken crags that overlook the Northern Steppes the King ruled a realm, both prosperous and contented. But all things must end. And the wages of war and plague overwhelmed the King and his people and ground all to ruin. And the days of the Highland Kingdom are long past so that now nothing but memories remain . . . haunting those who dwell in the aftermath.

    Or so such tales are spun by the hearth fire at Dirty Bowbe's Roadhouse to any and all who pass through, for that legendary tavern lies at the center of the world.

    To the northeast of Dirty Bowbe's Roadhouse lie the ruins of Bortenski and the hazardous wastes known as the Witch Moor. Beyond that, the village of the Ugashtan and further still lay the broken crags of the Mythnoc Cairns where the proud barbarian people once buried their cherished dead. More, there are the trees of the Grove of the Green Man, the Crater of Umeshti, the Fey Wood and Troll Downs, the Free City of Eskadia, land ripe with the forgotten or lost treasures of a realm long passed.

    These are the Haunted Highlands.

    Price: $27.99

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    Legacies: Campaign Toolkits

    Legacies: Campaign ToolkitsPublisher: First Ones Entertainment

    This package includes everything you need to run NeoExodus Legacies.

    A collection of very important files for the NeoExodus Legacies Campaign. Includes ready-made iconics, Patron records, and a number of Legacy Records for Pre-Legacies adventures published by LPJ Design.

    Price: $0.00

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    Ships of Clement Sector 3: Moltke

    Ships of Clement Sector 3: MoltkePublisher: Gypsy Knights Games

    Gypsy Knights Games is proud to present the third entry in our newest line of products dedicated to the starships of Clement Sector.

    The Moltke-class cruiser is the largest ship in the Hub Federation navy and is currently the flagship of that force.  The ship is designed to destroy other large warships and act as a command ship for squadrons assigned to attack the fleets of other worlds if the need arises.

    The Moltke is an excellent ship for active navy campaigns, a perfect location for a diplomatic conference, a fearsome opponent or the ultimate warship to save the characters' lives if they are in peril.

    Ships of Clement Sector 3: Moltke comes complete with beautiful views of the HFS Moltke and her sister ships: HFS Kitchener, HFS Wellington, and HFS Blucher.   The Moltke-class ship is shown with full deckplans and statistics to make your use of our product simple, easy, and fun. 

    Ships of Clement Sector 3: Moltke also features deckplans for the ship's boat, the ship's fast launch and the Mercury-class fast packet boat as well as several NPCs and a wealth of adventure hooks!  Though designed specifically with our Clement Sector setting in mind, the Moltke could easily be used in any Traveller setting.

    Also includes our Hub Federation Marines recruiting poster by artist Bradley Warnes.

    Get on board!  Adventure awaits!

    "Traveller" and the Traveller logo are Trademarks owned by Far Future Enterprises, Inc. and are used with permission.  The Traveller Main Rulebook is available from Mongoose Publishing.

    Price: $4.99

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    The Urban Fantasy Bundle [bUNDLE]

    Publisher: Bedroom Wall Press

    THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW...

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     Arcana Rising

     Regular price: $19.99

     Bundle price: $14.99

    Arcana Rising is a modern-day urban fantasy role-playing game that posits a world where magic and the supernatural have awakened once more after millennia of slumber beneath the frozen ice of the Antarctic. 

    Generations ago, the source of all raw magic was sealed away beneath the frozen ice of the southernmost continent, but now, with the breaching of the ancient seal by Russian scientists, magic once again flows throughout the world as it once did. Wizardry is once more a genuine calling, the divine influence is making itself known in greater strength than has been seen on the Earth in human memory, and with the return of magic, supernatural creatures that had long fled to the outer planes where magic still held sway are once again encroaching into the mate...

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     Heaven's Shadow

     Regular price: $9.99

     Bundle price: $7.00

    Selected as one of Tommy Brownell's Top Six of 2013! Now 25% off for a limited time!Heaven's Shadow is the first game published under the Bedroom Wall imprint. Written and designed by John Berry, this is a game of faith and assassination set in the modern world. Players take on the role of Shadows, assassins in the service of God, empowered by Faith to hunt down and eliminate the ancient Nephilim. Immortal demonic beings in the guise of normal men and women, the Nephilim have dwelled on Earth since the days of the Great Flood. Working in concert with a secret Agency of fellow believers, the Shadows are tasked with the assassination of these evil beings in order to end their Path of Sin. The system is based on Mini Six, the excellent OpenD6 variant devel...

    NeuroCity-11.jpg

     Welcome to Neuro City

     Regular price: $4.99

     Bundle price: $3.00

    Welcome to Neuro City is a fantasy cyberpunk supplement for Arcana Rising, the H&H System powered game of urban fantasy. 

    Blending real world and fantasy future alike, Neuro City presents a tightly-packed powder keg of warring corporations, disenfranchised planar refugees, vampiric street gangs, and gun-for-hire "operators" trying to make a living in a future gone just a bit weird. 

    Inside you'll find:

    Detailed setting information on Neuro City and the surrounding Åland IslandsAn extensive list of rival factions, from corporations to criminal gangs to the local wizard and cleric ordersAlternate rules for non-human PCsNew hacking rules and the neurocaster class that exploits themAlternate career option for f...

    Total value:$34.97
    Special bundle price:$24.99
    Savings of:$9.98 (29%)
    Price: $34.97

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    Sci-Fi powered by Fate Core [bUNDLE]

    Publisher: Starbright

    THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW...

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     Cyber-Fate

     Regular price: $15.00

     Bundle price: $9.00

    A cyberpunk setting for FATE, with the core FATE rules baked in. Fate is a generic role-playing game system designed to offer the least possible obstruction to role-playing. Fate has a large number of innovative gaming mechanics. This game includes the Fate core rules and a cyberpunk setting in one integrated package.

    Cyber-Fate is set on Earth in the future when city sprawl covers huge areas of the planet. Humanity has made the jump off planet, but only as far as Mars. It's a dangerous world, full of corporate goons, street samurai, androids, towering cities and toxic weather.

    This distinctive background, with a gritty, cyberpunk feel, integrates beautifully with the Fate rules to create an intense future-dystopia where the GM's and players' imaginations can run wild.

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     Extreme Future Fate Edition

     Regular price: $15.00

     Bundle price: $9.00

    Extreme Future is now available as a setting for FATE. Fate is a generic role-playing game system designed to offer the least possible obstruction to role-playing. Fate has a large number of innovative gaming mechanics. This game includes the Fate core rules and the Extreme Future setting in one integrated package.

    Extreme Future is about a universe where human space spans the galaxy, but where we share it with countless alien powers and robot empires. It's a dangerous galaxy, strewn with the remains of civilizations that came before us, their secrets, powerful weapons, and enigmatic ruins waiting to be explored.

    This distinctive background, with a high-adventure, space-opera feel, integrates beautifully with the Fate rules to create a huge game universe where the GM's a...

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     Heroes in Time powered by Fate

     Regular price: $15.00

     Bundle price: $9.00

    Heroes in Time is a game powered by Fate Core that comes with a huge range of settings, all tied together by a time traveling/ alternate histories theme.

    The conceit of the game is that characters will be recruited from across the timeline of the game world. They will range from primeval barbarians, swashbuckling pirates, steampunk adventurers, modern investigators, super spies, and cyberpunk operatives, to the psionic knights of space opera.

    All these different types of warriors will be recruited by an enigmatic group of Temporal Guardians and all working together on the same team, ready to be deployed to any point in history.

    So get Heroes in Time and start adventuring through the whole of history!

    Each type of character from ...

    Total value:$45.00
    Special bundle price:$27.00
    Savings of:$18.00 (40%)
    Price: $45.00

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