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[PFRPG] - Fantastic Feats Volume XI - Druids

[PFRPG] - Fantastic Feats Volume XI - DruidsPublisher: Ennead Games

Fantastic Feats XI - Druids

Fantastic:

Adjective - Strange, different; imaginary 

Druids – Friend to the animal and defender of nature to some, worthless and crazy hippy to others.

Characters in rpgs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats.

They may be combat related, a way to tweak spells or even to do with the crafting of an item. Some will be useful to almost everyone, others only in very certain circumstances.

This edition of “Fantastic Feats” – a series of feats based around a certain theme or subject – is about Druids, those priests of nature who are often found with an animal companion.

Feats you'll find within:

  • Animal Defence - Bonus when fighting a certain species
  • Animal Sounds - Allows the druid to immitate their companion or element
  • Elemental Defence - Grants a bonus to fighting elemental beings
  • Improved Nature Sense - Increased skills regarding nature
  • Increased Empathy Range - Increases the range of Empathy
  • Poision/Disease Resistance - Grants a bonus to poison resitance, then disease
  • Rage of Nature/Elements - The fury of nature can be deadly
    Price: $1.25

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    Complex 77 Dungeon Bundle Tile Set

    Publisher: Complex 77

    Print and play with this huge Tile Pack Bundle that includes the following Complex 77 Tile Sets.

    New Dungeon: 30 6x6 inch Tiles.

    Dirty New Dungeon: 30 6x6 inch Tiles.

    Old Dungeon: 30 6x6 inch Tiles.

    Dirty Old Dungeon: 30 6x6 inch Tiles.

    Dungeon Spacer Corridors: 21 inch squared dungeon corridor sections.

    3D Dungeon Door Set: 3D Doors in three different designs.

    That's a massive 121 unique dungeon section that can be used in an almost infinate combination.. 

    Normal Retail of this set if bought seperatly would cost $87.94 and even with the Wargames Vault discount we offer, it would still come to $77.94. We are offering this great bundle at the price of $67.99.

    Price: $67.99

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    Covert Ops - Shadow Directorate

    Covert Ops - Shadow DirectoratePublisher: DwD Studios

    BACKGROUND

    spy1.JPGThis is a short supplement for the Covert Ops role-playing game. It can be used with the setting provided in brief within the core rulebook (SECTOR) or can be used in any setting you desire. Since this supplement is settingless, it uses the generic term “Command” to refer to the player operatives’ organization.

    Using this optional supplement, starting operatives have a more defined role and responsibility within a team. Additionally, it provides for a way to glue together some of the perhaps underused features in the GM Operations Manual, tying them in specific ways to operatives based on their skillset. It also provides an avenue for operatives to have code numbers like secret agents found in cinema.

    TABLE OF CONTENTS

    • Shadow Directorate
      • Background
        • What is a Directorate
      • Code Number
        • Creating a Code Number
      • Non-Operational Cover
        • Creating a NOC
      • The Directorates
        • 0 Elimination
        • 1 Confiscation
        • 2 Investigation
        • 3 Infiltration
        • 4 Protection
        • 5 Recon
        • 6 Transportation
        • 7 Op-Tech
        • 8 Sciences
        • 9 Administration
      • Changing Membership

    OPERATIONAL ADDENDUM

    This is an Operational Addendum, an official game micro-accessory for the Covert Ops role playing game. This is the designation we at DwD Studios use to refer to small modular optional accessories which can be used to enhance your espionage and paramilitary adventure. Some will have plug-in rules, others will have setting-related things like new organizations or elaborations on old ones. We hope you like the concept. Instead of building a new 100 page accessory filled mostly with things you DON’T want, this smaller and more compartmentalized philosophy allows you to just purchase only what you DO want.

    But don’t sit around waiting for us to write the next Operational Addendum – you too can write them. It’s the beauty of a product written under a Creative Commons license. You can publish them yourself! Or, if you want the fancy logo and some assistance with art, editing, etc. then submit it to us and we’ll publish it for you. And don’t be afraid to contact us with feedback, pitches, and ideas – info@dwdstudios.com. We look forward to hearing from you!

    Price: $1.99

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    Battlemap : Hotel Room

    Battlemap : Hotel RoomPublisher: Christian Hollnbuchner

    This full color battlemap is the 187th of a series featuring various terrains. This installment of the battlemap series features a small suite of rooms at a hotel.

    The map is 20 x 14 squares in size, with each 1 inch square scaled to represent 5 feet. It is provided in 4 segments, which need to be assembled, in a single PDF using the letter format.

    The product has been updated to include two large JPG images, intended for use with VTT software, of the map as a whole, one with and another without grid. They are 2016x2880 pixels in size at 144dpi.

    Price: $1.35

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    Taverns of the Week 11

    Taverns of the Week 11Publisher: Art of War Games

    The Taverns of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group. 

    The pdf provides a brief description of each tavern, meals and costs, patrons and some rumors.

    Price: $0.50

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    Daring Tales of Adventure Compendium One

    Daring Tales of Adventure Compendium OnePublisher: Triple Ace Games

    Daring tales of adventure take you on a wild ride!

    Daring Tales of Adventure: Compendium 1 contains five two-fisted pulp adventures for the award-winning Savage Worlds roleplaying game.

    When a friend says he has important information he wants to discuss, you know it’s the start of something big! Nazi agents, deadly Amazonian flesh eating insects, a kidnapped reporter, and a daring raid on Washington D.C. are all in a day’s work for heroes who want To End All Wars!

    A missing scientist, a villain with plans of becoming a king, ancient puzzles, a deadly maze, a mythical creature that is not all the legends say it is, and a book whose contents could spell the end of mankind all mean its Chaos on Crete.

    When you find a dead body in your house, especially one which belongs to a notable explorer, you know it’s not going to be an ordinary day. Web of the Spider Cult takes the heroes from the corridors and galleries of the Boston Museum, to the bayou of Louisiana, and onto the dark jungles of Mexico. There, amid the ruins of a centuries old temple, the adventurers face their greatest enemy so far in their extraordinary adventures.

    From the streets of Washington to the baking sands of Egypt, onto a Crusader castle, and finally to a vast ice fortress in the frozen north, The Treasure of the Templars takes the characters on a whirlwind ride in search of a treasure men have killed to acquire and killed to protect.

    In 1935 the heroes uncovered part of an ancient Chinese artefact in the mountains of Tibet, an artefact sought by a Chinese mystic by the name of Lo-Peng. A year later someone has stolen the relic from the Boston Museum. A strange Chinese pictogram left at the crime scene leads the adventurers on rollercoaster ride from Boston to Afghanistan, onto Venice, and finally to China and the tomb of the first Emperor.

    Martial artists, ancient Chinese warriors with supernatural powers, deadly traps, and fierce Afghan tribesmen stand between the heroes and victory. Can the heroes escape the Talons of Lo-Peng?

    Get the first five adventures for the highly accliamed Daring Tales of Adventure in the new printed Adventure format direct from Triple Ace Games

    Price: $9.99

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    The Regiment: Mission Briefs 1: Compatible with FUBAR and Dirtside II

    The Regiment: Mission Briefs 1: Compatible with FUBAR and Dirtside IIPublisher: Art of War Games

    The Regiment is simetimes hired for a single important mission inside of a wider campaign. These missions are high risk but high reward and the Regiment has been hired because local forces are incapable of accomplishing it.  The missions could be in support of a colonial kleptocrat who is under siege by rebel groups or in protecting vital infrastructure for corporate bloc oligarchs. This missions in this brief are four typical combat missions an can be used to "fatten up" a campaign of storyline missions. The missions are pretty generic an can be used in any previous published campaign compatible with either Dirtside II or FUBAR. They can also be used in homebrew campaigns or as stand alone missions. 

    This PDF provides 4 complete missions for Dirtside II and FUBAR as well as complete stats for 5 Regiment vehicles and their Dragoon infantry Squad. It also includes a quick points calculation for creating your own vehicles using the FUBAR rules. 

    Price: $1.00

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    Shadowrun: Feuer und Stahl

    Shadowrun: Feuer und StahlPublisher: Pegasus Press

    Neue Hardware

    Spielzeug für Runner - egal was man damit macht, es fühlt sich gut an. Jeder braucht es, jeder will es, du bekommst es. Und denk immer daran: Ein Pistolenjongleur ist nur so gut, wie sein Equipment.

    Feuer und Stahl ist ein Quellenband für Shadowrun 5 und setzt die unter Shadowrun 4 erschienene Feuerkraft-Reihe fort. In dem Band enthalten: mehr Waffen - von der Pistole bis zur Sturmkanone. Diesmal auch mit ein paar echten Oldies ...

    Price: $10.72

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    Daring Tales of Adventure Compendium Two

    Daring Tales of Adventure Compendium TwoPublisher: Triple Ace Games

    Daring tales of adventure take you on a wild ride!

    So why not take a trip on the pulp train!

    Daring Tales of Adventure Compendium Twocontains four two-fisted pulp adventures set in the 1930′s for the award-winning Savage Worlds roleplaying game.

    Flying high above the cloud layer is a highly advanced flying airfield. It stays there using a variety of advanced engineering and weird science, it hovers undetected allowing the Sky Pirates to swoop on unsuspecting victims! Our heroes are thrust into the middle of this adventure. Once attacked by the Sky Pirates they discover the real reason for the missing ships and planes in Sky Pirates of the Caribbean.

    In The Palladium Peril the mission is simple, prevent an ancient but powerful magical statue falling into the hands of the Third Riech. The magical Palladium was once the treasure of Troy and its magic was most evident during the Trojan War. Can the heroes prevent the Palladium falling into the Fuhrer’s hands making Berlin almost impregnable?

    Apep, the demonic serpent of Egyptian mythology, stirs in the Underworld. On the surface world, his mortal minions work tirelessly to ensure the sun will never rise again! When the reporter Valerie Braveheart visits the heroes with a strange story it starts them on a perilous journey taking them from Boston to the dusty streets of Cairo, onto an ancient, trapped tomb deep in the Egyptian desert, and finally into the Underworld itself. The heroes have mere days to complete their quest before mankind is plunged into eternal darkness!

    The only way to ensure victory over darkness is to prevent Apep from sealing The Twelfth Gate.

    A Christmas shopping break in New York City seems an ideal way to unwind, but the Nazis have other ideas. An attack by flying Nazi stormtroopers leads the heroes on an exciting chase through the streets of the Big Apple as they try to disable remote-controlled bombs, to the glittering lights of Paris and the famous Les Folies-Bergères nightclub, into Nazi Germany in search of clues, and finally to the ice-covered wastes of Antarctica on the trail of a secret Nazi base.

    Get into the action and solve the Terror of the Z-Bomb.

    PREVIOUSLY AVAILABLE AS SEPERATE ADVENTURES BROUGHT TOGETHER TO FORM THIS COMPENDIUM.

    Price: $9.99

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    1 on 1 Adventures #16: The Lost City of Bransik

    1 on 1 Adventures #16: The Lost City of BransikPublisher: Expeditious Retreat Press

    Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM.

    1 on 1 Adventures #16: The Lost City of Bransik is designed for a Rogue, level 6-8, powered by Pathfinder Roleplaying Game. A reclusive mage desires to recover the spellbook of the powerful wizard, Herinack Dersuni. The mage’s library/workshop was in the Lost City of Bransik which was swallowed up in an earthquake centuries ago. Offering a handsome reward, plus spoils from the recovery operation, you must find this lost city, descend into its ruins and find the library and its precious spellbook. Do you have the skills to survive in a dead and deserted city?

    If you enjoy this adventure, check out the One on One Adventures Compendium containing the first eleven adventures in the line compiled and updated for Pathfinder and look for future releases in the 1 on 1 Adventure line from Expeditious Retreat Press.

    Price: $6.00

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    Advanced Adventures #31: The Lost Lair of Drecallis

    Advanced Adventures #31: The Lost Lair of DrecallisPublisher: Expeditious Retreat Press

    The Lost Lair of Drecallis is an OSRIC™ module designed for 4-8 adventures of levels 4-7.

    For a second year in a row, Drecallis has not appeared on the appointed day to collect her tribute from the people of Longridge. Is the terrible beast dead? Or has the great reptile departed for greener pastures? The elders are desperate to discover the truth, and if the dragon is indeed dead, a priceless hoard may be sitting in the dragon's lair, unguarded. A call has been put out for brave souls willing to seek out the remote lair of Drecallis and investigate!

    If you enjoy this adventure, look for future releases in the Advanced Adventures line from Expeditious Retreat Press.

    Price: $6.00

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    Dead Teenager RPG

    Dead Teenager RPGPublisher: Creepy Doll Studios

    This Time, the Murder Hobo isn't You!

    Have you ever wondered exactly why the 'soon to be' victims in Slasher movies do the stupid things they do?  

    Well now you can find out, with Dead Teenager RPG (DTRPG), where you play the victims. Grab a few friends, 2 decks of playing cards, and blow 1.5 - 2 hours of your life trying to survive a horror film of you own making. 

    Hinder your enemies, betray your friends, and sucker some poor bastard into going with you into that dark basement.

    Struggle against your victims' desire to get themselves killed: 

    • See a shadow out moving in the woods?  Leave everyone else behind and go check for yourself!
    • Did 3 of your friends recently get killed while taking showers?  Now you can take a shower too!
    • Is that the cat in the closet again, or the mutilated body of Officer Jones? Open that door and find out!
    • Trying to start that car?  Fumble around and drop those keys, because you didn't check the back seat anyway!

    BUT WAIT, THERE'S MORE!

    The best part of DTRPG; no one has any idea when or where the Killer will strike, until it's too late. Maybe with enough dumb luck one of you will make it out of this thing alive.

    Price: $10.00

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    Top Down Miniatures [bUNDLE]

    Publisher: DramaScape

    THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW...

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     Top Down Armies: Dwarfs V Goblins

     Regular price: $5.99

     Bundle price: $3.00

     

    Top Down Armies: Dwarfs V Goblins

    Dramascape Miniatures Volume 09

    "Let us end the goblin menace to our mountain kingdom once and for all!"This product includes the top down goblin miniatures from our Fantasy Creatures product although none of them now look the same. They had been modified to the green background of the other versus top downs and to be used as virtual tabletop tokens. Top Down Armies Volume Two: Goblins versus Dwarves features two pages of top down armies, one page of goblins, one page of dwarves, and a large hex battlemap of a wasteland for them to fight on. The wasteland is made up of rocky, desert style terrain with sparse plant life sprouting where it has enough moisture and soil to do so....

    113085.jpg Top Down Armies: Human V Orcs

     Regular price: $5.99

     Bundle price: $3.00

     

    Top Down Armies: Human V Orcs

    Dramascape Miniatures Volume 08

    This product contains two topdown miniature armies, one orc and one human army set on a green field in addition to a 48 x 30 inch grass battlefield map with a road running north to south in the center of the map and a plateau along the eastern side of the map. Each army has melee, missile, magic, gunpowder guns, and mounted characters. The human knights are riding warhorses and the orcs are riding ankylosaurs. The orc army has a bolt thrower as a siege weapon as well. Each miniature is included as a 300 dpi png file and the board as a 100 dpi jpeg file so that you can make use of this product on your virtual tabletop (VTT). In total there are 12 different human footma...

    Total value:$11.98Special bundle price:$6.00Savings of:$5.98 (50%)
    Price: $11.98

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    Toys for the Sandbox 109: The Blueflame Waste

    Toys for the Sandbox 109: The Blueflame WastePublisher: Occult Moon

    Clashing magics and warring armies have changed the nature of reality forever. The Blue Flame Waste is what remains. There blue light shines from cracks deep in the surface of the earth as though some hidden light source glowed below. Intimidating growths surround the fissures. Blue flames dance above. Yet people live here. A blacksmith with a mystic bent uses the blue flame to fashion swords that are the natural enemies of corruption. Flame hunters capture strange beasts formed from blue fire and sentience combined. A mage priest disguised as a bandit takes captives to the labyrinths below the waste. He sends them off to Mistmoore or Dark Ridge Pass or similar portals of reality shifting magic. For you, adventurer, there’s much to put right here. You’ve got the skills. Just watch your step. This is the edge of the Astral Plane. Don’t slip between the realms.

    Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history and a few simple thoughts on how to stat them for whatever game you are playing. There are also 6 plot hooks each with 3 ways to twist them. Added to that there is usually a table or two filled with rumors and encounters.

    Great for use with Legends of Anglerre, Strands of Fate, Dungeon World, Risus: The Anything RPG, FUDGE, Harnworld, and easily adaptable to Dungeons, and Dragons, Dungeon Crawl Classics, Pathfinder, Warhammer Fantasy Roleplay, The One Ring, HERO, GURPS, BRP, Barebones Fantasy and many others.

     

    Price: $1.99

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    Heroic Maps - Geomorphs: Village Core Set

    Heroic Maps - Geomorphs: Village Core SetPublisher: Heroic Maps

    highway-banner.jpg

    Village Core Set

     
    Village Core Set  is a printable dungeon floorplan compatible with any RPG/Dungeon-Crawl game. It can be used as a standalone gameboard, or combined with any same-scale tileset.

    Village Core Set is a geomorphic set, comprising 5 10x10 square battlemaps which can be arranged in multiple layouts. Each component features a cluster of small countryside houses, made from wattle & daub, near a road.

    . Also included is a set of 300dpi full size jpgs, for poster printing or VTT.
     
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    village1.jpg
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    When all five boards are combined together (shown with some tiles from the Highway Core Set)

    villageall.jpg
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    villageall2.jpg

     
    Village Core Set - 5 battlemaps, each 10 x 10, and can be printed at 28mm and 25mm scale.
     
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    About Heroic Maps

    Our game boards were originally designed to be used with Heroquest.  That's why you'll notice we don't mark the doors or add furniture - you can put these wherever you want them, using you favourite system (paper or 3D).  This will mean the board can be different every time you use it. You can download our free door pack here:

    Heroic Maps boards are flexible enough to be used with many game systems.

    Heroquest players: Our boards are the size of half of the Heroquest board, so two placed together are a complete replacement for the original game board.  This means our maps provide a complete and ranging expansion for the classic dungeon crawl game!

     
    Mix and Match with other Heroic Maps!
    Price: $3.90

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    Deadlands Reloaded: South o' the Border Trail Guide for Fantasy Grounds

    Deadlands Reloaded: South o' the Border Trail Guide for Fantasy GroundsPublisher: SmiteWorks

    South 'o The Border Trail Guide

    Savage Worlds Deadlands Supplement for Fantasy Grounds II

    Need a sunny vacation? On the run from the Rangers, Agents, and assorted law dogs? Visit beautiful Mexico, where all the sunshine in Arizona can't touch the hidden darkness brewin' beneath the border. Trail Guide: South o' the Border takes you deep into Mexico. Jump into a grinding, three-sided civil war and face the dark powers using it as a breeding ground for terror and destruction on a scale unimagined in her neighbor to the north.

    Don't delay-somebody's got to get down there and save Mexico or die tryin'! Which one will you manage?

    Trail Guide: South o' the Border, by Matt Cutter, is a supplement for the award-winning Deadlands: Reloaded RPG. It offers you a closer look at the people, places, and-most importantly-things in the Mexico of the Weird West, including creatures, people, Savage Tales, and a mini-Plot Point Campaign.

    Requires: A Fantasy Grounds full or ultimate license and the Savage Worlds v3 Ruleset and the Deadlands Setting for Fantasy Grounds

    Fantasy Grounds II Conversion: Michael Grancey

    © 2014 Pinnacle Entertainment Group. Deadlands, Smiling Jack, Savage Worlds, and all related marks and logos are trademarks of Pinnacle Entertainment Group. All Rights Reserved.

    Produced under license by Studio 2 Publishing, Inc. The Studio 2 logo is a trademark of Studio 2 Publishing, Inc. ©2014. All Rights Reserved.

    The Savage Worlds Ruleset (Fantasy Grounds II Conversion) by SmiteWorks USA, LLC, © 2014, ALL RIGHTS RESERVED. The Savage Worlds Ruleset format, programming code, and presentation is copyrighted by SmiteWorks USA, LLC and Pinnacle Entertainment Group. Redistribution by print or by file is strictly prohibited.

    Fantasy Grounds II is a trademark of SmiteWorks USA, LLC © 2014. ALL RIGHTS RESERVED.

    Price: $13.00

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    Stippling Dots and Cross-Hatching for Maps

    Stippling Dots and Cross-Hatching for MapsPublisher: Frugal GM

    Finished Stippled MapThis collection of five hand-drawn map backgrounds is intended to add an alternate “Old School” feel to any hand-drawn or computer generated map without resorting to the tedious work of drawing it yourself.  Each background is a fifteen inch square, 300 DPI transparent Portable Network Graphics (PNG) file. 

    I’ve done the work of scanning and manipulating these graphics to give you a seamless tile that is ready to work with in your favorite graphics program to create maps of any size.  These files will save you many hours of tedious background drawing so you can spend more time creating your maps and preparing for your game. 

    Map in ProgressMy preferred use for the stippling is to use all three sizes together by using different color stroke layers on my scanned map and then using those colors to select areas of my stipple fill to cut and paste into a new layer of the map. A quick merge and then blur of the stipple layers and you're done!

    Price: $1.99

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    CJ Ruby's Exploding Aces

    CJ Ruby's Exploding AcesPublisher: 4 Winds Fantasy Gaming

    What is Exploding Aces?

    CJ Ruby's Exploding Aces: A Cinematic RPG is the first original RPG system from 4 Winds Fantasy Gaming. CJ has been a contributor and designer on several of our PFRPG-Compatible products, including our critically praised books Luven Lightfinger's Gear & Treasure Shop and Inkantations: A Sourcebook of Tattoo Magic & Body Art, and now we are proud to produce this original system - Exploding Aces.

    Exploding Aces is a unique RPG system where the core mechanic uses playing cards instead of dice to determine success or failure. The flavor of the system is cinematic and we present it without genre, allowing you to use the system to emulate your favorite action-oriented films, TV shows, novels or comics. You can use the system to run survival horror, western, sci-fi, urban fantasy, action hero, or any number of other genres. It's great for one-shots or campaigns as well.

    A cinematic system?

    EA is a cinematic RPG. Action is fast paced (as demonstrated in the video!), allowing the Director (the person who runs the story) and the Actors (the players) to focus on storytelling. Also, with using a deck of cards and knowing which cards (Aces and Jokers) have not yet turned up in the deck, a level of tension is added to the action as it plays out. Will the Actors succeed wildly by flipping an Ace that explodes (granting an immediate, sometimes Sterling, success) or fail stunningly by turning over a Joker that ends their turn and leads to a botch?

    Price: $9.99

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    RPG Background Loops MP3s: Environmental Pack 2 Rain

    RPG Background Loops MP3s: Environmental Pack 2 RainPublisher: Plate Mail Games

    The Environmental Pack 2 Rain comes with 10 rainy MP3 background loops for your RPG sessions. These loops have no music and can be used with most settings to add an extra layer to your tabletop game. Here is a list of what you get. Also, check out our other MP3s and PDFs by simply searching Plate Mail Games:

    1. Dark Woods 2-Thunderstorm

    2. Down By the Rainy Docks
    3. Rainy  Mountain Top
    4. Rainy Futuristic City
    5. Rainy Medieval City Day
    6. Rainy Nighttime Forest
    7. Rainy Swamp
    8. Stormy Seaside Village
    9. Pirate Ship on Stormy Seas
    10. Rainy Alien Forest

    Professional sound designer and editor Wes Otis brings you great background loops for your tabletop RPG. Each MP3 is 10 minutes long and loops perfectly. They are mixed to  play in the background, adding ambience to your storytelling without being a distraction. Wes has taken his 30 years of game mastering experience and 14 years of postproduction experience to craft each location.

    Below is a demo of Wes' professional work.

    Price: $15.00

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    The Last One

    The Last OnePublisher: LuceOmbra

    The Last One è un gioco sulle paure, sulla speranza di salvare ciò che ti è caro e sul rimpianto di ciò che era, fagocitato dalla fine dei tempi. The Last One è un gioco per due persone, rapido e che ricrea il feeling dei film horror apocalittici, costruendo lo scenario di gioco sulle paure dei giocatori. Non ci sono tempi di preparazione ne schede da compilare, avrete bisogno solo di un mazzo di carte da ramino e 1 ora di tempo per vivere una folle viaggio verso la salvezza... o la morte.

    Price: $0.00

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    The Vancomancer

    The VancomancerPublisher: Awful Good Games

    In ages gone a thousand spells were known to sorcery, and the wizards effected their wills. Today, as Earth dies, a hundred spell remain to man’s knowledge, and these have come to us through the ancient books.

    -The Dying Earth, Chapter 1

    The "vancomancer" playbook is for those that are looking for a spellcaster that cleaves closer to the works of Jack Vance: there are no daily limits on magic or spell levels, grow minions in flesh vats, improve your manse, research new spells, bind and boss around sandestins, and more. 

    NOTE: You can also leave comments, suggestions, or report issues here:

    https://docs.google.com/document/d/1rIAb4CUj5fZ3_Hf3f-JHy8SwE0prkWPOo8LzvV-WBZY/edit?usp=sharing

    Price: $2.00

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    Ancient Steel Horror Character Template Pack

    Ancient Steel Horror Character Template PackPublisher: Trooper X

     

    This Pack has the Character Creation Rules To Ancient Steel the RPG toTo use with the adventures Zombie Convention or Vampire Hunt. These templates are usable in most adventures as they exist based in the horror universe of the novel Vampire Hotel (available at DriveThruFiction.com) with it's tounge in cheek humor.

     The pack has templates, Character creation rules (it takes about 5 minutes to make a character), weapon damages, and extra zombie sheets for the guy running the game.

    Price: $0.50

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    The Jester Dragon's Random Brothel Generator

    The Jester Dragon's Random Brothel GeneratorPublisher: Skirmisher Publishing

    From worlds of swords-and-sorcery to libertine space colonies, a lot can happen in a brothel. Intrigue, romance, murder, and all extremes of pleasure and disappointment wait behind the green door and under the red lanterns of seedy fleshpots and high-class seraglios. If you want to bring a little exoticism, eroticism, and bawdy fun into your campaign, you go straight to the brothel. But who has the time to invent an all-new house of ill repute every time the adventurers stagger into town, heavy with coin and flushed with blood? Lucky for you, the Jester Dragon has brothels on the brain. So get out your dice and let the sweaty hand of fate create the brothel for your campaign needs!

    Price: $1.00

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    Rolemaster Combat Minion (RM Classic License)

    Rolemaster Combat Minion (RM Classic License)Publisher: Guild Companion Publications

    Rolemaster Combat Minion is a web application for the Rolemaster role-playing game. It is used by the Game Master to help track combat encounters. It includes all of the combat and critical tables in the Rolemaster system and speeds game-play considerably by performing all necessary dice rolls and table look-ups. It also handles all end-of-round upkeep, keeps track of all PC and NPC/creature wounds, and performs perception, move & maneuver and attunement rolls.

    This license is for use with the  Rolemaster Combat Minion a free web app (www.web.com.au/rolemaster/minion).

    This license unlocks the entire set of weapon & critical tables for the RM2/CLASSIC Rolemaster rules for Rolemaster Combat Minon.

    Before purchasing this product, please evaluate the free web app at:

         www.web.com.au/rolemaster/minion

    Price: $20.00

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    New Villains: The Hedge Wizard

    New Villains: The Hedge WizardPublisher: Slang Design

    An occult serial killer gains power with each murder, using his victims to fuel dark ritual magic. But, instead of humans, the Hedge Wizard hunts supernatural beings, taking their power as his own. No one knows what drives the dark mage or his ultimate goal. It’s only a matter of time before he becomes a danger to humans as well. Someone will have to stop him before he becomes too powerful.

    The Hedge Wizard is a new villain for Base Raiders. He is a dangerous foe in battle, using stealth and a powerful enchanted dagger to take down foes before they know what hits them. He can also craft temporary magical items that can provide him with nearly any superpower, making him an incredibly versatile antagonist. He makes an excellent addition to any campaign, as he can fight an entire team of heroes by himself. The Hedge Wizard’s background is simple enough that it can be customized to fit in any existing campaign. Use him as a mastermind or the main henchman of another villain or even just as a single encounter in an abandoned base.

    This PDF contains a full write up of the Hedge Wizard. It includes his full stats and powers, his tactics and weaknesses, and a scenario seed featuring the Hedge Wizard as an antagonist.

    If you want to hear how Base Raiders sounds in practice, check out these Actual Play podcasts.

    Our website has additional content for your Base Raiders campaign.

    Price: $1.79

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    Elizabeth Porter Presents: Owl

    Elizabeth Porter Presents: OwlPublisher: Misfit Studios

    Elizabeth RomanticElizabeth Porter SignatureThis stock art image by Elizabeth Porter depicts an owl that is suitable for an animal stat entry, image for a wizard's familiar, and so on.

    This purchase includes a black and white JPG and a TIFF , both at 300 dpi.

    All art files are bundled in a ZIP file.

    Stock Art License Summary

    All stock art is licensed for use in professional publications. Misfit Studios (or, in some cases, the third-party artist) retain ownership of the work, meaning you cannot resell the art in your own art packs or the like, and may be required to post an artist credit.

    You must include the artist's copyright statement in all publications using the art under certain terms and conditions. You obtain a license to use the art, but do not own any rights to it beyond that.

    Price: $3.99

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    Dreams of the Red Wizards: Scourge of the Sword Coast

    Dreams of the Red Wizards: Scourge of the Sword CoastPublisher: Wizards of the Coast

    Dreams of the Red Wizards

    Ghosts of Dragonspear Castle chronicled the efforts of the Red Wizards to unlock the power of elemental nodes located in an abandoned temple dedicated to the Princes of Elemental Evil. A gate to the Nine Hells lay open for some time, spewing devils and smoke. The heroes who closed the gate could not know it then, but amid the chaos of battle, another threat emerged.

    "Dreams of the Red Wizards: Scourge of the Sword Coast" (2014), by Tito Leati, Matt Sernett, and Chris Sims, is the adventure for Season 17 of Encounters. It was released in February 2014 as a PDF-only book on DnDClassics.com

    Continuing the Encounters. The D&D Encounters program saw major changes beginning with Season 15's "Murder in Baldur's Gate" (2013). That was the first Encounters book that was produced for broad sale — and so could be played at home or in a store. The commercial production of the adventure allowed for a higher-quality product, and also let the designers provide more detail on the setting. "Murder in Baldur's Gate" was also the first Encounters season to notably move away from the trends of 4e play: though support was offered for 3.5e, 4e, and D&D Next, tactical maps were no longer a part of the Encounters adventure.

    Season 16's "Legacy of the Crystal Shard" (2013) followed these trends and made an even bigger change: the adventure was no longer separated into individual encounters; instead each Encounters group could play it at their own speed.

    Season 17's "Scourge of the Sword Coast" continued the revamping of the Encounters program. Where the previous two adventures were print releases, "Scourge of the Sword Coast" was the first Encounters adventure ever that was produced exclusively in PDF form; however, it continued to be sold commercially, now through DnDClassics.com It was also the first Encounters adventure to exclusively support D&D Next play.

    Following a launch weekend on February 15-16, 2014, "Scourge of the Sword Coast" ran from February 19, 2014 to May 7, 2014.

    About the Homage. The revamped Encounters adventures weren't homages to classic D&D modules, as was the case during the early program. Nonetheless, "Scourge of the Sword Coast" was somewhat reminiscent of B2: "The Keep on the Borderlands" (1979): characters met many classic humanoids (including goblins, orcs, gnolls, and duergar) in individual encounter areas.

    Continuing the Sundering. "Scourge of the Sword Coast" continues "The Sundering", a Forgotten Realms multimedia event meant to transition the setting to D&D Next. The Sundering was intended to "reshape" the Realms by banishing the realm of Abeir and ending the "Era of Upheaval" that began when Ao destroyed the Tablets of Fate in the first-ever Realms crossover, the Avatar event (1989).

    The Sundering was also a part of the two previous Encounters seasons, "Murder in Baldur's Gate" and "Legacy of the Crystal Shard", and a series of six novels beginning with The Companions (2013), by R.A. Salvatore. As with most of the other Sundering tie-ins, it's a minor part of "Scourge of the Sword Coast", mainly acting as a background.

    Continuing the Story of Ghosts of Dragonspear Castle. Wizards of the Coast previewed D&D Next at Gen Con Indy 2013, which saw the release of Ghosts of Dragonspear Castle (2013), a book that combined the playtest D&D Next rules with a Forgotten Realms adventure set in and about the city of Daggerford. There, the Red Wizards of Thay sought four keys to free the Princes of Elemental Evil.

    Though the Red Wizards (hopefully!) failed in Ghosts of Dragonspear Castle, their story continues here as they bedevil Daggerford once more. To a certain extent, "Scourge of the Sword Coast" is a direct sequel to Ghosts of Dragonspear Castle, continuing with some of the characters and the setting and exploring some of the repercussions of the earlier adventure. However, it can't be run for the same characters, as Ghosts of Dragonspear Castle was meant to advance characters from level 1-10, while "Scourge of the Sword Coast" begins play at second level.

    The Adventure Continues: The story of "Dreams of the Red Wizards" continues in "Dead in Thay" (2014).

    Expanding the Realms. Daggerford has been a classic area for introductory Forgotten Realms play ever since the release of N5: "Under Illefarn" (1987). More broadly, the Sword Coast has been one of the best-detailed areas in the Realms since first-edition days. Thus it's appropriate that Ghosts of Dragonspear Castle and "Scourge of the Sword Coast" return to this fertile land.

    About the Creators. Sims and Sernett are both experienced Encounters designers, with Sims writing three of the classic Encounters seasons and Sernett contributing to "Murder in Baldur's Gate". Leati was previously better known as a Pathfinder author.

    About the Product Historian

    The history of this product was researched and written by Shannon Appelcline, the editor-in-chief of RPGnet and the author of Designers & Dragons - a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to shannon.appelcline@gmail.com.

    Price: $17.99

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    Dreams of the Red Wizards: Scourge of the Sword Coast (D&D Next)

    Dreams of the Red Wizards: Scourge of the Sword Coast (D&D Next)Publisher: Wizards of the Coast

    Dreams of the Red Wizards

    Ghosts of Dragonspear Castle chronicled the efforts of the Red Wizards to unlock the power of elemental nodes located in an abandoned temple dedicated to the Princes of Elemental Evil. A gate to the Nine Hells lay open for some time, spewing devils and smoke. The heroes who closed the gate could not know it then, but amid the chaos of battle, another threat emerged.

    "Dreams of the Red Wizards: Scourge of the Sword Coast" (2014), by Tito Leati, Matt Sernett, and Chris Sims, is the adventure for Season 17 of D&D Encounters. It was released in February 2014 as a PDF-only book on DnDClassics.com

    Continuing the Encounters. The D&D Encounters program saw major changes beginning with Season 15's "Murder in Baldur's Gate" (2013). That was the first D&D Encounters book that was produced for broad sale — and so could be played at home or in a store. The commercial production of the adventure allowed for a higher-quality product, and also let the designers provide more detail on the setting. "Murder in Baldur's Gate" was also the first Encounters season to notably move away from the trends of 4e play: though support was offered for 3.5e, 4e, and D&D Next, tactical maps were no longer a part of the D&D Encounters adventure.

    Season 16's "Legacy of the Crystal Shard" (2013) followed these trends and made an even bigger change: the adventure was no longer separated into individual encounters; instead each D&D Encounters group could play it at their own speed.

    Season 17's "Scourge of the Sword Coast" continued the revamping of the D&D Encounters program. Where the previous two adventures were print releases, "Scourge of the Sword Coast" was the first D&D Encounters adventure ever that was produced exclusively in PDF form; however, it continued to be sold commercially, now through DnDClassics.com It was also the first D&D Encounters adventure to exclusively support D&D Next play.

    Following a launch weekend on February 15-16, 2014, "Scourge of the Sword Coast" ran from February 19, 2014 to May 7, 2014.

    About the Homage. The revamped D&D Encounters adventures weren't homages to classic D&D modules, as was the case during the early program. Nonetheless, "Scourge of the Sword Coast" was somewhat reminiscent of B2: "The Keep on the Borderlands" (1979): characters met many classic humanoids (including goblins, orcs, gnolls, and duergar) in individual encounter areas.

    Continuing the Sundering. "Scourge of the Sword Coast" continues "The Sundering", a Forgotten Realms multimedia event meant to transition the setting to D&D Next. The Sundering was intended to "reshape" the Realms by banishing the realm of Abeir and ending the "Era of Upheaval" that began when Ao destroyed the Tablets of Fate in the first-ever Realms crossover, the Avatar event (1989).

    The Sundering was also a part of the two previous D&D Encounters seasons, "Murder in Baldur's Gate" and "Legacy of the Crystal Shard", and a series of six novels beginning with The Companions (2013), by R.A. Salvatore. As with most of the other Sundering tie-ins, it's a minor part of "Scourge of the Sword Coast", mainly acting as a background.

    Continuing the Story of Ghosts of Dragonspear Castle. Wizards of the Coast previewed D&D Next at Gen Con Indy 2013, which saw the release of Ghosts of Dragonspear Castle (2013), a book that combined the playtest D&D Next rules with a Forgotten Realms adventure set in and about the city of Daggerford. There, the Red Wizards of Thay sought four keys to free the Princes of Elemental Evil.

    Though the Red Wizards (hopefully!) failed in Ghosts of Dragonspear Castle, their story continues here as they bedevil Daggerford once more. To a certain extent, "Scourge of the Sword Coast" is a direct sequel to Ghosts of Dragonspear Castle, continuing with some of the characters and the setting and exploring some of the repercussions of the earlier adventure. However, it can't be run for the same characters, as Ghosts of Dragonspear Castle was meant to advance characters from level 1-10, while "Scourge of the Sword Coast" begins play at second level.

    The Adventure Continues: The story of "Dreams of the Red Wizards" continues in "Dead in Thay" (2014).

    Expanding the Realms. Daggerford has been a classic area for introductory Forgotten Realms play ever since the release of N5: "Under Illefarn" (1987). More broadly, the Sword Coast has been one of the best-detailed areas in the Realms since first-edition days. Thus it's appropriate that Ghosts of Dragonspear Castle and "Scourge of the Sword Coast" return to this fertile land.

    About the Creators. Sims and Sernett are both experienced Encounters designers, with Sims writing three of the classic Encounters seasons and Sernett contributing to "Murder in Baldur's Gate". Leati was previously better known as a Pathfinder author.

    About the Product Historian

    The history of this product was researched and written by Shannon Appelcline, the editor-in-chief of RPGnet and the author of Designers & Dragons - a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to shannon.appelcline@gmail.com.

    Price: $17.99

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    The Manual of Mutants & Monsters: Cthulhu

    The Manual of Mutants & Monsters: CthulhuPublisher: Misfit Studios

    This release of The Manual of Mutants & Monsters provides game stats on Cthulhu, the most famous of the Great Old Ones.

    Includes game information on Cthulhu, as well as the Deep Ones race, including two stages of human/deep one hybrids. Rounding out this product are a number caper ideas for using Cthulhu in your game, a new advantage, and the Mental Disorder complication.

    Super-Powered by M&M and its associated logo are Trademarks of Green Ronin Publishing and are used under the provisions of the Super-Powered by M&M Trademark License (see www.mutantsandmasterminds.com/licensing for details).

    Requires the Mutants & Mastermind’s Hero’s Handbook by Green Ronin Publishing for Use.

    The advantage and complication will also appear in Better Mousetrap 3e upon its release.

    Price: $1.55

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    Golden Human Sorceress with her Pet

    Golden Human Sorceress with her PetPublisher: Hopsy Graphic Art

    High quality stock illustrations for your personal or professional projects.

    The pack contains 2 high resolution images TIFF (2500x2133 pix)

    - one layered tiff image - separated background, and character -  you can set your own color for or your background,

    - one tif image without layers.

    This image can be used as part of any printed or e-books. This cannot be resold as stock art or on they own. You have to credit properly in the imprint (full name: Peter Temesi).

    dwarf_merchant_details

    Price: $6.00

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    Solo char: Robot

    Solo char: RobotPublisher: Shaman's Stock Art

    Logo_by_SC4V3NG3R.jpg

    FREELANCE SERVICES

    shaman.stockart@gmail.com

    more art at http://sc4v3ng3r.deviantart.com/

    Art can be used for anything outside mainstream purposes, as long as you do not claim intellectual ownership on the designs.  

    This pack includes

    -1 psd with all the art on transparent layers

    -1 jpg files of those same pieces.

    - License agreement

    The artwork pieces are about a 2000 pixel high, 300 dpi. 

     

     

     

    demo_by_sc4v3ng3r-d752p4p.jpg

     

     

     

    Price: $1.99

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    Ninja Attack (Spot Art 002)

    Ninja Attack (Spot Art 002)Publisher: Diecast Studios

    Two black and white versions of "Ninja Attack" in transparent .tif format, 300dpi, 4.5in x 7.5 in (1350px x 2250px).  One with and one without the background.  Designed and licenced to be used in all print and digital products for your gaming pleasure, both private and professional.

    (Note:  this does not mean you can use it in a collection of clip art to be resold.  Thank you)

    Price: $3.99

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    Amazonian Warrior (Spot Art 001)

    Amazonian Warrior (Spot Art 001)Publisher: Diecast Studios

    Two black and white versions of "The Amazon" in transparent .tif format, 300dpi, 4.5in x 7.5 in (1350px x 2250px).  One without the background and one with.  Designed and licenced to be used in all print and digital products for your gaming pleasure, both private and professional.

    (Note:  this does not mean you can use it in a collection of clip art to be resold.  Thank you)

    Price: $3.99

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    SF Locations

    SF LocationsPublisher: The Forge Studios

    SF Locations

    PAGES: 42 pdf

    “SF Locations” consists of 10 hand drawn (B&W) of future facilities.

    What's in “SF Locations”?

    Illustrations and maps of following locations:

     - Stratospheric base

    - Jungle spaceport

    - Drilling station

    - Hydropower plant

    - Hyperpipeline

    - Desalination plant

    - Gas compressor station

    - Chemical facility

    - Biological labolatory

    - Steel mill

    SF locations consists of two parts. The first is notebook for DM and consists of sized maps and illustrations of each location mentioned above.

    The second part is a set of handouts ( a map and an illustration of each location)  which can be easily printed or presented to players during a session, in order to enrich the locale's description and create a more precise presentation.

    Price: $4.00

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    Rare and Mystical Tomes 6

    Rare and Mystical Tomes 6Publisher: Art of War Games

    The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group. 

    The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price.

    Price: $0.50

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    Traveller Adventure: Three Blind Mice

    Traveller Adventure: Three Blind MicePublisher: 13Mann Verlag

    District 268 with its varied polities and existence in the shadow of the Imperium to trailing, and the Zhodani to Coreward is always a region where travelling can be, well, interesting. In the years prior to the Fifth Frontier War, these tensions can be exacerbated by any number of factions  having their own agendas: political, personal, provocative. The Cold War between Trexalon and Collace doesn’t help matters.  Close to the borders with the Trojan Reaches a desperate group of individuals is about to encounter a motley collection of merchants just trying to make their way.

    A Traveller adventure designed for 3-6 people with varying backgrounds set in the Spinward Marches in the years prior to the Fifth Frontier War.  Stowaways, agents, an orphan and the odd former slaver or two... it's all happening against a backdrop of disability in various forms and possibly even a wartime atrocity.  Uses Mongoose Traveller rules.

    Price: $0.00

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    Muliverse Adventures

    Muliverse AdventuresPublisher: Starbright

    The Multiverse Adventures system is designed to be complete and capable of simulating any setting. The same versatile rules are used to create all the elements of the setting, whether they be humans, elves, monsters, robots, vehicles, or equipment. The design system is simple and the powers and abilities that can be assigned to each element are almost infinitely customisable.

    The rules use a simple ranking system for every element of the game. There are no separate systems of rules for characters, monsters, magic, vehicles, superpowers etc. They can all be modelled using the same simple but flexible system. It's easy to use, easy to remember, but incredibly versatile.

    The game comes with lots of examples of characters, monsters, vehicles and equipment to show how the system can be used to simulate the elements of almost any setting. This means you can set a game in your favourite sci-fi universe, a fantasy setting you designed yourself, or any other setting you can think of. So get a copy and use the system to make your favourite manga universe, novel setting or movie background into a game.

    Price: $15.00

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    Dwarven Airship

    Dwarven AirshipPublisher: Fat Dragon Games

    FDG0146AW7.jpg

    Fat Dragon Games takes you to the air with this fantasy 28mm flying airship. Detailed inside and out, this model features complete fore and stern castles, 1" grid and gridless options for the deck, steam boilers, ballistas and more!

     

    This set includes:

    •28mm sailing ship featuring our award winning, simplified construction techniques

    • Removable main deck revealing detailed interior

    • Ballistas

    • Boilers

    • Removable Wings

    • Sterncastle with removable roof and interior

    • Full color instructions

     

    FDG0146AW10.jpg

     

     

    Price: $8.99

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