Jordan Posted August 28, 2013 Share Posted August 28, 2013 Okay so Ive officially gotten my TT game of Numenera off the ground , weve had our first session (sort of), Hurray!Let me start off by saying that character creation is unbelievably easy. While all my players had the sentence-concepts for their characters 2 of the 3 hadnt actually put the characters on paper. One of my players made the comment that she was surprised that creation was so quick, she kept comment that she felt like she forgot something for her character. Whether that is a good thing or bad thing is a matter of personal taste but if you have one of those players that never writes anything down and thus prolongs the character creation process (like I do) it will make things go faster so its a good thing for me.The majority of the session was spent working on the communal backstory for the characters and dealing with some house rules issues that I wanted to get out of the way before things really started. As a note, my group has used some of the rules in the optional section regarding character creation. I have one player who took an advance of 20 xp pushing him 1 advance into tier 2. He took the minor complication of wanted for 4 xp and the major complication of Dependant (his 6 year old daughter that travels with him) for 16 xp. Our Jack took the major complication of being actively hunted for 16 xp, and finally our Glaive took just a minor complication of Dependant (She is the Nanos sister and helps take care of her niece, the 6 year old but isnt her primary caretaker) for 4 xp. Despite the disparity in xp and tier everyone seems happy.I also made a ruling on using too many Cyphers. Instead of rolling randomly on the chart in the book too see if anything bad happens, I am just employing a general level of disadvantage to all test the PC makes. In addition I can make GM interventions regarding the Cyphers without awarding xp. That keeps things nice and simple yet still allows us to have those fun Oh crap all my potions bottles just shattered moments.Next I assigned Cyphers and Oddities. That was a lot of fun to roll but Cyphers seem really strong. For example the Glaive ended up with a Pressure Detonation that deals 6 damage to everyone in an immediate area within long range! The nano got a Shocker that does 8 damage on a touch attack! The Jack got an Instant Servant that is basically a level 6 minion that will last for 6 hours! Holy crap! Still it will be fun to see how they use them.Finally (after a brief dinner break) we got to the adventure itself. Setting the scene was fairly easy although I found I had to preak the narrative more than I like to explain certain things that should be common knowledge to the characters but which the players knew nothing about. Still the looks on their faces as I described what a Pallone and Scutimorph was priceless. My major complaint so far was the common conceit tat befalls most prewritten adventures and that is it assumes that the PCs are not only Heroic, but will jump into the presented scenario without question or hesitation. Its nothing that cant be worked around, but it is still one of those irksome things that I take notice of.By this time we didnt hae much of a change to really get into it but a few rolls were made. One nice things Ive discovered is that because of the way NPCs are handled, almost no prep is needed on my part as far as stating things out goes. Just pick a level/difficulty number for whatever the PCs are encountering and that basically sets all the numbers you need for the game. I found the few decisions/adjutications I had to make to be quite easy and far less stressful than in other games.All in all, we are liking the game so far. I eagerly await the next session so we can see how the game really plays. I shall keep you all posted. Link to comment Share on other sites More sharing options...
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now