z017 Posted August 22, 2013 Share Posted August 22, 2013 Nine mortal races have been created by the Nine gods of Navineh. Link to comment Share on other sites More sharing options...
z017 Posted August 22, 2013 Author Share Posted August 22, 2013 The Anuran Anurans are an egghatched race that spend most of their childhood in a tadpole state. In humanoid form have short and slight frames but they tend to have thick stronger legs. They're a light brown skinned race, hair is dark blonde to black and worn silky and long for females and thick dreadlocks for males. The females are larger than the males, but both are short; the largest Anuran reaching 65 inches, the shortest 53 inches. Alignment: Lawful Evil Type: Monstrous Humanoid Size: Medium Speed: Slow (20 ft) Ability Scores: Standard (+2 Cha, +2 Dex, -2 Con) Languages: Standard. Racial Traits Feats and Skills Gregarious Sociable Magical Seducer Object of Desire Monstrous Riverborn Movement Jumper ,, ,, Age, Height, & Weight Random Starting Age: Race Adulthood Intuitive Self-Taught Trained Anuran 20 years +1d6 +2d6 +3d6 Racial Aging Effects: Race Middle Age Old Venerable Maximum Age Anuran 53 years 93 years 125 years 125 + 3d20 years Random Height and Weight: Race Base Height Modifier Base Weight Weight Modifier Anuran, male 4 ft. 4 in. 1d10 60 lbs. 1d10 × 5 lbs. Anuran, female 4 ft. 9 in. 2d4 80 lbs. 2d4 × 5 lbs. Link to comment Share on other sites More sharing options...
z017 Posted August 22, 2013 Author Share Posted August 22, 2013 The Cara Link to comment Share on other sites More sharing options...
z017 Posted August 22, 2013 Author Share Posted August 22, 2013 The DhampirDamphir possess a graceful, slender physique that is accentuated by their pointed ears. Infused with negative energy brings them closer to death than other races but it is a mistake to consider them weak or feeble as their frail frames hide surprising power. Their eyes are wide and almond-shaped, and are vibrantly colored, lacking pupils. Damphir eyes range from every color imaginable, with red eyes being the rarest. Damphir eyes are reflective in low light and actually glow brightly in direct sunlight (which dazzles the damphir), the glimmer of the reflection or the glow is always the same shade as the damphir's eyes. The coloration of the damphir as a whole varies little, with little time spent in the daylight hours they are usually a very pale grey, white or soft pink. All damphir have retractable fangs (not useable as a weapon).Creator Deity: Domnul NorosAlignment: Lawful NeutralType: Humanoid (Dhampir) Size: Medium Base Speed: Normal (30 ft.) Ability Score Modifiers: Standard (+2 Dex, –2 Con, +2 Cha) Languages: Standard. Characters begin play with fluency in Dhampire.Racial Traits Defense Undead Resistance: Dhampirs gain a +2 racial bonus on saving throws against disease and mind-affecting effects. Resist Level Drain (Ex): A dhampir takes no penalties from energy drain effects, though he can still be killed if he accrues more negative levels then he has Hit Dice. After 24 hours, any negative levels a dhampir takes are removed without the need for an additional saving throw. Feat and Skill Manipulative Dhampirs gain a +2 racial bonus on Bluff and Perception checks. Magical Spell-Like Abilities (Su): A dhampir can use detect undead three times per day as a spell-like ability. The caster level for this ability equals the dhampir's class level. Senses Darkvision: Dhampir see perfectly in the dark up to 60 feet. Low-light vision: In addition to their ability to see perfectly in the dark up to 60 ft, dhampir have low-light vision, allowing them to see twice as far as (insert human analogue here) in conditions of dim light. Weakness Light Sensitivity: Dhampirs are dazzled in areas of bright sunlight or within the radius of a daylight spell. Negative Energy Affinity: Though a living creature, a dhampir reacts to positive and negative energy as if it were undead—positive energy harms it, while negative energy heals it. ,, ,, Age, Height, & Weight Random Starting Age: Race Adulthood Intuitive Self-Taught Trained Dhampir 110 years +4d6 +6d6 +10d6 Racial Aging Effects: Race Middle Age Old Venerable Maximum Age Dhampir 175 years 263 years 350 years 350 + 4d% years Random Height and Weight: Race Base Height Modifier Base Weight Weight Modifier Dhampir, male 5 ft. 4 in. 2d8 100 lbs. 2d8 × 5 lbs. Dhampir, female 5 ft. 4 in. 2d8 90 lbs. 2d8 × 5 lbs. RP Log Type 0 + Size 0 + Speed 0 + Ability Mods 0 + Languages 0 + Racial Traits: Defense 2 + Racial Traits: Feats/Skills 4 + Racial Traits: Magical 3, Racial Traits: Senses 3, Racial Traits: Weakness 2 = 10 RP (2+4+3+3-2) Link to comment Share on other sites More sharing options...
z017 Posted August 22, 2013 Author Share Posted August 22, 2013 The Grantari The Grantari are massive black-skinned, tusked humanoids. Creator Deity: Granos Alignment: Chaotic Neutral Type: Humanoid Size: Medium Base Speed: Normal (30 ft.) Ability Score Modifiers: Weakness (Con +2, Int +2, Wis -4) Languages: Standard (Start with Grantari -- Can learn up to seven more languages [TBD])Racial Traits Defense Hardy (+2 racial bonus on saving throws against poison, spells, and spell-like abilities) Feats and Skills Craftsman (Member of this race gain a +2 racial bonus on all Craft or Profession checks to create objects from metal or stone.) Master Tinkerer (Members of this race gain a +1 bonus on Disable Device and Knowledge (engineering) checks. Members of this race are also treated as proficient with any weapon they have personally crafted.) Offense Grantari Fervor (Once per day, when a member of this race is reduced to fewer than 0 hit points but is not killed, it can fight on for 1 more round as if disabled. At the end of its next turn, unless brought to above 0 hit points, it immediately falls unconscious and begins to die.) Relentless (Members of this race gain a +2 bonus on combat maneuver checks made to bull rush or overrun an opponent. This bonus only applies while both the member of this race and its opponent are standing on the ground.) Senses Darkvision 60 ft. ,, ,, Age, Height, & Weight Random Starting Age: Race Adulthood Intuitive Self-Taught Trained Grantari 15 years +1d6 +2d6 +3d6 Racial Aging Effects: Race Middle Age Old Venerable Maximum Age Grantari 35 years 53 years 70 years 85 + 2d10 years Random Height and Weight: Race Base Height Modifier Base Weight Weight Modifier Grantari, male 5 ft. 6 in. 2d12 150 lbs. 1d12 × 7 lbs. Grantari, female 5 ft. 4 in. 2d12 130 lbs. 1d23 × 7 lbs. RP Log Type 0 + Size 0 + Speed 0 + Ability Mods -1 + Languages 0 + Racial Traits: Defense 3 + Racial Traits: Feats/Skills 3 + Racial Traits: Offense 3 + Racial Traits: Senses 2 = 10 RP Link to comment Share on other sites More sharing options...
z017 Posted August 22, 2013 Author Share Posted August 22, 2013 The Kaleyda Kaleyda tend to be ethereally beautiful, typically with willowy builds and long, slender limbs. They possess features with an unearthly sort of charm, such as long, thick hair of a seemingly impossible hue, faintly iridescent skin and opaline, jewel-toned eyes; unusual or particularly vivid color combinations are considered a mark of favor from their divine Muse. Alignment: Chaotic Good Type: Fey Humanoid Size: Medium Base Speed: Normal (30 ft.) Ability Score Modifiers: Flexible (+2 DEX, +2 CHA) Languages: Standard. Characters begin play with fluency in Kaleydan.Racial Traits Defense Eternal Hope (2RP): Members of this race gain a +2 racial bonus on saving throws against fear and despair effects. Also, once per day, after a natural roll of 1 on a d20 roll, members of this race may reroll and use the second result. Feats/Skills Gift of Tongues (2RP): Members of this race gain a +1 racial bonus on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics skill. Other Racial Traits Multitalented (2RP): Members of this race choose two favored classes at 1st level and gain +1 hit points or +1 skill rank whenever they take a level in either of those classes. Senses Low-light vision. ,, ,, Age, Height, & Weight Random Starting Age: Race Adulthood Intuitive Self-Taught Trained Kaleyda 90 years +4d6 +6d6 +10d6 Racial Aging Effects: Race Middle Age Old Venerable Maximum Age Kaleyda 175 years 263 years 350 years 350 + 4d% years Random Height and Weight: Race Base Height Modifier Base Weight Weight Modifier Kaleyda, male 5 ft. 2 in. 2d8 110 lbs. 2d8 × 5 lbs. Kaleyda, female 5 ft. 0 in. 2d8 90 lbs. 2d8 × 5 lbs. RP Log Type 2 + Size 0 + Speed 0 + Ability Mods 2 + Languages 0 + Racial Traits: Defense 2 + Racial Traits: Feats/Skills 2 + Racial Traits: Other 2 = 10 RP Link to comment Share on other sites More sharing options...
z017 Posted August 22, 2013 Author Share Posted August 22, 2013 The Kathani The Kathani are a lithe, medium-height race with light brown to dark brown skin and hair in various shades of white, dark red, brown, and black. They have medium-length pointed ears which often have multiple piercings, and various shades of metallic irises. Their skin is often adorned with patterned tattoos that are intricate and meaningful in nature. ,, Creator Deity: Tathya Alignment: True Neutral Type: Humanoid Size: Medium Speed: Normal (30 ft) Ability Score Quality: Flexible, +2 Int, +2 Cha ,, Racial Traits Feats and Skills Eternal Hope: +2 Saving Throws against Fear/Despair effects, once per day reroll a Natural 1./Cost 2 RP Emissary: Once per day roll twice when making a bluff or diplomacy check and take the better roll/Cost 1 RP Gifted Linguist: +4 to Linguistics checks, every time you get a rank in Linguistics you get a new language/Cost 2 RP Gregarious: When you successfully use diplomacy to win someone over, creature has a -2 penalty to resist your Charisma based skills for 24 hrs/Cost 1 RP Historian: +2 Racial Bonus to Knowledge: History and Knowledge: Local and they’re always considered class skills. Age, Height, & Weight Random Starting Age: Race Adulthood Intuitive Self-Taught Trained Kathani 20 years +1d6 +2d6 +3d6 Racial Aging Effects: Race Middle Age Old Venerable Maximum Age Kathani 62 years 93 years 125 years 125 + 3d20 years Random Height and Weight: Race Base Height Modifier Base Weight Weight Modifier Kathani, male 5 ft. 2 in. 2d8 110 lbs. 2d8 × 5 lbs. Kathani, female 5 ft. 0 in. 2d8 90 lbs. 2d8 × 5 lbs. RP Log Flexible 2 + Feats and Skills 8 = 10 RP Link to comment Share on other sites More sharing options...
z017 Posted August 22, 2013 Author Share Posted August 22, 2013 The Sakaniyani Adult male sakaniyani stand between 3 and 4 feet tall. Females are only an inch or two shorter on average. They have dusky-hued skin that ranges in tone from light gray to dark lavender, and stuff, bushy head hair that is often in shades of deep blue to forest green. Their eyes are large for their faces, easily their dominant feature, and are most often green, violet, or a honey-colored amber. The sakaniyani possess thin tails, often with tufts of fur at the tip, and long, large ears that typically project over their heads anywhere from three to eight inches. They tend towards lean, rangy builds, and usually stand on the balls of their feet rather than on their heels. Creator Deity: Whisper Alignment: Neutral Good Type: Humanoid Fey Size: Small Base Speed: Norma (30 ft) Ability Score Modifiers: Normal (+2 DEX, +2 INT, -2 STR) Languages: Standard. Characters begin play with fluency in Sakaniyano.Racial Traits Defense Shadow Resistance Shadow Blending Feats and Skills Stalker Magical Aptitude Magical Lightbringers Senses Low-light Vision Age, Height, & Weight Random Starting Age: Race Adulthood Intuitive Self-Taught Trained Sakaniyani 40 years +4d6 +5d6 +6d6 Racial Aging Effects: Race Middle Age Old Venerable Maximum Age Sakaniyani 125 years 188 years 250 years 250 + 2d% years Random Height and Weight: Race Base Height Modifier Base Weight Weight Modifier Sakaniyani, male 3 ft. 2d6 35 lbs. 2d6 lbs. Sakaniyani, female 2 ft. 2d6 30 lbs. 2d6 lbs. RP Log RP Log: Type 2 + Size 0 + Speed 0 + Ability Mods 0 + Languages 0 + Racial Traits: Defense 3 + Racial Traits: Magic 2 + Racial Traits: Feats/Skills 3 = 10 RP Link to comment Share on other sites More sharing options...
z017 Posted August 22, 2013 Author Share Posted August 22, 2013 The Syni They have been called sea monsters and the Levithans, and the Syni do look the part. A long mouth full of crocodile-like teeth adds to the impression of monstrousness. Their bodies are large and heavily-muscled, with hands and feet that end in webbing. Grayish-green skin is pebbled with hard, purple scales that protect the head, shoulders, arms, back and lower-legs of the creature. Alignment: Chaotic Evil Type: Monstrous humanoid Size: Large Base Speed: Normal (30 ft.) Ability Score Modifiers: Weakness (Str +2, Dex -2) Languages: Standard. Start with Synian.Racial Traits Defense -1 penalty to AC Feats and Skills -4 to Stealth checks Offense -1 to attack rolls +1 bonus on combat maneuver checks/CMD 10 feet x 10 feet, 5 foot reach Senses Darkvision Light Blindness Other Amphibious Swim racial trait ,, Age, Height, & Weight Random Starting Age: Race Adulthood Intuitive Self-Taught Trained Syni 18 years +1d4 +1d10 +1d12 Racial Aging Effects: Race Middle Age Old Venerable Maximum Age Syni 100 years 160 years 180 years 195 + 4d6 years Random Height and Weight: Race Base Height Modifier Base Weight Weight Modifier Syni, male 9 ft. 1d10 280 lbs. 1d8 lbs. × 5 lbs. Syni, female 10 ft. 6 in. 1d10 380 lbs. 2d8 lbs. × 5 lbs. RP Log Type 3 + Size 7 + Racial Traits: Senses -2 Racial Traits: Other +2 = 10 RP Link to comment Share on other sites More sharing options...
z017 Posted August 22, 2013 Author Share Posted August 22, 2013 The Tanduran Tandurans are a small, sentient plant race that lives in the cave systems beneath the surface of Navineh. Their skin is thicker and stiffer than most animals', with colorings ranging from dark brown to vibrant green to pale white. Their eyes are large, with star-shaped pupils that allow them to see well in dim light and sunlight equally; their 'hair' and basic clothing is actually artistic arrangements of colorful leaf, vine, and flower growing from the Tanduran itself. Tandurans have three genders: male, female, and hermaphroditic, with the hermaphrodites comprising the majority of the population. Pure males and females show up mostly in particular bloodlines and are often seen as particularly handsome or beautiful, but otherwise are treated the same as any other Tanduran. Tanduran young begin as a growth on their parent, usually carried somewhere on the torso near the center of gravity in a pod/seed-like protrusion. Once the Tanduran child is large and heavy enough, it will fall from the parent; at this point the parent will find an area with access to water and soil or some other organic material to feed from and nest the pod there. The pod will send out tendrils gather nutrients and the final incubation period will depend on the quality of water and nutrients available. The Tanduran is then 'born' as a physical adult, though they will still have an emotional and intellectual period of childhood while they learn how to survive and the cultural of their people. Alignment: Lawful Good Type: Plant Size: Medium Base Speed: Normal (30 ft.) Ability Score Modifiers: Standard Languages: Standard. Start with Doak.Racial Traits Plants have the low-light vision racial trait. Plants are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). Plants are immune to paralysis, poison, polymorph, sleep effects, and stunning. Plants breathe and eat, but do not sleep, unless they want to gain some beneficial effect from this activity. This means that a plant creature can sleep in order to regain spells, but sleep is not required to survive or stay in good health. Age, Height, & Weight Random Starting Age: Race Adulthood Intuitive Self-Taught Trained Tanduran 'born' +1d4 +1d6 +2d6 Racial Aging Effects: Race Middle Age Old Venerable Maximum Age Tanduran 30 years 45 years 60 years 60 + 2d10 years Random Height and Weight: Race Base Height Modifier Base Weight Weight Modifier Tanduran, hermaphrodite 4 ft. 10 in. 2d8 80 lbs. 1d6 lbs. × 5 lbs. Tanduran, male 5 ft. 1 in. 2d10 100 lbs. 1d8 lbs. × 5 lbs. Tanduran, female 4 ft. 7 in. 2d6 65 lbs. 1d4 lbs. × 5 lbs. RP Log Type 3 + Size 7 + Racial Traits: Senses -2 Racial Traits: Other +2 = 10 RP Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.