jameson (ST) Posted August 6, 2013 Share Posted August 6, 2013 ,, Numenéra ,, Vitals: Published By Monte Cook Games • 416 pages • on sale August 14th • full color PDF or Hardcover ,, Introduction: ,, Let me start out by making a few things clear: I backed the Kickstarter campaign, which is how I have an early copy of the rules. This review will come in parts, mostly cause this book is huge, and my time is finite. I have yet to play the game, so opinions on the mechanical aspects are thusly informed. I'm reviewing a PDF so I cannot speak to the physical quality of the book until such time as mine arrives. That said this thread will grow as I add to it with additional chapters of the book as I go, I am hoping to have the entire book reviewed by the end of the month. ,, First Impressions - The Look & "Feel" ,, ,, This book looks amazing, plain and simple. The artwork is a mix of full color paintings and pencil or line art. The art ranges in size from tiny sketches in the margins to half page paintings. Quality of the artwork is generally very high and helps to establish the look and feel of the setting throughout. The remainder of the layout is full color as well, with color page borders, section transitions, and even portions of text use color as a highlight. ,, Text is a mix of one and two column format with a generous margin on the outside of each page. These margins are populated with copious small artworks, definitions of key terms, and hyper-linked cross references of important terms and sections. Many people seem to prefer reading a physical book to a digital one, but the quality of the hyper-linking and cross-referencing makes this book read almost like it were a Wiki page (this is a good thing). ,, The only downside to the digital format is that there is no file Table of Contents (ToC). This is not to be confused with the book's Table of Contents (there is one), but digital ToC that is accessible from a toolbar would make some degree of navigation between chapters without the use of the hypertext more useful. As it stands currently flipping back to the book's ToC page and hyper-linking from there is functional, if less than perfect. Lastly the file is huge topping out just over 70 MB, which means that Adobe can occasionally be a bit chunky when navigating. ,, New World, New Game and Part 1: Getting Started - Or, How I Learned About the Year 1 Billion ,, The Ninth World is about discovering the wonders of the worlds that came before it, not for their own sake, but as the means to improve the present and build a future. - Numenera, page 12 ,, The book starts out with a short introduction by Monte Cooke about the origins of Numenera and his goals in creating this setting and game. Immediately following this is a story The Amber Monolith that tosses the reader head first into the the Ninth World and immerses them in a story that showcases the world through the eyes of a character who could easily be a player. ,, The first two chapters provide high level introductory overviews of the setting and the rules. The setting, The Ninth World, is set one billion years in the future, and is built on the rubble and remains of the prior either worlds. The game is a mixture of science fiction and fantasy, with medieval level cultures using the remnants of the prior ages' technology as typical fantasy-world denizens would use magic. As the book reminds early on, Clarke's Third Law applies: Any sufficiently advanced technology is indistinguishable from magic. ,, Mechanically the game uses an entirely new system that operates on a d20 dice mechanic and a ten rank difficulty system. To facilitate a mechanically light system that focuses on storytelling over combat the system is light on skills, stats, and even dice rolling - the GM never need toss a die during normal play, all rolls are made by the players. I'll get deeper into the mechanics later, but the light rules seem like they will do well to facilitate a more story driven play style similar in some ways to FATE, or the various Apocalypse World variants. ,, ,, Next up, Characters and Chargen ,, Feel free to comment or ask questions, I'll try and reply as I am able. Link to comment Share on other sites More sharing options...
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now