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Fate: No Exit - [Character Profile] Agrippina Solas


z-Agrippina Solas

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High Concept – Ex-Con Bar Bouncer Looking to Start Over
Trouble – Can’t Say No To A Fight
Memories
Tough as Stone (Inviolate) – Big, rough-looking girls have trouble getting jobs. Agrippina was lucky that she found the job bouncing at a lesbian bar. It saved her from a life of “Would you like fries with that” or factory work. The pay was decent, and sometimes she even got laid. For five years, it was a good gig.
A patron at the bar smashed her over the head with a bottle, which broke and slashed all the way down to her chin. She still finished the fight and got him out the door, though she lost track of him after and didn’t get his name. It cost Agri several stitches and left her with a nasty scar. The surgery to repair the scar was outside her budget. Agri was never a pretty woman, but to have her face disfigured only made it worse.
Touchstone: Bottlecap from the brand of beer
Some People are Good People – Right after getting out of prison, Agri was down on her luck. She couldn’t find anywhere to live and food was hard to come by. She ran into a young woman named Lien who gave her a place to sleep for the evening. It reminded Agrippina that not everyone was harsh and mean.
Touchstone: one of the dollars that Lien gave her
Face of a Killer – Agrippina saw the patron who’d given her the scar again; this time, it was the patron who went to hospital, only he didn’t leave. Agrippina was convicted of manslaughter and served ten years in prison. There were no more legal jobs for an ex-con who couldn’t keep her temper. There were plenty of illegal ones and her face only helps her in certain professions.
Touchstone: The ‘good luck’ ring of her mother’s that she wore to court the day of her conviction
Floor: Fifth
Apartment
Spartan – Agrippina has never collected much stuff and in ten years in prison, your things walk away. She’s got nothing to hold her down.
Zen – While in prison, Agrippina learned how to meditate. While she doesn’t remember most of that now, she instinctively picked an apartment that is very calming – neutral gray walls, hardwood floors and mostly whites and blues.
Skills:
Clarity – 1
Fight – 4
Physique – 3
Provoke – 3
Athletics – 2
Shoot – 2 (note, this is mostly to cover thrown objects)
Will – 2
Contacts – 1
Craft – 1
Deceive – 1
Notice – 1
Stunts:
Killing Stroke
Danger Sense
Tough as Nails
Refresh: 3
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