Krul Posted April 28, 2013 Share Posted April 28, 2013 Shadowrun: Agents of the Dragon - 2075 [current date in the game line] - Prime Runners Been craving a shadowrun game for a while, a few years back I tried it before here, and the game died when I was unavailable for more then a month... However, after some thought, I don't want it to be a regular SR game either, I prefer something a bit more unifying this time... so, I was going to create another corporation but after some thought decided to stick with already established groups, but one that doesn’t have a lot of established information with regards to it. Welcome to the Draco Foundation's covert branch, your handler (IE: Fixer, Johnson, Talsimonger, Emergency and Chief Contact), is the a Dryad by the name of Gwen, a Druid (With Great Mother Mentor Spirit), Dryad and a Drake (Feathered Serpent), to guide you in your actions working for the Foundation ,, Now, if folks are interested: character creation.. I completely despise the race costs, seeing no balance in them especially the variants and while I fiddled with using the Build Point system and revisiting the race costs, it came out to be to much of a pain, so I fall back to the Karma system once more, but after a bit of more thought, I decided I preferred Characters further developed then the base characters for this, so as agents of the foundation, your characters are more powerful then the norm [Prime Runners] - This is the chance to create powerful characters, or bring back old favorites of yours from past editions, etc. Starting Karma: 1600 [build Point Equivalent: 800 - Yes, your a bit more powerful then the average starting character, by 100% in the case of the standard, and 75% case of the 500 BP version - making you folks Prime Runners] Allowed Races(and no costs here): Any Metahuman (or variant there off, I see Changlings and Drakes as a Variant), any Metasapient Not Allowed: Infected, Shapeshifters, AI's, Free Spirits [these are too much of a pain], no Latent Drake or Awakened either NOTE: I'll accept a concept for a infected or shapeshifter character for review, but with provisions, PM me or talk with me in chat if your concept requires this.. Additionally, I will not accept either with cyber-ware, if you go this path, but I won't reject it out of hand, I am likely to have some requirements for qualities. Further note, I will not accept a party of these either, there is a limit of one such character from either category... and it must have a good and detailed backstory. ,, Changlings - You still have to stick to a theme regarding the Class of SURGE - Class One shouldn't be significantly different looking, Class Three should look dramatically different to the point of not entirely being certain as to what your original race was... but should still be based on a theme.. Your fine to pick up extra racial qualities beyond what your given if you like, but this does cost Karma. Limits: No limits on Maximums, if you can afford it in terms of Karma, you can start with it, I don't care if you max out a dozen attributes and skills, or have twice the number of spells you should have, etc. || This doesn't mean you can exceed maximum stats for your race, just that you can have multiple stats at maximum and you still need magic/cyberware to reach above the Maximum. [Example: Human Max attributes are 6, Augmented is 9.. you can start with mutiple attributes at 6 and you still need special methods to reach their augmented maximum] However: Avaliblity Index and Qualities are limited to double the normal.. 24A max for Avaliblity, and 140 Max Karma spend on qualities Drawbacks: Because your being given so many extra points, I'm limiting points from drawbacks to 50 total [And no taking drawbacks that have no effect, also no drawbacks that would hose a shadowrun team] Required: Do to advanced training and active field work, no attribute can be less then Average, this includes edge, and you must have a basic skill of 2 in Etiquette, Infiltration and Perception [or the group skills that use them], and 3 in dodge or gymnastics [or their group skills]. Furthermore, NO LONERS, you must be willing and even favor working together with your team [the other players].. Knowledge/Language Skills [Must spend a minimum of 30 Karma on these] Initiation/Submersion: Yes, you can start with this, if you can pay for it out of Karma, Max levels is equal to your Essence , if you use the group and ordeal mechanic's, you must group with other PC's.. IN other words, if your essence is 6 you can raise your initiation level to 6, but not any higher at character generation, it can go higher later in play. Alphaware, Betaware, Deltaware: Sense I'm allowing initiation for emerged/awakened characters, for Mundane's, if you can pay the cost (x2 for Alphaware, x4 for Betaware, x10 for Deltaware) that's fine, I'm willing to allow it, but this only applies to non-Awakened/Emerged Characters [though they can still purchase Alphaware as normal] Special: As valued agents of the Draco Foundation, you folks get Medium lifestyle for free, as long as your willing to hang out at the Draco Foundation's provided living spaces.. if you want more or better, you'll have to pay for it. ,, ,, So, to make it easier, here's the costs at character generation New Specialization - 2 Karma New Knowledge/Language Skill - 2 Karma New Active Skill - 4 Karma New Active Skill Group - 10 Karma New Spell - 5 Karma New Complex Form - 2 Karma New Positive Quality - BP cost x 2 Improving a Knowledge/Language Skill - New Rating Improving an Active Skill by 1 - New Rating x 2 Improving an Active Skill Group by 1 - New Rating x 5 Improving an Attribute by 1 - New Rating x 5 Improving a Complex Form by 1 - New Rating ,, Contacts: (Connections + Loyality) x 2 Resources: 2500Y per 1 Karma ,, Sprites/Spirits: 2 Karma per Service Owed ,, Bind Foci (And yes, you also have to purchase it) - Power Focus - Rating x 8 - Summoning & Spellcasting Foci - Rating x 4 - Other Foci (Including Weapon Foci) - Rating x 3 ,, Questions? 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