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Aberrant: Infinite Earth - Character - [A&A] Lt. Cmdr Alex Aceworth


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Alex was born on July 4, 1915. His father, Alexander Aceworth SR., had just gotten back from his most recent tour of duty in the first World War, and had been discharged due to losing his right leg. But in the process, Alexander Senior erupted, becoming a sharp mind with a keen intellect. He went into business for himself, eventually pioneering research into a form of Aetherfiber that becomes one of the premier brands of Aetherfiber clothing on the market. Even after the Great Depression set in, Aceworth Aetherics Applications created many Aethertechnology products that have recieved wide acclaim, enough to bouy the corporation through the troubled waters of the 1930s.

Alex's mother, Rebecca Aceworth (Nee Shwarzstadt) was a Nurse during the war effort, although once her husband Alex came home, they had gotten together. Rebecca was a smart woman herself, although she loved her coming role as mother to her dear boy. Alex was a only child, unfortunately, as Rebecca died soon after.

Alex Junior had an eye for airplanes. They were the new form of transportation, and Alex loved putting models together whenever he could. Although he sighed as to how aircraft just weren't coming along like he wanted. He wanted to go faster, further, and with greater heights.

Then when he turned 18, after hearing about the US Navy's aviation program, he immediately enlisted, and indeed showed great promise as a pilot. First in training with seaplanes that were just starting to see use, then with fighter aircraft designed for carrier use. While many higher up officials in the Navy didn't see the viability, Alex did, and participated in a demonstration that showed that indeed a carrier-based attack could devastate a old style battleship fleet.

Then in 1940, as he was flying in a new Catalina type flying boat, he and his crew were testing a potential new aetheric detector that would pick up on submerged enemy submarines through the electromagnetic disturbances they cause as they travel through the water. When the device activated, it could detect even the most minute electromagnetic variance using a specific frequency called "Aetheric X-Frequency Waves".

Everything started alright, as the crew reached their testing point over the Atlantic 50 miles off the coast of Miami. Then the device shorted, releasing a massive pulse of X-Frequency Aetheric Waves, causing Alex's crew to immediately have massive brain hemmorages. They died on the spot as their brains became a mush. Alex on the other hand was slammed into with the same waves, but unbeknownst to everyone, through interaction with his father and the constant exposure to a variety of Aetheric waves; his central nervous system was arranged in a certain pattern, causing the trigger of a eruptive event. Just as Alex's head hit the dashboard of his stricken plane.

When he came to, his plane was sinking as the tail end was sheared off in the crash, and he had mere moments to get out. Grabbing the now fried device, and got out. Left floating out in the Atlantic for two days, blood trickling from his nose, and the test team on shore didn't know what had happened. Search parties went north and south of him. He didn't even know if the submarine that was picked to head out as a test subject would be passing through and made part of the search.

All the while he knew sharks would arrive.

And they did, but before they could make a meal of Alex, the test submarine surfaced and picked him up, sending him back home. Luckily he grabbed the device as well, the science teams had a field-day on it wondering why it failed. But Alex already knew just by looking at how it faulted.

Sabotage. German Sabotage.

Then he showed how the Aetheric waves interacted with the emmiter ring, and several other things only a Athertech engineer could figure out. In fact they discovered that Alex had somehow become smarter, and his reaction time jumped up greatly.

Seeing he would be a great asset analysing Wunderwaffe weapons starting to pop up from the Blitzkrieg, Alex was sent to Washington DC; with a higher rank and a new duty to a newly formed department made up of the best minds in the US Navy.

In January of 1941, he is sent to England to assist the Royal Air Force, Navy, and Army, in analysing discovered Aethertech from shot down Luftwaffe aircraft.

This, is where Alex's war begins.

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Name: Alex Aceworth
Nature: Explorer
Allegiance: United States Navy
Eruption: Plane Crash while being exposed to X-Frequency Aetheric Waves

Height: 5'10
Weight: 185 lbs
Age: 26
Hair: Blonde
Eyes: Blue
Birthplace: Minneapolis, Minnesota
Current Stationing: US Navy Technology Research Division, Washington DC

ATTRIBUTES and ABILITIES

STR 3: Brawl 1
DEX 5 (Coordinated): Athletics 2, Firearms 2, Pilot 5, Stealth 5
STA 3: Endurance 3, Resistance 3
PER 3: Awareness 5
INT 5 (Imaginative): Academics 5, Bureaucracy 1, Computer 5, Engineering 5, Medicine 2, Survival 5
WIT 2
APP 2
MAN 2
CHA 2: Command 5, Etiquette 5

SPECIALTIES
Athletics: Swimming
Pilot: Seaplane, Fighter
Stealth: Camouflage
Awareness: Sharp Sight
Engineering: Aethertech, Aeronautics
Medicine: First Aid
Survival: Navigation

BACKGROUNDS: Backing 3, Node 2, Resources 2

MERITS: None

FLAWS: None

WILLPOWER: 8
QUANTUM: 4
QUANTUM POOL: 40
WALK: 7, RUN: 17, SPRINT: 35
INITIATIVE: 8

MEGA ATTRIBUTES
Mega Intelligence: 3 - Eidetic Memory, Enhanced Memory, Mental Prodigy: Engineering, Speed Reading
Mega Dexterity: 1 - Ace Pilot

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HUMAN PHASE
Name: Alex Aceworth
Nature: Survivor
Allegiance: United States Navy

ATTRIBUTES and ABILITIES

Primary: Physical
STR 3: Brawl 1
DEX 4: Athletics 2, Firearms 2, Pilot 2, Stealth 2
STA 3: Endurance 3, Resistance 3

Secondary: Mental
PER 3: Awareness 2
INT 3: Academics 2, Bureaucracy 1, Computer 1, Engineering 1, Medicine 1, Survival 2
WIT 2: None

Tertiary: Social
APP 2: None
MAN 2: None
CHA 2: Command 2, Etiquette 2

SPECIALTIES
Athletics: Swimming
Pilot: Seaplane, Fighter
Stealth: Camouflage
Awareness: Sharp Sight
Engineering: Aethertech, Aeronautics
Medicine: First Aid
Survival: Navigation

BACKGROUNDS: Backing 3, Node 2, Resources 2

WILLPOWER: 3 + 3 (6) = 6

MERITS: None

FLAWS: None

NOVA PHASE
Quantum: 4
Quantum Pool: 40

MEGA ATTRIBUTES (27 NP)
Mega Intelligence: 3 (15)
Eidetic Memory, Enhanced Memory, Mental Prodigy: Engineering, Speed Reading (9)
Mega Dexterity: 1 (3)
Ace Pilot

QUANTUM POWERS (0 NP)
None

ATTRIBUTE IMPROVEMENTS (1 NP)
(1) DEX + 1, INT + 2

ABILITY IMPROVEMENTS (5 NP)
(2) Pilot +3, Awareness +3, Academics +3, Survival +3
(1) Engineering +4, Computer +2
(1) Computer +2, Command +2, Etiquette +2
(1) Stealth +3, Command +1, Etiquette +1, Medicine +1

OTHER IMPROVEMENTS
(2) +2 Willpower
(5) +1 Quantum

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  • 3 months later...

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