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Diceless games: Any success with those here?


NuclearMind

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I'm thinking of games like Amber, Nobilis, Lords of Olympus, and the upcoming Lords of Gossamer and Shadow. I realize they are tricky to run, and can rely on a lot of trust between players and ST, but have they been run successfully? Is there any enthusiasm, for such?

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Someone once got a Nobilis game going, but it lasted a grand total of like...a week before it started falling apart.

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I thought that had more to do with the GM than anything else. Also, Nobilis doesn't really have a functional system.

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I would think that a dice-less game would work well in ths environment. Half of what we do is just creative writing anyways...

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On that, I well and truly agree.

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