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jameson (ST)

Mutants & Masterminds - [Review] Gadget Guide: Utility

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Gadget Guide: Utility
Vitals: Published By Green Ronin • 6(5) pages • $1.29 • full color PDF
"I've got just the thing, right here ..."
What's in it?
The venerable utility belt is the focus of the second gadget guide. In five pages this details both rules options for utility belts, as well as samples of common utility belt items, from weapons to tools and equipment. The product is split into six sections, laying out the basics of utility items and belts, and contains two sidebars.
The first two sections discuss the utility array, how it works within the game as well as the option for "wide arrays" similar to Dynamic Alternate Effects, and the use of Features within an Utility array. The Wide Array option is a nice one for "crime fighter" type characters, and the argument could easily be made for its inclusion in a Batman write-up. The section discussing Features is something that truly helps to solidify the design principles behind Features. After a year's worth of Power Profiles, each with a handful of features, this will go a great distance to allow players to make their own.
The remaining four sections of the product are broken into offensive, defensive, movement and general utilities. Unlike the equipment section of the Hero's Handbook the much of equipment/utility items here are presented with a variable cost in points per rank instead of fixed costs. For a great deal of the equipment this allows for far greater variety and variability, and for many items suggested maximum ranks are provided. The variety of items here is on par with the Hero's Handbook, and some items are essentially repeated from that book, but this does make the guide comprehensive,
Closing Thoughts
Gadget Guide: Utility is a good rebound effort after the less than ideal Robot entry. The expansion on the basic Utility Array and Feature rules combined with the additional commentary about how certain pieces of equipment function (like the often argued over Cutting Torch) add to the value of the product. The rather comprehensive list of utility items in various categories also makes this a potential go to product to augment the equipment section of the Hero's Handbook.
Rating: 90% - A much stronger effort than the prior product, with good rules expansion and support, and a comprehensive take on the classic utility belt.
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Sounds like a step-up.

Is there news on what is being planned next in the "Gadget Guide" line?

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