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Mutants & Masterminds - [Review] Power Profiles #28: Sonic Powers


jameson (ST)

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Power Profiles #28: Sonic Powers

Vitals: Published By Green Ronin • 6 pages • $0.99 • full color PDF

Hedgehogs and screwdrivers need not apply ...

Descriptors, Countering & Features

Three descriptors get a little extra depth. Reminders about the inability of sound to travel in vacuum (Hollywood blockbusters aside), discussion on sense dependency, and the use of instruments, musical or otherwise, give this section a bit more heft than usual. Likewise countering gets a lightly longer treatment, with suggestions that might not register as obvious with some players. Five features are provided as well.

Offensive Powers

Six powers largely relying on the Damage and Affliction effects. The given effects cover all the bases, and there are some solid suggestions for slightly varied effect builds (largely given over to the use of Perception (Hearing) Area versus Ranged and Hearing Sense Dependent), but there is little that breaks the familiar molds either.

Defensive Powers

The four powers here hit the routine notes. Protection and Immunity are the effects of choice here.

Movement Powers

Three powers. Sonic Flight suggests a number of basic effect modifications. Sound Wave is an interesting power as written, but I think that a cross reference to the Teleport Powers profile from two weeks ago would have allowed for a longer range effect while still maintaining the theme of traveling as sound waves.

Utility Powers & Other Sonic Powers

Twelve powers, a number of which are Sensory effects related to the Sonic theme. The discussion accompanying Sound Analysis, Enhanced Hearing, and Sonar, however, do well to expand on the limited details provided by the Hero's Handbook.

The Speed, Earth, Mental, and Illusion power profiles are referenced as potential additional sources of Sonic or vibration powers. These profiles help to fill some of the missing gaps, with effects like causing rock slides, or vibrating through a wall.

Sonic Complications

Seven Complications close out the profile. Accident and Disability provide the more interesting options, especially for heroes with Perception Area effects, or those whose power stem from their own voice.

Closing Thoughts

The Sonic Powers profile is a solid entry in the series. It covers all the bases, and for new players it will be indispensable. This profile does provide some new rules insight, but it is minimal and limited to insight on extended sensory effects. There is some depth provided with descriptors and the like, and the reference secondary power profiles do help to fill some of the gaps.

Rating: 85%, A solid Power Profile. Though it does not revolutionize anything it provides a solid foundation without any obvious weak spots.

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