jameson (ST) Posted July 18, 2012 Share Posted July 18, 2012 So I hit 4000 posts with my "main" account and to celebrate I am going to level the PCs up a bit after this combat is resolved to show you guys how levels work and give you a chance to play with a little more under your belt. In order to show you guys how the system works I'm going to level you from lvl 1 to lvl 3. Each level will allow you to add a new Ability Focus as well as adding a new attribute point. This is done on an even/odd basis with even levels allowing you to increase your classes primary abilities and foci, and odd levels allowing you to increase secondary abilities and foci. Class primary abilities are:Mages: Cunning, Magic, WillpowerRogues: Communication, Dexterity, PerceptionWarrior: Constitution, Dexterity, Strength Your abilities which are not primary are, by definition, secondary. Hit Points and Magic Points also go up with each level. All characters add 1d6+Constitution Hit Points to their total each level. Mages also add 1d6+Magic Magic Points to their total. All characters will be able to increase one Primary ability by 1 and one Secondary ability by 1. In addition players can add a new Ability Focus for a Primary Ability, and one for a Secondary Ability. Please refer to the Focus list on page 7 of the Quickstart Guide PDF. There is one more step to take after this, but I will detail it more deeply tomorrow. In the mean time please make your rolls for hit points (and magic for the mage) for levels 2 and 3, and post them below along with your choices for which abilities you wish to increase and which foci you wish to gain. Link to comment Share on other sites More sharing options...
Ryoma Posted July 26, 2012 Share Posted July 26, 2012 Ryoma stats and foci Primary- Dexterity +1 Initiative Secondary- Willpower+1 Self Discipline HP Long6 *rolls* 1d6: 5+3: 8 Long6 *rolls* 1d6: 6+3: 9 Adding focus Strength (Climbing) upgrading two hander style to journeyman. Link to comment Share on other sites More sharing options...
AceWildcard Posted July 27, 2012 Share Posted July 27, 2012 Forgive me if this sounds stupid, but what abilties are secondary? Link to comment Share on other sites More sharing options...
jameson (ST) Posted July 30, 2012 Author Share Posted July 30, 2012 Class primary abilities are:Mages: Cunning, Magic, WillpowerRogues: Communication, Dexterity, PerceptionWarrior: Constitution, Dexterity, Strength Your abilities which are not primary are, by definition, secondary. Link to comment Share on other sites More sharing options...
z018 Posted July 30, 2012 Share Posted July 30, 2012 Shiral'ven: Magic +1 (to 5) (Healing) Communication +1 (to 2) (Animal Handling) [Malachite] 7:19 am: Shiral'ven's HP: Malachite *rolls* 1d6: 6+2: 8 Malachite *rolls* 1d6: 4+2: 6 New HP total: 38 [Malachite] 7:27 am: -Correct- MP rolls: Malachite *rolls* 1d6: 1+5: 6 Malachite *rolls* 1d6: 6+5: 11 New MP total: 35 Link to comment Share on other sites More sharing options...
jameson (ST) Posted July 30, 2012 Author Share Posted July 30, 2012 Spoke with Mala in chat and Shiral' is getting the following: Level 2 - New Spell Heroic Offense Magic School: Creation Spell Type: Enhancement Mana Cost: 3 MP Casting Time: Major Action Target Number: 11 Test: None Your touch fills one ally with magical might. Until the end of the encounter, the target gains a +1 bonus to Strength. This will improve Damage and in many cases Attack for the melee users. Level 3 - New Talent Chirurgy Journeyman: You have the hands of a healer. When you use the heal action, your ally gets back an amount of Health equal to double the Dragon Die + Cunning. Applying bandages now bestows double as much Health. Link to comment Share on other sites More sharing options...
jameson (ST) Posted July 30, 2012 Author Share Posted July 30, 2012 Nayobee gains the following: Class Power - Stunt Bonus: You become more adept at finding the weak spots in your opponents’ armor. You can perform the Pierce Armor stunt for 1 SP instead of the usual 2. Talent - Archery: Novice: Your aim is true. When you take the aim action while using a bow or crossbow, you gain a +2 bonus on your attack roll instead of the usual +1. Link to comment Share on other sites More sharing options...
jameson (ST) Posted July 30, 2012 Author Share Posted July 30, 2012 The Warriors will gain the following: Level 2 New Ability Focus: You now gain one of the following ability focuses: Cunning (Military Lore), Dexterity (Riding), or Strength (Climbing). Level 3 New Talent: You become a novice in a new talent or gain a degree in a talent you already have. For simplicity's sake (and so you can see how things will work as you level) I will ask that the warriors choose one of their current Talents to increase to Journeyman Level rather than adding a new talent. I will also say that since you won't be able to get new armor it is not worth increasing Armor Training to Journeyman at this time. Link to comment Share on other sites More sharing options...
AceWildcard Posted July 31, 2012 Share Posted July 31, 2012 Djuric gains: Com. +1 Con., +1 Foc: Com.: Persuasion, Str. Mace Strenght: Climbing Journeyman: Dual weapon Style hp rolls: AceWildcard *rolls* 1d6: 6+4: 10 AceWildcard *rolls* 1d6: 2+4: 6 New hp: 53 Link to comment Share on other sites More sharing options...
Nayobee Posted July 31, 2012 Share Posted July 31, 2012 Nayobee gains the following: Class Power - Stunt Bonus: You become more adept at finding the weak spots in your opponents’ armor. You can perform the Pierce Armor stunt for 1 SP instead of the usual 2. Talent - Archery: Novice: Your aim is true. When you take the aim action while using a bow or crossbow, you gain a +2 bonus on your attack roll instead of the usual +1. Additionally I increased Dex +1 and Cunning +1 and here my lame HP-Roll which nets me +9 HP My Foci picks are: Nature Lore (Cunning), Tarps (Dexterity) I messed up in the first go [Joani] 2:52 pm: Hitpoints!!! arr 3x 1d6+2 Joani *rolls* 3d6: 4+1+3+6: 14 [Joani] 2:53 pm: [jameson] 2:53 pm: no! [Joani] 2:53 pm: wrong? [jameson] 2:53 pm: Hit Points and Magic Points also go up with each level. All characters add 1d6+Constitution Hit Points to their total each level. Mages also add 1d6+Magic Magic Points to their total. [Joani] 2:54 pm: that's what I did [jameson] 2:54 pm: no its not [Joani] 2:54 pm: Constitution is 2 - hence 1d6+2 per level? [Joani] 2:54 pm: I rolled 3d6+6 [jameson] 2:54 pm: and you leveled how many times? [Joani] 2:55 pm: 3 times, haven't I? [jameson] 2:55 pm: how do you figure? [Joani] 2:56 pm: ah! [Joani] 2:56 pm: 2 times - we are at lvl 3 [Joani] 2:56 pm: so ignore the last dice which was a 3 and subract 2 [Joani] 2:56 pm: makes 9 HP Link to comment Share on other sites More sharing options...
z-Heln Ironwright Posted August 1, 2012 Share Posted August 1, 2012 I hope I did this right: 2nd Level Primary Ability – Strength +1 Primary Focus – Heavy Blades +1; Strength (Climbing) 3rd Level Secondary Ability – Perception +1 Secondary Focus – Tracking; Journeyman Weapon and Shield Style Carver Soze *rolls* 1d6: 4+3: 7 Carver Soze *rolls* 1d6: 6+3: 9 [Carver Soze] 7:28 pm: Witny? [Jordan] 7:28 pm: Heya Soze [Jordan] 7:28 pm: Witness Link to comment Share on other sites More sharing options...
jameson (ST) Posted August 2, 2012 Author Share Posted August 2, 2012 OK, everybody's sheets in the character's section have been updated to Level 3 status. You may want to double check there and see what your new talents give you. Link to comment Share on other sites More sharing options...
jameson (ST) Posted August 2, 2012 Author Share Posted August 2, 2012 Also, I hate to be a dick, but seeing as how none of you bought rope I don't think you'll be able to go that route to get across. Link to comment Share on other sites More sharing options...
Nayobee Posted August 2, 2012 Share Posted August 2, 2012 That's unfortunate of course - but Nayobee would've suggested it anyway. (not knowing if people would have Rope or not) Link to comment Share on other sites More sharing options...
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