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Mutants & Masterminds: Lake City Universe - [LCUHoH] Special Agent Gerald "Gary" Samson


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FBI Special Agent Gerald "Gary" Samson

Assignment: Special Attachment to the Lake City Special Deputy Group (or whatever the rest of you are called)

Area(s) of Expertise: Gerald has high end telepathic and mental psionic abilities, and is trained in Investigation and Profiling techniques.

Sex: Male:

Height: 5' 11

Weight: 147 lbs

Hair Color: brown

Eye Color: blue-grey

Age: 27

Appearance: Pleasingly bland. Gerald doesn’t so much as stand out from the crowd as he does stand near the front of it. Aside form his blue steel eyes he possesses no characteristics that set him especially apart from the norm. Mentally however he is stands out as extraordinary. His intelligence is greater than the norm (testing in the 94th percentile), and he is possessed of a strong will and intuition that, combined with his mutant psionic abilities, makes him one of the more powerful psychics on the planet. In this way his strength of self shows through his eyes, which are fierce and intelligent, but also display a degree of self assuredness and wisdom seldom seen in one his age.

Background:

Son of Senator Randolf Samson (R, Maine) and his wife Corrianne; Gerald was far from an ordinary child. His intelligence showed early and would have dominated his early life if it weren’t for the manifestation of his telepathic gifts just after his tenth birthday. Gary’s parents were fortunate to have already instilled a strong sense of moral and ethical behavior in their son. His abilities first manifested when he fell from a tree in the forest behind his home. Well outside of the range of his voice, and with a broke leg, Gary felt something change as he cried for his mother. With her image fixed firmly in his mind he found himself able to speak directly to her, through his thoughts and into her mind, back at their home.

Curious about this strange gift Gary explored his powers and quickly figured out how to reliably send his thought to others, and read people’s thoughts back. Later he found that he could even push past other people’s mental defenses and read their minds without permission, a trick which got him in trouble when he ruined an intended surprise for his 11th birthday. Gary was often tempted to use his abilities, but his father explained that because he had powers others did not he needed to use them responsibly.

The memory of his first experience with his powers led to Gary volunteering for search and rescue duties as a teen and through high school. Helping find lost people in the mountains and forests fostered a desire to help people in other ways and use his powers for the greater good. To that end Gary studied criminal justice and psychology both in college and, with the proper strings pulled, and favors obtained by his father, enrolled in the FBI Behavioral Analysis Unit at the FBI Academy in Quantico, Virginia.

Gary recently was promoted from a Provisional Agent to a full Special Agent. Because of his status as a psychic mutant however he was assigned to liaison with the Lake City Special Deputies in order to get him “out of the way.”

Complications:

• Motivation: Fidelity, Bravery, Integrity. Gary genuinely wants to help people and fight crime, and to do so while using his powers in a morally and ethically sound way.

• Power Loss: Gary’s psionic/psychic powers can be nullified using anti-psi technology that is available to those with enough money or the right connections (good or ill).

• Relationships: Gary’s actions reflect on his father’s career. Gary is also aware that some criminals might go to the extremes of hurting his family to get to him.

• Prejudice: Gary is a psionic/psychic mutant which closes doors more often than it opens them.

ABILITIES

STR +0 • STA +1 • AGL +1 • DEX +0 • FGT +0 • INT +2 • AWE +8 • PRE +1

ADVANTAGES

Benefit (FBI Special Agent), Connected, Contacts, Equipment 1 (O-Suit: Protection 4 (Subtle) • 5 ep), Ultimate Effort (Will checks), Well Informed

SKILLS

Expertise: (FBI) 3 (+5), Expertise: (Psychology) 3 (+5), Insight 4 (+12), Investigation 4 (+6), Perception 6 (+14), Persuasion 4 (+5)

POWERS

Telepathic Powers: Array (28 points) • 34 points

  • · Mental Blast: Perception Range Damage 7, Resisted by Will • 28 points
  • · Mind Control: Perception Range Cumulative Affliction 7 (Resisted by Will; Dazed, Compelled, Controlled) • 1 point
  • · Shared Sensory Network: Remote Sensing 13 (30 miles, Normal Visual, Normal Auditory, Mental; Subtle 2, Limited to other people’s senses) • 1 point
  • · Mind Diving: Cumulative Mind Reading 8 (Insidious, Subtle 2) • 1 point
  • · Psychic Phantoms: Resistible Illusion 7 (All senses; Resisted by Will) • 1 point
  • · Alter Memory: Perception Range Cumulative Affliction 7 (Resisted by Will; Entranced, Compelled, Transformed (memories altered)) • 1 point
  • · Cloud The Mind: Concealment 10 (Limited to beings with a mind) • 1 point

Comms: Mental Communication 2 (1 mile; Subtle 1, Rapid 1) • 10 points

Telepathic Combat Awareness: Enhanced Advantages 4 (Defensive Roll 2, Evasion 2); Enhanced Defenses 8 (Dodge 4, Parry 4) • 12 points

Advanced Mental Senses: Senses 10 (Radius (all mental), Acute (all mental), Ranged Mental Awareness, Accurate Extended Range Detect Minds) • 10 points

DEFENSES

DODGE +9 • PARRY +8 • FORTITUDE +5 • TOUGHNESS +7 • WILL +10

POWER POINTS

Abilities 26 + Skills 12 + Powers 66 + Defenses 14 + Advantages 6 = Total 124/124

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