jameson (ST) Posted June 10, 2012 Share Posted June 10, 2012 Dwarven Warrior Race: Dwarf Communication 3 (Bargaining, Persuasion) Constitution 4 Cunning 0 Dexterity 2 Magic 0 Perception 1 Strength 3 (Axes, Climbing, Maces) Willpower 1 Health: 53 Speed: 8 Defense: 12 Armor: 5 Weapon Groups: Axes, Bludgeons, Brawling, and Spears. Language: Dwarven, Trade Tongue Equipment: Backpack, traveler’s garb, waterskin, light mail armor, battle axe, mace, two-handed spear, and 41 silver pieces. Weapons: Battle Axe • +5 • 2d6+3 damage Mace • +5 • 2d6+3 damage Two-Handed Spear • +3 • 2d6+2 damage Class Powers & Talents: Armor Training Novice: You have learned to fight while wearing armor. You can wear leather and mail armor without suffering a penalty to Dexterity. You only take the armor’s penalty to your Speed. Dual Weapon Style Novice: When you wielding two weapons, you can use an activate action to gain either a +1 bonus to melee attacks or a +1 bonus to Defense against melee attacks. The bonus persists until the end of combat. You can switch the bonus with another activate action. (Your battle axe is a one handed weapon), Journeyman: Your weapons are a blur in combat. You can perform the Lightning Attack stunt for 2 SP instead of the usual 3 but the second attack must come from the weapon in your off hand. Two-Hander Style Novice: You are deadly with two-handed melee weapons. The length of your weapon and the power of your attacks forces foes to yield ground. When you hit with a melee attack with a two-handed weapon, you can move the target 2 yards in any direction. Link to comment Share on other sites More sharing options...
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