jameson (ST) Posted June 10, 2012 Share Posted June 10, 2012 Avvarian Warrior Race: Avvar (human barbarian) Communication 0 Constitution 3 (Stamina) Cunning 0 Dexterity 4 (Initiative, Riding) Magic 0 Perception 1 Strength 4 (Climbing) Willpower 2 (Self Discipline) Health: 53 Speed: 11 Defense: 13 Armor: 5 Weapon Groups: Brawling, Axes, Bludgeons, Heavy Blades Language: Trade Tongue Equipment: A backpack, traveler’s garb, a waterskin, two-handed maul, 2 throwing axes, light mail armor. Weapons: Two-handed Maul • +4 • 2d6+7 damage Throwing Axe • +5 • 1d6+6 damage • Short Range: 4 yards • Long Range: 8 yards • Reload: Minor Action Unarmed • +2 • 1d3+4 damage Class Powers & Talents: Armor Training Novice: You have learned to fight while wearing armor. You can wear leather and mail armor without suffering a penalty to Dexterity. You only take the armor’s penalty to your Speed. Thrown Weapon Style Novice: You are adept with throwing weapons. Your accuracy is uncanny. You gain a +1 bonus on attack rolls with throwing weapons (this is already added to your attack above). Two-Hander Style Novice: The length of your weapon and the power of your attacks forces foes to yield ground. When you hit with a melee attack with a two-handed weapon, you can move the target 2 yards in any direction. Journeyman: You can strike fearsome blows with your weapon. You can perform the Mighty Blow stunt for 1 SP instead of the usual 2 when wielding a two-handed weapon. Background: You are an Avvarian Hillsman; considered a barbarian by the Ferelden people you rely on your own in born strength as well as your considerable natural hardiness and agility to make a living as a sell-sword. The Ferelden look down on you, but despite this they are willing to pay for your facility with a weapon and your willingness to shed blood. Link to comment Share on other sites More sharing options...
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