jameson (ST) Posted June 10, 2012 Share Posted June 10, 2012 Rogue Race: City Elf Communication 0 Constitution 2 Cunning 2 (Natural Lore) Dexterity 5 (Bows, Stealth, Tarps) Magic 0 Perception 3 Strength 1 Willpower 1 Health: 37 Speed: 16 Defense: 14 Armor: 3 Weapon Groups: Bows, Brawling, Light Blades, and Staves. Language: Trade Tongue Equipment: Backpack, traveler’s garb, waterskin, Light leather armor, long bow and quiver with 20 arrows, short sword, throwing knife, and 34 silver pieces. Weapons: Short Sword • +5 • 1d6+3 damage Long Bow • +7 • 1d6+6 damage • Short Range: 26 yards • Long Range: 52 yards (reload as a minor action) Throwing Knife • +4 • 1d6+1 damage • Short Range: 6 yards • Long Range: 12 yards (reload as a minor action) Class Powers & Talents: Class Power - Backstab: You inflict extra damage with a melee attack if you strike from an unexpected direction. You must approach your target with a move action and win an opposed test of your Dexterity (Stealth) vs. your target’s Perception (Seeing). If you do both you can use your major action this turn to backstab. This is a melee attack with a +2 bonus to the attack roll that inflicts +1d6 extra damage. You can’t backstab the same target in successive rounds. Class Power - Rogue’s Armor: Ignore penalties for wearing leather armor (already figured into your stats). Talent - Scouting: Novice: You can use the lay of the land to your advantage. If you fail a Dexterity (Stealth) test, you can re-roll it, but you must keep the results of the second roll. Class Power - Stunt Bonus: You become more adept at finding the weak spots in your opponents’ armor. You can perform the Pierce Armor stunt for 1 SP instead of the usual 2. Talent - Archery: Novice: Your aim is true. When you take the aim action while using a bow or crossbow, you gain a +2 bonus on your attack roll instead of the usual +1. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.