Aphrodite Pandemos Posted May 26, 2012 Share Posted May 26, 2012 Hello! I'm looking to run a prepackaged adventure for Mutants and Masterminds called Time of Crisis. It's a second edition adventures, but i've been told people love the third edition here, so I'm going to kitbash the bugger until something recognizable comes out of it! The adventures starts off with a group of heroes thwarting a robbery (what superhero adventure doesn't have a robbery? ) but then things get weird and you will end up having to save reality itself! Now what I'm looking for is: PL10 150pp characters. 6 players (that's what the adnventure call for, but I'm not sure if we'll need that many, 4 or 5 will suffice if we dont get that much) A little patience. I'm fairly new to the third edition. Though, practice makes perfect, they say. This is the Freedom City setting, so it'd help if you knew it (but it doesn't matter really, generic supertown) Link to comment Share on other sites More sharing options...
Joani Posted May 26, 2012 Share Posted May 26, 2012 I'd be game - like mentioned in chat PS: I will revamp Suprema - how do you want PCs submitted - per PM? Link to comment Share on other sites More sharing options...
Aphrodite Pandemos Posted May 26, 2012 Author Share Posted May 26, 2012 Yeah, you can PM it to me Link to comment Share on other sites More sharing options...
The Hospitaler Posted May 26, 2012 Share Posted May 26, 2012 Well. I'm sold! I got something to work on tonight then! Say hello to Hospitaler. She'll be the Medic/Rescue type of gadgeteer. Just working on her now. (Including a name...) Link to comment Share on other sites More sharing options...
Dawn OOC Posted May 26, 2012 Share Posted May 26, 2012 I'm in. Dunno with what yet. But I'm in. Link to comment Share on other sites More sharing options...
Justin OOC Posted May 26, 2012 Share Posted May 26, 2012 I'm in, will be making a Telekinetic/Telepath. Link to comment Share on other sites More sharing options...
AceWildcard Posted May 27, 2012 Share Posted May 27, 2012 Okay. I can try this haven't play with this system. Just need to know who's doing what, or can I just be anyone for now? Link to comment Share on other sites More sharing options...
Kazuo Posted May 27, 2012 Share Posted May 27, 2012 I'll submit something to you, I think (assuming I come with a PC I'm happy with). Sounds interesting. Link to comment Share on other sites More sharing options...
Aphrodite Pandemos Posted May 27, 2012 Author Share Posted May 27, 2012 Great. Thanks for everyone chiming in. Now what's procedure here to get a board for the story? Link to comment Share on other sites More sharing options...
Dawn OOC Posted May 27, 2012 Share Posted May 27, 2012 You run the game in the Games subforum until you reach a certain size (3 IC threads with 50 posts), then Chosen sets up a board for you. Link to comment Share on other sites More sharing options...
z-Donar Posted May 28, 2012 Share Posted May 28, 2012 Did someone say... ADVENTURE?! Link to comment Share on other sites More sharing options...
z-Donar Posted May 29, 2012 Share Posted May 29, 2012 Moira, I just wanted to let you know that the background I sent you was very generic. I wasn't sure if we'd be in Freedom City (nor am I that familiar with the setting). I'll add details as I figure out more. Link to comment Share on other sites More sharing options...
The Hospitaler Posted May 29, 2012 Share Posted May 29, 2012 Tomorrow... you'll have your character. Link to comment Share on other sites More sharing options...
jameson (ST) Posted May 29, 2012 Share Posted May 29, 2012 I would totally jump on this but I don't really feel right since I have read the Time of Crisis adventure. Hope everybody has fun!! Link to comment Share on other sites More sharing options...
Joani Posted May 29, 2012 Share Posted May 29, 2012 oh noes!!! You must join!!! Link to comment Share on other sites More sharing options...
The Hospitaler Posted May 30, 2012 Share Posted May 30, 2012 James, there is the chance that after we've played out that module that we'll be having our own adventures stemming from that. Also there will be multiple changes that may happen to the plot. Just because you might know the module, doesn't mean it'll get played the same. Of course now that you've outed that you know the module, that may cause other players to meta their actions based on your actions thinking there is a "right way" to do it. The final decision is up to you. My opinion is that you should jump in because there will be things that will happen that might not be "by the book". I just hope our group after the module is done will continue beyond that. I'd like a straight-up M&M game and this can deliver. Also: Tamara "Tammy" Preston aka The Hospitaler is almost done. Note: I am not sure if I spelled Hospitaler right since Hospitaller is another spelling. Link to comment Share on other sites More sharing options...
Joani Posted May 30, 2012 Share Posted May 30, 2012 I must agree. It would be awesome having you in this game, Jameson. Link to comment Share on other sites More sharing options...
Aphrodite Pandemos Posted May 31, 2012 Author Share Posted May 31, 2012 Just a quick heads up, I will be gone until the 11th. Hopefully we will have a bumper crop of submissions by then Link to comment Share on other sites More sharing options...
The Hospitaler Posted May 31, 2012 Share Posted May 31, 2012 That's okay. That'll get us enough time to get organized. Can we post non-stat profiles in the mean-time? Link to comment Share on other sites More sharing options...
Aphrodite Pandemos Posted May 31, 2012 Author Share Posted May 31, 2012 That would be OK. Most are sending them to my PMs, but you can send them here too. Or both. What works for you Link to comment Share on other sites More sharing options...
The Hospitaler Posted May 31, 2012 Share Posted May 31, 2012 I just like to show off I think. Link to comment Share on other sites More sharing options...
Mary Masters Posted June 2, 2012 Share Posted June 2, 2012 Hospitaler here. I may be looking at bowing out, here. I am not sure on the availability you will need, and I will only be available two days a week (on weekends only, and sketchy at best I might add). If this is alright for you I will stay, otherwise it's better to drop now. I really wanna play, but I understand if this won't work. Link to comment Share on other sites More sharing options...
Heritage Posted June 2, 2012 Share Posted June 2, 2012 Heritage is...intrigued! Hi Moira, long time, no see! Link to comment Share on other sites More sharing options...
Heritage Posted June 13, 2012 Share Posted June 13, 2012 So can we have a quick breakdown here of what characters have already been approved for this game? I'd still like to pitch something. Link to comment Share on other sites More sharing options...
Joani Posted June 13, 2012 Share Posted June 13, 2012 I have been approved - I'm playing Suprema - Archetype Paragon but honestly - I'm a blatant Supergirl ripoff. Link to comment Share on other sites More sharing options...
Kazuo Posted June 13, 2012 Share Posted June 13, 2012 I haven't heard anything back from Moira since around the 2nd of June, so I have no idea if my PC is approved or not. Assuming that he is, I'll be playing a morphing/shapeshifting brick character (the Powerhouse archetype, essentially). His powerset is loosely inspired by the protagonists from the Prototype videogames. Link to comment Share on other sites More sharing options...
Aphrodite Pandemos Posted June 14, 2012 Author Share Posted June 14, 2012 Forgive me, Kazuo! I was gone for a while as a said up thread. Did you PM me something? I haven't received a character from you. As of now we have four submissions. A telekinetic, a weather controller (who can hit pretty hard), a flying brick and just a straight up brick! While I will not turn away your character if it is a brick, just know, we might have a lot of people who can hit hard. Though a Prototype type shapeshifter would be cool. Link to comment Share on other sites More sharing options...
Heavy Posted June 16, 2012 Share Posted June 16, 2012 I think you and I just cleared this up in chat, Moira, but just in case it's not clear: Kazuo is Heavy and Heavy is Kazuo! Sorry for any confusion. Link to comment Share on other sites More sharing options...
Aphrodite Pandemos Posted June 16, 2012 Author Share Posted June 16, 2012 Alright, I've mentioned this in chat a few times, but just to chisel this in Stone, your characters should be at least 18. That doesn't leave out the possibility of being in Claremont, you're just on your final leg there Link to comment Share on other sites More sharing options...
Joani Posted June 16, 2012 Share Posted June 16, 2012 You should consider running the game with the 4 (5?) of us. It's been 2 weeks since your initial offer and I think everyone interested in the game would've posted here by now. Just suggesting, that's all. Link to comment Share on other sites More sharing options...
Dawn OOC Posted June 16, 2012 Share Posted June 16, 2012 Joani, actually, she got two more takers last night. Link to comment Share on other sites More sharing options...
Joani Posted June 16, 2012 Share Posted June 16, 2012 I didn't know - the more the merrier then Link to comment Share on other sites More sharing options...
The Hospitaler Posted June 16, 2012 Share Posted June 16, 2012 I'll have my stuff ready to go tonight. Link to comment Share on other sites More sharing options...
The Hospitaler Posted June 17, 2012 Share Posted June 17, 2012 Here it all is, gang! The Hospitaler in all her glory! Character Background Tamara "Tammy" Preston The Hospitaler Tamara grew up idolizing Superheroes. What kid doesn't? Particularly when you live in a city full of them. She lived to get back home after school to watch the news to see if some hero saved the day again. To her, being a Superhero was the pinnacle of what a person could become. The example of a paragon of whatever field or cause that a Superhero would devote themselves to. Tamara herself... wasn't that extraordinary. She was average in every way, in fact. She got decent grades to at least get into a community college, she was in decent shape, and she was not to extraordinary. She never let it occur to her or get into her head she was about to become a billionaire once she turned 18. She felt that would never make her great, only rich. Great people did great things, not bought them. She felt though that if she just tried hard enough she could be on the level of the heroes she followed. That was when an accident happened during a hero-brawl. She was in the biology lab, where a mutagen was stored for study on labrats to see how to cure an exposure to it. No one was sure how it eould affect the biology of the animal. Instead the mutagen got into her wounds from the rubble almost crushing her. When she awoke, a hero had just about completed taking the rubble off of her and was amaed that she still was alive. She was herself, after all she knew the exact PSI the rubble could have exerted if it had slipped just one more centemeter to the left... wait... how was she able to think this on the fly? While in the hospital, she saw her hair had turned white and her once green eyes turned a piercing blue. But how?Then she figured it all out... not just how she changed, but unified theory, the puzzle of Shrodenger's Cat, hell even what came first (the egg!). She fell back into her bed in shock. She turned on the news and was in for another shock. The very hero that saved her in the wreckage a few days ago was killed by a robber's bullet. No paramedics could reach him in time. She never got the chance to thank him. Then it clicked in her brain. She knew what she had to do! Once she was well enough to leave the hospital she went about trying to gain the attention of a supergroup. Writing theories, principals, all sorts of treatises that would have taken a Hawking or Einstein most their life. Universities were baffled, but most importantly the brainiacs were intrigued. The next 4 years after her exposure were a whirlwind. She discovered the reason why she was so intelligent and capable of retaining said knowledge was that her brain became twice as dense with brain cells, and she was able to access 20% of that mass, not to mention her brain halves sub-divided, giving her a bi-cerebrum. Literally two brains that operated like a dual-core computer that was overclocked to double it's base speed. That and she started to learn how to be a first-responder. Someone that can be there when someone needed her, like that hero needed someone. People needed heroes, one time she needed them. Now she knew, that heroes would need her. She went about building a suit that would give her the protection she needed in the field and allow her access to environments and conditions that superheroes would need someone like her in. She learned first aid, rescue techniques, and started building a device that would be as useful as any first-aid kit and then some! When she was done, her high-visibility supersuit and medi-wand would become her standard she flew into battle. No cape, no tights, just a yellow rescue bag, her favorite ballistic goggles, and a smile that said "Don't worry heroes, I'm here." She became the Hospitaler. A Hero's Heroine. Character Sheet Abilities (PP: 20) STR: 0/8 With Suit (Lifting Only) (0) STA: 0 (0) AGL: 0 (0) DEX: 0 (0) FGT: 0 (0) INT: 10 (20) AWE: 0 (0) PRE: 0 (0) Defenses (PP: 20) Dodge: 5 Parry: 5 Fortitude: 0/10 (With Suit) Toughness: 0/15 Impervious (With Suit) Will: 10 Skills (PP: 15) Athletics: 5 (+5) Perception: 5 (+5) Treatment: 10 (+20) Technology: 10 (+20) Advantages (PP: 10) Eidetic Memory Improvised Tools Inventor Skill Mastery: Technology Skill Mastery: Treatment Benefit: Wealth 5 Powers (PP: 85) MK-1 Emergency Response Suit (Removable 75 PP (-18 PP)), Technology, InventionMark - I Multi-Threat Adaptive Gel-Polymer Suit: Protection: 15 (30 PP) + ImperviousMark - I Advanced Reciprocal Life Support System: Immunity (Life Support): 10 (10 PP)Mark - I Artificial Myomer System: Enhanced Strength: 8 (Lifting Only) (8 PP)Mark - I Bio-Booster Serum Atomizer: Enhanced Fortitude: 10 (10 PP)Mark - I Flight Maneuver System: Flight: 7 (1/2 Mile per turn, 250mph) (15 PP)Extras: "Emergency Decent Protocol 1" Constant (Drifts down if knocked unconscious)Flaws: WingedAlternate Effect: Mark - I Advanced Nautical Maneuvering System: Swimming: 7 (900ft per turn, 60mph) Mark - I Commlink: Radio Communication 2(8 PP)Mark - I Sentinel Array: Senses 12 (12 PP)Accurate Radio Extended 3(radar)DarkvisionDirection SenseDistance SenseInfravisionTime SenseUltra-Hearing MK-1 Medi-Wand (Easily Removable) (10 pp Total Cost (-2 PP)) Technology, Invention [*]Mark - I Medical Compound Delivery System: Healing 10 (10 PP) [*]Flat Extras: Persistant, Stabilize (2pp) [*]Flaw: Limited Uses (5 Uses) (-1 Per Rank) Character Complications Motivation: aeternum in ministerium (Forever in service) - She serves the Superhero community to her utmost in gratitude for their service to the world. Expecting nothing in return. Complication: Guilt - She never got the chance to thank the hero who saved her. Complication: Debt - The hero that saved her is dead, thus she feels her debt to him can never be paid. Complication: Semper paratus - Tammy is compulsive in preparation, to an obsessive degree. Complication: First do no harm - Tammy is unwilling, militantly so, to not use her abilities to harm others or cause anyone to come to harm. Link to comment Share on other sites More sharing options...
Shosuro Toshi Posted June 17, 2012 Share Posted June 17, 2012 So... no combat capacity whatsoever, limited use of Healing.. and Parry 0? This character is asking to be killed and considered useless. I'm sorry, but I can't see how this character really contributes other than a few skill rolls. - Jeremy PS: Moira, my sheet is in, and the background for Paladin Yumi is in progress. I fixed the Concussive Arrow stat. Link to comment Share on other sites More sharing options...
z005 Posted June 17, 2012 Share Posted June 17, 2012 I heartily disagree, Jer. Looking over the character, especially with the suit enhancements, she seems like a fine support/healing character. Not every character needs to be combat-focused. Moira - If I can talk to you in chat, I need to go over some things about Eva/Thistle before turning her in just for clarifications, permissions, and explications. Link to comment Share on other sites More sharing options...
The Hospitaler Posted June 17, 2012 Share Posted June 17, 2012 What Eva said. Also, Jer, there should be more than enough combat capable characters. My point ISN'T combat. And with T:10 Impervious on the suit I should the majority of the time be able to handle a zap or two. Also, I got a buff to my Fortitude saves when in the suit. You'll see your concerns are not warranted. And whatevs if I get dropped. You forget what we're playing here. This is a classic superhero setting. Not some dungeon crawl. Link to comment Share on other sites More sharing options...
Shosuro Toshi Posted June 17, 2012 Share Posted June 17, 2012 If Moira gives you the ok, fine. But I retain my misgivings as warranted. And Yumi won't exactly give you points for hiding most to all of a fight. Link to comment Share on other sites More sharing options...
The Hospitaler Posted June 17, 2012 Share Posted June 17, 2012 Hiding? But that would imply staying in place. I would be taking cover as well within reach of the group as I can get. Besides in a super-fight, there really isn't hiding to be done since most combatants have abilities to see through things. But the cover still provides something to stand between the attacker and the target. But again, staying mobile, keeping my head down, and simply put combat is where Tammy's player takes a coffee break otherwise (while wearily watching to see if someone gets hurt). Link to comment Share on other sites More sharing options...
The Hospitaler Posted June 18, 2012 Share Posted June 18, 2012 I'm refitting Tammy a little... might be a move made on points. It'll take a few hours but this is what I am going to do. 1: Drop Expertise: Engineering completely. 2: Have Dodge 5, Parry 5 3: Bring my Impervious toughness to 15 4: Make Swimming an alternate effect of my Flight. 5: See if I can drop the uses flaw from my Mediwand. (Failed) That's the plan. New Sheet Abilities (PP: 20) STR: 0/8 With Suit (Lifting Only) (0) STA: 0 (0) AGL: 0 (0) DEX: 0 (0) FGT: 0 (0) INT: 10 (20) AWE: 0 (0) PRE: 0 (0) Defenses (PP: 20) Dodge: 5 Parry: 5 Fortitude: 0/15 (With Suit) Toughness: 0/10 Impervious (With Suit) Will: 10 Skills (PP: 15) Athletics: 5 (+5) Perception: 5 (+5) Treatment: 10 (+20) Technology: 10 (+20) Advantages (PP: 10) Eidetic Memory Improvised Tools Inventor Skill Mastery: Technology Skill Mastery: Treatment Benefit: Wealth 5 Powers (PP: 85) MK-1 Emergency Response Suit (Removable 75 PP (-18 PP)), Technology, InventionMark - I Multi-Threat Adaptive Gel-Polymer Suit: Protection: 15 (30 PP) + ImperviousMark - I Advanced Reciprocal Life Support System: Immunity (Life Support): 10 (10 PP)Mark - I Artificial Myomer System: Enhanced Strength: 8 (Lifting Only) (8 PP)Mark - I Bio-Booster Serum Atomizer: Enhanced Fortitude: 10 (10 PP)Mark - I Flight Maneuver System: Flight: 7 (1/2 Mile per turn, 250mph) (15 PP)Extras: "Emergency Decent Protocol 1" Constant (Drifts down if knocked unconscious)Flaws: WingedAlternate Effect: Mark - I Advanced Nautical Maneuvering System: Swimming: 7 (900ft per turn, 60mph) Mark - I Commlink: Radio Communication 2(8 PP)Mark - I Sentinel Array: Senses 12 (12 PP)Accurate Radio Extended 3(radar)DarkvisionDirection SenseDistance SenseInfravisionTime SenseUltra-Hearing MK-1 Medi-Wand (Easily Removable) (10 pp Total Cost (-2 PP)) Technology, Invention [*]Mark - I Medical Compound Delivery System: Healing 10 (10 PP) [*]Flat Extras: Persistant, Stabilize (2pp) [*]Flaw: Limited Uses (5 Uses) (-1 Per Rank) Link to comment Share on other sites More sharing options...
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