Dawn OOC Posted February 18, 2012 Share Posted February 18, 2012 M&M: The Magisterium I am starting a new game. This one is a M&M game, using those rules. The posting speed for this game will follow my posting schedule, so will be updated by me on Sundays. The rules for my other games hold true here, too: if I have no posts in a game come Sunday, I post anyway and people don’t get to do anything to prevent the coming slaughter/issue. I will accept six PCs to start, based on submission quality, powers and story needs. If I get more than six PCs, they will be brought in during other stories, especially as plot, hopefully in the second round of stories. IC Setting Mutants have always existed among humans. Generally, they are around in such small numbers that they are easy to find and contain; they are unknown to the general public. Governments around the world have agreements to capture and police their mutants, and to not turn them into living weapons to use against other countries. There are five classes of mutants; those of the first and second tier may not be snapped up by the government. Those of the third and fourth tier are owned by the governments; they are far too dangerous to be allowed to run loose. The tier five group is killed when they can be killed. Icarus Class - 0-60 pp, “spot on wall” powers Orpheus Class - 61-100 pp, As dangerous to themselves as others Prometheus Class - 101-200 pp, Moderately dangerous Gorgon Class - 201-400 pp, Very dangerous Titan Class - 401+ pp, Kill on sight The PCs will all be Prometheus Class. The world is much like our own. Wireless technology is more advanced; wireless batteries now power many cars since the technology has become cheap and abundant. Most cities offer free wireless in public areas (and are now the major customers of most of the IPs). Mutants have always existed, but in the last ten years, their numbers have increased. It is becoming harder for the governments to keep them secret, but they have persevered, afraid of the reaction from the general public to the knowledge of such powerful creatures. How much longer it will be secret is a question. Mutants held by the government are property. They are barcoded on their left arms with a tattoo and have a microchip implanted in them. Many are drugged and collared. There are no limits on what the governments can and will do to their mutants. Some governments are admittedly ashamed of what has been done in their names and fear the backlash should it come out that they’d done Nazi-style experiments, eugenics programs and medical testing on unwilling subjects. Regardless, their guilt does not stop them. There are rumors of a mutant who is leading a rebellion against the world from somewhere in the Amazon Basin. The rumors include news of a slowly growing army of disenfranchised and furious mutants. Attempts to learn whether this is truth has yet to yield fruit, leading many governments to discount those rumors. PC requirements PL 10, 150 pp One of your complications must be a physical mutation which makes hiding an issue. If you cannot tolerate this for the character concept, you are required to take two mental or social complications based around your mutanthood. PCs will start as property of a major world government. They will be coded and controlled to begin the game. The first story will focus on the release of PCs from their government overlords and their induction into the pro-mutant group. While this will be similar to the Brotherhood of Mutants, it will not be the Brotherhood of Mutants, probably because Brotherhood is 1) sexist and 2) sounds a little too soft and fluffy. Be prepared to pair up so that I have three starting threads instead of six. This means that your PCs may start the game in conflict with one another, if I get too many people in different countries. If you are interested in playing, please post a brief history of your PC to this thread. I need to know what country the PC is in, how their country is using/abusing them, their major theme and powers and history. I don’t need huge backstories, just basic information. Concepts are due by February 25th after which I will announce which six are in and their pairings; characters by March 3rd; and gameplay will start March 4th. Experience Xp will also be awarded at my discretion monthly. I think it’s working nicely in SGA, when I adhere to the schedule. People will likely see 3 pp per month, with bonuses based on activity, character development and how much they create IC progress in the overall story. Questions? Link to comment Share on other sites More sharing options...
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