Ouroboros Posted December 13, 2011 Share Posted December 13, 2011 I'm looking to beef up and round out the roster a little for the Fifth Age of Iannin game. Characters need to be able to start on Ki'nin'ay Island, preferably in Bib'ney itself, without having just walked off the boat (since there have been no winds for over a week and no ship in to port during that time). Characters are PL 7 and the group is strongly looking for rogue or mage type characters (we have a fighter and a paladin-archer already). As far as a player requirement. At least some knowledge or willingness to read up on the Iannin setting is desired. The ability to make regular posts roughly once daily Monday through Friday is desired/required. We three have thus far kept the game moving along and I'd like to maintain our pace where possible. A working knowledge of M&M 3e is useful, but I'm willing to go slow and explain rules where needed. Link to comment Share on other sites More sharing options...
Toby Lupin Posted December 14, 2011 Share Posted December 14, 2011 Hmm... maybe mage-types for me. I thought there were five-six players already though? Link to comment Share on other sites More sharing options...
Ouroboros Posted December 14, 2011 Author Share Posted December 14, 2011 The Fifth Age of Iannin is the game I am running, currently it just had Forge and Adrian for players. Forge and I wanted to make sure we were able to have players who could keep up a pace that would allow for stories to move along at a good pace and plots to actually be resolved a few times a year; hence the mostly once daily posting rate (again M-F only) to ensure that things didn't bog down. I'm doing my best to keep things light and interesting and keep the pace up. Link to comment Share on other sites More sharing options...
Ira Sagebrush Posted December 14, 2011 Share Posted December 14, 2011 You're thinking of my side of SOI, which actually only has 3 people. It is as good as closed, since people just stopped posting, I just haven't locked the threads yet. Link to comment Share on other sites More sharing options...
Ouroboros Posted December 15, 2011 Author Share Posted December 15, 2011 I should note for the benefit of anybody considering this, that a "mage role" in this game need not be a "wizard" or even a spell caster. Primarily the role needs to utilize a slightly more effect driven power system (to give the group some additional flexibility) and also have Knowledge (Magic) and similar skills (something the group lacks entirely). Link to comment Share on other sites More sharing options...
Ira Sagebrush Posted December 15, 2011 Share Posted December 15, 2011 Drage has Knowledge (Pattern Magic) how else could he engrave arrows? :P Link to comment Share on other sites More sharing options...
Adrian Moss Posted December 15, 2011 Share Posted December 15, 2011 What? Are you expecting Male Pattern Envy? Link to comment Share on other sites More sharing options...
Ouroboros Posted December 15, 2011 Author Share Posted December 15, 2011 specificity loses versatility when compared to generality Link to comment Share on other sites More sharing options...
Titan Posted December 16, 2011 Share Posted December 16, 2011 I'd be interested in rogue-ing out, if you'd have me. I've been reading the setting notes, and wanting to get into a fantasy game for a while. I don't know much about M&M, but I live very close to an RPG hobby store, and have money. I would probably be a pickpocket/con man living on the streets. Let me know. Link to comment Share on other sites More sharing options...
Ouroboros Posted December 16, 2011 Author Share Posted December 16, 2011 If you've got the time and willingness to learn a new system (and it sounds like you do), I've got the space and am willing to have you. To help us both out I will make mention of the fact that the game will not stay island/city based and will have various amount of adventuring out in the world, so you should build a willingness and capability for that into your character; for your own sake as much as mine as GM. Insofar as character generation goes, we can proceed without you having a book if you want me to take your descriptive elements and translate them into game context if you want to "try before you buy" such as it is. Your call. Link to comment Share on other sites More sharing options...
Titan Posted December 17, 2011 Share Posted December 17, 2011 Sweet! I have bought the main book, and I will PM you a character concept while I try to work it out on paper. Any suggestions you have would be excellent. Link to comment Share on other sites More sharing options...
Ouroboros Posted December 18, 2011 Author Share Posted December 18, 2011 Expect to be overwhelmed. M&M is a desconstructed system, but I'll help you to build up the effects you want into the powers/skills you desire. I've PMed you, so you have some stuff to read there as well. Link to comment Share on other sites More sharing options...
Forge Posted December 18, 2011 Share Posted December 18, 2011 Replied in the PM Link to comment Share on other sites More sharing options...
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