Heritage Posted June 14, 2012 Author Share Posted June 14, 2012 Okay, got the two casefiles started for the Early Bird Killer (I totally forgot to include the time of death in the earlier posts, making this name rather puzzling) and Grimalkin; more will be added to both of these shortly. Link to comment Share on other sites More sharing options...
jameson (ST) Posted June 15, 2012 Share Posted June 15, 2012 I have not read any of the new posts yet, I want to update my PC before I do. I will try to get that taken care of by the end of the weekend. Link to comment Share on other sites More sharing options...
quotemyname Posted June 15, 2012 Share Posted June 15, 2012 Blitz: Those additions seem fine to me *Ahem* You cool with what I added? Link to comment Share on other sites More sharing options...
Heritage Posted June 15, 2012 Author Share Posted June 15, 2012 *Ahem* You cool with what I added? I'm fine with them; did you decide how you want to do the Expertise(s)? Link to comment Share on other sites More sharing options...
Heritage Posted June 15, 2012 Author Share Posted June 15, 2012 Made a slight edit to the last post, showing that Bo drove the team to the scene. Also the killer is being called 'the Early Bird' because he attacks his victims shortly before dawn, a fact I somehow totally forgot to include in all previous discussions Link to comment Share on other sites More sharing options...
Rebecca Baines Posted June 15, 2012 Share Posted June 15, 2012 Heri: SB here, I'm considering just not trying for the comlink since there is a a mixed bag of reception to the idea, and it would cost too much XP for me to do one for everyone. Link to comment Share on other sites More sharing options...
jameson (ST) Posted June 17, 2012 Share Posted June 17, 2012 I dropped a rank from some of my offensive powers, removed comms from my array, and took a -1 to parry to make the comms work outside of the array. The Mental Powers profile helped as it showed that I didn't need to have two way as an extra, nor did I really need selective and area. Its much shorter range and maybe not quite the same as it was before in terms of getting everybody on one channel all at once, but this should work. Link to comment Share on other sites More sharing options...
quotemyname Posted June 18, 2012 Share Posted June 18, 2012 Heritage. I'll go with the even split for now. He never took to being a lawyer very well, but he still has a background in it. He should have the skills to represent that. I'll put the updates on his sheet. Link to comment Share on other sites More sharing options...
quotemyname Posted June 19, 2012 Share Posted June 19, 2012 This is still the OOC for the HoH threads? I really would like to see a new OOC for the Early Bird Killer so we won't have to root through this just to figure out what's what? Please note, I edited my IC post to be a little more HH, and a little less writers block. For now, I'm going to make an attempt at an Expertise check on any of the evidence they have on hand. Since you said that Ex: Popo is required for skills leading up to the arrest I'll use my new modifier for that at +5. The result is an 18: [quotemyname] 9:12 am: Expertise Police Officer (+5) [jameson] 9:12 am: it's always been /d quotemyname *rolls* 1d20: 13+5: 18 [jameson] 9:12 am: huzzah! [jameson] 9:13 am: what was your TN? [quotemyname] 9:13 am: 18 is pretty solid. I'm not entirely sure that I want to blow my HP this early in the thread, so ... Witness? [Carver] 9:13 am: I avow that I witnessed this roll, on the 19th day of the 6th month, 2012.[/CODE] EDIT: I was asked why I was rolling. I'm just trying to help out with an IN CASE roll so that way Heritage doesn't have to wait on me if he needs a roll. Link to comment Share on other sites More sharing options...
quotemyname Posted June 19, 2012 Share Posted June 19, 2012 Also, this is a thing: [media=] Just another one of those songs that Speaks to me about this character Halo Lyrics Like a prophet of doom I have come to show the way I'm the Devil you keep inside 'Cause it's all I can do to stay silent and remain Watching all of your days pass you by But the time has come To throw your halo down We may never live forever So you better live for now Don't deny it What you need ain't in the clouds Here it comes, here it comes Time to dirty up your halo But the time has come To throw your halo down We may never live forever So you better live for now Don't deny it What you need ain't in the clouds Here it comes, here it comes Time to dirty up your halo But the time has come To throw your halo down We may never live forever So you better live for now Don't deny it What you need ain't in the clouds Here it comes, here it comes Time to dirty up your halo You will not obey, you will not obey - defy it I will lead the way, I will lead the way to bring you down But the time has come To throw your halo down We may never live forever So you better live for now Don't deny it What you need ain't in the clouds Here it comes, here it comes Time to dirty up your halo Put down your halo Put down your halo Here it comes, here it comes Time to dirty up your halo now Link to comment Share on other sites More sharing options...
Heritage Posted June 19, 2012 Author Share Posted June 19, 2012 I dropped a rank from some of my offensive powers, removed comms from my array, and took a -1 to parry to make the comms work outside of the array. The Mental Powers profile helped as it showed that I didn't need to have two way as an extra, nor did I really need selective and area. Its much shorter range and maybe not quite the same as it was before in terms of getting everybody on one channel all at once, but this should work. So possibly the biggest change is that you can maintain a link without dropping your other mental powers, right? So is this just two way between you and another person? The sheet looks fine, I just wanted to be clear. If it's okay with folks, I think I'm just gonna give you all what amounts to a free point of Equipment and just say you've all got comms, and just be done with it; if you need to talk to your team, they can hear you. For dramatic purposes, I of course retain the right to give you HP and say the comms aren't working from time to time. Link to comment Share on other sites More sharing options...
jameson (ST) Posted June 19, 2012 Share Posted June 19, 2012 Garycomms is person to person only, but since it is Rapid and is only a Free Action to use, he can quickly toggle between team members in a single round as needed. If he needs more range he can always power stunt the original comms off his Telepathy array. Link to comment Share on other sites More sharing options...
quotemyname Posted June 21, 2012 Share Posted June 21, 2012 Yea, point to point rapid communication really is the way to go. I think you'll be much happier with that setup Link to comment Share on other sites More sharing options...
jameson (ST) Posted June 21, 2012 Share Posted June 21, 2012 Let's hope. Link to comment Share on other sites More sharing options...
quotemyname Posted June 22, 2012 Share Posted June 22, 2012 Ohhh just got a good Idea for what to do next. I think I'll have to wait until Heritage responds, though. Link to comment Share on other sites More sharing options...
Superball Posted June 24, 2012 Share Posted June 24, 2012 Just to let you know, SB is going to check the sewers and head to the river via them. If anyone is up to playing bodyguard, I'm taking all comers. I'm sure all of us can swim. Link to comment Share on other sites More sharing options...
Heritage Posted June 24, 2012 Author Share Posted June 24, 2012 I created a seperate OOC thread for the Early Bird investigation, at Hellhound's request; it might be best if we use it for stuff that's specific to that storyline, and just use this one for character and rules discussions, unless folks want me to nix the other thread? Link to comment Share on other sites More sharing options...
Sailor OOC Posted March 7, 2013 Share Posted March 7, 2013 Due to some... realizations, I am going to have to bow out. I got alot of character-bleed going on between characters and I have to pare back to what I can run safely. I got SB to a point where she can be NPC'd. I think this will be for the better overall. Link to comment Share on other sites More sharing options...
Heritage Posted March 8, 2013 Author Share Posted March 8, 2013 I understand, Kam; the door is always open if you change you're mind. Link to comment Share on other sites More sharing options...
SalmonMax Posted March 8, 2013 Share Posted March 8, 2013 lol...of course I had Sigil take a breather right before a good scene she might have been useful to have around in. ,, She was alive and even in the same part of the world as some of the things Colby's talking about. ,, Well, maybe it's for the best she's not with y'all now. This is Hellhound's moment...so it actually works out rather well... Link to comment Share on other sites More sharing options...
Hellhound Posted March 11, 2013 Share Posted March 11, 2013 I dunno. If you feel like your character would have some useful input, by all means feel free to have her fey senses tingling and have her breeze (literally) back in. Or perhaps she's returning to take up Russ' offer to shoulder the burden of Naomi's 'deal' (which would be good practice for him). ,, Please don't feel like you're being kept out of that conversation. If you want to jump back in, it's all you Link to comment Share on other sites More sharing options...
SalmonMax Posted March 11, 2013 Share Posted March 11, 2013 Oh no no, I'm not being kept out. It was my action, in-character, that caused Sigil not to be there. That was my doing not anyone else's. ,, So no blame is attached here. I'm just ruminating on whether or not to abrogate my previous plans to bring her back more abruptly than I'd wanted. And if that's really necessary. I mean, she doesn't have to be in every scene involving magic. It might be more interesting in fact, if Russell and she talk about the matter later. ,, My inclination is not to have her come back. I had something specific in mind for her when I had her go, and it feels weird to just have her change her mind and come back early. ,, As for the agreement betwixt she and Naomi...if she formally joins the teen gang, that agreement becomes irrelevant. No need to spent time or angst on it. She was motivated to do it because at the time she wasn't sure who y'all were or if you could be trusted or what the deal was. Link to comment Share on other sites More sharing options...
Hellhound Posted March 12, 2013 Share Posted March 12, 2013 So no blame is attached here. I'm just ruminating on whether or not to abrogate my previous plans to bring her back more abruptly than I'd wanted. And if that's really necessary. I mean, she doesn't have to be in every scene involving magic. It might be more interesting in fact, if Russell and she talk about the matter later. ,, Sounds like a great idea to me! Link to comment Share on other sites More sharing options...
z-Blitz Posted March 12, 2013 Share Posted March 12, 2013 I attempted a post. The site is not letting me format properly, so I apologize for the paragraphs getting all smushed together. I tried several ways to fix it and it was not happening. So again, sorry if it's harder to read. Link to comment Share on other sites More sharing options...
SalmonMax Posted March 12, 2013 Share Posted March 12, 2013 Yeah, I've noticed that when I try to edit a post, it removes all the paragraph spacing...makes it confusing. Link to comment Share on other sites More sharing options...
Shirley Verity Posted May 1, 2013 Share Posted May 1, 2013 Okay, finally, Shirley is done! Just waiting on Heri to get to look at the final sheet. Link to comment Share on other sites More sharing options...
Hellhound Posted May 2, 2013 Share Posted May 2, 2013 Oooh New People? Link to comment Share on other sites More sharing options...
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