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House Rules

Backgrounds

ATA Genome – This background represents the natural ability with the ATA Genome. PCs need to have at least one dot in this background and may not start with more than three without special permission. The genome allows characters possessing the background to use Ancient technology; without it, Ancient tech will not respond. Additionally, each dot in the ATA Genome lowers the difficulty of using the Ancient Tech by one.

Turn It To Six – Adventure backgrounds can go to six in Adventure. This option will be available to PCs at a later date.

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Backgrounds: Allies , Backing/Rank , Contacts , Gadget , Influence , Mentor , Nemesis, Reputation , Resources , Sanctum , ATA Genome

Purviews: Everyone has the Scire Purview for free. There are no Pantheon restrictions for characters, all purviews in the main book are available. Ask Dawn if you want a purview from another book.

Virtues: No Pantheon restrictions, simply choose the four Virtues you want for your character. Get with Dawn if you want a custom virtue.

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  • 8 months later...

New Pantheon-Specific Purview:

(ST-Approved 6/11/12)

Bhavna

Durga's Heart (Bhavna •)

Dice Pool: Perception + Empathy

Cost: 1 Legend

Description: The Scion can experience another person's emotions as if they were her own. To use this Boon, the Scion must have a picture of her victim, some genetic token of the victim's, something the victim created, or be in physical contact with the victim. By meditating on the item or coming in contact with the victim and calming/focusing past her own emotions – as well as spending a point of Legend after a successful (Per + Emp) roll on the part of her player – the Scion experiences the victim's emotions clearly and distinctly. The victim is unaware of the Scion's attention. If the emotions experienced are very strong/intense, the Scion's player is entitled to a (Wits+Composure) in order to ignore penalties, just as if the character was feeling the emotion herself.

Shiva's Arrow (Bhavna ••)

Dice Pool: Manipulation + Empathy

Cost: 1 Legend

Description: The Scion can now exert control over the emotions a victim is feeling on a temporary basis. The Scion must be actively experiencing her victim's emotions with Empathy 1, and her player must spend a WP point to activate this boon. If the Scion's victim is a mortal or a Scion with fewer dots of Legend than she has, activating this Boon takes only that WP expenditure. If the Scion victim has an equal number of Legend dots, the Scion's player must also succeed in a contested roll of her (Man + Emp) against the victim's (WP + Integrity + Legend). Should she succeed, the Scion can then alter the emotion of the victim on a temporary basis, in regards to one subject (a person, place, thing, situation, etc) – for a number of days equal to her successes. A Scion can exert this emotional control over a victim only once per scene.

Krishna's Note (Bhavna •••)

Dice Pool: Manipulation + Empathy

Cost: 1 Legend

Description: The Scion can program the victim with a one-time triggered emotion. To use this Boon, the Scion must have a picture of her victim, some genetic token of the victim's, something the victim created, or be in physical contact with the victim. By meditating on the item or coming in contact with the victim and calming/focusing past her own emotions – as well as spending a point of Legend after a successful Man + Emp roll on the part of her player – the Scion is able to implant an emotion within the victim that will be active when trigged. Suggested triggers would be a specific noise, a spoken word or phrase, or a particular image/encounter (the victim meets an important official for the first time, the victim hears the phrase “Greetings, Mr. Official”, or the victim hears the sound of a gong that announces the arrival of an important official, for example). (The victim's chance to resist is the same as for Bhavna 2 & 3.) This emotion lasts for the duration of a scene.

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