Jump to content

World of Darkness: Attrition - [Mortal] Samantha Spaid, P.I. [Deceased]


Sam Spaid

Recommended Posts

Name: Samantha Berkley Spaid

Nicknames: "Sam" Spaid

Age: 33

Race: White

Height: 5' 3"

Weight: mind your business

Concept: Psychic Private Eye

Faction: none

Group Name: none

Virtue: Justice

Vice: Wrath

Appearance:

A short brunette with green eyes, Sam has a petite figure which is best described as slim. While working she maintains a plain appearance as an aide to her work. Attractive women get noticed, plain woman in plain clothes can trail a target that much easier and draw much less unwanted interest. Sam is 33 yrs old and carries some worry lines as any mother is wont to do; with her hair done up and flattering clothing she is considered quite pretty, though by the standards of the area she is hardly attractive as most locals would use it.

Background:

Samantha Spaid, wanted little more than to become a police detective. Her career was going well until her personal life fell apart. At twenty-four she found herself pregnant with her first child. The pregnancy and resulting maternity leave pushed her to the back of the queue for new detectives. After she returned to work she found that having a child at home changed her outlook, further she struggled with returning to her pre-pregnancy physical condition. When she found her husband cheating on her with her supervisor the bottom fell out. The divorce tore her apart and, dejected, she left the LAPD behind.

After a year she finally was able to get her life under control and secured her PI's license rather than return to police work. For nearly three years she has been scrapping to get by with what little she made as a PI and with the help of her father, a retired policeman himself. Recently a mysterious young man (Adrian) has been paying her well to keep him on the books as a partner in order to help him gain his own PI's license. The money has allowed Sam to hire a nanny to watch her son Tim when she works, and to get ahead of her creditors. Though she still barely scrapes by on her PI's income she can at least afford to raise her son in a stable and loving environment.

Sam has always had a reliable sense of intuition. Her "gut" was often able to point her toward clues or logic leaps that others missed. Three years her intuition gave way to full blown psychic power. Sam found that with a little effort and an open mind she was able to see past events, view remote locations, and that with enough time she could find anything she put her mind to locating. Flashes of precognative visions, and auras started to begin a year later and as she began to start doubting her own sanity a White Rabbit came along and, without meaning to, pulled her her down the rabbit hole.

The vampire Adrian used Sam to get his PI's licence, and she used him to give her son a better life by taking his money. Had things ended there it would have been fine, but this strange man who never ate, was always cold, and avoided sun like it would burn proved an enticing enigma to Sam. When the evidence piled up and could no longer be ignored Sam began to suspect there was more going on than she could see. In the end her help investigating a murder, a favor to Adrian for his help on a prior case, proved the final doorway into the dark corners of the night.

During the past two years Sam has managed to stay sane (no mean feat) as she embraced her psychic gifts, and confronted the reality of the supernatural. She is well known in the private investigations community as somebody who has the uncanny ability to find nearly anything, and to crack difficult cases. Her relationship with the police has actually grown as she has been instrumental in solving a few murders (when hired by the victims' families), as well as for assisting with other cases directly for the LAPD. When it comes to missing persons she is the go to consultant.

Morality:

Sam tries to do the right thing, but in a city like L.A. corruption, graft, and, occasionally, the limits of the system prevent the right thing from happening. Years ago when she was a junior detective assisting on an investigation and lead detective, knowing that they did not have the evidence needed to convict the primary suspect in a rape, planted evidence in the man's home. Sam knew it was wrong, but felt the risk was worth getting the rapist off the streets. That was the first time, but not the last, that she participated in planting evidence with the goal to ensure that a criminal ended up in jail regardless of the actual evidence. Justice needed to be served, even if it needed some help.

Years later, working as a PI, Sam was trailing a man whose wife was worried that he was cheating on her. She found that the man was a mob enforcer and his current job was apparently to kill a businessman who was delinquent on his debts. The businessman was on his knees, a gun in his mouth, when Samantha confronted the pair. The enforcer laughed, saying that his boss would ensure that he would not go to jail for the crime, going so far as to imply that Sam and her family would be killed as well if she tried to testify. Then he shot the businessman dead. He dropped his gun, and taunted her to call the cops, "I'll be out in 24 hours ..." Consumed by fear and anger she shot him dead. The courts ruled it self defense, he had a gun, freshly fired, a dead body at his feet. She was justified they said.

Relationships:

Sam's father Richard, is retired from the force, but he still maintains friendships with many of the police and regularly plays golf with them. Sam gets along well with her father and has been thankful that he has been around to be a shoulder for her to lean on during the past few years.

Sam's son Tim is a normal seven year old. He misses his mommy when she is away for work and is ecstatic when she comes home every day. Like Sam he has dark brown hair, and bright inquisitive eyes.

Tim's father George is a deadbeat, he routinely holds out on child support but pays up before any legal action can be taken, the result has been that Sam cannot rely on him to help her raise Tim. When they speak its bound to end in an argument within minutes unless there is a legal mediator there to prevent it. George has one weekend a month with Tim and he seems to do nothing but spoil the young boy in an attempt to further make Samantha's life miserable.

Foreshadowing:

Samantha's seems to be continuing to develop along what could best be described as "psychic sensitive/detector". She has occasional glimpses of auras surrounding people and, on a small handful of occasions, has sworn she could hear people's thoughts. Aura Reading, Mind Reading, are both within her grasp in the future. Active powers (i.e. non sensory) are still beyond her grasp, but may become possible.

Link to comment
Share on other sites

Attributes

<table border="1" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="width:113px;">

Mental

</td> <td style="width:98px;">

Physical

</td> <td style="width:129px;">

Social

</td> <td style="width:90px;">

</td> </tr> <tr> <td style="width:113px;">

Intelligence •• </td> <td style="width:98px;">

Strength •• </td> <td style="width:129px;">

Presence •• </td> <td style="width:90px;">

Power </td> </tr> <tr> <td style="width:113px;">

Wits ••• </td> <td style="width:98px;">

Dexterity •• </td> <td style="width:129px;">

Manipulation ••• </td> <td style="width:90px;">

Finesse </td> </tr> <tr> <td style="width:113px;">

Resolve ••• </td> <td style="width:98px;">

Stamina •• </td> <td style="width:129px;">

Composure ••• </td> <td style="width:90px;">

Resistance </td> </tr> </tbody></table>

Skills

&lt;table border=&quot;1&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; style=&quot;width:499px;&quot; width=&quot;500&quot;&gt; &lt;tbody&gt; &lt;tr&gt; &lt;td style=&quot;width:198px;&quot;&gt;

Mental Skills (-3)

&lt;/td&gt; &lt;td style=&quot;width:170px;&quot;&gt;

Physical Skills (-1)

&lt;/td&gt; &lt;td style=&quot;width:130px;&quot;&gt;

Social Skills (-1)

&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td style=&quot;width:198px;&quot;&gt;

Academics • (Law) &lt;/td&gt; &lt;td style=&quot;width:170px;&quot;&gt;

Athletics &lt;/td&gt; &lt;td style=&quot;width:130px;&quot;&gt;

Animal Ken &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td style=&quot;width:198px;&quot;&gt;

Computer • &lt;/td&gt; &lt;td style=&quot;width:170px;&quot;&gt;

Brawl &lt;/td&gt; &lt;td style=&quot;width:130px;&quot;&gt;

Empathy •• &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td style=&quot;width:198px;&quot;&gt;

Crafts &lt;/td&gt; &lt;td style=&quot;width:170px;&quot;&gt;

Drive &lt;/td&gt; &lt;td style=&quot;width:130px;&quot;&gt;

Expression &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td style=&quot;width:198px;&quot;&gt;

Investigation ••• &lt;/td&gt; &lt;td style=&quot;width:170px;&quot;&gt;

Firearms • (pistol) &lt;/td&gt; &lt;td style=&quot;width:130px;&quot;&gt;

Intimidation •• &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td style=&quot;width:198px;&quot;&gt;

Medicine &lt;/td&gt; &lt;td style=&quot;width:170px;&quot;&gt;

Larceny •• &lt;/td&gt; &lt;td style=&quot;width:130px;&quot;&gt;

Persuasion ••• &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td style=&quot;width:198px;&quot;&gt;

Occult •• (Psychic powers) &lt;/td&gt; &lt;td style=&quot;width:170px;&quot;&gt;

Stealth •• (shadowing) &lt;/td&gt; &lt;td style=&quot;width:130px;&quot;&gt;

Socialize • &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td style=&quot;width:198px;&quot;&gt;

Politics &lt;/td&gt; &lt;td style=&quot;width:170px;&quot;&gt;

Survival &lt;/td&gt; &lt;td style=&quot;width:130px;&quot;&gt;

Streetwise •• &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td style=&quot;width:198px;&quot;&gt;

Science &lt;/td&gt; &lt;td style=&quot;width:170px;&quot;&gt;

Weaponry &lt;/td&gt; &lt;td style=&quot;width:130px;&quot;&gt;

Subterfuge •• &lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt;

Other Traits

Merits:

Allies (Police) ••, Contacts (Underworld, Police) ••, Encyclopedic Knowledge ••••, Resources •, Sleepwalker ••••, Status (PI) ••

Psychic Merits:

Clairvoyance •••, Dowsing •, Psychometry ••••, Precognition ••••, Postcognition •

Willpower: ••••• • (6)

Morality: ••••• (5)

Health: ••••• •• (7)

Initiative: 5

Defense: 2

Speed: 9

Initiative: 5

Equipment: PI's Badge, Glock 17, Used Car, Digital Camera, Binoculars

Creation Log


ATTRIBUTES
Primary Mental: 1 Intelligence, 2 Wits, 2 Resolve
Secondary Social: 0 Presence, 2 Manipulation, 2 Composure
Tertiary Physical: 1 Strength, 1 Dexterity, 1 Stamina
SKILLS
Primary Social: 2 Empathy, 2 Intimidation, 3 Persuasion, 2 Streetwise, 2 Subterfuge
Secondary Mental: 1 Academics, 1 Computer, 2 Investigation, 2 Occult
Tertiary Physical: 1 Firearms, 1 Stealth, 2 Larceny
SPECIALIZATIONS
Academics (Law), Stealth (shadowing), Firearms (Pistol)
MERITS
4 - Psychometery, 2 - Contacts, 1 - Resources
[/CODE]

Degeneration Rolls
(16:48:19) (Sarah_Dead-Wolf): OK, two checks. One with 6 dice, one with 5. One success on each needed to prevent derangment.

(16:48:26) (jimmy): yup

(16:48:29) (jimmy): here's hoping

(16:48:34) (Sarah_Dead-Wolf):

(16:48:42) (jimmy) crosses fingers

(16:50:21) (Sarah_Dead-Wolf) waits for it....

(16:50:42) (jimmy): sorry, multitasking

(16:50:48) ChatBot: (jimmy) rolls 6d10 and gets 2,3,8,3,9,4.

(16:50:49) (Sarah_Dead-Wolf): heh

(16:50:57) ChatBot: (jimmy) rolls 5d10 and gets 7,5,8,9,9.

(16:50:58) (Sarah_Dead-Wolf): OK, you're good on the first drop.

(16:51:03) (Sarah_Dead-Wolf): And the second!

(16:51:10) (jimmy): bop yah

(16:51:17) (jimmy): err *boo yah

(16:51:24) (Sarah_Dead-Wolf): Cut and paste those two results into your character proposal PM, noting that I witnessed them.

(16:51:42) (jimmy): sure

[size=6]Experience[/size]

&lt;table border=&quot;1&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; style=&quot;width:568px;&quot; width=&quot;569&quot;&gt; &lt;tbody&gt; &lt;tr&gt; &lt;td style=&quot;width:87px;&quot;&gt;

Date &lt;/td&gt; &lt;td style=&quot;width:232px;&quot;&gt;

Reason &lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

Change &lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

Current &lt;/td&gt; &lt;td style=&quot;width:106px;&quot;&gt;

Total Gained &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td style=&quot;width:87px;&quot;&gt;

07/25/11 &lt;/td&gt; &lt;td style=&quot;width:232px;&quot;&gt;

Chargen &lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

+50 &lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

50 &lt;/td&gt; &lt;td style=&quot;width:106px;&quot;&gt;

50 &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td style=&quot;width:87px;&quot;&gt;

07/25/11 &lt;/td&gt; &lt;td style=&quot;width:232px;&quot;&gt;

Morality drop 7 to 5 &lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

+10 &lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

60 &lt;/td&gt; &lt;td style=&quot;width:106px;&quot;&gt;

60 &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td style=&quot;width:87px;&quot;&gt;

07/25/11 &lt;/td&gt; &lt;td style=&quot;width:232px;&quot;&gt;

Sleepwalker &lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

-0 &lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

60 &lt;/td&gt; &lt;td style=&quot;width:106px;&quot;&gt;

&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td style=&quot;width:87px;&quot;&gt;

07/25/11 &lt;/td&gt; &lt;td style=&quot;width:232px;&quot;&gt;

Presence •• &lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

-10 &lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

50 &lt;/td&gt; &lt;td style=&quot;width:106px;&quot;&gt;

&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td style=&quot;width:87px;&quot;&gt;

07/25/11 &lt;/td&gt; &lt;td style=&quot;width:232px;&quot;&gt;

Stealth •• &lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

-6 &lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

44 &lt;/td&gt; &lt;td style=&quot;width:106px;&quot;&gt;

&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td style=&quot;width:87px;&quot;&gt;

07/25/11 &lt;/td&gt; &lt;td style=&quot;width:232px;&quot;&gt;

Specialty (occult) &lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

-3 &lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

41 &lt;/td&gt; &lt;td style=&quot;width:106px;&quot;&gt;

&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td style=&quot;width:87px;&quot;&gt;

07/25/11 &lt;/td&gt; &lt;td style=&quot;width:232px;&quot;&gt;

Socialize • &lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

-3 &lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

38 &lt;/td&gt; &lt;td style=&quot;width:106px;&quot;&gt;

&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td style=&quot;width:87px;&quot;&gt;

07/25/11 &lt;/td&gt; &lt;td style=&quot;width:232px;&quot;&gt;

Status (PI) • &lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

-2 &lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

36 &lt;/td&gt; &lt;td style=&quot;width:106px;&quot;&gt;

&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td style=&quot;width:87px;&quot;&gt;

07/25/11 &lt;/td&gt; &lt;td style=&quot;width:232px;&quot;&gt;

Status (PI) •• &lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

-4 &lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

32 &lt;/td&gt; &lt;td style=&quot;width:106px;&quot;&gt;

&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td style=&quot;width:87px;&quot;&gt;

07/25/11 &lt;/td&gt; &lt;td style=&quot;width:232px;&quot;&gt;

Allies (police) • &lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

-2 &lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

30 &lt;/td&gt; &lt;td style=&quot;width:106px;&quot;&gt;

&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td style=&quot;width:87px;&quot;&gt;

07/25/11 &lt;/td&gt; &lt;td style=&quot;width:232px;&quot;&gt;

Allies (police) •• &lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

-4 &lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

26 &lt;/td&gt; &lt;td style=&quot;width:106px;&quot;&gt;

&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td style=&quot;width:87px;&quot;&gt;

07/25/11 &lt;/td&gt; &lt;td style=&quot;width:232px;&quot;&gt;

Encyclopedic Knowledge •••• &lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

-8 &lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

18 &lt;/td&gt; &lt;td style=&quot;width:106px;&quot;&gt;

&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td style=&quot;width:87px;&quot;&gt;

07/25/11 &lt;/td&gt; &lt;td style=&quot;width:232px;&quot;&gt;

Dowsing • &lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

-2 &lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

16 &lt;/td&gt; &lt;td style=&quot;width:106px;&quot;&gt;

&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td style=&quot;width:87px;&quot;&gt;

07/25/11 &lt;/td&gt; &lt;td style=&quot;width:232px;&quot;&gt;

Clairvoyance ••• (flat) &lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

-6 &lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

10 &lt;/td&gt; &lt;td style=&quot;width:106px;&quot;&gt;

&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td style=&quot;width:87px;&quot;&gt;

07/25/11 &lt;/td&gt; &lt;td style=&quot;width:232px;&quot;&gt;

Precognition •••• &lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

-8 &lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

2 &lt;/td&gt; &lt;td style=&quot;width:106px;&quot;&gt;

&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td style=&quot;width:87px;&quot;&gt;

07/25/11 &lt;/td&gt; &lt;td style=&quot;width:232px;&quot;&gt;

Postcognition • &lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

-2 &lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

0 &lt;/td&gt; &lt;td style=&quot;width:106px;&quot;&gt;

&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td style=&quot;width:87px;&quot;&gt;

09/05/11 &lt;/td&gt; &lt;td style=&quot;width:232px;&quot;&gt;

August 2011 Exp &lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

+13 &lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

13 &lt;/td&gt; &lt;td style=&quot;width:106px;&quot;&gt;

73 &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td style=&quot;width:87px;&quot;&gt;

10/07/11 &lt;/td&gt; &lt;td style=&quot;width:232px;&quot;&gt; September 2011 Exp &lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

+4 &lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

17 &lt;/td&gt; &lt;td style=&quot;width:106px;&quot;&gt;

77 &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td style=&quot;width:87px;&quot;&gt;

&lt;/td&gt; &lt;td style=&quot;width:232px;&quot;&gt;

&lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

&lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

&lt;/td&gt; &lt;td style=&quot;width:106px;&quot;&gt;

&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td style=&quot;width:87px;&quot;&gt;

&lt;/td&gt; &lt;td style=&quot;width:232px;&quot;&gt;

&lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

&lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

&lt;/td&gt; &lt;td style=&quot;width:106px;&quot;&gt;

&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td style=&quot;width:87px;&quot;&gt;

&lt;/td&gt; &lt;td style=&quot;width:232px;&quot;&gt;

&lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

&lt;/td&gt; &lt;td style=&quot;width:71px;&quot;&gt;

&lt;/td&gt; &lt;td style=&quot;width:106px;&quot;&gt;

&lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt;

[b]Fictions:[/b]

Coffee and Graft

A Job

Home Sweet Home

Seeking Justice (A Job pt. 2)

Link to comment
Share on other sites

  • 1 month later...

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...