Dawn OOC Posted June 16, 2011 Share Posted June 16, 2011 I need inits, please. Bond - 27 Jas - 23 *Simon - 15 Eric - 12 *Carlos - 12 Hana - 11 *Villagers - 11 Celeste - 10 *Mrigesh - 9 Primal - 8 *Pumpkin - 6 Link to comment Share on other sites More sharing options...
Fox Posted June 16, 2011 Share Posted June 16, 2011 Spending 1 qp to activate Enhanced Initiative.Einherjar *rolls* 1d10: 9: 9[Einherjar] 2:52 pm: woot [Carver] 2:52 pm: NiceInitiative: 27Spending 1 qp to activate Multi-tasking.Wits rollEinherjar *rolls* 6d10: 9+8+8+2+3+2: 32[Einherjar] 2:53 pm: That'll do, donkeySplitting dice pool 6 ways:Shooting 5 times: -3, -3, -4, -4, -5Last action diving into cover/dodge -5Rolling ping damage from pre-round bullet hitting Carlos' forcefield.Einherjar *rolls* 1d10: 6: 6 = No damage Link to comment Share on other sites More sharing options...
Atomicweasel Posted June 16, 2011 Share Posted June 16, 2011 Derrrpa:Click to reveal.. (Initiative roll for Family Feud) Roll: [3]. Total Successes: 0. Which gives an init score of 11. Link to comment Share on other sites More sharing options...
Primal Posted June 16, 2011 Share Posted June 16, 2011 Rolled a 1.Primal's total Initiative is 8. Link to comment Share on other sites More sharing options...
z008 Posted June 16, 2011 Share Posted June 16, 2011 1d10+6=10Initiative is 10. Link to comment Share on other sites More sharing options...
Dawn OOC Posted June 17, 2011 Author Share Posted June 17, 2011 Originally Posted By: Kylie_OOCDawn, not sure if I should be posting these questions in OOC or the Combat thread, so correct me if I'm mistaken in posting here. But my question is, where is Pumpkin right now - anywhere near us, or far enough away from the action for Jas not to worry about her? Questions and remarks/rolls for the combat go in the threads, mostly for reference. I don't mind someone making a comment in the Table Talk like, "Eww! Myf is covered in Jon Slime!" because that's just fun. Just specific stuff like this is best put here.Pumpkin was off playing with other kids. At the moment, in the confusion Jasmine doesn't see her. However, being that it's Pumpkin, I'm sure she'll announce her location soon. Mgiresh was also separated from you, as he was aside treating people when the shan hit the fit. I know that Jasmine's all motherly-like, but your doctor and Simon are in much more danger than she is. Just a casual ST note. Simon was by the Hummers, having just dealt with Hana and Celeste. Regardless, I need your init. Please provide it by tomorrow morning or I'll roll it for you so we can get rolling. Just as a note, I will provide everyone 48 hours to post. If someone hasn't posted by that time, I will have them take a defensive action and move on. If you don't have time for a post, feel free to drop me a quick line saying what you'd like your PC to do and I'll do the rolls and type it up for you.I'll try to have a combat map up tonight. We'll see how my workday and then evening goes before I promise it.Questions? Link to comment Share on other sites More sharing options...
Jasmine Gentian Posted June 19, 2011 Share Posted June 19, 2011 Thanks Dawn. As always, Initiative for Jas was something I had to have time to SIT DOWN and glance over again.. LOL.Spending 1QP to activate Enhanced Initiative: 1d10 = (7) + 11 + 5 (for EI) = 23Activating Quickness/Init. 21Activating Quickness/Init. 19Activating Quickness/Init. 17QP: 17/21How this is gonna work, I'm not sure, but Jas will basically be making her way to Mrigesh and trying to get him out of the way. I know you're working on a combat map, and that might help. Or you can just tell me how many of those turns getting Mrigesh inside or behind a Hummer will take, and if she has any actions left afterwards. Sorry, I think this is the first time I've ever actually been in a scene w/a separate combat thread - I know they're DONE a lot, I just don't think I've been involved in any! Link to comment Share on other sites More sharing options...
Dawn OOC Posted June 19, 2011 Author Share Posted June 19, 2011 You may need to click to view full-size. I think I have everyone on here. Bond - BJas - J*Simon - S*Carlos - CaHana - H*Villagers - red stars (active combantants that you are currently aware of; I left the non-combantants or ones you don't see out)Celeste - Ce*Mrigesh - MrPrimal - Pr*Pumpkin - PuThe hummers are the green vehicles. The four squares next to the Butchering Pen are the smoking sheds.Questions? Link to comment Share on other sites More sharing options...
Dawn OOC Posted June 20, 2011 Author Share Posted June 20, 2011 You may need to click to view full-size. I think I have everyone on here. Bond - BJas - J*Simon - S*Carlos - CaHana - H*Villagers - red stars (active combantants that you are currently aware of; I left the non-combantants or ones you don't see out); those injured have their health levels marked.Celeste - Ce*Mrigesh - MrPrimal - Pr*Pumpkin - PuThe hummers are the green vehicles. The four squares next to the Butchering Pen are the smoking sheds.Questions?Jasmine, you're up - feel free to take all your actions now. I know you're supposed to delay... but fuck that. They all happen on the same phase, just to keep things simple. Link to comment Share on other sites More sharing options...
Jasmine Gentian Posted June 22, 2011 Share Posted June 22, 2011 Jasmine: Round 11st Action: Activating Enhanced Hearing, -1QP, QP: 16/212nd Action: Per + Aware for checking on Mrigesh's status: Jasmyne *rolls* 10d10: 8+5+5+6+4+1+3+9+7+3: 51[Jasmyne] 11:07 pm: 1st is a mega.,,[Jasmyne] 11:15 pm: Anyway, what's Mrigesh's status?[Carver] 11:17 pm: He's struggling with some woman; you're not sure what's going on, but they appear to be wrestling. Perhaps over something one of them is holding?3rd Action: Running towards Mrigesh.4th Action: Closing the distance, including a vault over the wall. Str + Ath = Jasmyne *rolls* 4d10: 2+4+2+6 = 0 suxx + 5 auto-suxx = 5 total suxx. Link to comment Share on other sites More sharing options...
Dawn OOC Posted June 27, 2011 Author Share Posted June 27, 2011 updated map: Link to comment Share on other sites More sharing options...
Atomicweasel Posted June 28, 2011 Share Posted June 28, 2011 Hanatiem!Attack roll:Hana is splitting her attack between the...4d10.hits(7)=1)1 suxx on each target (the two guards directly West of her)Damage roll:Damage rolls (10d10.hits(7)=2, 10d10.hits(7)=5)10 auto +2 suxx = 12 lethal total on 1st attack, 10 auto +5 suxx = 15 lethal total on 2nd attack. Link to comment Share on other sites More sharing options...
z008 Posted June 29, 2011 Share Posted June 29, 2011 Celeste!Jumping and Immolate1d10=6, 1d10=6, 1d10=6, 1d10=6, 1d10=9, 1d10=10, 1d10=1 Link to comment Share on other sites More sharing options...
Dawn OOC Posted June 29, 2011 Author Share Posted June 29, 2011 Updated after Celeste's turn. The red stars are living villagers/ combatants; the black dead. Link to comment Share on other sites More sharing options...
SalmonMax Posted June 29, 2011 Share Posted June 29, 2011 Init: 1d10+6Total: 12http://invisiblecastle.com/roller/view/3090603/Click to reveal.. Carver, lets say he's over near the butchering pen when the fracas starts, looking at the animals they got there. Link to comment Share on other sites More sharing options...
Dawn OOC Posted June 30, 2011 Author Share Posted June 30, 2011 Max, Eric would have gone on 12, so you can go. I'm going to do Mrigesh and get his actions resolved; then Primal will be up. You'll both have 48 hours to post or be skipped. Link to comment Share on other sites More sharing options...
Fox Posted July 5, 2011 Share Posted July 5, 2011 Spending 1 qp to maintain Enhanced Initiative.Spending 1 qp to activate Multi-tasking.Wits rollEinherjar] 3:31 am: Mega is last 1Einherjar *rolls* 6d10: 6+3+5+6+1+3: 24[Einherjar] 3:31 am: dayumBotch.Splitting dice pool 3 ways:Action penalties: -3, -4, -5Tossing two grenades (-3, -4) and shooting once (-5) whilst moving towards Primal and Pumpkin.18 QP left Link to comment Share on other sites More sharing options...
Dawn OOC Posted July 5, 2011 Author Share Posted July 5, 2011 Updated map; Jasmine is up. Link to comment Share on other sites More sharing options...
Dawn OOC Posted July 14, 2011 Author Share Posted July 14, 2011 Hana is now up; the question mark notes Carlos's last known location. Link to comment Share on other sites More sharing options...
Atomicweasel Posted July 16, 2011 Share Posted July 16, 2011 I guess I should have poasted here, lawl. Anyway, yes...Hana do be attacking the two stars to the north. After this action, she has 20 quantum left. Also, Dawn, have you moved the villagers that Jas tossed aside? On the map I mean. Link to comment Share on other sites More sharing options...
Dawn OOC Posted July 28, 2011 Author Share Posted July 28, 2011 Link to comment Share on other sites More sharing options...
SalmonMax Posted August 2, 2011 Share Posted August 2, 2011 Shapeshifting![salmonMax] 5:05 pm: Okay, so...7 dice, last is mega...SalmonMax *rolls* 7d10: 9+6+2+8+8+2+8: 43[salmonMax] 5:05 pm: Aw yeah[Asarasa] 5:05 pm: 5 sux1st success activates shapechange, 4 successes are divvied up as so:1 Sizemorph: Grow (to be a big target)1 Density Decrease (to be a soft target)1 Armor (so he doesn't hurt me)1 Imitate specific appearance Link to comment Share on other sites More sharing options...
Fox Posted August 3, 2011 Share Posted August 3, 2011 No combat actions taken, other than to cover Mr Stay-Puft. Lemme know if you want me to make a 'calming Pumpkin' roll, Dawn. Link to comment Share on other sites More sharing options...
Dawn OOC Posted August 4, 2011 Author Share Posted August 4, 2011 Link to comment Share on other sites More sharing options...
Atomicweasel Posted August 15, 2011 Share Posted August 15, 2011 Hana splits her nasty attack between the two villagers directly below warehouse 3: Using will for autosuxx on 1st roll. (4d10.hits(7)=1, 4d10.hits(7)=2), so 2 suxx on each. Damage: 11d10.hits(7)=7, 11d10.hits(7)=6, including autosuxx that’s 17 lethal for the 1st target, 16 lethal for the 2nd. Oh noes, how hurty. Also, does the map need updating after Jas's last attack? I was a little confused about that, but if I'm not mistaken she was dealing with the foes by warehouse 2, right? Oh, and Hana's quantum is now at 17. Link to comment Share on other sites More sharing options...
Dawn OOC Posted August 15, 2011 Author Share Posted August 15, 2011 I'll update the map tonight; I think the villagers go next anyway. So... fun, fun! Link to comment Share on other sites More sharing options...
Atomicweasel Posted August 15, 2011 Share Posted August 15, 2011 In light of that comment, the accompanying devil emote, and the sinister laughter that I imagine you giving voice to...I feel I should remind you/make perfectly clear that Hana's blackity black shield of blacknacity is still up, and has been up, and shall continue to be up--which is to say, activated and/or deployed--until further notice. Link to comment Share on other sites More sharing options...
Dawn OOC Posted August 15, 2011 Author Share Posted August 15, 2011 AW, would you mind finding your FF roll on that? It's about to become important. Link to comment Share on other sites More sharing options...
Atomicweasel Posted August 15, 2011 Share Posted August 15, 2011 Oh lols, I have to roll it!? I thought I just popped that sucker up...um, can I retro roll? Edit: the power is shield I think...is that the same thing? Link to comment Share on other sites More sharing options...
Delilah Synn Posted August 15, 2011 Share Posted August 15, 2011 Shield (the Elemental Mastery power) provides 2 bashing and lethal soak per dot in Elemental Mastery, no roll required, just spend the qp. For an additional qp, it inflicts 1 point of Bashing damage per dot in Elemental Mastery (which can be soaked as normal) to anyone hitting you in melee. Link to comment Share on other sites More sharing options...
Atomicweasel Posted August 15, 2011 Share Posted August 15, 2011 Righto, okay, shield is the one. Do I spend that qp per round, or per encounter? Link to comment Share on other sites More sharing options...
Delilah Synn Posted August 15, 2011 Share Posted August 15, 2011 It has a duration of Maintenance, so a use lasts a number of Turns (rounds) equal to (Quantum + Power Rating), before you have to spend the QP again. Link to comment Share on other sites More sharing options...
Atomicweasel Posted August 15, 2011 Share Posted August 15, 2011 Ah, cool beans. So in Hana's case, 10 turns. Thanks! Link to comment Share on other sites More sharing options...
Delilah Synn Posted August 15, 2011 Share Posted August 15, 2011 Damn! I should point out, I believe you are splitting your attacks incorrectly, unless you had something worked out with the Carven One. You can make multiple attacks, but you don't just split the number of dice between the attacks. Instead, the first attack suffers a dice penalty equal to the number of attacks you are making, and each additional attack suffers a cumulative -1 penalty. So if you are making two attacks, the first attack is at -2 dice, the second attack is at -3 dice. This also means you have to spend QP on each icky-ooky blast of blackness, individually. Link to comment Share on other sites More sharing options...
Atomicweasel Posted August 15, 2011 Share Posted August 15, 2011 Err...! I have been doing that wrong, then. I thought it was just -2 to both...for whatever retarded reason. So Hana's QP is now 8. Dawn, how do you want to handle this? Should I reroll, should we eliminate the last dice from each roll, what is your pleasure? Edit: Okay, so I looked up all my rolls. Even if you eliminated the first or last die on the second attack of the three split attacks Hana has made, they all would have hit (she's been rolling lucky, and on this last one, the will point would have saved her). The only difference may have been in the damage results on the nasty blackness blasts, but those get 10 autosuxx anyway. Link to comment Share on other sites More sharing options...
Dawn OOC Posted August 16, 2011 Author Share Posted August 16, 2011 I'm content to let the past remain as it it; it was an honest mistake and rather than redo (not much of anything), let's just move forwrd. Link to comment Share on other sites More sharing options...
Atomicweasel Posted August 16, 2011 Share Posted August 16, 2011 Meow. Link to comment Share on other sites More sharing options...
Dawn OOC Posted August 20, 2011 Author Share Posted August 20, 2011 Link to comment Share on other sites More sharing options...
Atomicweasel Posted August 30, 2011 Share Posted August 30, 2011 Since Hana has just been abandoned to her own devices...now might be a good time for me to ask: what manner of weapons have been dropped around her, and which are the closest? Link to comment Share on other sites More sharing options...
Dawn OOC Posted September 25, 2011 Author Share Posted September 25, 2011 Link to comment Share on other sites More sharing options...
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