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Aberrant: Infinite Earth - Character - [Character Profile] John "Mech" Fontenot


Mech

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Name- John Connor Fontenot

Age-21

Height- 200cm

Mass- 110kg

Hair- Brown

Eyes – Yellow

Bloodtype- 0+

Generation- 3rd

Connor Fontenot has something a true legacy. He possesses superhuman attributes, and most of the abilities of his late father, Connor “Mech” Fontenot. His father was a popular nova actor and entertainer, garnering worldwide acclaim as an action star, and even going on to win a pair of academy awards.

Sadly, Connor died in the evacuation of earth, buying time for his family and the other colonists to leave earth, shooting down a number of nuclear missiles before being caught and shot several times by orbital railguns.

Since that time, John has aided in running the colony, though a routine exploratory mission left him in an unfamiliar lunar orbit, alone. The experience left him alone, low on power, and without memories of who he is, or what happened.

John is a powerfully built man, while not as attractive as his parents were, he’s still beyond what a human can ever be, in every possible way. When Sakurako found him in lunar orbit, he was almost dead, only her timely arrival saved him. No evidence of the warper who brought him there was every found, and his outfit was found to be a nanopolymer weave similar to eufiber.

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Character sheet

Atts

Strength 9 well-built

Dexterity 9 lightning reflexes

Stamina 9 Tough as Nails

Perception 9 Alert

Intelligence 9 Discerning

Wits 9 level-headed

Appearance 9 Statuesque

Manipulation 9 Persuasive

Charisma 9 Charming

Abilities

Might 5 Dead lift

Athletics 5 dodge

Martial arts 5 multiple opponents

Firearms 5 targeting

Melee 5 sword

Stealth 4 camoflage

Drive 1

Pilot 1

Endurance 5

Resistance 5

Awareness 5 acute hearing

Investigation 4 quick search

Academics 1

Bureaucracy 1

Computers 5Programming

Engineering 5 Mechanics

Intrusion 1

Linguistics 5 Japanese, Spanish, Chinese, French, (St's)

Medicine 1

Science 4

Survival 5 Hunting

Arts 5 Design

Biz 2

Rapport 5 discern truth

Intimidation 5 overt threat

Style 5 Disguise

Seduction 5

Interrogation 1

Streetwise 4 information

Subterfuge 5 Seduction

Command 1

Etiquette 3

Performance 5 Acting

Backgrounds

Node 9

Attunement 5

Polymer nanoweave 5

allies 2 Not revealed at this time)

Quantum 10

Quantum pool 90

Initiative

Powers/mega atts

Shapeshift 8 Reduced quantum cost Mastery 1

Bodymorph Metal 8 (armor 8)

Flight 8 underwater

hypermovement 5 (flight) extra mode running

Claws 8 mastery 1, 2

Quantum bolt 8 Armor piercing, Mastery 1, 2, 3

Temporal manipulation 8 Accel, Age alteration, Stop Time, Dilate time, age sense, Chronal Blast, Chronal shield

Forcefield 8 Mastery1, II, impervious

Body mod Extra health levels (40 maimed)

Body modifications Pheremones all, vermonasal organ

Quantum Shield 8 mastery 1, 2

Psychic Shield 8 mastery 1

Sensory Shield 8 mastery 1

Social Shield 8 mastery 1

Luck 2

Healing factor 4

Quantum Inferno 1

Mega strength 8 precision, spontaneity , Dragon's Foot, fist of God

Mega dexterity 9 omnidexterity, Kensai, River fighting, phantom strike, enhanced movement, rapid strike

Mega stamina 9 adaptibility, Regeneration, robust, health x2, Fertility 2, tireless, hardbody, resiliency x2, convalecence, nanotech resistance,

Mega Perception 9 electromagnetic vision, ultra sonic hearing, quantum attunement, high end scan, Psi sensitivity, body awareness, mind over matter

Mega Intelligence 5 Discerning Mind, Linguistics Prodigy

Mega Wits 9 Born warrior, Quickness 3, Enhanced initiative 4, synergy, multitasking

Mega appearance 9 awe inspiringx2 divine visage, natural style blind bewitchment, first impression

Mega charisma 4 soothe, perfect guest

mega manipulation 9 tactful

Health levels

19 bruised

10 hurt

12 wounded

100 maimed

09 Incap

dead

Flaws

Aberrant eyes (1) his normally yellow eyes glow a brilliant gold when using shapeshift

Eufiber rejection (2) real eufiber dies at his touch, so his mother had to fashion him a special suit to duplicate the effect, the suit is largely non-replaceable

Amnesia 3 He doesn’t know who he is, or where he’s from, or how he got where he is.

BP breakdown

+6 Flaws

-21 Quantum+3

NP breakdown

100 total

-35 for shapeshift

-15 bodymorph metal

-15 for mega atts

-3 for qbolt

-3 for flight

-1 for claws

-10 atts

-14 abilities

-2 wp

-2 backgrounds

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EXp

+25 for June

+25 for birthday

+25 for anniverssary

+25 for Jul 01

-15 mdex+2

-15 mapp+2

-30 Temp manip +3 Accelerate time, Age Alteration, Stop Time

-05 Mcha +1

-05 Regeneration

-05 Quantum bolt +1

+25 for AUG

-06 for Forcefield

-05 for impervious on forcefield

-03 for Mastery I

-05 for underwater on flight

-06 for 4 maimed health levels

+25 for Sep

-15 for mdex 4

+15 for stonehenge completion

+25 for RPG post migration

+25 for OCT 01

-48 for Q 7

+25 for NOV 01

-56 for Q8

-15 for q supremacy 1

-06 for mega manipulation 1

+25 for DEC 01

+50 for christmas

+25 for JAN 01

+25 for birthday (JAN 8)

-64 for Q+1 (9)

+25 for Feb 01

-72 for quantum +1

=14/390

q sup points

NOV 01

Long6 *rolls* 8d10: 9+6+5+6+5+4+7+10: 52

Long6 *rolls* 1d10: 10: 10

8 successes 24np

-06 for atts to 8

-09 for mega dex +3

-09 for mega manip +3

NOV 22

Long6 *rolls* 13d10: 6+7+8+9+3+6+1+3+1+4+9+6+2: 65

5 successes 15 np

-15 for +5 M-app

last 4 mega

ong6 *rolls* 13d10: 1+10+6+10+7+3+1+8+4+3+9+10+10: 82

last 2 mega

Long6 *rolls* 4d10: 7+3+4+10: 24

Long6 *rolls* 1d10: 1: 1

15 successes =45 np

-12 for mega manip +4

-08 for psychic shield 8

-08 for Quantum shield 8

-08 for sensory shield 8

-08 for social shield 8

-01 for abilities +6

[Long6] 4:32 pm: last 8 mega

Long6 *rolls* 17d10: 5+2+10+5+3+9+10+7+5+6+1+4+3+4+6+3+10: 93

[Long6] 4:32 pm: last one mega

Long6 *rolls* 3d10: 5+8+7: 20 10 successes = 30 np

-21 for +7 msta

-03 for robust

-03 mdex 8

-03 mega perception 1 (Electromagnetic vison free)

DEC 15 +18

-18 for Kensai, River Fighting, spotenaeity, enhanced movement, phantom strike, Psi sensitivity.

Jan 03 +48

[Long6] 10:13 pm: last 8 mega

Long6 *rolls* 17d10: 6+2+8+9+8+10+8+4+3+3+1+1+3+7+7+8+10

Long6 *rolls* 2d10: 10+3: 13

Long6 *rolls* 1d10: 9: 9 16 sucesses

-03 for atts (9)

-03 mdex +1

-03 for mwits +1

-03 for Mapp +1

-03 for mman+1

-15 for mper +4

-3 msta +1

-18 for mstr +6

Long6 *rolls* 19d10: 3+5+4+8+2+8+9+8+7+8+7+5+6+4+2+7+10+8+8: 119

Long6 *rolls* 1d10: 7: 7

19 successes 57np

-10 nstage node 4

-15 mega intelligence 5 Linguistics prodigy

-15 for enhancements discerning mind, convalescence, nanotech resistance, body awareness, mind over matter

-20 Healing factor 4

-2 Luck 2

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