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Mutants & Masterminds: Struggles of Iannin - T'riss Jadzian


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Name: T'riss Jadzian

pirateGirl.pngPersonal Information:

Real Name: T'riss Jadzian

Nicknames: Trissy, Zia, T'riss the Kissed, The Whore with the Sword, and less flattering names.

Occupation: Swashbuckler, Buccaneer, Thrillseeker, and yes, a Whore (more in spirit than actual occupation)

Country of Origin: None (The Long Road)

Marital Status: Currently unbound (was married once for several weeks)

Known Relatives: Lannyshya Zheng (Mother), Alango Zheng (Uncle), Tora Zheng (Cousin), Urko Jadzian (Husband-Deceased)

Allegiance(s): Herself and her crew

Physical Traits:

Weight: 141 lbs

Height: 5’9”

Apparent age: late teens, early twenties

Gender: Female

Ethnic Background: Muthay/Nay'Fen (and some others a ways back)

Eye Color: Golden-amber

Hair Color: Red

Handedness: Left

Actual Age: 21

Distinctive Markings: Tattoo of stylized slashes on either side of her neck, representing gills.

Appearance: A late bloomer, T'riss was a plain, short girl until, as she puts it, "Quaress kissed me so deep, her tongue came out the back door." When she finally started developing, she blossomed with a vengeance, growing close to a foot taller, her wiry figure filling out with luscious curves and supple strength, in no way mistakable for a mostly androgynous Fen female. She has turned into a ravishing, devastating beauty, her natural agility heightened into an enticing, swaggering grace. She has delicate, pointed ears and lively exotic, amber-gold eyes, and her light-olive, sun-darkened complexion is flawless, unblemished by sun and wind.

She keeps her vibrant red hair shorn above the shoulders, either styled or let loose to the wind, often covered with a stylish hat or headscarf. She wears clothing that shows her beauty off to best advantage, usually loose-laced blouses, a snug corset or bodice, and tight, leather pants, etched or embroidered, and whatever jewelry she can afford, that straddles the line between tasteful and gaudy, and straddles that line hard.

When girded for action, she dons a close-fitting suit of supple, dark-blue, boiled leather, and a steel-reinforced vambrace on her right arm. On one hip, she bears a straight, fencing blade of Kathan steel, filigreed with lucenite, and strapped around the opposite thigh, a brace of matching knives.

Powers, Skills, and Personality:

Known Powers: Some distant Fen blood reawakened by a Nay'Fen father has shown itself in her swift and incredibly graceful movements.

Abilities/Special Skills: She deft skill as an acrobat and dancing, mostly from innate talent rather than trained skill, and is an adept sailor. Through both skill and talent, she has turned into a very deft swordswoman, favouring speed over strength. Her great beauty enables her to manipulate men and women who favour women alike, though they usually don't mind.

Personality: She is lewd and lascivious and doesn't apologize for it. She's a self-indulgent woman, always looking for her next thrill or bit of action, whether danger or carnal. Sometimes both. And she revels in the attention her looks garner her, both good and bad. Deep inside, though she would vehemently deny it, is a strong kernel of fairness and loyalty developed spending her early years growing up in the Zheng Caravan Company. (possibly more to add or develop during play)

Background: Born to Lannyshya Zheng, the younger sister to the Zheng Family Patriarch, and her casual dalliance with a half-Fen sailor in U'Ur, T'riss grew up on the Long Road, amidst the clamor of the Zheng Caravan Company. Yet, though she enjoyed the travel and going new places, somehow, she never felt like she was a true part of the Company, not like how others were. She yearned for something, but she didn't know what.

She had no gift for numbers and little interest in being a trader like her mother, and no skill for music. A plain girl, tomboyish and perhaps too free with her tongue, she ended up in plenty of scraps, and none considered a potential performer. Yet Morla Zheng, the Star of the Caravan Company noted her innate grace and agility and persuaded her niece to let her teach her to dance.

Despite the snickers from some of the prettier girls - or because of them - T'riss agreed, much to her mother's delight. For a while, it was enough. She practiced, and if not with true diligence, she still had tremendous innate talent. And then there was the fateful trip between Thull and Thyrta and the attack by the giant snake, which resulted in the death of Morla, among others.

T'riss settled into a surly funk, only mildly alleviated by one of the Caravan guards idly teaching her to use a sword. But it wasn't enough. A Turn later, no more fifteen, she wrote her mother a note and ran away, disguising herself as a boy (easily done with her undeveloped figure) and signed on as a cabin-boy on the Azayth's Pearl, a ship leaving Nisoi.

And on the deck of a ship, she found what she was missing. The sea. Traveling the Long Road with the Zheng Caravan Company, she couldn't see what she was missing because she was still traveling the Long Road, just not on land. And she loved the seas and the great rivers, loved the freedom and the rough-and-tumble personalities that rode them. Her rudimentary dancing skills held her in good stead when some of the other sailors - which she swiftly learned were actually buccaneers - taught her to wield a sword.

After a Turn on the seas however, she could no longer pass herself as a boy, as she finally started developing. She thought the other buccaneers, all men, would put her off immediately, but they had grown attached to their agile cabin-boy and hardly treated her any different, even inducting her as a full buccaneer.

Another Turn, and things changed again. T'riss had grown from a slender girl into a full-figured, devastatingly gorgeous young woman. The buccaneers tried to keep things professional, but they couldn't help but be besotted by the new beauty in their midst, and T'riss reveled in the attention.

But after she had worked her way unabashedly through most of the crew, including Captain Tovis, and despite working every bit as any other sailor, but looking better when she sweat, the Captain had no choice but putting her off at their next port of call, which happened to be Zraylor Hold. She was too much of a distraction. T'riss held no hard feelings, they had been their as she realized her love of the waves, and her love of carnality. After all, there were more men in the sea, on the sea, and off the sea anyway... Women too.

And so began the best four Turns of her life. She traveled all over Iannin, a sharp tongue getting her in trouble and a sharp sword getting her out of it. She's joined a number of crews, with good and bad results. She married a Skrofan Privateer, Urko Jadzian, falling for his promise of giving her own ship. It was only after she found out with him and his crew, the line between Privateer and Pirate was somewhat blurred. Much worst, to her mind, she found out Urko was an entirely too possessive man and had no intention of giving her her own ship. Even his crew didn't particularly like him.

So they weren't terribly heartbroken when several weeks after bringing his Quaress-Kissed new wife on board, Urko was mysteriously lost at sea one dark night. Stormrider continued plying the Sea of Tears until being damaged beyond repair by a Nay'Fenese guardship patrolling the merchant lanes. It was all T'riss and the rest of the crew could do to ground the ship on the coast of The Mire.

After a harrowing, overland trek skirting the Mire, they made it to S'Ur. They split up the remaining loot they managed to get away with evenly, paying a weregild to those who ended up crippled or otherwise no longer able to work, then went their separate ways.

For the last Turn, Jadzia has been serving on the merchant galleon, Wulkyn's Wake. It was a bit dull for her taste, the captain was far too cautious and hugged the coast too much, but she otherwise enjoyed herself at any port of call she found herself in, or in her adopted home port of S'Ur, until something better came along.

And then, one day, she stumbled out of the Blooming Rose brothel and found herself staring at her cousin Tora walking down the harbour, who she hadn't seen in six Turns.

Complications

  • Honour - Buccaneer's Code:Though few believe it, pirates and privateers alike share a strong code of conduct, and T'rissa follows it as close as she can, even on land, though of course some of these unwritten laws are more like... guidelines.
  • Licentious:She's lewd and lascivious, says what she wants and fucks who she wants, and doesn't give a damn what others think about it. She's been Kissed by Quaress and she's damn well going to enjoy it. They don't know her, she knows her.
  • Motivation - Thrills:T'rissa has chosen a life of adventure mostly for the thrills and excitement, danger and challenge. And if loot and lovers should happen to fall into lap in the process, so much the better.
  • Phobia - Claustrophobia:With more than a trace of wanderlust and a love of the sea, T'rissa has always despised tight, enclosed spaces, and especially being underground.

Combat

  • Initiative +9
  • Close Attacks
    • Unarmed +3 (DC 16)
    • Grab +3 (DC 11; Special)
    • Knife +3 (DC 17)
    • Sword +8 (DC 19)
  • Ranged Attacks
    • Thrown Knife +4 (DC 17)
  • Saves
    • Dodge +6/+5
    • Parry +6/+3
    • Fortitude +2
    • Will +2
    • Toughness +6/+2
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T'riss - PL 6

Strength 1, Stamina 2, Agility 5, Dexterity 0, Fighting 3, Intellect 0, Awareness 2, Presence 1

Advantages

Attractive 2, Defensive Roll 3, Equipment 2, Improved Critical: Sword, Improved Disarm, Improved Initiative, Move-by Action, Power Attack, Quick Draw, Takedown 2

Skills

Acrobatics 1 (+6), Athletics 4 (+5), Close Combat: Sword 5 (+8), Deception 4 (+10/+5), Expertise (AGL): Dancing 1 (+6), Expertise (AWE): Sailor 3 (+5), Persuasion 4 (+5), Ranged Combat: Throw 4 (+4)

Powers

  • Fen-Blooded
    • Speed: Speed 1 (Speed: 4 miles/hour, 60 feet/round)
  • Gill Tattoo: Immunity 1 (Suffocation: Drowning)
  • Swashbuckling
    • Adroit Feint: Enhanced Trait 2.5 (Traits: Deception +5 (+10); Limited: Only when Feinting in Combat, Limited: Only to reduce penalty to use as a Move Action)
    • Defensive Bladework: Enhanced Trait 2 (Traits: Parry +2 (+6); Limited: Only when wielding a sword)

Equipment [8ep]

Leather Armor [1ep], Vambrace [+1 to Active Defenses; 2ep], Weapon Belt (Sword [4ep], Thrown Knife [+1 Damage, Ranged, Crit 19-20, usable in melee; 1ep*])

Offense

Initiative +9

Grab, +3 (DC Spec 11)

Sword, +8 (DC 19)

Throw, +4 (DC 16)

Thrown Knife, +4 (DC 17)

Unarmed, +3 (DC 16)

Complications

Honor - Buccaneer's Code: Though few believe it, pirates and privateers alike share a strong code of conduct, and T'rissa follows it as close as she can, though of course some of these unwritten laws are more of... guidelines.

Licentious: She's lewd and lascivious, says what she wants and fucks who she wants, and doesn't give a damn what others think about it. She's been Kissed by Quaress and she's damn well going to enjoy it. They don't know her, she knows her.

Motivation - Thrills: T'rissa has chosen a life of adventure mostly for the thrills and excitement, danger and challenge. And if loot and lovers should happen to fall into lap in the process, so much the better.

Phobia - Claustrophobia: With more than a trace of wanderlust and a love of the sea, T'rissa has always despised tight, enclosed spaces, and especially being underground.

Languages

Thayim, Fen

Defense

Dodge 6, Parry 6/3, Fortitude 2, Toughness 6/2, Will 2

Power Points

Abilities 28 + Powers 4 + Advantages 15 + Skills 13 (26 ranks) + Defenses 0 = 60

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