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Mutants & Masterminds: The Unlikely Prophets - Combat Tracker #3: "Go Tell Spartan"


Charlotte

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Current Positions and Conditions:

Spartan: In front of the door, about thirty feet away. Subject to: Glitch's Gravity Control, giving him a Medium Load.

Necronaut: Piloting plane.

Radiance: Maintaining light harness.

Glitch: Airborne in jetpack.

Warden: Held by Jade. Possibly in process of being handed off to Necronaut.

Gloom: Behind Spartan.

All Others: On ground.

Helicopter: On track to intercept, but critically wounded by Hex. (Disable; Bruised -1.)

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  • 2 weeks later...

Round Two: Current Positions and Conditions:

Spartan: In front of the door, about thirty feet away. Stunned until the beginning of Radiance's next turn. Bruised -1.

Radiance: In melee combat with Spartan.

Glitch: 25 feat away from the others. Impacted into a ditch. Was Staggered; now healed by Necronaut.

Warden: Handed off to Necronaut, who deposited him a safe distance away.

Gloom: In melee with Spartan.

Jade: In melee combat with Spartan.

Necronaut: At Glitch's side.

Hex: In combat with Spartan.

Strongarm: In combat with Spartan.

Helicopter: Out of commission. Pilots injured. Covered in Gloom's Darkness Control.

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Round Three: Current Positions and Conditions:

Spartan: In front of the door, about thirty feet away. Bruised -5. Grappling with Strongarm.

Radiance: In melee combat with Spartan.

Glitch: 25 feat away from the others. Impacted into a ditch. Was Staggered; now healed by Necronaut.

Warden: Handed off to Necronaut, who deposited him a safe distance away.

Gloom: In melee with Spartan.

Jade: In melee combat with Spartan.

Necronaut: At Glitch's side.

Necronaut's Ghost 1: Heading towards Spartan.

Hex: In combat with Spartan.

Strongarm: Grappling with Spartan.

Helicopter: Out of commission. Pilots injured. Covered in Gloom's Darkness Control.

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Round Four: Current Positions and Conditions:

Spartan: In front of the door, about thirty feet away. Bruised -5. Grappling with Strongarm. Disarmed of his gun. Stunned until the beginning of Hex's next turn. Staggered until he makes a recovery check.

Radiance: In melee combat with Spartan.

Glitch: 25 feat away from the others. Impacted into a ditch. Was Staggered; now healed by Necronaut.

Warden: Handed off to Necronaut, who deposited him a safe distance away.

Gloom: In melee with Spartan. Has Spartan's gun.

Jade: In melee combat with Spartan.

Necronaut: At Glitch's side.

Necronaut's Ghost 1: In combat with Spartan.

Necronaut's Ghost 2: Freshly summoned.

Hex: In combat with Spartan.

Strongarm: Grappling with Spartan.

Helicopter: Out of commission. Pilots injured. Covered in Gloom's Darkness Control.

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