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Aberrant RPG - Aberrant RPG Quantum Power: Necromimicry


Matt

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Necromimicry

Level: 1

Quantum Minimum: 1

Dice Pool: Stamina + Necromimicry

Range: Self

Area: N/A

Duration: (Quantum) days

Effect: Character can enter a state of clinical death and remain functional.

Multiple Actions: Yes

Description: This power allows the nova to "stop" her body functions (actually she slows them down so much that they become imperceptible) for a time, entering a state of clinical death. The nova will stop breathing, her heart won't beat, her body will gradually cool down to room temperature, bodily wastes won't be produced, and so on. The nova can impersonate a corpse with ease, or if she has 2 or more dots of Necromimicry can walk around and perform actions in this state (essentially a temporary quantum-powered simulation of undeath). The nova can restart her body functions and "return to life" at any time, but will do automatically when the duration ends. The nova can remain in this state for 1 day per dot of her Quantum rating. While in this state any wounds the nova might suffer will not heal naturally (although Regeneration will function normally), but the effects of poisons, diseases and similar ailments will be "put on hold" as well.

Extras: Affects Others (The nova can induce Necromimicry in other beings, although subjects lacking Quantum Pools of their own will be limited to impersonating corpses).

This is a part of Aberrant RPG: The New Flesh. Aberrant is a role playing game from White Wolf that shares a common universe with the Adventure! RPG and Trinity RPG game lines. Download the sourcebook for Aberrant: The New Flesh.

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