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Aberrant RPG - Aberrant RPG Quantum Power: Matter Consumption


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Matter Consumption

Level: 2

Quantum Minimum: 2

Dice Pool: Stamina + Matter Consumption

Range: Self

Area: N/A

Duration: Maintenance

Effect: Allows the nova to consume anything she can fit into her mouth.

Multiple Actions: Yes

Description: This bizarre power allows the nova to eat nearly anything. The nova may consume natural organic matter (meat, wood, leather, etc.) without needing to spend quantum or make a roll. Other materials (iron, plastic, toxic waste, etc.) may be eaten by the nova by spending 2 quantum points and making a successful Stamina + Matter Consumption Roll. Any material with a soak rating less than the nova's Quantum Trait + successes may be consumed. The nova can consume materials at a rate of about 50 kilograms an hour. Items eaten this way give the nova 1 extra Bruised Health level / per 10 kilograms of mass consumed (maximum health levels gained are equal to dots of Matter Consumption). These extra health levels fade after one hour/per dot of Matter Consumption. As a bonus, the nova is immune to any hazardous effects from eating certain substances. In combat, the nova gains a wicked bite attack. While in a grapple/hold, the nova may spend 2 quantum points and make a Strength + Matter Consumption roll. On a successful strike, the nova inflicts (power rating) dice plus [Quantum] automatic successes of Lethal Damage. This may be soaked as normal. The nova may attempt a bite while in a grapple, but suffers a +2 difficulty.

Extras: Conspicuous Consumption (The nova can consume large items in about half the normal time and ignores the soak of material objects, unless that object can soak aggravated damage. In combat, the nova inflicts [Quantum] levels of aggravated damage).

This is a part of Aberrant RPG: The New Flesh. Aberrant is a role playing game from White Wolf that shares a common universe with the Adventure! RPG and Trinity RPG game lines. Download the sourcebook for Aberrant: The New Flesh.

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