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Aberrant RPG Enhancement: Coolheaded


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Coolheaded (Mega-Wits)

Too many people - baselines, novas or otherwise - tend to become hysterical nervous wrecks when they find themselves in a real combat situation. What's worse is that those people who have become used to being in combat often become overconfident and mentally passive, which is an excellent way to get oneself killed in short order. Novas with this enhancement are able to keep themselves from falling into either one of these highly-inefficient mental states.

System: A nova with this enhancement is automatically able to keep calm when in a combat situation, even if it's unexpected. In game terms, the ratings of both mundane psychological warfare tactics and Mega-Social effects intended to either scare the nova or lull her into a sense of overconfidence (such as can be done with the Trickster enhancement) are automatically reduced by (her Mega-Wits rating) dots when used against her. This enhancement is always on and has no quantum point cost.

This is a part of Aberrant RPG: The New Flesh. Aberrant is a role playing game from White Wolf that shares a common universe with the Adventure! RPG and Trinity RPG game lines. Download the sourcebook for Aberrant: The New Flesh.

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