Matt Posted October 14, 2010 Share Posted October 14, 2010 Combat Awareness (Mega-Wits) Mega-Witty novas with this enhancement are able to put their superhuman quickness of thought to full use in combat and become expert at predicting their enemies' moves before they make them. Such novas tend to appear almost precognitive when in combat. System: The nova spends a quantum point and rolls (Wits + Mega Wits). If successful, Combat Awareness grants a +3 bonus to the nova's Initiative and the nova suffers one half the normal penalties for fighting multiple opponents (round down). In addition, while Combat Awareness is active, opponents the nova can perceive do not gain any bonus to accuracy for attacking the nova from the flank or rear (see Aberrant core book p. 245). Also, when defending against an ambush the nova gains an additional 3 dice to his Awareness roll. This enhancement lasts for one turn if 1 quantum point is spent or for one scene if 3 quantum points are spent. This is a part of Aberrant RPG: The New Flesh. Aberrant is a role playing game from White Wolf that shares a common universe with the Adventure! RPG and Trinity RPG game lines. Download the sourcebook for Aberrant: The New Flesh. Link to comment Share on other sites More sharing options...
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