metaphysician Posted March 13, 2008 Share Posted March 13, 2008 Extras should not apply to Mega Attributes. Ever. Simple enough idea.However, as a way to deal with the relative weakness of mega att focused characters at Q6 and above, an idea: Enhancement Mastery.The basic premise: with sufficiently high attribute rating, individual enhancements can be granted the benefits equivalent to a Mastery level, with regard to that enhancement only.Mechanics: First, you need at least 6, 8, or 10 dots in the applicable mega attribute for mastery equivalent level 1, 2, and 3. If you meet this requirement, you can purchase mastery for an enhancement, with a cost equal to a second enhancement purchase ( 5 XP per enhancement per level ). The enhancement from then on gets the Mastery effects applied to its cost, scope, effect, and duration.Thoughts? Link to comment Share on other sites More sharing options...
Matthew Posted March 13, 2008 Share Posted March 13, 2008 I think what would be more appropriate is an "Mega-Attribute" Mastery. Now, before people scream that it would be too powerful. You would need to come up with a new way of doing mastery for mega-attributes.Here is a basic idea.Mega- Attribute MasteryRequisite: Quantum 6, at least level 3 in the Attribute.- 7,8, and 9s count as 3 successes- 10's count as 4 successes- Enhancements tied to this mega-attribute have their durations and effect doubled. - The Mega-attribute with this Mastery has an experience point cost of [current rating] x7.So on and so froth for Mastery 2 and 3. It's an idea. Link to comment Share on other sites More sharing options...
Alex Green Posted March 13, 2008 Share Posted March 13, 2008 The one Mega-Stat that really suffers in a Q6 game is Strength, because Q-Bolt and FF can have Mastery but it can't. I'm not sure I see the need for the others, they are pretty much already just fuel for powers. Domination with Mastery is already bad enough without also pumping up the underlying Mega-Stat.The one problem I see in the game with Megas is except for Strength the mechanics don't match the flavor text or the power definition. Link to comment Share on other sites More sharing options...
metaphysician Posted March 13, 2008 Author Share Posted March 13, 2008 This is partly why I came up with the Enhancement Mastery concept. It boosts Mega Attributes without also boosting connected powers. Link to comment Share on other sites More sharing options...
Sprocket Posted March 13, 2008 Share Posted March 13, 2008 The idea of Mega-Attribute Mastery appeals to me simply as a way to counterbalance the quantum powers at the Q6+ range. With the Mastery Extra, quantum powers have too much of the spotlight at this power level AFAICT. Link to comment Share on other sites More sharing options...
SkyLion Posted March 13, 2008 Share Posted March 13, 2008 I once had an ST let me take Sensory Enhancements as permanent but having to buy Mega Perception at Level 3. kinda like an extra. Link to comment Share on other sites More sharing options...
metaphysician Posted March 13, 2008 Author Share Posted March 13, 2008 I once had an ST let me take Sensory Enhancements as permanent but having to buy Mega Perception at Level 3. kinda like an extra.I always found that hilariously overpriced. Its like paying for mastery on a suite power, but only getting the effect on one single technique. Link to comment Share on other sites More sharing options...
Sprocket Posted March 13, 2008 Share Posted March 13, 2008 I'm not sure if it counts as being overpriced, but one scheme for "no q.p. cost enhancement use" I remember involved buying the enhancement twice. Link to comment Share on other sites More sharing options...
SkyLion Posted March 14, 2008 Share Posted March 14, 2008 Well that certainly would have been a better deal! I wanted the perceptual changes to represent a fundamental and ongoing shift in consciousness. The ST was loathe at first to allow it until I point out the part in the APG about permanent powers being more of an extra. In the spirit of the rules a compromise was created. Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now