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Any opinions greatly received!


BertJammin

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I'm stuck.

It's been SO long since I ran (or played) an RPG and I'm finally due

to start a campaign this week - but I've written so many ideas in

the barren time since I last gamed I'm torn as to what to run.

The players have no stated preferrence so the decision is all up to

me. I've finally managed to get it down to two concepts and I'd

like your suggestiosn as to which to go with (which would you rather

play?):

Option 1 - Trinity

The UK of the 2120s is a dark & prejudiced place. The strange and

peculiar are viewed with suspicion and fear. A culture of reporting

on friends and family is fostered and encouraged. The brains of the

I.S.S with the brawn of the Home Guard act to root out and

destroy "threats to the Crown".

In this enviroment of paranoia the government must be able to rely

on it's special operations units, one of which is Team 4, Codename:

Lionheart.

Possible mission ideas include:

Mission to sabotage Ecuatorial "beanstalk" bridge

Mission to "bust" some illegal immigrants, infected with French Flu

Mission to watch/harangue an Æsculapian doc - French Flu link

Mission to regain a leaked sample of the French FLU and the antidote

(possibly a joint operation with the Norça

Option 2 - Adventure!

One player will be a "psychic gumshoe" while the other regular PC

will be a hard hitting adventurer (akin to Brendan Fraser in "The

Mummy"). I'm thinking that the gumshoe will be out of cash and

pretty unsuccessful in his chosen career (perhaps he's too soft and

takes the pro bono cases no one else will but then has no cash to

pay the landlord) when his cousin (the adventurer) visits him from

out of town. Cue: the arrival of a Damsel in distress (why in

distress? 'cause dis is da only dress I got, shuga... badda boom

tish) whose father, the notable archeologist Dr Quentin Somersby,

has been KIDNAPED by PERSONS UNKNOWN. The adventurer may then know

of the good doctor by reputation and realise that he had written in

recent professional journals that he was nearing a breakthrough in

his life's work; the search for the ANKH of N'TAL - the ancient

Egyptian relic said to be able to RETURN a MAN to LIFE!

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I'm stuck.

It's been SO long since I ran (or played) an RPG and I'm finally due

to start a campaign this week - but I've written so many ideas in

the barren time since I last gamed I'm torn as to what to run.

The players have no stated preferrence so the decision is all up to

me. I've finally managed to get it down to two concepts and I'd

like your suggestiosn as to which to go with (which would you rather

play?):

Option 1 - Trinity

The UK of the 2120s is a dark & prejudiced place. The strange and

peculiar are viewed with suspicion and fear. A culture of reporting

on friends and family is fostered and encouraged. The brains of the

I.S.S with the brawn of the Home Guard act to root out and

destroy "threats to the Crown".

In this enviroment of paranoia the government must be able to rely

on it's special operations units, one of which is Team 4, Codename:

Lionheart.

Possible mission ideas include:

Mission to sabotage Ecuatorial "beanstalk" bridge

Mission to "bust" some illegal immigrants, infected with French Flu

Mission to watch/harangue an Æsculapian doc - French Flu link

Mission to regain a leaked sample of the French FLU and the antidote

(possibly a joint operation with the Norça

Option 2 - Adventure!

One player will be a "psychic gumshoe" while the other regular PC

will be a hard hitting adventurer (akin to Brendan Fraser in "The

Mummy"). I'm thinking that the gumshoe will be out of cash and

pretty unsuccessful in his chosen career (perhaps he's too soft and

takes the pro bono cases no one else will but then has no cash to

pay the landlord) when his cousin (the adventurer) visits him from

out of town. Cue: the arrival of a Damsel in distress (why in

distress? 'cause dis is da only dress I got, shuga... badda boom

tish) whose father, the notable archeologist Dr Quentin Somersby,

has been KIDNAPED by PERSONS UNKNOWN. The adventurer may then know

of the good doctor by reputation and realise that he had written in

recent professional journals that he was nearing a breakthrough in

his life's work; the search for the ANKH of N'TAL - the ancient

Egyptian relic said to be able to RETURN a MAN to LIFE!

You should let your players vote for the one they want. I like option #2 a little better. Or you could do variations where the psychic has a different profession but gets dragged into these things anyway, sort of like Indiana Jones. Or a touch of Torchwood. (nothing official, but sometimes you run into these odd things... I wonder why? ;) )

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