BertJammin Posted October 8, 2007 Share Posted October 8, 2007 I'm stuck.It's been SO long since I ran (or played) an RPG and I'm finally dueto start a campaign this week - but I've written so many ideas inthe barren time since I last gamed I'm torn as to what to run.The players have no stated preferrence so the decision is all up tome. I've finally managed to get it down to two concepts and I'dlike your suggestiosn as to which to go with (which would you ratherplay?):Option 1 - TrinityThe UK of the 2120s is a dark & prejudiced place. The strange andpeculiar are viewed with suspicion and fear. A culture of reportingon friends and family is fostered and encouraged. The brains of theI.S.S with the brawn of the Home Guard act to root out anddestroy "threats to the Crown".In this enviroment of paranoia the government must be able to relyon it's special operations units, one of which is Team 4, Codename:Lionheart.Possible mission ideas include:Mission to sabotage Ecuatorial "beanstalk" bridgeMission to "bust" some illegal immigrants, infected with French FluMission to watch/harangue an Æsculapian doc - French Flu linkMission to regain a leaked sample of the French FLU and the antidote(possibly a joint operation with the NorçaOption 2 - Adventure!One player will be a "psychic gumshoe" while the other regular PCwill be a hard hitting adventurer (akin to Brendan Fraser in "TheMummy"). I'm thinking that the gumshoe will be out of cash andpretty unsuccessful in his chosen career (perhaps he's too soft andtakes the pro bono cases no one else will but then has no cash topay the landlord) when his cousin (the adventurer) visits him fromout of town. Cue: the arrival of a Damsel in distress (why indistress? 'cause dis is da only dress I got, shuga... badda boomtish) whose father, the notable archeologist Dr Quentin Somersby,has been KIDNAPED by PERSONS UNKNOWN. The adventurer may then knowof the good doctor by reputation and realise that he had written inrecent professional journals that he was nearing a breakthrough inhis life's work; the search for the ANKH of N'TAL - the ancientEgyptian relic said to be able to RETURN a MAN to LIFE! Link to comment Share on other sites More sharing options...
Expendable Posted October 16, 2007 Share Posted October 16, 2007 I'm stuck.It's been SO long since I ran (or played) an RPG and I'm finally dueto start a campaign this week - but I've written so many ideas inthe barren time since I last gamed I'm torn as to what to run.The players have no stated preferrence so the decision is all up tome. I've finally managed to get it down to two concepts and I'dlike your suggestiosn as to which to go with (which would you ratherplay?):Option 1 - TrinityThe UK of the 2120s is a dark & prejudiced place. The strange andpeculiar are viewed with suspicion and fear. A culture of reportingon friends and family is fostered and encouraged. The brains of theI.S.S with the brawn of the Home Guard act to root out anddestroy "threats to the Crown".In this enviroment of paranoia the government must be able to relyon it's special operations units, one of which is Team 4, Codename:Lionheart.Possible mission ideas include:Mission to sabotage Ecuatorial "beanstalk" bridgeMission to "bust" some illegal immigrants, infected with French FluMission to watch/harangue an Æsculapian doc - French Flu linkMission to regain a leaked sample of the French FLU and the antidote(possibly a joint operation with the NorçaOption 2 - Adventure!One player will be a "psychic gumshoe" while the other regular PCwill be a hard hitting adventurer (akin to Brendan Fraser in "TheMummy"). I'm thinking that the gumshoe will be out of cash andpretty unsuccessful in his chosen career (perhaps he's too soft andtakes the pro bono cases no one else will but then has no cash topay the landlord) when his cousin (the adventurer) visits him fromout of town. Cue: the arrival of a Damsel in distress (why indistress? 'cause dis is da only dress I got, shuga... badda boomtish) whose father, the notable archeologist Dr Quentin Somersby,has been KIDNAPED by PERSONS UNKNOWN. The adventurer may then knowof the good doctor by reputation and realise that he had written inrecent professional journals that he was nearing a breakthrough inhis life's work; the search for the ANKH of N'TAL - the ancientEgyptian relic said to be able to RETURN a MAN to LIFE!You should let your players vote for the one they want. I like option #2 a little better. Or you could do variations where the psychic has a different profession but gets dragged into these things anyway, sort of like Indiana Jones. Or a touch of Torchwood. (nothing official, but sometimes you run into these odd things... I wonder why? ) Link to comment Share on other sites More sharing options...
Alex Green Posted October 16, 2007 Share Posted October 16, 2007 Ditto. Present both ideas, see if either bounce. If they both work, then pick which ever you have more material for. Link to comment Share on other sites More sharing options...
Arcanum_V Posted October 19, 2007 Share Posted October 19, 2007 I agree with Alex Green. This is a decision that has to made by you and your players, not by semi-anonymous posters on teh interWebs. Link to comment Share on other sites More sharing options...
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