Emperor Norton II Posted June 25, 2007 Share Posted June 25, 2007 Hello! I finally have a group playing through the Passage through Shadow series. I have gone through the first adventure, Remnants of the Dead, and my group had a blast with it.So, next up, chasing down the Willoms and Kriso at Boltzzman Station.I have a Clair ISRA biofighter pilot, a Aesc Rex who is a specialist in taint research (and who was being shipped to Bealuc Clinic when Aeon asked for his assistance ::devil ), a Norca bio merc, and a telepathic Ministry agent. A good group, all around. Any advice for running the rest of the series? Link to comment Share on other sites More sharing options...
Alex Green Posted June 25, 2007 Share Posted June 25, 2007 Don't get killed. ::devil Link to comment Share on other sites More sharing options...
Heritage Posted June 25, 2007 Share Posted June 25, 2007 Any advice for running the rest of the series?Are you running them word for word, so to speak? I own a few of the Trin adventures (must have them all!), and based on my reading of them they seemed incredibly overwritten, but in a good way; the individual ST can then carve away the parts he doesn't like or need, toss in a few ideas of his own for spice, and voila, a great series of adventures!You could also just scrap them for parts; lots of great setpieces and cool new bits of tech that can be used as seasoning in your own adventures.If you're running them as written, I would say make sure you read everything thouroughly, especially the stuff you're going to run before the next session. Maybe keep a few notes to keep track of who's who; there are ususally a ton of NPCs in those, and you don't want to confuse the names in a story that is already labyrinthine ::wacko Link to comment Share on other sites More sharing options...
Emperor Norton II Posted July 6, 2007 Author Share Posted July 6, 2007 Here's something specific I'll ask. My players have, not suprisingly, spent some points on allies and contacts. My ISRAn, who had spent some time attached to a 7th Legion squadron. He now has a one-dot Legion ally, who is a 4th Legion Frenchman. He also has a contact in the UN (a janitor) and a gambler in Olypmus' Underworld. My Rex has a two contacts, one was a doctor at Beaulac clinic (who may end up transferred to Basel) and a policeman in Accra (though I've thought about amending this to a zookeeper, since it could be cooler). He has a 2-point ally, and I'm not sure what to make the ally. Any thoughts, based on the adventure and what I've provided? Link to comment Share on other sites More sharing options...
Slagheap Posted July 7, 2007 Share Posted July 7, 2007 What about a senior detective with the ULPD? Or, since it is a 2 point ally, it could be a rookie cop, but all so a Psion.-Slag Link to comment Share on other sites More sharing options...
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