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Okay, folks. Here's what I've managed to hammer out for the Aeon Continuum timeline. Some of the listings will be shorter than others, but that just gives other writers & STs more wiggle room to operate in. I've kept it as generic as possible, so it can be used in all three Aeon Continuum games. Please read & review. If there's any mistakes made or details left out, they'd best be caught now. The New Century and The Adventure! Era As per the timeline in the Adventure! core book, pp. 259-262. Interregnum I - Twilight of the Inspired The following section covers the period between the Adventure! and Aberrant settings, and focuses on the activities of the Inspired and the circumstances affecting them. 1946: Having been infiltrated by the KGB, the Ponatowski Foundation is taken over from within. The Czar is captured and thouroughly interrogated by KGB agents, only to eventually be reduced to a broken shell of a man and sent to die in the gulags. Princess Anastasia manages to escape to Canada with the majority of the Czar's wealth and information. She shares the information with the Aeon Society in return for their aid in setting up a new identity for her retirement. Back in the U.S.S.R., enough hard information is found to begin what will become the KGB's psychic warfare & espionage programs. 1947: The surviving Inspired begin to go underground in the First and Second World nations, although some Second World Inspired manage to quietly defect to a First World nation. Many then cease all Inspired activities and begin to settle down and start families. Others do so to evade official notice and involuntary conscription - especially as they make juicy targets for anti-communist or anti-imperialist investigation - sometimes by becoming part of their local political hierarchies and hiding in plain sight. The physical effects of aging serve to put a brake on the activities of most of the other Inspired. In the First World nations, some of their offspring will briefly carry on with their parent's Inspired activities for larks - usually by digging out a handy gadget such as a flight pack out of a steamer trunk in the basement - but little comes of this save for discounted tall tales and reports of Fortean events. An alleged UFO crashlands on a ranch near Roswell, New Mexico, and is quickly taken by the United States military. The event is ineptly covered up, and civilians are threatened by the government to remain silent about the event. 1948: The Aeon Society begins their covert efforts to cover up any and all Inspired activity in the First World nations. In the United States, these efforts take silent advantage of Senator Joseph McCarthy's witchunts for communists and leftist intellectuals to ensure that what few Inspired remain keep their existence well out of the notice of the government, the business community and the public at large. 1949: The spread of television and televised journalism brings further incentive for the Inspired and their offspring to remain discreet.
Just wanted to let anyone who's interested in helping make Aberrant: Nexus (aka the Book of Aeon crossovers) into an existing fanbook that I've started work on that in the Aberrant RPG Forum. If you'd like to contribute material to the work or even perform peer review, your opportunity is here. I've already hammered out a generic timeline covering all three games plus an assortment of new toys & traits that need to be peer reviewed before being "set in stone", so to speak. So if you've an interest and have the time, feel free to join in on the effort!