Jump to content

Search the Community

Showing results for tags 'Trinity Universe'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • RPG Play By Post Games
  • Discussion
  • Aberrant: N! Prime's Topics
  • Aberrant: Zuper Zcience Zeppelin InvaZion's Topics
  • Aberrant: Paragons's Topics
  • Aberrant: Tomorrow Comes Today's Topics
  • Aberrant: Wild Card's Topics
  • Aberrant: War Journal's Topics
  • Aberrant: Trans-Dimensional Explorations's Topics
  • Aberrant: Theomachy's Topics
  • Aberrant: The Middle Children of History's Topics
  • Aberrant: The Infinity Hour's Topics
  • Aberrant: Stepping from Eden's Topics
  • Aberrant: Quantum Identity's Topics
  • Aberrant: Prometheans Unbound's Topics
  • Aberrant: No Good Deed's Topics
  • Aberrant: Nova Reality's Topics
  • Aberrant: No Fate's Topics
  • Aberrant: In the Beginning's Topics
  • Aberrant: Children of Heaven's Topics
  • Aberrant: Mutant High's Topics
  • Aberrant: Dead Rising's Topics
  • Aberrant: 2011's Topics
  • Aberrant: 200X's Topics
  • Aberrant: Quantum Zero's Topics
  • Aberrant: The Long March's Topics
  • Aberrant: Stargate Universe's Topics
  • Aberrant: Children of Quantum Fire's Topics
  • Aberrant: StarGate Atlantis's Topics
  • Aberrant: Nova World's Topics
  • Aberrant: Ba'alt's Topics
  • Aberrant: Phoenix Rising's Topics
  • Aberrant: Infinite Earth's Topics
  • Aberrant: The Genesic Age's Topics
  • Adventure!: Adventures of the Mystical and Mundane's Topics
  • Adventure!: American Revenants's Topics
  • Adventure!: Dark Tidings's Topics
  • Adventure!: Heritage's Topics
  • Adventure!: Heroes of Our Time's Topics
  • Adventure!: In Search of Inspiration's Topics
  • Adventure!: Like a Bad Penny's Topics
  • Adventure!: The Exotic Acquisitions Department's Topics
  • Adventure!: Warlords of Tellus's Topics
  • Big Eyes, Small Mouth (BESM): Bleach's Topics
  • Big Eyes, Small Mouth (BESM): In the Shadows of the City's Topics
  • Big Eyes, Small Mouth (BESM): Monster Academy's Topics
  • Big Eyes, Small Mouth (BESM): Nexus Earth's Topics
  • Big Eyes, Small Mouth (BESM): Virtus Arach's Topics
  • Alternity: The Elements of Eternity's Topics
  • Ars Magica: Seasons Turning's Topics
  • Avatar the Last Airbender: A Second Chance's Topics
  • Battlestar Valkyrie: Operation Bifrost's Topics
  • World of Darkness: Atlanta Renato's Topics
  • World of Darkness: Attrition's Topics
  • World of Darkness: Balance of Power's Topics
  • World of Darkness: Glimpses of Darkness's Topics
  • World of Darkness: Millenium's Topics
  • World of Darkness: The Academy's Topics
  • World of Darkness: The Darkness of Space's Topics
  • Dungeons & Dragons: The Crimsom Ring's Topics
  • D&D 5e: The Scarred Lands's Topics
  • D&D 5: Manifest Destiny's Topics
  • Mutants & Masterminds: The Sideshow's Topics
  • Mutants & Masterminds: Evil's Topics
  • Mutants & Masterminds: Read or Die's Topics
  • Mutants & Masterminds: Open World's Topics
  • Mutants & Masterminds: Tomorrow Comes Today's Topics
  • Mutants & Masterminds: A House Divided's Topics
  • Mutants & Masterminds: Age of Heroes's Topics
  • Mutants & Masterminds: Divine Intervention's Topics
  • Mutants & Masterminds: Emerald City Sentinels's Topics
  • Mutants & Masterminds: Future Imperfect's Topics
  • Mutants & Masterminds: Legacy's Topics
  • Mutants & Masterminds: The Alabaster Academy's Topics
  • Mutants & Masterminds: Harmony City's Topics
  • Mutants & Masterminds: A Song in Time of Revolution's Topics
  • Mutants & Masterminds: Alpha World's Topics
  • Mutants & Masterminds: Galactic League's Topics
  • Mutants & Masterminds: Heroes United's Topics
  • Mutants & Masterminds: Lake City Universe's Topics
  • Mutants & Masterminds: Mecha Mayhem's Topics
  • Mutants & Masterminds: StarGate Freedom's Topics
  • Mutants & Masterminds: Struggles of Iannin's Topics
  • Mutants & Masterminds: The Family's Topics
  • Mutants & Masterminds: The Indigo Children's Topics
  • Mutants & Masterminds: The Magisterium's Topics
  • Mutants & Masterminds: The Unlikely Prophets's Topics
  • Mutants and Masterminds: Justice League of Eberron's Topics
  • Exalted: Shards of Hope's Topics
  • Exalted: Heavens Reach's Topics
  • oWoD: Light and Shadow's Topics
  • Exalted: Heaven's Warriors's Topics
  • Exalted: Dreams of Exaltation's Topics
  • Scion: The Long Night's Topics
  • Scion: Supernatural Among Us's Topics
  • BESM: Blaze Heart's Topics
  • Scion: Rise of the Fallen's Topics
  • Scion: Living Legends's Topics
  • Scion: Legends of the Wild West's Topics
  • Scion: Joint Task Force Zero's Topics
  • Scion: Hero's Topics
  • Scion: Apokálypsis's Topics
  • Numenera: A World Out Of Time's Topics
  • Numenera: The Nightmare Switch's Topics
  • Shadowrun: Agents of the Dragon's Topics
  • Shadowrun: Everybody Lies's Topics
  • Shadowrun: Into the Shadows's Topics
  • Shadowrun: Running the World's Topics
  • Star Wars: Enemies of the Empire's Topics
  • Star Wars: The New Sith Empire's Topics
  • Star Wars: The Sith War's Topics
  • Trinity Universe: Azure's Topics
  • Trinity Universe: East of Eden's Topics
  • Trinity Universe: Heroes of Tomorrow's Topics
  • Trinity Universe: The Argonauts's Topics
  • Trinity: Back to the Stars's Topics
  • Trinity: Earth Surrounded's Topics
  • Trinity: Psions Unite!'s Topics
  • Trinity: Quantum of Hope's Topics
  • Trinity: Stepping from the Light's Topics
  • The Strange: Into The Strange's Topics
  • Vampire: The Hounds of Zaroff's Topics
  • Vampire: The Long Night's Topics
  • Changeling-Earth 2: Freehold Earth's Topics
  • Mage 20: After The Storm's Topics
  • Fate: No Exit's Topics
  • Pathfinder: Navineh's Topics
  • TRANSFORMERS: Towards Peace's Topics
  • The Fifth Column: Tara's Topics
  • Dragon Age: Learn to Play's Topics
  • EarthDawn: A Brave New World's Topics
  • Game of Thrones: A Cold Wind Blows's Topics
  • Eclipse Phase's Topics
  • Mutants: Crusades's Topics
  • Dragonball Victory's Topics
  • Warhammer: Shadows of Empire's Topics
  • Nobilis: Of Love and Heaven's Topics
  • Lords of Gossamer & Shadow's Topics
  • Jovian Chronicles (Mekton)'s Topics
  • D&D 5th Edition: Primeval Thule's Topics
  • RAVENHURST's Topics
  • Shadowplay International's SPI Discussion
  • Shadowplay International's Vampire the Requiem
  • Shadowplay International's Werewolf the Forsaken
  • Shadowplay International's Hunter the Vigil
  • Shadowplay International's Demon the Descent
  • Shadowplay International's Cross-Genre
  • BESM: Nexus Prime's Topics
  • Conan: An Age Undreamed Of's Topics
  • M&M 3E: Hero Academy's Topics
  • Scion: Modern Mythology's Topics
  • D&D 5e: A New Age's Topics
  • Adventure!: Street-Level Heroes's Topics
  • L5R: Blood and Jade's Topics
  • World of Darkness: The Chosen's Topics
  • Trinity: The Minerva Protocol's Topics
  • Savage RIFTS: Here Comes Tomorrow's Topics
  • STARFINDER: HEROES FOR HIRE's Topics
  • Aberrant: Weirder Stuff's In Character
  • Aberrant: Weirder Stuff's Out of Character
  • NOVA PRAXIS SW: HOLD BACK THE NIGHT's Topics
  • Godbound: After the Apocalypse's Topics
  • RPG Adventure: Red Memory's Topics
  • STAR TREK: DESTINY's Topics
  • THE SHADOWS a game of supernatural horror's Topics
  • Exalted: The Modern Age's Topics
  • Icons: Heroes and Marvels's Topics
  • WEIRDER STUFF's Topics
  • Dragon Age: Lights in the Darkness's Topics
  • BESM 4th Edition Playtest's Topics
  • HEX: Punch Nazis Edition's Topics
  • Divine Right's Topics
  • Shadowrun 5E: N!Pime Runners's Topics

Categories

  • Trinity Continuum
  • Trinity Universe (Original Game Versions)
    • Trinity
    • Aberrant
    • Adventure
  • Other Games
  • Aberrant: N! Prime's Files

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location:


Interests

Found 5,169 results

  1. Incorporation Level: 1 Quantum Minimum: 1 Dice Pool: Stamina + Incorporation Range: Self Area: N/A Duration: Special Effect: Character can safely incorporate hardtech devices into his body without surgery. Multiple Actions: Yes Description: With Incorporation, a nova can literally make nearly any hardtech device—weapons, communications devices, sensors, etc.—a part of his own body and use it as such. This includes cybernetic implants and prostheses, but excludes Trinity-era bioapps. The nova's tissues literally rearrange themselves around the device in question, safely integrating it without any need for surgical procedures. The maximum size of items that the nova can incorporate is dependent on an item's Concealability rating (Aberrant core book p. 275) and his power rating - one dot is sufficient for Class P items, two dots for Class J items, three dots for Class T items, four dots for Class N items, and five dots for extra-large items such as vehicles or heavy weapons. Concealability ratings for non-weapon items (if applicable) will be established by the Storyteller. It's important to note that this power's effect is reversed somewhat in the case of incorporated heavy weapons and vehicles, as the nova's body will become an additional component of the device instead of the other way around. In any case, portable incorporated items are still subject to the Encumbrance rules (Aberrant core book p. 233). Die rolls involving incorporated devices use (Quantum + power rating) plus the relevant Ability, instead of the normal "Attribute + Ability" Skill Total. Incorporating a device requires a Stamina + Incorporation roll and spending 1 quantum point, although incorporating Class N or extra-large items will cost 2 or 3 quantum points respectively. The number of successes on the roll indicates the duration of the incorporation. Scoring just one success means that the device will be automatically expelled from the nova's body (Stamina + power rating) turns after being incorporated. Two successes increases the duration to (Stamina + power rating) scenes, three to (Stamina + power rating) days, and four makes the incorporation effectively permanent until the nova wishes to expel the item from his body. Expulsing an incorporated device is treated as an automatic action, and does not require a power roll or spending quantum points. The drawback to this is that small devices that have been incorporated will usually protrude from the nova's body in an obvious and sometimes unsightly manner, which can result in the nova suffering an increased difficulty penalty for interacting with baselines at the Storyteller's discretion. This will not apply to baselines with a cyborg fetish and some science fiction fans, however. Class P or J items can also be completely hidden within the nova's body with 2 or more successes on the power roll, concealing the device from casual observation. The nova may also suffer a difficulty penalty on his Dexterity rolls if the mass of an incorporated item would throw off his balance in the Storyteller's opinion. Extras: Ammo Synthesis (the nova may spend quantum points to generate "ammunition" for an incorporated weapon or device that uses such - bullets for a firearm, electricity for an energy weapon or electronic device, etc. 1 quantum point will suffice for an additional 10 "shots" of the incorporated weapon or device); Biological Amalgam (requires Quantum 4; the nova can incorporate a living creature - including Trinity-era bioapps - into his body by spending 3 quantum points and rolling (Stamina + power rating). The victim may resist by rolling Willpower, with any success negating those of the nova on a 1-to-1 basis. At the Storyteller's discretion, victims that are unconscious, sedated or in shock cannot resist the nova. If four or more successes are gained, the nova can use the creature's body to help heal his own injuries. Once incorporated, a victim cannot physically fight off the nova, as their bodies are now joined on a cellular level. This is a horrific fate for the incorporated creature, as its body will be slowly absorbed by the nova in the process, losing health levels to the nova at a rate of anything from 1 per scene to 1 per day - the exact rate is left to the Storyteller's discretion. If the nova wishes to keep an incorporated victim alive for some reason, a Willpower roll is all that's required to stall the absorption process. Unless the nova is of truly gigantic proportions, he will be limited to incorporating only 1 adult human-sized victim at a time. The nova can also access an incorporated creature's memory through a direct nervelink with a Perception + Incorporation roll, using the mechanics for telepathic mind-reading (Aberrant core book p. 225). Once the victim's memory has been accessed, all information gained becomes a permanent part of the nova's memory and will be retained when the victim dies. Incorporated sapient creatures have the option of making a contested Willpower roll against the nova's Willpower to take command of the nova's body for [victim's permanent Willpower] turns. Trinity-era bioapps will die from exposure to quantum when incorporated, negating any possibility of the nova using their noetic functions, but the nova will still be capable of accessing any data they store. Fortunately, Inspired beings of any type cannot be incorporated by the nova). This is a part of Aberrant RPG: The New Flesh. Aberrant is a role playing game from White Wolf that shares a common universe with the Adventure! RPG and Trinity RPG game lines. Download the sourcebook for Aberrant: The New Flesh.
  2. According to Worldwide Phase 1 there are fewer then ten of such novas in 2009. Now White Wolf publishes the players guide. When would you estimate is the time a "quantum 6+) chronicle would be played ? Or would you reserve them to be just NPCs ? I dont have the players guide yet so bear with me if it already gives the answers ------------------ Semper Servus Ahriman
  3. Aegis (Georges Kapetelis) - Elite employed by Peacekeepers, Inc. Enhanced stamina and intelligence, projection of a force wall. Aggro - Elite employed by DeVries. Defended DeVries' New York offices against an attack by the Teragen Liberation Movement in 2007. Killed Battle-Cry during fight. Alejandra (Alejandra Maria Magdalena Carranza) - Novox recording artist at New River Records. Enhanced vocal projection and control over sonic energy. al-Hadim, Faruq - A nova who accidentally caused thousands of deaths in Iran while defending himself from an assasination attempt shortly after his eruption. Powers center around control of flame. Alinsky, Rachel - Chief Technical Officer and Director of Research and Development for the DeVries Agency and DVNTS. Enhanced perception, intelligence and wits. al-Lat, Khytam Manat al-Uzza - Undercover operative for Proteus who, in 2008, was masquerading as a member of a baraka cult in Morocco. Enhanced intelligence and manipulative abilities, telepathy and mental domination powers. al-Naguib, Magda - Contracted by the Fulani Sovereign State in Africa to defend its borders. al-Shaali, Zayid - Elite employed by Janissaries. Enhanced strength and stamina, manipulation of flame allowing flight, flame projection and creation of a "flaming aura" around himself. Angel of Bones, the (Ed Carmichael) - Chronic overeater who erupted after trying to starve himself. Became an emaciated caricature of thinness, with bone growths erupting from his body. Tried to become the world's most famous elite by executing Raoul Orzaiz and Ragnarockette following the Amp Room riot of May 2015. Possesses superhuman strength, stamina, dexterity and manipulative abilities, as well as enhanced endurance, claws, the ability to immobilize others through domination of their will, and the ability to add excess fat tissue to the bodies of others, often enough to kill them. Angel, Jacques - One of the novas present at the initial meeting of the Aberrants at the Amp Room in June 2008. Animus (Ryan Abbnet) - Member of Greenwar. Erupted during a raid on an animal-testing lab in 2003. Animus is a telepath that can communicate with animals and has the ability to project memories he's absorbed from animals (usually injured or dying ones) into the minds of humans, causing severe trauma. Anningsley, Arthur Francis - British nova. Disenfranchised noble (the Duke of Southminster) who erupted at age eighty and decided to make England back into the power it once was by taking it power through subtle means, using as his tool a gentlemen's club called the Temple of the King. The Temple quickly became a cult, and Anningsley was thwarted by a group of novas. Possesses enhanced mental abilities, and the ability to mentally dominate others, project mental blasts, and protect himself from mental attack, as well as telepathy. Antaeus (Dr. Spencer Balmer) - Brilliant scientist working for Project Utopia. Erupted days after the Galatea explosion, while being held captive by a group of Brazilian loggers who had caught him sabotaging their machinery. Driving force behind Utopia's terraforming efforts. Full abilities have not been revealed, but include enhanced intelligence, control over the earth, plants and animals, transformation into a "geo-carapace", and travel through earth and root systems. Can also control complex ecological systems. One of the five most powerful novas alive. Antenna - Member of the Aberrants. Apocrypha (Marcus Tischendorf) - Priest who worked as a missionary for Opus Dei before his eruption. Viewed novas as demons, and offered his services to Opus Dei as an act of penance for the sin of becoming one. Leads their group of nova operatives. Enhanced dexterity, stamina and perception, can give off light, fly, project "holy flame", teleport and afflict others with a slow disintegration that gradually hollows them out, leaving an empty shell. Apollo Kid, the (Ewen Banks) - Australian nova and one of the original members of Team Tomorrow. Name derived from advanced reasoning capabilities, flight and fire manipulation, as well as "neo-classical fashion sense". Left the team at some point following the death of Hiram "Slag" Goldberg. Apostle, the (Marcel Delormier) - Member of the Teragen "Pantheon", and leader of the Cult of Mal. Has undergone the Chrysalis twice. One of the most charismatic men on the planet, can exude narcotic substances of his own design from his skin. Constantly surrounded by a cloud of these drugs, and hovers several inches off the ground at all times. Apothecary, the (Altaz Zia) - Member of the Teragen "Pantheon", and leader of the Harvesters. Has undergone the Chrysalis once. He can manipulate biological specimens mentally, allowing him to perform surgery and experiments without the use of scalpels or other tools. Can extend this control down to a creature's DNA. Arachne - A cyberkinetic adept at manipulating eufiber. Argent - Proteus nova who captured Gabriel "the Miracle" Melchior in March 2008. Able to create pyrotechnic displays of some kind and open spatial warps. Argyle, John - Founder and CEO of the Argus Agency. Native of Scotland. Enhanced perception and charisma, control of luck, danger sense. Capable of seeing bad or disastrous events that will take place, allowing him to send in agents to assist before anything even happens. Armstrong, Griffin - Canadian nova, one of the original members of Team Tomorrow. Enhanced strength and durability, control over gravity. Artifex (Ardis Longley) - Telekinetic nova engineer. Designed synthetic derivatives of Eufiber. Also designed the Second Narrows Bridge in Tacoma, Washington, which was accidentally destroyed in February of 2008 by Sara "Tenor" Meeks. Asahi (Ryu Okano) - Member of Nippontai. Erupted during a martial-arts competition. Enhanced strength and speed, capable of projecting superheated plasma from his hands and eyes. Asani, Lambert (Lambert Asani Sese Seko Kuko Ngbendu waza Banga) - Erupted in November 1999. Led a revolution in the Congo that resulted in him becoming that country's president in 2001. Still president as of 2011. Enhanced stamina and manipulative abilities. Capable of creating matter out of thin air and absorbing the properties of substances that he touches. Suffers from some kind of horrible taint-induced deformity that has prohibited him from going out in public since mid-2008. Astaroth (Thor Gundolffsson, formerly Letift Morgaanstern) - Leader of a nova-based Satanist cult, the Church of Astaroth. Started out as a misguided juvenile delinquent and cultist who matured into a steroid-addicted gang enforcer. Erupted after taking control of another gang leader's territory and dropping six tabs of acid. In his "normal" nova form, he possesses superhuman strength, stamina and appearance, control over flame and flashes of premonition. In his "soul form", he gains six extra arms, increased resistance to damage, claws, a fiery aura and nearly doubles in size. Atlas - Teenage nova from Ethiopia. Leader of Teen Tomorrow. Enhanced charisma and gravitokinetic abilities. Aureole (Lilia Deriada) - Operative of Opus Dei. A prostitute from Manila who erupted during a rape attempt and fled the law after killing her assailant. Reached a mission, and the nuns there sent her along to Rome and Opus Dei. Enhanced dexterity, wits and appearance. Can fly, create a force field, project multi-target lasers and create blinding flashes of light. Avatar Nine (Darvinder Rao) - Elite involved in a conflict with DeVries novas in 2001 in Nigeria. Left visually incapcitated for a brief period following the battle. Avatar, the (Milo Arboghast) - Nova with a split personality based in New York. As the Reverend Milo Arboghast, he condemns novas as tools of Satan from the pulpit of the Church of Michael Archangel. As the Avatar, he claims that he and his brethren are a sign from God Almighty, the personfication of His divine will. The two personalities are not aware that they share one body, and the two men consider each other enemies. The Avatar has enhanced social abilities, can control the minds of others and manipulate emotions, and is somewhat invulnerable to kinetic damage. Killed in a fire in New York City. Baron, Duke "Core" (Louis Martin Freeman) - As of 2008, XWF World Heavyweight Black Circle Champion. Native of Brooklyn. Got his start shootfighting on the underground circuit in China. Claims to have erupted almost immediately after Galatea explosion. Possesses powerful plasma-generation abilities, which allow him to project plasma bolts, create plasma shields, and channel energy into his body to increase his strength and durability. Barrows, Lucas - Agent of the Directive. Erupted during suicide attempt stemming from depression at the fact that his fellow agents of the Georgia Bureau of Investigation were being accepted into the FBI, while he could not excel enough to do so. Did not discover he was a nova until almost a year later, during the interview and psychological-evaluation process to join the FBI. First nova agent of the Directive. Enhanced intelligence and social abilities, superhuman intuition and luck, and a shield against psychic probes. Baru, Kanjan - A nova from Sri Lanka whose eruption made him the image of Shiva Nataraja, the incarnation of Shiva as Lord of the Dance. Created a cult around himself. Bastion, the Thunderer (Nikolas Faloutsos) - Nova agent of DeVries in Nigeria during the 2001 conflict there. Capable of creating force shields. Battle-Cry (Allen Courtmanche) - Leader of the Teragen Liberation Movement. Killed by Aggro during an attack on DeVries' New York City office in 2007. Left behind a wife, Helene. Belial (Brian Petford) - One of the Domitori of the Church of Astaroth, and the true power behind Astaroth's figurehead. Grew up an effeminate goth, only to become a master of seduction. Met Astaroth before either erupted at the Burning Man Festival; the two remained in touch and reconnected after they both became novas. Possesses superhuman perceptions, wits and manipulative abilities, claws, extensive telepathic abilities and the power to control the weather. Belladonna - Leader of the Darker Nature, an eco-nihilist cult with possible ties to Greenwar. Very powerful. Possibly possesses the ability to affect ecological systems and species on a global scale. Native of New Zealand. Beltaine (Monica Bellemead) - One of the Domitori of the Church of Astaroth. Head of the Black House, the Church's refuge in San Francisco. Heavily into the domination/S&M scene. Possesses superhuman stamina, manipulative abilities and charisma, as well as extensive mental abilities (including precognition and ESP) and the ability to create a shroud of darkness. Benet, Gina - Member of Team Tomorrow Asia/Pacific and suspect in the murder of Jennifer "Slider" Landers in mid-2008. Capable of supersonic flight. Bennett, Mark - Nova member of the Church of Latter-Day Saints. Bernhardt, Dr. James R. - A respected surgeon who erupted during a delicate operation on the daughter of Luciano Camparelli, one of the heads of the Camparelli-Zhukov mob megasyndicate. Now employed by Project Utopia. Possesses enhanced dexterity, perceptual abilites and intelligence, is a medical prodigy, and has superhuman luck and telekinesis. Bhakra, Rafia - A Project Utopia nova who died during a terraforming accident in Ethiopia in April 2007. Gravitokinetic. Big Time - A member of the team of elites that Radu "Impaler" Szlaniskovich assembled to attempt to conquer the Ukraine. Superhuman strength and stamina. Enhanced durability, increased capacity for damage, size increase and temporal manipulation. Blackout - Member of the Teragen team sent to recruit Gabriel "the Miracle" Melchior after his escape from Bahrain in December 2009. Former intelligence operative. Enhanced dexterity and mental abilities. Can create claws and force fields from her darkness aura, as well as teleport. Blinker (Domenic Thule) - Nova who defected from NASA to the Teragen during a flight of the shuttle Atlantis in late 2006 or early 2007. Initially a member of the Primacy, but as of June 2008 was allied with the Casablancas. Possesses teleportation abilities, as well as the ability to become a living shadow. Blitz-Freeze (Darren Paskey) - DeVries elite who was involved in the disturbances in Ibiza following the destruction of the Amp Room. Was tracking Henry "the Bomber" Maybaker at the time. Erupted at 50 years old, alienating him from his wife and friends. Enhanced dexterity, perception and wits, control over ice. Bodhisattva Masato - Japanese nova. Head of the Kamisama Buddhism movement, which claims that novas are divine. Bomb, the - "Volatile" teenage nova; an American "gangsta". Member of Teen Tomorrow. Bomber, the (Henry Maybaker) - British nova who works for various gangs as an enforcer. Erupted during a soccer riot. Involved in the riots following the destruction of the Amp Room. Superhuman strength and stamina, energy projection, and the creation of explosive plasma fields. Boom Box (Ashley Winthrop) - XWF wrestler who is not very bright and is taken advantage of by her manager. Superhuman strength, speed and resiliency. Borealis - Nova elite who unmasked Lance "Stone Badass" Stryker in the spring of 2007. Bouncer, the (Hugo Pinnela) - Employee of Luciano Camparelli of the Camparelli-Zukhov megasyndicate. Was a simple bouncer in one of Camparelli's establishments until a near-fatal beating activated his M-R node. Is now Camparelli's personal bodyguard. Enhanced strength, endurance, and perception, genius-level intellect, danger sense. Bounty (Bene Manata) - Member of the Teragen. Originally from Zaire, erupted after seeing Utopia's terraforming efforts in Ethiopia. Has undergone the Chrysalis once. Was once a member of Project Utopia and student of Antaeus, but left in 2005 when she discovered that she and most other novas were being fed sterility drugs. Guardian of the Nursery, a hidden enclave in the jungles of Zaire where over a dozen infants, children of Teragen parents, are kept. Four of the children are her own. Can control fertility and biological growth. Boyd, Athena - Nova working for Project Utopia's Internal Affairs division. Known throughout the Project as "the Hound". Her nova status is widely suspected, but only known for certain by herself and certain of her superiors. Enhanced dexterity, perception, intelligence and wits. the Brazilian Anaconda (Marco Mateiro) - XWF fighter capable of moving at superhuman speeds and twisting the dimensions of his body. Bronski, the Rev. Jon - Pastor of the Pilgrimage United Church of Christ in New Orleans. Brother Rap - Novox performer gunned down by Finn and Dog aboard the Island Princess cruise ship in Acapulco, Mexico. Was connected to an extremist Nation of Islam group. Buendia, Anibal - Costa Rican nova with the ability to generate the mysterious substance known as eufiber from his skin. His eufiber fashion lines have made him extremely wealthy. Bug (Darren Vreeland) - Computer programmer and hacker who erupted during an attempt on his life by the Mafia. Became an incorporeal energy being and fled into the Net. Rarely leaves the Net, and does not show his former human appearance to anyone but his sister, Samantha. Acts as the secret "info-weapon" of his sister's company, NovaCom. Buzzcock - Member of the Aberrants. Caestus Pax (Shelby Eisenfaust) - Leader of Team Tomorrow Central, and one of the most powerful novas on Earth. Overall commander of Team Tomorrow, Pax wields great authority within Utopia. Possesses superhuman physical attributes, telekinesis and control over momentum and kinetic energy. Calamity (Carmel Callahan) - Former elite who was severely traumatized by causing the "Field of Glass" incident in Tanzania while in the employ of the US government in August 2007. Admitted to Craiglockhart hospital in November 2007. Capable of flight, force shielding and the projection of intense heat away from his body. Calliope (Kelly Pierson) - Nova cult leader who appears to somehow absorb certain members of her cult. Has been acquitted multiple times of murder. Possesses some enhanced social abilities and possibly telepathy or other mental powers. Calpeggio, Irena - Italian nova working for Project Utopia's diplomatic corps. Able to subtly shift her appearance, body language and voice to match the ones that whoever she is talking to is most comfortable with or finds the most favorable. Carter, Corby - Nova who designed a "perfect society" and planned to test it by dismantling the American judicial system and putting his own code of law in place. Made his attempt at this during the 2008 presidential campaign. Superhuman perception, intelligence, appearance and manipulative abilities. Cassandra - Hyperintelligent nova interviewed on N! in April 2008. Caulder, Bridget - Former NYPD homicide detective who erupted when she was attacked by Hector "Lash" Guzman, a psychotic nova and murderer. Member of the Teragen living at the Blackburn Hotel, possibly a Casablanca. Possesses enhanced perception, telepathy, psychic shields and the ability to project a powerful mental blast. Cavalier - DeVries elite. Cernunnos - Leader of a neo-pagan nature cult in England who claims to be the living manifestation of the Horned God of the woods. Has a pair of antlers sprouting from forehead. One of the guests at Antaeus' conference at Djado, Niger in September of 2009. Possesses superhuman strength, stamina and charisma and the ability to speak to and control animals. Chao, Violet - A pacifist nova who worked with Utopia. Possesses enhanced strength, speed and endurance. Was in Calcutta at the time of Jennifer "Slider" Landers' murder. Cherpa - Mentioned in a Project Proteus memo as a known sympathizer and confidant of Jennifer "Slider" Landers. Chiraben - Nova assassin working for Proteus. Grew up in a bad neighborhood in L.A., torturing cats and smaller children. Erupted while chasing down his neighbor's three yappy dogs. Has become increasingly unstable. Possesses superhuman strength, stamina, dexterity and wits, as well as the ability to create claws on his hands, shapeshift and heal himself and others. Chiraben also has a low-powered psychic shield. Cigielski, Zareck - Chief of Security for Utopia's Recruitment division. Cinder - A member of the team of elites that Radu "Impaler" Szlaniskovich assembled to attempt to conquer the Ukraine. Superhuman strength, dexterity, stamina , perception and wits. Can transform her body into flame, fly and project flame blasts. Cisco, Alfred - Directive nova with the ability to disrupt the powers of other novas. Brought in to deal with Giuseppe "Sloppy Joe" Bennati when the Terat took a subway car of hostages in New York. Clarion (David Hefflender) - Teenage nova with severe delusions of grandeur. Leader of a group of teenagers who made a pact to induce eruption in themselves by various means. David, who crucified himself, was the only success. Left home to join the Teragen, recruited five other young novas along the way; he calls this group the Kabal. Brought into the Teragen by the Apostle and is a devotee of the Cult of Mal. Can project destructive sonic waves from his vocal cords, disorient opponents by upsetting the fluid in their inner ear, and influence others by subtly modulating the tones of his voice. Clever Spider (Kofi Anansi) - Nova elite employed by DeVries. Involved in the Nigerian conflict of 2001. Can spit poison. Cloudburst (Eleanor Shechter) - Nova elite employed by DeVries. Involved in the Nigerian conflict of 2001. Can control the weather and has an eidetic memory. Cobalt - An elite with a personal rivalry with Caestus Pax. In September 2002, he was leading a group of elites for the Pakistani government in Kashmir, fighting against similar groups working for India and China. Met Caestus Pax in single combat when Team Tomorrow intervened in the situation, and was badly injured when the T2M nova used his "Fist of Peace" maneuver to end the battle. Cocharin - A female nova working with Project Utopia's Engineering department. Matter-transmutation abilities. Coleridge, Danielle - One of the novas present at the initial meeting of the Aberrants at the Amp Room in June 2008. Compton Inferno - XWF fighter. Confederate, the (Barry Meldrum) - Member of the Teragen and one of the leaders of the Primacy. Geryon's second as enforcer of the Teragen. Joined sometime in 2007. Originally from Alberta, Canada. Not only a nova supremacist, but a white supremacist as well. Enhanced strength, and an attunement to planetary convection currents that allows him to boost his strength, create a force field, cause minor earthquakes and channel blasts of molten rock. Copykat - Member of the Queer Nova Alliance. Coral (Jennette Rutherford) - Member of Australis. A marine biologist who erupted while working to study and preserve the Great Coral Reef. Can shape her rocky, coral-like flesh at will and can survive underwater for unlimited periods. Supports local ecological causes. Corbin, Andre - Ex-member of Team Tomorrow and co-founder of the Aberrants. Before eruption, was a Scottish soccer star. During tenure with T2M, was the team's resident "bad boy". Was best friends with Jennifer "Slider" Landers, who took him into her confidence, sharing her suspicions about a conspiracy within Utopia. As of 2008, was primary suspect in Slider's murder and was in hiding with Sophia Rousseau. Enhanced physical abilities and powers of perception, can project quantum waves that warp emotions, his "Bender". Cornwall, Leland - Utopian nova who eventually defected to the Teragen. Unsuccessfully attempted to interrogate captured Terat Sluice in April 2007. Member of the Gestalt. Telepath with flight capabilities. Corona (Michelle Medford) - Leader of Australis and municipal defender of Sydney. Aspiring actress who failed due to lack of drive, ending up as a teacher in Sydney. Erupted during the New Year's Eve 2000 blackout in Sydney. Powers deal with light manipulation. Count Dragonuv - Purple-skinned nova who appeared on the OpNet program "Two Minutes Hate" on January 21, 2008. Cramer, Nolan - Nova of unknown capabilities/allegiance. Has a column of blue flame shooting out of his head. Andre Corbin's only alibi for the night of Slider's murder. Crane, Elijah - DeVries elite and comrade of Graham "the Houston Tornado" Herron. Along with Linda "Lotus Infinite" Raphael, traveled to Houston following Herron's murder in November 2007 to rally novas interested in justice. Crosby, Bard - Erupted during a four-car accident caused by his driving under the influence of Ecstasy. Awoke to find himself in the body of the only surviving driver. Eventually managed to extricate himself, and later joined the Dominoes, an apolitical team of novas-for-hire. Has superhuman manipulative abilities and intuition, can manipulate emotions and possess the bodies of others, merging his own with theirs. Crystalhawk (Hazel Dryden) - Elite with DeVries, originally hailing from London. Erupted when a man attempted to mug her; her eruption caused that of Anna DeVries. One of the first novas to sign with the company. Mentioned by Rocky "the Face" Elizondo on "Two Minutes Hate" on January 21, 2008. Capable of projecting destructive sound waves. Cznievski, Edda - One of the novas present at the initial meeting of the Aberrants at the Amp Room in June 2008. Dame, Kimberly - A novox singer who does covers of big-band music from the early twentieth century. Born in Boston in 1898, and erupted in 2000 at the age of 102, restoring her youth and beauty. Provides hideouts and other forms of support for the Aberrants, largely because she remembers hearing the terms "Triton", "Proteus" and "Aeon Society" before, and because Divis Mal looks very familiar to her. Daniels, Reginald - A nova who had always admired guardian angels, an admiration that shaped his eruption. Member of the Dominoes, an apolitical team of novas-for-hire. Possesses enhanced strength, stamina, dexterity, perceptions, wits and appearance. Capable of flight, bioluminescence, the creation of force fields, invisibility and the creation of a blinding light display. Danske (Holger Centery) - Leader of Nordlysene. Possessed of dashing good looks, great strength and near-invulnerability, as well as natural charisma and leadership skills. Debow, Steve - One of Project Utopia's first recruits. A hyper-intelligent nova with a background in marketing. Denshi (Norumyo Kozaka) - Member of Nippontai. Worked for one of Japan's largest computer manufacturers until his eruption. Operates the team's state-of-the-art computer network and coordinates their communications, as well as gathering information. Purportedly helps certain Japanese corporations to stay one step ahead of Utopia's Science & Technology division. Can interface directly with computers and control the flow of electricity. Derek - Member of the Queer Nova Alliance Detonator (Carmelita Aguillar) - Grew up on the streets of Sydney, Australia and erupted when her "protector" Cho Tramh attempted to force her into prostitution. Has many unresolved issues due to her very unpleasant life on the streets. Member of the Radical faction of the Aberrants, and regards Dr. Toren "Doctor Worm" Cargill as a mentor. Detonates handfuls of atoms, allowing her to create thrust for feats of superhuman strength and dexterity, as well as flight and disintegration. Also possesses superhuman stamina and luck. Devian - Member of the Teragen. Fought Team Tomorrow with Geryon, Swarm Queen and Leviathan on the UN's doorstep in January 2008. DeVries, Anna - Head of the DeVries Agency, and one of the richest people on Earth. Erupted in London shortly after Hazel "Crystalhawk" Dryden, who she stopped from causing widespread damage. In 2011, was pregnant with the child of Frank Carrington, head of DeVries National Tactical Solutions, a subsidiary of the DeVries Agency. Has strong Teragen sympathies. Enhanced intelligence and social skills, can disrupt the powers of other novas and project a deadly mental blast. Diecast - A member of the team of elites that Radu "Impaler" Szlaniskovich assembled to attempt to conquer the Ukraine. Possesses superhuman strength, stamina and durability, and the ability to transform his body into metal. Dirge (Aggie Zylinske) - Erupted after nearly being run down by a truck. A devout Catholic, he repeatedly approached Church authorities in Warsaw in hopes of becoming a "force for good". They rejected his ideas, as did the Vatican. Opus Dei, however, saw his usefulness and recruited him to their clandestine nova group. Has superhuman strength, stamina and intelligence, as well as the ability to transform into sound and utilize sound for a variety of effects. Divine, Lydia - Nova supermodel and frequent patron of the Amp Room in Ibiza. Part-owner of the Star Lord's restaurant chain. Divis Mal (Michael Daemon Donighal) - Symbolic leader of the Teragen and author of the Null Manifesto. Appeared on the scene in 2003 at a meeting of the Teragen's Pantheon. Has undergone the Chrysalis four times. May be responsible for the creation of the novas. He and Jeremiah Scripture are long-time lovers. Known in the 1920s as "Dr. Primoris" and was a founding member of the Aeon Society with Maxwell Mercer. Driven off by the rest of the Aeon Society in 1945. Bested Caestus Pax in combat in 2008. Powers center around plasma manipulation and control of quantum energy. Probably the most powerful nova on Earth. Doctor Future - Partnered with Church of Michael Archangel spokesman Estaban Torano to promote better maintenance of public swimming ppols throughout the West. Doctor Worm (Dr. Toren Cargill) - A doctor of philosophy who erupted while testifying against the college where he worked, claiming that sleeping with his students was an expression of his philosophy of life, and by firing him the college had violated its tenure agreement. He lost the case, and became a media commentator on nova matters until he was blacklisted for being a "Teragen apologist", which is only half true. Member of the Radical faction of the Aberrants. His entire body has become elastic, stretchy and strong. He can also extrude a tentacle tipped by a hideous face from his abdomen. Dog - Elite and partner of Finn. The team specializes in stealth missions, have a personal code of ethics they adhere to, and first appeared on the scene in 2005. Something of a troublemaker, and very contemptuous of his fellow elites. His head looks like a mix of human and schnauzer. Possesses superhuman strength, dexterity, stamina, perceptions and wits, as well as enhanced intuition and luck, and both psychic and sensory shields. Dragon, the (Jake Korelli) - Semi-retired elite and member of the Queer Nova Alliance. Partner of "Ironskin" Andy Vance. Possesses superhuman physical traits, perceptions and wits, the ability to boost his own stamina, claws, a force field, enhanced luck and the ability to breathe fire. Dunlop, Marissa - Mercenary both before and after her eruption in 2008. Erupted as the result of a CIA betrayal in Nicaragua. Telekinetic with enhanced dexterity. El Cuchillo - Mexican nova who makes a living by fighting "mask duels" with local nova favorites in Southern California and Mexico. Enhanced dexterity, stamina and wits, as well as superspeed. El Gato Negro (Miguel Esposito) - Municipal defender of Madrid, Spain and sixth most popular municipal nova as of May 2013. El Muerte - Vigilante from Mexico City. Enhanced stamina, intelligence and perception, resistant to damage and psychic attack, can project his consciousness in order to view nearby locations, and can disintegrate matter. El Tenedor - Participated in a gang war in an undisclosed locale. Energy projection abilities. El Toro - A DeVries elite who refused Radu "Impaler" Szlaniskovich's invitation to join his conspiracy to conquer the Ukraine, and was subsequently killed. Electric William (William Greene) - Nova from Los Angeles and head of Greene Security. Erupted when he was attacked by a mugger during his first month of duty with the LALE in 2004. Enhanced dexterity and stamina, has control over electricity. Enrikssen, Dr. Piotr - Nova engineer with Project Utopia. Hyper-intelligent. Epoch (Charlie Benton) - Member of the Teragen's Nova Vigilance group. Elite. Blind since birth and somewhat psychotic. Passed his youth devouring the few accounts of serial killers and the insane available in Braille. Erupted in 2004. Has undergone the Chrysalis once. Second in nova kills only to Totentanz. Has potent control of gravity, inhuman sensory powers, telepathy and very powerful telekinesis. Evac (Evie Piedmont) - Elite with the Argus Agency. Originally from England, suffers from wanderlust and erupted while being stalked by a street gang in Paris during a trip across Europe when she was 18. Earned her nickname while evacuating civilians from Vietnam during the nova-fought conflict there. Enhanced wits, can teleport and create space warps. Evan - Member of the Queer Nova Alliance.
  4. Hello everyone I'm pretty new here so...what's going on? nice to meet ya. Anywho, What are your favorite starting character builds, they can range from: Favorite themed character hardest character type to have survive but is a blast playing strongest character You know a character that makes you laugh and love the game I would start off, but I just started playing Aberrant and have only made one character. Have fun
  5. Iron Man and his ilk are staples of the super-heroic theme In my opinion, but Aberrant does not support them. So my question is this: How would you go about building Iron Man (or Spider-man's webshooters even) without making them quantum related (i.e. no Nova who has 2 forms for IM and no Quantum devices for webshooters)? I'm thinking of heroes who've created (illegal due to PU) high tech devices to help them hero... sure, straight Novas look down on them, but the populace might just love to see a baseline be able to go toe-to-toe with a Nova (a.la. Iron Man) and having a "power" that can't be stolen by another Nova would be a pretty good advantage in a fight (a.la. Imoblizing with webshooters). I'm just curious how other people have done this... Also, I'm sorry if this is an old, over done topic, I'm a newbie here after all... ::halo OH, just so everyone knows, I only own the Aberrant book... I'll be borrowing PU, Tera and the APG from a friend again soon, but I don't even have them right now (I know that a way of doing gadgets is in the APG, but those require you to be a Nova... no good for the baseline armored dude idea). Thanks in advance! Nerdvana
  6. As of this writing, I am closing this game. RL is hitting me hard, and I do not have the energy or inspiration to manage this game, and give you all the fun experience you deserve. Thank you all for the work you put in, I'm sorry to do this, but it's how it has to be for me. Sorry everyone.
  7. In the month since the colossal battle against the Monster many simply called Zil, The world had been shaken completely. Tokyo Harbor had been turned into a low level zone, nearly spelling the end of the massive metropolitan area. Only the pride of the Japanese people, and the deployment of 90% of the JSDF to secure the borders of the zone allowed anyone to live within 2 miles of the water. as it was the first mile was a designated Military zone,, the presence of any persons without authorization was met with lethal force. When Zil had finally rose from the water, a Titan straight out of Toei movies, 400 feet tall, impossibly strong, and a force of nature in terms of power, The collected novas had engaged with their full might, seemingly to little affect. Busses, chunks of buildings, missiles, canon, all were fired, to little effect. Growing annoyed it was only through the sacrifice of Riccochet that Zil's breath attack, an intensified blast of destructive quantum didn't strike the city itself, instead blowing off the top fifth of Mt. Fuji. Redoubling their efforts after the massively televised and gruesome death of one of their own, The gathered novas kept up their assault, losing several more from their number, before Zil turned, and went back into the sea, followed by air, to the Marianas Trench, where he dove, and still resides. it was humbling for everyone, to see powerful novas killed in such fashion, to see the horrors of a monster like Zil, the creatures spawned within his zone killed as they could be, The 5th and 8th American Fleets, as well as the 2nd British and Australian fleets maintaining a cordon as best they can to ensure the safety of shipping in the region. Novastorm had not been idle, it's best minds devoted to creating countermeasures for larger novas, and a special chosen few to develop ways to cancel the zones themselves. Those not working toward this aim were sent out, gathering data on various zones, ,until another request came in, this time one close to home. The Mississippi River system is the longest in the United states, it's tributaries ranging as far west as the Rocky Mountains. It has been well documented that New Orleans has become a zone, Openly controlled by a nova, but still on "friendly terms" for the most part with those who would go there for research, on the surface. The flora fauna of the region however, is not friendly, and is openly hostile.In the last month 24 attacks by Alligators in excess of thirty feet long have been documented all along the River system. Two were slain, only through the use military grade weaponry by militant citizenry. more than that, at least six attacks by "Bayou Shamblers" occurred over 200km from the zone. The request was to find the nests where these creatures were spawning, and destroy it, as well as remove these Primalgators, as they were being called now, from the estuary proper. Calvin knew it was the New orleans Zone, so he called the team together, assembling all those remaining from the Zil engagement, and a few new faces, recent recruits with gifts that could come in handy for the task at hand. After thirty minutes he had gathered them all in the Situation room, and explained the mission. "Allright, questions, comments, or suggestions?" Some would likely not like to be removed from their research projects, but they had to stop this now, if they could.
  8. Ok so first off let me say that this is a thought exercise and nothing more. In absolutely no way shape or form would I ever condone the creation of such a character by a player in a game I ran. That being said, I'm talking enhanced cheese flavored cheese, to dip in your cheese fondu. If you were allowed to create a nova with absolutely no limits placed on how the points were spent, what is the cheapest you could possibly get away with creating the ultimate nova? I came up with 40 nova points. If I've done anything wrong please let me know (nicely). Here's what I came up with: Name: Mary Sue Concept: Break the system in the fewest possible points. Age, height, weight and all that won't matter because she'll become the ultimate nova during eruption. Str: 2 Dex: 2 Sta: 4 Per: 2 Int: 3 Wit: 5 App: 2 Man: 2 Cha: 2 Abilities don't matter and can be placed anywhere 23 points spent on whatever, although I would suggest points in science and medicine and awareness. Backgrounds: Attunement: 2 Node: 3 Eufiber: 2 (again these really don't matter) Willpower: 3 Quantum: 1 Bonus points: 14 on quantum 1 on a background, attunement So quantum is now 3 before spending nova points. Nova points: Jacking Quantum up to 10. That is going to garner 6 taint by itself, leaving the ability to spent 3 more taint to lower the cost of 3 of those Q down to 3nps each. 9 nps 3 Quantum (Tainted) 20 nps 4 quantum That brings us up to 10 quantum and 9 Taint, still playable. We then purchase one single power: 11 nps Planck Scaling Total expense 40 nova points. With Planck Scaling the nova can create a bubble of subjective reality within which their will is supreme. Each success rolled gives 2 nova points toward altering yourself permanently if you should so choose. It would take 10 to 12 uses of her power, but she would then have every possible dot filled in on the sheet, have removed all taint, and gained every power available. In short, be the ultimate nova on a mere 40 nova points. The ultimate cheese.
  9. April First, 2009. It was a day which would live forever in the History of Humanity, as the Cosmos seemed to make the ultimate April Fool's Day joke... only it didn't end afterwards, The world didn't go back to how it was, It only got wierder. No one really knows exactly what happened, what caused The Surge, but its effects were felt immediately. High Concentration radiant Quantum flooded the entire globe. From Space the phenomenon was visible as a gold-white glow suffusing almost the whole world. For nearly seventy Five percent of the world, it receded within an hour. Where it didn't, well these vast accumulations of still-hot Quantum energy are known as The Zones. Within the Zones, Physics, and normal biology have been grossly rewritten. The Middle East, Perhaps one of the larger Zones, is a Verdant Jungle, populated by monstrous creatures, some of which may have been human, once. In Seattle, The City exists, but it's occupants can only be seen at night. They seem to carry on normal lives, but the town is an eerie ghost town by day. New York City, one of the world's major Urban Sprawls, Called an Urban Jungle, truly is now. Many buildings are overgrown with what seems to be almost sapient vegetation. Los Angeles is a barren wasteland, ruled over by its former residents, now all mutated by intense quantum forces. Within the Zones humans do not remain human long, and as such, they avoid the zones. All is not however dark and bleak. Because the Surge receded so quickly much of humanity remains, indeed The nations of the world are largely present, though somewhat diminished in some regards. The interet functions, though Quantum storms over the oceans do sometimes interfere with all sorts of signals. Perhaps the side affect of the Surge that was most unusual, The Rise of the Novas. Humans empowered with the very forces of quantum itself, Immune to the Ambient Quantum of most zones, The wield fantastic superhuman abilities, and through them, Humanity can explore the zones, and defend themselves from the creatures that emerge and attack from the zones. Perhaps the most ubiquitous change has been the proliferation of the Q-scanner, a device that ranges from the size of a cellphone for personal use, with a range of fifty meters, to the massive two ton thirty mile range scanners mounted on ocean-going vessels. Every vessel at sea requires a small detachment of soldiers, armed for repelling most of the known monsters the world has become home to, or, in rare instances, a nova. Most cities have several Q-Scanners, situated around the city to act as an early warning system for Quantum powered threats. In the midst of the chaos and order of the new and old world, there exist many companies who have hired out their staff as security consultants, both nova and human. More than that, thanks to some nova's vastly enhanced intelligence, There's been a boom in technology, allowing humans to better defend themselves, New medicines to treat many diseases, ways to fortify crops against quantum contamination,, as well as the Hypercombustion Engine, which can run on 1/10th the fuel of older internal combustion engines, ten times longer. While this cut down dramatically on demand for fossil fuels it still exists, and Most countries are in the process of shutting down all nuclear plants they operate. The Game- The players are being pulled together, either with a recent offer of employment, highly lucrative in monetary terms, or already employees of Novastorm Technologies. NovaStorm created the Q-Scanner devices, as well as the cure to most forms of cancer, HIV, and several other major diseases plaguing the world. The medical releases were released as open source, available to anyone, free of charge. The Head of NovaStorm is Dr. Calvin Aziz. A Nobel winning Physicist, and subsequently a molecular biologist of great skill since S-Day. Each of you, as novas, were recruited by him personally. His most Fervent wish is to uncover the cause of The Surge, and that is why he has assembled you. You are his troubleshooters, the Team he sends when a job takes a more unconventional approach. Saying that, you do have great latitude in your personal lives. His only condition is that when the small communicator each of you has been given chimes, you answer. When extreme Alacrity is needed, He has retained the services of one of only five novas in the world with the capability to open gateways between locations, but more often than not re relies on each of you to respond arrive in a timely Manner. NovaStar Technologies is Based in Houston, Texas. Character Creation rules 50 np base starting quantum-3 (can be bought no higher than 5) base quantum pool- 50 Characters start with backing 3 in Novastar technolgies for free Starting Taint may not exceed 3 I am allowing powers and enhancements from New Flesh, Forceful Personalities, and Brainwaves, beyond the APG, and core book. Powers from the Teragen book are not allowed. Warp, Transmit, Teleport and Body mod: Improved Attribute are not allowed in this game. If you have any questions ask me in PM, or in chat. ,, each odd dot of a mega att will provide an additional "Free" enhancement (1, 3, 5) One note about zones, there exist zones that ARE harmful to novas, and can actually cause them to gain temporary taint just by being in the zone. However, Quantum offers them some protection, so long as there is quantum in their pool. It is rumored that there is are zones that will literally drain quantum from any source of it, so They can be a threat.
  10. This thread is a fun special project (free xp situation) for you all the players. What I propose is to let each of you create a single zone for the game. A submission is worth 3xp. A submission that I actually use in game, and officially declare Canon, is worth another 3xp. Los Angeles, and New York City are already done, but the rest are open to do. So far Miami, London, and DC are not zone areas. Have fun with this.
  11. Use this thread to discuss, brainstorm, pose questions and so forth.
  12. This is the dedicated combat thread where we can post initiative and actions. Once resolved it will be summed up back in the thread in which the combat is taking place.
  13. I'm working on a 1999 Aberrant game for my tabletop group, and to get feedback and just to share the fluff, am going to be posting some of the "news of the world" type stuff I'm writing for the front of the campaign document, like the core book did for the game line. And so, behold random news articles and blurbs from the first year of novas, some of them based on canon, some of them with me filling in blanks on canon, and some of them just made up completely. We start out on N-Day... Headline article of the New York Times, March 23rd, 1998: MIRACLE FIREMAN SAVES CHILDREN FROM INFERNO A collision between a school bus and a gasoline tanker truck on the 400 block of Roosevelt Avenue in Queens amazingly resulted in zero fatalities and only minor injuries when responding FDNY units from the adjacent Engine Company 273 were suddenly reduced to the status of bystanders at what can only be described as a miracle. The collision had resulted when a sudden brake failure on the school bus resulted in its uncontrollably entering an intersection against the red light and directly impacting a tanker carrying several thousand gallons of gasoline to a nearby fuel station. Both vehicles were entangled in the wreck as torrents of spilled gasoline drenched the street. "That intersection is only a couple blocks down from the station house, so we actually saw the crash ourselves before dispatch got the 911 call to us," said Captain Ron Beckwith, commanding Engine 273. "But even with as fast as we got the pumper rolling we could still see it was one of the nightmare scenarios. There must have been fifty kids in that bus and the entire street was soaked in gas for dozens of feet around. Thank God that it didn't go up right when they crashed, but even with some of the older kids getting the back door open and tryin' to get everybody out as fast as they could we still knew that so much as one spark from anywhere would have the whole intersection covered in flames before we could get everybody clear. And sure enough, me and my guys had barely gotten down off the truck and the hoses hooked up before FWOOM, we saw it ignite right before our eyes. We all just froze in shock. Right then we were all thinking, God dammit we're just gonna stand here and watch all those kids die. Just standin' there holding those damn useless hoses like a bunch of idiots. And then… then it happened." In an event that outright defied the laws of physics as we know them, all of the flames engulfing the intersection were suddenly absorbed by one of the firefighters present, in a scene described by Captain Beckwith as "straight out of the comic books I read when I was a kid. It was like watching the Human Torch™ eat a fire in the Fantastic Four, only for real." Nearby security-camera footage as well as the testimony of all eyewitnesses available for comment unanimously agree that the miracle firefighter, whose name is being withheld for privacy reasons, somehow compelled all of the flames engulfing the area to come together into a single stream and then be sucked into his own body, where they vanished without a trace. (See accompanying illustration.) In a few moments the entire intersection was clear of any trace of flame or smoke, and the responding firefighters were able to resume operations. Except for several cases of smoke inhalation and minor crash-related injuries, there were no casualties. According to Captain Beckwith "I went over to [name withheld] right after I'd finished telling the crew to start foaming the place to catch any reflash and make sure everybody was evacuated to a safe distance and triaged, and asked him what he just did. He looked perfectly okay to me – I couldn't even smell any smoke on his clothes! – but the poor guy also looked totally out of it, and who could blame him? It was pretty obvious that he didn't know what the hell had happened any more than I did, so I waved over a couple of the EMS guys and told 'em what I'd seen happen, and said that [name withheld] looked like he was in shock and would they please take him to [hospital withheld]." As of press time, the FDNY Public Affairs office had no further comment except to confirm that the firefighter in question was not injured and was being held overnight for observation. This entirely inexplicable phenomenon of "The Fireman" is only one of many incredible incidents being reported around the world today…
  14. Folks, I have some questions for the Aberrant players here, especially those who have played in high-powered chronicles. You see, one of the topics I'm writing up in Aberrant: Nexus - which is about 60% written at this point - will be guidelines for playing high-powered novas and making such chronicles as fun for everyone as possible. This matter was touched on in the "Power Isn't Everything" gray sidebar on p. 67 of the Aberrant Players Guide, but apparently it did not go anywhere near as far as it should have. I'd like to correct that, & it looks like this ebook will be my last shot at doing so. I also write this after having read the archive for the "Children of Quantum Fire" game held here at RPGPost. From what I can tell - and please do correct me if I'm mistaken - not everyone who played in that game found it as satisfying as it should have been. So there's me second impetus to correct this error. So my questions are as follows: 1- What were the problems with playing high-powered novas - 2ndGen or otherwise - that you encountered? Were they due to the geopolitical situation of Earth in Aberrant regarding powerful novas, or something else? 2- What do you suggest that a Storyteller could do to fix those problems? 3- If not everyone was getting the type and level of role-playing action they desired, what could a Storyteller do - either before the gaming begins or during it - to fix that? If you have any other relevant comments, feel free to add them in also _ I might have missed something important.
  15. Lets say that, a few days before she would have otherwise erupted, Anna DeVries gets killed in a mugging gone bad. Thus, no DeVries Agency, and none of the various things they did to underpin elite culture and business. What effect does this have on the setting?
  16. This topic is to discuss the new setting Cosmos Nova. Cosmos Nova: Q6 limit for the duration of the setting/story No Mastery at start No Q Supremacy ever Must stick to a power Theme Only original/ or inactive characters allowed (no active copies from other games or versions from other IE universes) No backgrounds over 5 at creation No gadgets over 5 at creation (only 1 Gadget at 6 ever, this would be a defining item) Aberrant compendium not allowed (mega att books o.k.) Any irregular power from another sources needs approval Free enhancement with every odd Mega Att dot Any other limits or suggestions? NOTE: These rules apply only to the Cosmos Nova universe and not to the IE multiverse as a whole.
  17. The call to assemble came late in the morning, and by mid-afternoon, the team was tromping into the briefing room. They’d all had time to get used to their new powers; some had adapted better than others. Play-time was over though; it was time to get out into the field and see what they could do. ,, Weir waited until Bates’s team was all seated before she started to talk. “Rabous is one of the Althosians, living on the continent. He was visiting a planet named Kastar when he was approached by a woman. She was very… friendly with him and he realized after a time that she was pumping him for information on Atlantis. Specifically, how to get there.” ,, “Someone’s been talking.” Bates sounded annoyed. ,, “Yes, and we need to know who.” Weir glanced around the table. “The fact that Atlantis’s location is a secret does a lot to keep us safe. The fact that many don’t even know about us is an even better safeguard. The fact that someone knew to target the Althosians for that information is troubling. I want this team to dress as Althosians and try to find out who is behind his and how much they know. Questions?” “What do we know about Kastar?” Bates asked. It was the obvious question. ,, “It’s a… party-planet.” Weir frowned at her laptop. “That’s the way that Rabous described it – it seems that the inhabitants are always looking for a reason to celebrate. He wasn’t even sure how it operated – who provides the food and drink and so on.” ,, “BYOB,” Yseult suggested with a smirk. “They provide the planet and the party, everyone else brings the booze and snacks.” ,, “Perhaps,” Weir said. “Any other questions?”
  18. This is the setting thread for the Axis and Allies setting. Feel free to discuss and ask questions in the thread. Please mark threads in IE and characters with the [A&A] tag. Please note, this setting deviates from standard IE rules. Axis and Allies—a Steampunk Aberrant World In 1900, the first of the Dynamics became known to the world. Since then, these super-men have aided the technological advances that have brought the world into the ‘modern’ era of 1939. The use of ‘quantum æther’ has allowed advances such as round-the-world blimp flights and the ability to contact someone across the ocean. Vast knowledge is transmitted via quantum on devices called ætherlabes. Medicine has defeated many of the ills plaguing man, including polio and measles. Cancer is rarer, and people usually survive it. AIDS is a new disease, just making itself felt as soldiers in Africa carry it out of the bush and into civilization. 1939. Hitler’s Germany is on the warpath. The first to fall was Poland, who was split by Germany, Slovakia, Lithuania, and their ally, Soviet Russia. Poland had 100,000 military personnel evacuated, while those Poles who remained behind formed the Polish Underground State, complete with an underground Home Army. All of the Baltic countries were forced to allow Russia to station troops in their countries. When Finland refused, they were invaded. By mid-1940, Germany had invaded Denmark and Norway, and controlled Sweden as well. Finland fell, while Russia helped Germany circumvent the Allied blockade. Iceland was controlled by Britian, and the discontent over the war had already ousted British Prime Minister Neville Chamberlain. He was replaced by Winston Churchill. The Allied powers were angered by Germany’s aggressions, but that was nothing compared to their outrage when the mad-man’s Iron Blitzkrieg invaded Western Europe. France, Belgium, the Netherlands and Luxembourg were invaded in May. The speed of their advance terrifies Britain, despite their Dynamic heroes who defend their shore. Other Dynamics from neutral countries such as the United States have come to Britain to join the war effort. Concept: Steampunk with modern trappings in World War II. Starting Date: January 26, 1941; for a timeline which we are using as a guide, click this: http://www.historypl...ine/ww2time.htm Intent: Beyond the usual ‘have fun’, this setting is to tell the stories of war through the eyes of novas. Nazis are the villains, and both sides have Dynamics. Eruption: No one is born dynamic in this setting. Anyone can erupt, as far as science can tell, and they show no sign before eruption. There is a slight hereditary tendency, but it is not safe to assume that you will be a Dynamic just because a relative is. Eruptions generally occur from stressful events. Lab experiments have once or twice resulted in eruption, but it believe that they occurred due to the stress of the tests, not from the experiment itself. Culture: Most people are set in the 1950’s, but the interconnections of the ætherlabe has allowed people of certain counter-cultures to connect and grow. LGBT, women and minorities are all learning the powers they have, both through their representative Dynamics and via the power of unity. However, ætherlabes are still very expensive, so most people only gain access to one via public institutions such as colleges or libraries. The ‘æthernetwork’ is not all pervasive: third-world countries do not have one, and Axis and Allied ætherlabes do not talk to one another. Themes: Though I intend to focus on the war in Europe, the tale of the War Hero is not the only possible story that can be told in the Axis and Allies world. There are many other things to explore: quantum æther experiments, the culture war that is slowly gaining traction, or just exploration of a steampunk world. Remember, steampunk is a genre about the best and worst of humanity: the bright shining light of human innovation struggling against institutionalized classism, racism, and tyranny. We threw this into WW2 because who doesn’t like to kill Nazis? The Isms A player who chooses to play a minority, woman, non-cissexual or any other "-ism", you as a player are free to explore the themes of bigotry or not, as you wish. Racism, sexism and all forms of bigotry can be triggering for various individuals, so we're not mandating that the cultural norms of the 1940's be followed. Players should not feel constrained by these cultural norms. On the flip side, players who explore those themes should not be censured for a realistic portrayal of -isms of the time. Mechanics Aberrant standard with the following exceptions: 40 NP Start at Quantum 3, max Quantum is 5 Base Quantum pool is 40 No taint from Quantum or Node (A&A is meant to be a low-taint world) No strengths and weaknesses 10 xp per month for every month you have at least one IC post, and the IE birthday bonus is 10 xp; no story awards Allowed books – all of the published materials, the mega-attribute books. Character limit - no more than 2 active characters per player; if you want another character, one of your active characters needs to be definitively retired before the new one of introduced. ‘2nd Gens’ – There are no such thing. Anyone can be descended from Dynamics; becoming a Dynamic is something that happens or not. Children born from two Dynamics are only slightly more likely to someday be a Dynamic than other children. Devices – built by calculating the cost of each power on the device, then subtracting 1 NP or 3 xp. Ex. Laser sword-gun – Quantum Bolt 3, Claws 3. Q-bolt is 3+3+3-1 for 8 NP plus claws 1+1+1-1 for 2 NP for a total of 10 NP. Playing Axis – Not allowed at this time, though playing an Allied spy in Axis territory is Justin, anything else to add?
  19. “Just find the most Aryan American you’ve ever seen in the middle of the forest. He’ll be friendly. And he should be able to speak German.” ,, The instructions from Wilheim had been unhelpful, to Silvestru’s point of view. The archer ghosted through the woods without a final destination or end point, without concrete instructions, without a defined timeline, and with a description that matched half the strapping farm lads of the area. ,, Worse, this entire affair annoyed her. She hated being sent out to babysit an Allied soldier who was probably coming. Probably. The radio communication had stated that he was, but this was a war. Silvestru held out zero expectation of things happening as they should. ,, She came over a hill and paused, pulling out her map. Tilting it so that the dim moonlight fell on the paper, she glanced at it and checked the position of the stars and the terrain. The valley below was the meeting place for the G.I. Joe. Silvestru thought about going down there but instead she clambered up into a tree, settled against the trunk and waited for the Allies’s miracle. ,, Maybe I’ll have someone else rail against the useless resistance with me.
  20. Mala got me thinking, so, I'm curious: What's your biggest problem with Aberrant? ,, If you change some things... what would they be? ,, I wanna hear it, no holds barred. C'mon, gimme your best. ,, (No dick rule applies, guys. Debate if you must, even trash talk, but in the end respect everyone's opinion. What I like, you might not, and that's cool. We're all adults, act like it.)
  21. Maybe I'm opening up a can of worms here, but, seriously... what's the big deal with this Body Mod? ,, I know some of you guys just hat it with a seething passion, why?
  22. Here's the place for talking out of character. Some notes on the game: This game is currently closed to new submissions. I'm not requiring character profiles; as small and cozy as this game is, I'm not sure they're needed right now. Consider it an experiment to learn each other's PCs through RP. Discuss if you wish; I'm open to changing this.
  23. Welcome to Infinite Earth. This game is open to anyone who wishes to participate. Consider it to be somewhere in between an ST run game and an Open World. The basic idea is to have a game that is uncapped and in which any story can be told no matter how out there or how epic. In most settings there are stories that couldn't be told without compromising the shared world and impinging on the enjoyment of the other players. My goal with Infinite Earth is to provide a shared environment in which it will be possible to tell the truly epic tales without the need to constantly reset the game world. And hopefully we as players and writers will succeed in growing our abilities to do justice to our vision along the way. What is Infinite Earth? This is a multiverse game. There are an infinite number of Earths in parallel universes. For each decision or branching possibility a new universe is split off from the original. Example, when a coin is flipped a branch will split off and there will now be one universe in which the coin landed heads, and one in which it landed tails. What this means to the characters is that they can do what they need to story-wise and not worry about how it will effect other players. So how can the characters interact if they are in separate universes? Two ways, first they don't have to make any issue of the fact that they are on different worlds. They can just interact as if they are on the same Earth, but then only have things 'separate' when something happens that would mess up their the shared world. "But then from that point on they are on different Earths right?" Yes, but there is a solution. On every Earth is a doorway. Stepping through that door will allow a person to move from one Earth to another. In most timelines no one has realized what this door is since the closest universes are almost identical to the each other. To move from your Earth to one that is noticeably different requires quantum. Even those not possessing quantum can sense that there is something special about the ring of stones in the middle of the English countryside. Yes, Stonehenge. Not even novas who know what it can do can tell who created it or why. The stone circle was erected by prehistoric Britons, but the doorway which isn't a physical object stands between the pillars of the largest Trilithon. A nova who concentrates while stepping through can attempt to move to an Earth that matches their intent. Without buying Crosstime travel the nova can only effect small moves to 'nearby' Earths which are very similar to the ones they originate. With CTT a nova can make moves much easier to Earths very different from their own. "What does this mean for the game?" It means that if you write a story in which the Earth you are on is significantly altered you can move through the doorway to the Earth next door and continue interacting with the other players in the game as though it never happened for them because it didn't. Your character experienced it and went through whatever the traumatic event was, but as far as the others are concerned, it never happened. I hope this explains things clearly enough. I do ask that you treat the events seriously. If your Earth is devastated by an asteroid strike killing the entire human race, that should have an effect on your character. Just because you hop over to an undamaged Earth doesn't mean you didn't witness the death of 6 billion people.
  24. Everyone sorted themselves into various vehicles and caravaned the dozen blocks or so north to Hospital Hill as the sun began to dip below the horizon. Light, artificial and welcoming, greeted them at the ER entrance. Cars were quickly unpacked of supplies and the brightly lit waiting room of the ER was quickly converted into an impromptu camping ground. The hallways they could see down from the ER were more dimly lit, usually only one in three of the large overhead florescent lights shining, but they still dispelled the deeper shadows. Without someone on the other side or a staff badge to open the lock, the actual ER was closed to them while the power was still going. The large building was quiet, silent except for the humming power of the generators. If anyone was here, they weren't in the ER. ,, Krystal's pot roast was plugged in to keep it warm, while eating supplies were raided from the small coffee-and-microwave kiosk. Dinner was served in Styrofoam bowls with plastic sporks; the normalcy and comfort of eating lapsed them all into quiet conversation, mostly rounds of introductions. The four animals had taken their leave of their humans briefly once they'd arrived, but quickly returned for their own shares in dinner. Tulpa laid down just outside of the automatic door sensor once his belly was full; Resa made a careful approach to him and eventually curled up just a few inches from him, joining him in watching the outside with a wary eye. Fraz stuck close to Krystal, but he watched the doors inside with the same alertness as the other two. Only Sheba seemed unconcerned, eating her dinner and then settling in next to Kylie for a nap. ,, Khris broke the quiet conversation, addressing the group as a whole. "So....I need to make a raid on the pharmacy and see if they have my meds in stock. Anyone else here need meds of some kind? Insulin? My stuff is just pills, but if anyone needs stuff that's refrigerated or something, we'll need to figure that out." She glanced over at the closed set of doors that led further into the hospital. "And, um, I'd really like to not go alone. I'll wait until morning if no one wants to go with me right now - I've got enough meds right now to last a couple of weeks - but I really don't want to deal with this if it's long term on top of my own crazy." ,, At Eric's startled look and slight lean away from her, she clarified, "I'm bipolar, mostly depressive, not manic very often. And I have PTSD and social anxiety, not that I think those two are really going to come up much anymore if most the world's gone poof. I'm not dangerous-crazy, I'll just get maudlin and bitchy if I run out of my meds." She tilted her head in thought and added, "Unless magic-makeover here cured my brain chemistry, but I don't think I'm quite that lucky or the gods are quite that nice, so I'm still banking that my head's still a bit off." ,, She stood up and started to throw away her bowl and spork, then thought better of it and cleaned them both off with a napkin before setting them on her suitcase. She turned back to them and shrugged, motioning towards the interior of the hospital, "So, any volunteers?"
  25. Okay, so I've never played Trinity, well, I participated in a short lived game here on the forums once about 5 years ago or something, but aside from that, nadda. ,, I know a lot of the novas (Aberrants) lived through the Aberrant War and did the whole exodus thing. What I'm curious of is what happened to them? To my knowledge (and correct me if I'm wrong, please): ,, Cestus Pax went ape shit and is actually a tainted baddy now. ,, The Colony is now comprised entirely of his evil tainted eufiber and is less himself and more controlled by the alien mentality of his evil clothing (only white wolf could give us evil clothing...) ,, Divis Mal is still around but he's not really a bad guy anymore? He's actually against The Colony's plans. (He's the bad ass who run Eden with the other 66 novas). ,, And those are the only three off the top of my head. ,, Anyone have any other dirt on the Trinity era Aberrants?
×
×
  • Create New...