Jump to content

Search the Community

Showing results for tags 'L5R: Blood & Jade'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Games
  • Discussion
  • Games Archive
  • World of Darkness: Atlanta Renato's Topics
  • World of Darkness: Attrition's Topics
  • World of Darkness: Balance of Power's Topics
  • World of Darkness: Glimpses of Darkness's Topics
  • World of Darkness: Millenium's Topics
  • World of Darkness: The Academy's Topics
  • World of Darkness: The Darkness of Space's Topics
  • Mutants & Masterminds: The Sideshow's Topics
  • Mutants & Masterminds: Evil's Topics
  • Mutants & Masterminds: Read or Die's Topics
  • Mutants & Masterminds: Open World's Topics
  • Mutants & Masterminds: Tomorrow Comes Today's Topics
  • Mutants & Masterminds: A House Divided's Topics
  • Mutants & Masterminds: Age of Heroes's Topics
  • Mutants & Masterminds: Divine Intervention's Topics
  • Mutants & Masterminds: Emerald City Sentinels's Topics
  • Mutants & Masterminds: Future Imperfect's Topics
  • Mutants & Masterminds: Legacy's Topics
  • Mutants & Masterminds: The Alabaster Academy's Topics
  • Mutants & Masterminds: Harmony City's Topics
  • Mutants & Masterminds: A Song in Time of Revolution's Topics
  • Mutants & Masterminds: Alpha World's Topics
  • Mutants & Masterminds: Galactic League's Topics
  • Mutants & Masterminds: Heroes United's Topics
  • Mutants & Masterminds: Lake City Universe's Topics
  • Mutants & Masterminds: Mecha Mayhem's Topics
  • Mutants & Masterminds: StarGate Freedom's Topics
  • Mutants & Masterminds: Struggles of Iannin's Topics
  • Mutants & Masterminds: The Family's Topics
  • Mutants & Masterminds: The Indigo Children's Topics
  • Mutants & Masterminds: The Magisterium's Topics
  • Mutants & Masterminds: The Unlikely Prophets's Topics
  • Mutants and Masterminds: Justice League of Eberron's Topics
  • Exalted: Shards of Hope's Topics
  • Exalted: Heavens Reach's Topics
  • oWoD: Light and Shadow's Topics
  • Exalted: Heaven's Warriors's Topics
  • Exalted: Dreams of Exaltation's Topics
  • Scion: The Long Night's Topics
  • Scion: Supernatural Among Us's Topics
  • BESM: Blaze Heart's Topics
  • Scion: Rise of the Fallen's Topics
  • Scion: Living Legends's Topics
  • Scion: Legends of the Wild West's Topics
  • Scion: Joint Task Force Zero's Topics
  • Scion: Hero's Topics
  • Scion: Apok√°lypsis's Topics
  • Numenera: A World Out Of Time's Topics
  • Numenera: The Nightmare Switch's Topics
  • Shadowrun: Agents of the Dragon's Topics
  • Shadowrun: Everybody Lies's Topics
  • Shadowrun: Into the Shadows's Topics
  • Shadowrun: Running the World's Topics
  • Star Wars: Enemies of the Empire's Topics
  • Star Wars: The New Sith Empire's Topics
  • Star Wars: The Sith War's Topics
  • Trinity Universe: Azure's Topics
  • Trinity Universe: Heroes of Tomorrow's Topics
  • Trinity Universe: The Argonauts's Topics
  • Trinity: Psions Unite!'s Trinity: Psions Unite!
  • Trinity: Stepping from the Light's Topics
  • The Strange: Into The Strange's Topics
  • Vampire: The Hounds of Zaroff's Topics
  • Vampire: The Long Night's Topics
  • Changeling-Earth 2: Freehold Earth's Topics
  • Mage 20: After The Storm's Topics
  • Fate: No Exit's Topics
  • Pathfinder: Navineh's Topics
  • The Fifth Column: Tara's Topics
  • Dragon Age: Learn to Play's Topics
  • EarthDawn: A Brave New World's Topics
  • Game of Thrones: A Cold Wind Blows's Topics
  • Eclipse Phase's Topics
  • Mutants: Crusades's Topics
  • Dragonball Victory's Topics
  • Warhammer: Shadows of Empire's Topics
  • Lords of Gossamer & Shadow's Topics
  • Jovian Chronicles (Mekton)'s Topics
  • D&D 5th Edition: Primeval Thule's Topics
  • RAVENHURST's Topics
  • Shadowplay International's SPI Discussion
  • Shadowplay International's Vampire the Requiem
  • Shadowplay International's Werewolf the Forsaken
  • Shadowplay International's Hunter the Vigil
  • Shadowplay International's Demon the Descent
  • Shadowplay International's Cross-Genre
  • BESM: Nexus Prime's Topics
  • Conan: An Age Undreamed Of's Topics
  • M&M 3E: Hero Academy's Topics
  • Scion: Modern Mythology's Topics
  • D&D 5e: A New Age's Topics
  • L5R: Blood and Jade's Topics
  • World of Darkness: The Chosen's Topics
  • Trinity: The Minerva Protocol's Topics
  • Savage RIFTS: Here Comes Tomorrow's Topics
  • Aberrant: Weirder Stuff's In Character
  • Aberrant: Weirder Stuff's Out of Character
  • Godbound: After the Apocalypse's Topics
  • RPG Adventure: Red Memory's Topics
  • THE SHADOWS a game of supernatural horror's Topics
  • Exalted: The Modern Age's Topics
  • Icons: Heroes and Marvels's Topics
  • WEIRDER STUFF's Topics
  • BESM 4th Edition Playtest's Topics
  • HEX: Punch Nazis Edition's Topics
  • Divine Right's Topics
  • Shadowrun 5E: N!Prime Runners's Topics
  • Star Wars: Knights Of The New Republic's Topics


  • Trinity Continuum
  • Trinity Universe (Original Game Versions)
    • Trinity
    • Aberrant
    • Adventure
  • Other Games

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 3 results

  1. Note: I am not going to list very single justification for every skill and advantage each PC could have possibly earned. If you want to buy a skill or advantage, buy off a disadvantage, raise a skill, raise an advantage or whatever not listed, just run it by me. ~Noir Everybody gets the following: +0.7 Glory (Participating in Topaz Championship, defending Prince Satorii and being appointed Jade Magistrates) +0.2 Honor (Risking your own life in defense of the Prince without hesitation) 10 xp to spend as you wish (pending justification) 1 xp towards Law (Tutoring) 1 xp towards Heraldry (Tutoring) 1 xp towards Maho-tsukai Lore (Tutoring) 1 xp towards Shugenja Lore (Tutoring) 1 xp towards Spellcraft (Tutoring) 1 xp towards Horsemanship (Tutoring. May be used to buy off Never Sat On A Horse disadvantage) Advantages Darling of the Court (Emperor's thanks for saving Prince Satorii's life) Standing Invitation (Emperor's thanks for saving Prince Satorii's life) 3 Ranks of Favors (Emperor's thanks for saving Prince Satorii's life.) (See Favor Table advantage. Favors can be in any combination. So three Rank 1 favors, a Rank 1 and a Rank 2 favor, or one Rank 3 favor.) Multiple Schools: Special You may take the Multiple Schools advantage, but the school must be related to your duty as a Jade Magistrate (such as Kuni Witch-Hunter or Kitsu Investigator and others. Just run the school by me) This costs nothing and you do NOT need to leave your previous school permanently. Instead you are permitted, due to your job, to study at another school and return when you like. (For being Jade Magistrates) Disadvantages Minor Obligation: Lord & Lady Bayushi (For getting you all appointed as Jade Magistrates) Justifications Minor Ally: Lord and Lady Bayushi - 2 points (They are greater influence, but would be limited dedication at the moment) Individual Awards: - - - - - - - - - - - - - - - Akiri - - - - - - - - - - - - - - - 1 xp toward a Lore of your choice 1 xp toward an Innate Ability - - - - - - - - - - - - - - - Rin - - - - - - - - - - - - - - - + 0.2 Glory (Kenjutsu prodigy) 1 xp towards Great Potential: Kenjutsu 1 xp towards Higher Purpose: Master the Blade (or Protect Hantei Satorii) Advantages True Friend: Prince Satorii (5 Influence/ 1 Devotion) Disadvantages Minor Obligation: Lord & Lady Bayushi (For helping convince the Emperor to let Prince Satorii hunt) - - - - - - - - - - - - - - - Shun - - - - - - - - - - - - - - - + 0.1 Glory (Won Day 2 of Topaz Championship) 1 xp toward an Advantage 1 xp toward Luck - - - - - - - - - - - - - - - Taka - - - - - - - - - - - - - - - + 0.1 Glory (Won Day 1 of Topaz Championship) 1 xp toward an Innate Ability Disadvantages Minor Obligation: Lord & Lady Bayushi (For helping convince the Emperor to let Prince Satorii hunt) - - - - - - - - - - - - - - - Toshi - - - - - - - - - - - - - - - + 0.1 Glory (Won Day 2 of Topaz Championship) 1 xp toward a non-combat skill Advantages Minor Ally: Lord and Lady Bayushi (They are greater influence, but are limited dedication at the moment) - - - - - - - - - - - - - - - Zoyu - - - - - - - - - - - - - - - +0.7 Glory (Topaz Champion) +0.1 Honor (for passing Fear test using Honor) Advantages 2 Ranks of Favors (From the Crane for being Topaz Champion.) (See Favor Table advantage. Favors can be in any combination. So two Rank 1 favors, or one Rank 2 favor.) (Cannot be combined with the other favors awarded to make a higher rank favor) Disadvantages Minor Obligation: Lord & Lady Bayushi (For helping convince the Emperor to let Prince Satorii hunt) Justifications Sensei: Kakita Toshimoko (5 points)
  2. - - - Clothing - - - The Kimono is the standard attire of the Samurai caste. Kimono are T-shaped, straight-lined robes worn so that the hem falls to the ankle, with attached collars and long, wide sleeves. Kimono are wrapped around the body, always with the left side over the right (except when dressing the dead for burial) and secured by a sash called an obi, which is tied at the back. Men wear narrow obi and women wear broad obi and tie them with large elaborate bows in the back. Samurai-ko can choose to wear either form of obi. Kimono are generally worn with Tabi (split-toe socks) and Zori (flat sandals) or Geta (sandals elevated by wooden blocks to keep the feet out of water and mud). Some unmarried women, most often younger girls of the Crane Clan, choose to wear a type of kimono with almost floor-length sleeves (reaching the mid-calf roughly) called a Furisode. Beneath the kimono a simple kimono of white cotton called a nagajuban is worn to soak up sweat and stains from the body, protecting the kimono. Since silk kimono are delicate and difficult to clean, the nagajuban helps to keep the outer kimono clean by preventing contact with the wearer's skin. Only the collar edge of the nagajuban shows from beneath the outer kimono. This undergarment (as well as tabi) can be changed out several times on a warm day. There are additional garments that can be worn over the kimono. The most common of these is the Haori. A haori is, essentially, a thigh length kimono that is work open. Indeed many worn or damaged kimono are shortened and made into haori. In inclement weather, the haori is worn for warmth and to protect the kimono. Otherwise, it is won just to 'class up a bit'. A haori adds just a hint of formality to the outfit. It is the rough modern-day approximation of a really nice sweater or simple blazer. The sleeves of a haori can be tied/folded in such a way as to conceal them and make the garment sleeveless. in addition some haori are made sleeveless. A sleeveless haori (by design or folding) can also be worn over kataginu (see below). The next most common additional garment are Hakama. Hamaka are pleated, loose pants that are worn to add a hint of formality, but also allow ease of movement. They are almost always worn by bushi in the dojo while training (but are not exclusive to the dojo by any means) and some bushi prefer to wear hakama for that freedom of movement in case the need for combat arises. The Kataginu is another garment added to the kimono to formalize it. A kataginu is a vest with broad, exaggerated, pointed shoulders and is worn typically for formal occasions. When kataginu and hamaka are both added to a kimono, it becomes an outfit called a Kamishimo. The kamishimo is the most formal outfit samurai will typically wear and it is usually only worn on formal occasions. Courtiers and high-ranking samurai will often wear it on a daily basis though. The kamishimo is the rough modern equivalent of a tuxedo or very nice suit. a Jinbaori is similar to a sleeveless haori, but is designed to be worn over armor. Jinbaori are worn by daimyo and generals when they are armored and very ornate. Those of lower castes do not often wear or even own kimono. On the off chance that a peasant does own and wear a kimono, it is generally very plain, often a solid, dull color with little or no pattern or design. often made of cotton. Peasants wear clothing appropriate to their work. This often means short pants, shirts and vests with headbands being common for more physical labor intensive professions to simply keep the sweat from the eyes. Some samurai will wear peasant clothing, like pants, if needed. it is generally a matter of function due to a specific duty, but occasionally they are worn out of preference. The Unicorn often buck tradition by incorporating pieces of gaijin clothing into their attire, while the Scorpions often push the limit of what is acceptable with the cuts, collars and lengths of their kimono. Lady Kachiko is an example of this with her kimono often baring both shoulders and a part of her back while being slightly shorter and cut in such a way as to show her figure better and reveal more leg when she wishes.
  3. The morning comes and final preparations are made for the trip to Mamoru Kyotei Toshi. Horses are watered and fed, gear is secured, prayers and offerings for safe travel are made. Shun and Etsuko, as Unicorns are wont to do, checks each horse, ensuring they are in good physical shape and making saddles and packs are properly secured. One of the most tangible perks of being a Jade Magistrate is quickly apparent. Not only are travel papers not a requirement, but the benefit of freedom of movement across the lands of the clans is not to be underestimated. Traditionally, to reach Mamoru Kyotei Toshi from Tsuma, one would have to stay on the Imperial Roads and travel east, all the way to Otosan Uchi and then north to Mamoru Kyotei Toshi. And old, disused road connects Shiro no Yojin (Castle of Vigilance) and Shiro sano Kakita, left over from when the Crane clan controlled the castle. Since the Matsu claimed the castle, the road has seen little use. It has not been properly maintained, but is still serviceable, and taking this road is a much more direct route to your destination, saving easily a week of travel. The trip is long and largely uneventful. Most of the daylight hours are spent riding or occasionally walking your horse in order to stretch the legs (especially for those new to riding). Breaks are taken with some frequency and lunch is typically eaten along the side of the road at a suitable spot or in a small, roadside 'diner' (barely more than a tiny kitchen with a counter at which you can sit and eat). Nights are spent in way stations, inns or the occasional estate or castle in the Lion lands as some of the local daimyo or governors hear that the Topaz Champion and the saviors of the Lord Prince (Darling of the Court) is passing through. In general the Lions are less concerned or impressed by the Topaz Champion as they are by the fact that you all protected the Hantei line with such honor. Along the roads through the lands of the Lion, you are met by many Matsu patrols. A few words from Kageko and the display of your jade orbs means that there is little incident. You pass by Shiro no Yojin (Castle of Vigilance), a castle the Matsu captured from the Crane near Tsuma with it's massive, eight story tower. The castle is built beside a river (to the rear) and on a massive earthen mound with a single path leading the the gates between two watchtowers. Set atop the mound, the main tower reaches easily a hundred feet above the plains giving a commanding view of the plains for miles in every direction.. Days later you pass Shiro Akodo (Loyality Castle) to the northeast. Keen observers will notice that Akodo castle is not what it once was. The daring and glorious acts of the Matsu family have begun to eclipse the history of the Akodo family. Akodo Toturi, the new Lion Clan Daimyo as well as the Emperor's general and military advisor, commands the Lion armies from the castle. It is fairly common knowledge that Matsu Tsuko, the new Matsu Daimyo sees Toturi are weak and far too cerebral and is constantly pushing for an attack to reclaim Toshi Ranbo and avenge her betrothed, Toturi's own brother. Toturi though, has been unmoved by her relentless urging. From Shiro Akodo the road leads north through the northern most stretch of the Lion's lands toward Mamoru Kyotei Toshi, passing through the new Crane lands, recently acquired from the Lion. As you rest in a way station one night in the lands of the Crane, a rider is dispatched and come the next morning a Crane bushi arrives after breakfast, greeting you all. "Konichiwa. I am Hideji Daizo no Doji. Lord Hideji would like to extend an invitation to the Topaz Champion and all of the Lord Prince's guardians and Jade Magistrates to be his guest at his castle so that you may rest during your long journey and enjoy his hospitality. He currently hosts Lord Daidoji Uji as well as dignitaries from the Lion and Phoenix and would be furthered honored with your presence." the Crane says after a respectful bow. "The castle is not far, only hours from here and I have been instructed to guide you there should you see fit to honor my Lord by accepting his invitation." he further adds. Notes. Please Read. Konichiwa: "Good morning" Hideji Daizo no Doji: Vassal families introduce themselves by adding the name of the family they serve. So in this case, "Hideji Daizo no Doji" means "Hideji Daizo of the Doji" with the vassal family name being Hideji. After the introduction they may be referred to by their vassal family name. (See the "Great Clans" entry of this post for more information).
  • Create New...