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  1. At which point will we be able to send in characters for approval? Also where and how? I am keen to get started
  2. Name: Dion Willis Nova Name: Erebus Template: Controller Age: 29 Virtue: Prudence(patience) Vice: Sloth(pessimism) Dion began his life as an orphan, he grew up in an at-risk boys home and ultimately timed out of the system upon reaching 16. Unlike most boys who’d grown up under such circumstances, he managed to bail his way out through a combination of hard work and simple determination. He never knew his parents and was never motivated to find them. Some of the staff at the home assumed he was bitter at being abandoned, but since he was generally withdrawn and kept to himself they could never confirm this suspicion. To assist him in paying for college, and since he had no real ties anywhere, he joined the Air force ROTC program. Military funding paid out the scholarship that got him through college, and it was during his training and service in the Air Force that he discovered a talent for piloting and his interest in space travel. Space travel had been given a new windfall with the advent of nova-empowered scientific discovery. One of the in-jokes among those who competed for a space in the NASA Space Program, was that Joe Everyman would be looking for any way to stand out against all the news of superpowered beings walking the earth bringing comic-books to life. While Dion never really scored higher than the absolute minimum in any measure of leadership skills, his professional and judgment-based skills more than made up for it. Since he came from nothing and nowhere, had no one to speak for him save his instructors, and generally only shined in a support capacity, some assumed (behind his back of course) that he was allowed into the program just to disprove any rumors of nepotism in the program. The fact that he was chosen as the pilot to an experimental deep-space probe ship bound for the outer reaches of the solar system as opposed to some place glamorous like Titan, or any of the other pre-colony celestial bodies, was seen as a fittingly unremarkable end to his largely unremarkable career. Eruption Experimental deep space probe Paracelsus was sent out to the Kuiper belt to investigate not only Pluto, but also the various planetoids and objects that 21st century astronomers had only glimpsed after the New Horizons probe was launched in 2006. Another reason they went (according to corporate sponsors) was to investigate the possibility of additional mining resources on some of the larger planetoids such as Varuna and Haumea. The crew consisted of a handful of deep space explorers trained by NASA including Dion Willis, who has been specifically trained for over a year to fly this very craft in time for the launch around 2047. Journeys out to the Kuiper belt, even with current technology, take the better part of a year so the crew had to make stops along the way at research stations situated on Europa, Titan, and in orbit around Neptune. This extended the trip to a full year and a half, but made sure the crew kept their mental faculties intact. Dion made something of a vacation out of this trip, collecting pictures and souvenirs from each station as if he were traveling the solar system the way one travels the world. For an astronaut, he was always very subdued and shy. Some of his colleagues theorized that his assignment to this mission was just a way to remove him from the pool of more photogenic cadets they had to lend to other, more media-ridden missions. With the rise of Novas in the Omega class, and the real-life comic book adventures of teams such as the Guardians dominating the news of the Sol system, there were some normal humans who went out of their way to draw some attention back to the works of everyday man. Missions such as his were usually the precursor to some larger undertaking that resulted in a new research station, so while the pressure was on to find something, they had a great deal of latitude in what they could present as findings. That and the fact of this mission being a test-run for an experimental class of spacefaring exploration vehicle. When they reached their destination, the meandering cloud of ice and space-dust that is the Kuiper Belt, complications arose. A sudden wave of debris pelted the hull of the Paracelsus, causing minimal damage to the communications and sensing arrays, but a potentially fatal problem with fuel and propulsion. As the other members of the exploration team labored to restore sensory data feeds, Dion and one Paula Ceras, the ship mechanic, set about the delicate process of restoring propulsion to optimal levels and ensuring they had enough fuel to return to the nearest research station on Triton at the very least. Of all the crew composed of scientists and intellectuals, Dion was closest to Paula as she was more of a grease monkey than a stuffy scientist. Shy as he was it was easier to talk to her than it was for him to talk to the others. Had he been more socially savvy, he’d have realized that she was actually making very subtle advances at him. In the midst of the repairs tragedy struck as a section of paneling cracked under the strain of total vacuum, and started voiding the air in the maintenance area they were working in. As they both had space suits on this wasn’t a death sentence as much as it was a handicap and the two tried to buckle down and repair the breech before it threatened the entire ship. They managed well enough until the cable holding Dion snapped from tension and sent him spiraling out into the void. Paula managed to slam an emergency bulwark shut and narrowly catch the end of the snapped line, leaving Dion flopping out in space like a fish on a line. For a while he was stunned, but seeing that he wasn’t lost just yet he tried to use the line to pull himself back to the ship where he could enter via another airlock. And by pulling on the line, he snapped it off at the airlock, sending him spinning off into space as the Paracelsus continued moving away from him. Panic set in and images of his life fled before his eyes while he watched the ship drift out of sight. For a while he was screaming, then merely crying as his doom began to settle in his mind with a dull ache. After what seemed like an eternity of regretful reflections compressed into a few minutes, he stopped crying, stopped caring, stopped fighting, and just listened to the static of his communicator fade out. Alone with his depression, he let the cold, dark, uncaring void swallow him whole. A sensation not unlike being plunged into hot spa water brought him around, and he opened his eyes to find that he was still floating in space all alone, the Paracelsus was drifting in the far distance, and something was wrong with his suit. No, more like something was on his suit. He’d been cocooned in some kind of twisting black filaments that acted like smoke when he went to touch them, almost like he was on fire with a smokeless black flame. The dull ache in his forehead had spread to a lesser ache all over his head and neck which seemed to be fading fast. He also noticed that his air supply had run out at least 20 minutes ago, and it occurred to him that he should be dead of asphyxiation by now. That was when he noticed he wasn’t actually breathing at all. In an adventurous impulse, he removed his helmet and found that he didn’t decompress and die either. Since the Paracelsus was still barely in sight, he started trying to “swim” through space towards it. Moving through space is not nearly as simple as swimming so it took much of his concentration. Thus he was appropriately startled when he suddenly ‘jumped’ to the outer hull! By now he’d figured out that he’d erupted and that it was the only thing to have preserved his life. While he was out and alone with his thoughts he made a point to check on the outer hull to see if the damage had been repaired. They would have to get back to Triton before life support ran out for the rest of the crew, so he meticulously checked the outer hull to make sure no other issue would arise. Without the fear of death by spacing occupying his thoughts, he found he could work more efficiently. Once he was done he went back to the bridge and, amidst the surprise and amazement of the rest of the crew, piloted the Paracelsus back to Triton for full repairs. *** Dion spent a lot of time in triton learning to control his powers. Being spaceproof he could just walk outside the airlock and experiment freely without worrying about breaking anything. So the whole 3 month period where they were waiting for a repair and rescue team to get there he trained himself in the use of his powers. He got to know Paula more in that time as well; she’d been really shaken by his “death” which was an epic-class icebreaker for the both of them. He sees her whenever he has time, and they pursue a quiet relationship. [spoilertag: sheet] Erebus- The Primodial Darkness Attributes: STR 3 PER 5/2 APP 3 DEX 5/3 INT 4 MAN 2 STA 5/2 WIT 4/3 CHA 2 Abilities: Athletics 2, Martial Arts 2, Pilot 3, Firearms 1, Stealth 5 (ambush), Awareness 4, Investigation 2, Academics 3, Computer 2, Engineering 3, Linguistics 1 (Navajo), Medicine 1, Science 3, Arts 3, Rapport 1, Intimidation 2, Style 1, Subterfuge 2, Etiquette 1 Enhancements: Accuracy, Perfect balance, Synergy, Multitasking, Holographic Awareness, Adaptability, Regeneration Backgrounds: Node 6, Attunement 2, Manifestation 3, Contacts 1 (Paula) Powers: Darkness Mastery 5 (Enhance/Diminish, Lethal Blast, Shield, Shaping, Animation) Transmit: Shadow 3 (+Incontiguous) ESP 1 (Medium: Shadows, Additional Sense: Auditory) Bodymorph: Shadow 1 Flight 1 Will 8 Quantum 5; Q-Pool 30 Taint 4/0 Aberrations: Allergic Reaction: Full Sunlight (-2 to dice pools) <<from Template Aberrant Eyes (black sclera, blue iris) <<from M-PER Anima Banner (coruscating shadows) <<Taint Colored Skin: Black tattoo-like patterns <<from M-STA Soak: 6/3/1 Health: base Move: 20(run), 38(sprint) Flaws Vulnerable: Light based attacks (+3 dice when used against me) <<Flaw 3 Vestigal Wings <<Flaw 5 Initial Point-Spread Freebie: -10 Willpower, -5 Backgrounds Nova Pts: -15 (Transmit 3), -6 (M-STA & M-DEX 1), -3(ESP), -2 (Abilities +18), -2 (Attributes +6) [/spoilertag]
  3. Velma Thompson Velma was born wanting nothing. Her family, the Thompsons, the head of the family owned transport firm Thompcorp, a world-wide corporation that stands shoulder-to-shoulder with the largest postal and heavy transport firms. She's the middle daughter of three children, her older brother and younger sister. She was a bright girl growing up, but lacked the business acumen of her brother, and seemed more to be the protector of her disabled little sister who has no use of her legs from an injury while she was a toddler. Velma's parents saw Velma would be better served in life to follow her direction in life, focussing on setting her older brother up to take over the company at some point. This became something not in their future, but in their present lives. When Velma was 14, her parents were coming back on a flight back to Los Angeles from Honolulu, when the flight vanished from radar over the Pacific off the coast of Hawaii. Rescue efforts provided nothing. It was as if the aircraft simply disappeared. What no one knew, was some strangeness had happened, a person on board suddenly developed powers that caused the flight to vanish. To where no one knows, but everyone on board was lost to the world in the process. This thrust her 20 years old at the time brother into his role as the head of Thompcorp. Also the inheritance the children recieved was evenly split, but Velma's brother, Alexander, split his portion between Ann and Velma, as he was pulling a check from his new duties. Velma took to her lonlier life, with only Ann and her guardian, the family Butler, James to take care of things until Velma became an adult. Velma graduated Valedictorian from the private school she went to high school in, then entered CalTech looking to get a career in being a Meteoroligist with the National Weather Service. She showed to be a very apt student, and on her summer break between her freshman and sophomore year, she went on a "storm chasing" trip with her Professor. During the trip, her group was caught in a storm, and while taking shelter a F5 tornado came down upon them, and where they were holed up would not survive and they couldn't run. But before the storm came too close, Velma's powers woke up. She managed to hold the tornado in place and dissipate it. Everyone present saw her do this, but out of gratitude kept this a secret, chalking it up to the storm calming as it approached. In her Sophomore year, Velma realizes she's got an interesting life ahead, indeed. When she got back home from her trip before her second year began, she decided to pull a few contacts to start putting together something. Somewhere in her head she wanted to do something more than just be a student, so while she started physically training, she had a protective coat made for her to handle what she thought she had the greatest chance of running into. By the end of her second year in college she started appearing on the Los Angeles streets in her signature rain slicker, stopping muggings and saving lives during spring floods. Now in her Junior year, she focusses on her studies further, while juggling taking care of her sister and managing her "night life". Personal Info Velma has blonde hair, which when in class she keeps well styled, although she lets it go when she is operating as "The Gale". She has piercing blue eyes, and tends to wear the best clothes. When not being The Gale and having free time from her studies, she volunteers in a program that gets children interested in Science, traveling from school to school doing programs or speaking in presentations at libraries. Complications Identity: Velma Thompson is the secret identity of The Gale. Motivation: Responsibility: Unlike the typical rich person stereotype, Valma feels she has a responsibility to use her fortunate upbringing for the good of society. Now that she has powers, that's an even greater motivator. Quirk: Velma loves the rain, and loves Los Angeles' few rainy days, and does whatever she can to be out enjoying them. Responsibility: Velma is a student at CalTech, and as such, has those responsibilities tacked on to her "night life". Dependent: Velma takes care of her disabled sister, Ann, a Junior High student.
  4. Personal Information Real Name: Sean Fionn Cassidy Nicknames: Finn, Cassidy Nova Name: Siren Concept: Sex-changed Siren Template: Icon Virtue: Trustworthy Vice: Lascivious Marital Status: Single Known Relatives: Kieran Cassidy (Father; History/Irish Studies/Gaelic Professor at NYU), Evelyn Cassidy (Mother; accountant and financial advisor; uses telepresence tech from home), Teagan Cassidy (Sister; 24; professional athlete), Dylan Cassidy (Brother; 16; twin to Liam), Liam Cassidy (Brother; 16; twin to Dylan) Date of Birth: October 31st, 2031 Date of Eruption: October 31st, 2049 First Public Appearance: October 31st, 2049 Citizenship: United States, Ireland, Eden Home Region: Staten Island, now Eden Occupation: Former student at NYU, now a Paragon Allegiance(s): Family, Friends, Paragons Physical Traits Gender: Female, very (now) Ethnic Background: Caucasian (Irish, Scandinavian, Slavic) Age: 18 Apparent Age: early twenties Height: 5'5'' Weight: 118 lbs Measurements: Amazing and Embarrassing! Eyes: Large, exotic, tilted eyes of Incandescent turquoise none can decide are more green or blue Hair: Vibrant, unnatural copper-red with gold highlights/streaks and an impossible sheen; hip-length Handedness: Left Appearance: Formerly a lanky boy of average looks with short brown hair, grey eyes, and glasses, Sean is now an impossibly gorgeous and sexy woman. Of average height (which is the only thing average about her), she combines aspects of many types of women into a glorious, overwhelming whole. Even straight women and gay men question their sexuality in her presence. She has the dramatic curves of a pin-up model, with a tiny, firm waist most women need a corset to match, if they even can. The finely sculpted features of her heart-shaped face, entrancing turquoise eyes, and full, perfect lips are the envy of any cover model. Her legs are surprisingly long for her modest height, and she moves with the smooth sensuality of a dancer, Latin ballroom or exotic. She possesses a glamour and sex appeal that dwarfs any movie star, porn star, or fashion model, yet retains the intoxicating cuteness and approachability of the ultimate girl-next-door. Despite looking like a fantasy woman designed by a committee of frat boys and sorority girls (which she essentially was), Sean somehow avoids coming off as trashy or slutty. Sean's beauty is only matched by her exquisite voice, a mellifluous and sultry soprano, with a natural richness and fullness that is far beyond human capacity. It makes the finest music sound dull in comparison and a simple greeting like an invitation to bed. She has a faint, exotic accent which she didn't have before, which is undefinable beyond vaguely European. Her singing is heart-achingly beautiful and her laughter one of the most arousing sounds in the world. Despite her changes, Sean's regular fashion style is basically the same: relaxed-fit jeans, running shoes, and layered shirts, though she's added baggy hoodies to deemphasize her incredible figure with limited success. The only real concession she had made is to wearing a bra. Despite their notable size, her breasts are remarkably firm and perky, but the bra really helps restrain their movement and protect their sensitive tips - her mother's clear disapproval of her strutting around town braless also encourages her to wear one. On the other hand, she has a surprisingly good fashion sense and erupted with mastery of the Manifestation technique, able to make any type of clothing she can conceive of... Known Powers: Like all Icons, Sean can travel through reflective surfaces and has peerless charm and beauty, to which she adds unmatched persuasion. She also possesses a superlative singing voice and can make auditory illusions to distract or add to her performances. Abilities/Special Skills: Formerly just a College Freshman, Sean has some academic, scientific, and engineering knowledge, and she picked up some business sense from her mother. More noticeably, Sean erupted with masterful skill in social graces and people skills, and a superb fashion sense she hasn't really started using yet. Personality: Sean is an easygoing guy girl, originally a bit shy, quiet, and self-effacing, except in the company of her tight circle of friends, but with her eruption and quantum enhanced personality and presence, that is beginning to fade. Has a self-deprecating and dry sense of humour, and is extremely loyal to her friends. As a boy, she had an easy enough time talking to girls, in a casual manner, but no clue how to flirt or read interest. Now, she finds it disturbingly too easy and natural for her and has to make she isn't conveying something she doesn't mean to. When she does get angry or frustrated, tends to bottle it inside, so she can deal with it later in a more calm and logical manner, but is finding it harder to do these days. Though she hung around the periphery of the popular and athletic kids and got along with them, she wasn't part of their clique - she is more of a nerd. Loves video games, roleplaying games, and holo-comics. Likes computers, and was considering studying architecture or engineering when she got to University, if she couldn't find a way into the video game industry. Naturally, with her eruption and change in gender, and looks, Sean is having a hard time adjusting to suddenly being a girl and a social powerhouse, always the center attention with everyone wanting to be her friend... and more, and the expectations they have of someone with the looks, voice, and innate sensuality like hers. Despite being of average female height, Sean feels quite short and is sensitive about her height - she used to be 6'2'' and her family is a tall one; her younger brothers are 6', her sister is an athletically powerful 6'5'', her mother 5'11'', and her father is 6'2''. She tends to stand as straight as she can and finds herself tempted to wear heels purely to capture some of her lost height. Though adapting to her physical changes is difficult enough, what troubles Sean the most are the mental changes she fears have happened to her. Her sex drive has increased beyond anything she had known as a teenaged boy, as well as expanded greatly - disturbingly, she is beginning to find men as attractive as women now. Her social acumen is phenomenal and she knows all about lying, inspiring, manipulating, persuading, and reading people... and seducing them too. She also knows more about shoes, clothing, and fashion than she ever imagined she would. Her emotions are more wild, harder to control, and she's acutely aware of how vulnerable she can be now among Alpha and Omega class Novas. And those are just the more noticeable mental changes she's aware of, there may be numerous more subtle shifts she isn't. Sean is worried just how much she is still herself anymore, while still trying to find her place as a Conflagration-class Nova and a Paragon. Right now, she's a boy trapped in the body of a living wet dream of a woman... But how long until she's a woman who used to be a man? Background: Kieran Cassidy, an Irishman who moved to the US to teach, was a professor of Classical History, Irish Studies, Folklore & Mythology, and Gaelic at NYU when he met his wife. Evelyn O'Shaughnessy, a Boston Native, a practicing accountant and financial advisor in a firm in the Manhattan Monolith arcology, who was seeking to learn more about her Celtic roots by attending NYU part-time. There, she met the intelligent and funny Irishman teaching her Irish Studies and Gaelic classes. Their mutual attraction was immediate, but they kept their flirtation casual and platonic until Evelyn passed her classes. Then they let their relationship blossom into intimacy, followed by marriage a year later. The Cassidy's settled on Staten Island - one of the few suburban zones left in the greater NYC Metropolitan area - in a comfortable middle-class house in Manor Heights, and spent the summer living in Ireland. Kieran continued teaching at NYU, while Evelyn worked part-time for her firm via telepresence tech, so she could raise their brood. Time passed in relative domestic bliss - after all with four children, three of them boys, and the eldest a girl who was a jock and bigger than any of her brothers, there were bound to be squabbles. Sean squabbled less than most - with his quiet demeanor and being the middle child, he was often left to his own devices, which suited him fine. Beyond his tight circle of friends who he'd known since they were all toddlers, it was often the same at school. He played with the jocks during recess but didn't join any school teams, talked with some of the more popular kids and did school projects with them but was never invited to their places for parties or just to hung out. He was just... there, the next thing to invisible. A social non-entity. Especially to the girls. That all changed one bad day, the Halloween of 2049. Sean was feeling a bit odd, but was feeling excited too. It was his birthday and Halloween as well, his favourite holiday, when he could be anyone he wanted. He was pledging Delta Phi and was going to to biggest Halloween party for Fraternities and Sororities on campus. And he had finally worked up the nerve to ask Alina Duffy - who he had known since high school - out to the Sonia Sonique concert next month. She was one of the prettiest girls at NYU - in his opinion anyway - and had always been one of the friendlier girls on campus. Alina turned him down. It was a gentle and apologetic refusal, but a refusal all the same. Though he accepted with a calm nod and a self-deprecating laugh, Sean was hurt and angry - it had taken a lot of nerve just to ask her out. Then after classes, he and his friends got together online to play some D&D. His character, the stunning Bardic Princess Lorelei Sharessune, died, thanks to extremely shitty die rolling on his part and a pair of dragons. Following that, he slipped on his Oculus Rift Headset and played through another chapter of Kushiel's Legacy - an interactive story that straddled the line between a video game and a novel, or in this case a series of three trilogies. After, he perused the the pin-ups, models, and glamour girls - Nova, Enhanced, and Natural - his browser-agent had gathered from the 'Net that day, then it was time to get ready for the NYU Halloween Bash. Sean stripped down, then slipped on the Second Skin he had rented - a full bodysuit with integrated haptic feedback mesh and voice modulator that projected a holographic costume around the wearer and aligned with his movements. Second Skins with a Greek or Roman Mythic theme were mandatory for all fraternity and sorority members attending Halloween Havoc at NYU. He input a command into his wrist-com and his costume came online. Based on his own appearance, his costume was taller, more muscular, more handsome, with shoulder length hair, dressed in a loin-cloth and a lion-skin cape. When he spoke, his voice was deeper and more resonant. Hercules. He switched off his costume and tromped downstairs from his room in the Delta Phi Frat House where the rest of his Frat Brothers were gathering... and froze. There was Derek Haumann - who along with his twin brother Erik were giving him the roughest time in the Frat - and standing beside him was Alina. Erik seemed to be going with Lisa Garcia, who Sean also knew from high school. Formerly reserved and studious, she had gotten a full body biosculpting job after graduation and now looked like an exaggerated Latina Barbie Doll of a woman and was already widely considered the biggest party girl and slut at NYU in her freshman year. Sean felt a spike of anger that Alina had turned him down to go with another Frat Brother instead. He felt a headache growing as his enthusiasm for Halloween waned. He considered ditching the party, but as part of pledging Delta Phi, all Pledges had to attend the Halloween Havoc and do as their Pledge Leaders said. So Sean went with the others to the Fat Black Pussycat, the local bar where the party was being held. When he saw the shapes of the sorority girls heading in the same direction, he perked up. There was even a known Nova attending, the College Queen, Athena 'Zenith' Zimmerman, a best selling author, award-winning performer, and superhuman athlete. She was attending NYU for her third PHD. Maybe it wouldn't be so bad. With the official start of the Halloween Havoc, everyone turned on their Second Skins, and suddenly, the sorority girls were Goddesses, Amazons, Harpies, Mermaids, Nymphs, and Gorgons. The frat brothers became Gods, Mythic Heroes, Minotaurs, Centaurs, and Centurions. There were a matched pair of Sphinxes, a hydra, and more. As soon as Derek and Erik started laughing and pointing at him Sean knew there was something wrong. The haptic feedback from his suit felt different than it had when he had been wearing his Hercules guise, giving the illusion of extra weight extending from his chest, behind and head. When he saw his reflection in the mirror behind the bar, he shouted a curse, the voice modulator making it sound sweet and sultry and excruciatingly feminine. In the mirror was the semi-translucent image of a voluptuous nymph or siren of a woman, with impossible red and gold hair hanging past her waist, dressed in a skimpy, diaphanous gown. Her movements and reactions mimicked his own. Sean felt his face go red with anger and embarrassment as the laughter spread. Even Alina and Kevin - one of his best friends, who he had known since they were three and a fellow Pledge at Delta Phi - were laughing at him. When he tried turn off the Second Skin, it failed. Not only had someone hacked his suit and replaced his costume with the super sexy and female one, they had overriden the controls - Derek and Erik's smirks said it was them. Later they told him his costume was based on a composite of the girls taking up drive space on his wrist-com. And he was stuck here until closing time, when the party officially ended. He wanted to die, but instead hunted down a corner to hide and sulk in. After a time, Athena herself found him and smoothly convinced him that it would easier to get over the embarrassment if he played along with the joke - that if he was being forced to wear the guise of a sexy siren, that he play the part of one as well, just for the night. He might even have fun. All he had to do to start was ask a guy to buy him a drink... Athena was so charming and attractive, it looked so clear the way she said it. So Sean asked his friend Kevin to buy him a drink first. The Hausmanns sent him a pair of the girliest drinks the bartender could make next. And with each drink, Sean found it easier to 'flirt' for another. He had never been drunk before, but he was well on his way. He even got up on stage to sing Karaoke. His first song was terrible. His second was much better. His third had everyone in tears and his fourth had them chanting his name. Sean caught the condescension in the curve of Athena's lips and the glint in her eye and realized she hadn't meant to help him, but to see him fail and make a fool of himself. So he took a spin on the dance floor and pulled Athena's pro footballer boyfriend with, dancing so seductively and closely that he dumped Athena as soon as Sean let him go. Sean laughed! From a social non-entity, for a single night, he was the centre and life of the party. The party continued well into the morning... ... Sean woke up in a room he didn't recognize, feeling... not hungover, but extremely peculiar. He could feel a pair of hands on his chest and looking to either side, Sean blushed, seeing Alina's face on his left and Lisa's on his right. He wasn't a virgin anymore. He could remember last night with unusual clarity, but it must've been all a dream, because it just couldn't've gone that way. Then one of the hand's on his chest moved and he twitched at the incredible feeling emanating through him from a brushed nipple. With rising fear and trepidation, Sean pulled downed the blanket and stifled a panicky shout. Rising from his chest were a pair of the most magnificent breasts he had ever seen, and they were his. He could feel their substantial weight, feel the hands resting on them. He squirmed out from between the girls sharing the bed and scurried into the bathroom. In the mirror was reflected the woman he had been last night, but this time it was no holographic illusion, but entirely too real. In fact, he looked a hundred times better and sexier, and listening to his own disbelieving mutters, his voice had been enhanced to match. And he was entirely nude, with no sign of his clothes or even his Second Skin. It was the day after Halloween and the biggest trick in the world had been played on him. He needed to leave, but had no clothing, when suddenly jeans, t-shirt, hoodie, and a pair of sneakers formed around him. Not thinking about how that happened, Sean snuck out of the room and made his way home, since he couldn't bare to go back to his dorm looking like this. Thanks the the GridGuide System in the Manhattan Monolith Arcology, he only caused seven vehicle accidents... and garnered nine marriage proposals and countless cat-calls and offers for one-night stands. Which the last oddly didn't seem quite as offensive and disgusting as he expected it would. He got home and explained what happened or what he thought had happened to his parents, his younger brothers making no effort to hide that they were listening. Before they could decide what to do about Sean's eruption, he got a text from Kevin - the NYU social sites were exploding with scenes videoed at the Halloween Havoc, and it was obvious at some point during the night, Sean had erupted and his costume had become real, though the exact moment couldn't be determined. There would be no hiding Sean had erupted, as if there ever had been a chance of hiding a woman who looked like he did. Later testing would prove that he was an Omega-class Nova, an Icon. It would also show several genetic quirks that his body saw as being natural. He suffered from a severe case of Complete Androgen Insensitive Syndrome. Genetically, he was still technically male, with an XY chromosome, but he was phenotypically female, with a functional Müllerian system, though his recessed gonads were still testes instead of ovaries. He also was classified as having Aromatase Excess Syndrome, producing excessive levels of estrogens. His drastically altered biochemistry and endocrine system was also responsible for a heightened sex drive. It also made Gender Reassignment Biosculpting or Hormone Therapy a nonviable option. In fact, Sean's nova physiology seemed to strongly resist any lingering physical changes - he had cut his hip-length hair the day after he had erupted, but it grown back entirely less than twenty-four hours later. Later testing revealed hair dyes faded in hours and even his nails - though not even a quarter inch pass the tip of his fingers they felt long to someone who used to have them bit down to the quick - grew back in the same amount of time. For all intents and purposes, he was now a woman - and one hell of one - and would be for the rest of his life. It's just been two months since her eruption, and Sean and everyone around her is still learning to deal with the new her. She's only getting by with the complete support of her family, without which, Sean is sure she'd have gone to pieces that first day she woke up with an epic rack. Her father is far more protective and concerned for his new daughter's safety - she is a great deal smaller and not as strong as she used to be, and so far, doesn't seem to have any other real super powers to protect herself, beyond superlative skill with social dynamics. He tries to lighten the mood by seeing the humor in the situation, which Sean is struggling to see too. Her older sister claims to be thrilled to finally have a sister and is trying to show Sean the ropes, while looking out for her considerably smaller sister, though there was an issue when Sean stole her boyfriend. It really hadn't been Sean's fault - she had moved in with Teagan two weeks after erupting and her boyfriend had first seen Sean while she had been standing up after knocking over a glass of pop and smiling wryly at her own clumsiness. He hadn't stood a chance. Teagan has (mostly) forgiven Sean since then - her new sister is simply too sexy for her own good... or for anyone else. Sean's younger twin brothers are by turn teasing their older brother who is now shorter than them and a girl, and being fiercely protective of her, while all the time fighting their instinctual arousal and teenaged hormones at the sight of their former older brother. And her mother, well, Sean's still her child no matter what - she'll help her make her peace with what has happened to her, and accept what she decides to do about it... as long as she at least wears a bra to preserve a sliver of modesty. Three weeks after erupting, Darrik Reynolds himself came to visit Sean to offer her place on the Paragons and to help her learn how to wield her new beauty and charm. Stamping down on the vague, but alarming, attraction to a man, even one as insanely hot as Darrik Reynolds, Sean agreed. And so, for the last month, Sean - or Cassidy as most have been coming to call her - has been spending most of her time on Eden, learning what it is to be a Nova and an Icon, while studying Qi Meng with Eidolon and HELIX and others there, to develop a balance with her new life and gender, and new desires. Character Sheet Attributes Physical Strength: 2 Dexterity: 5 (Graceful) -Athletics 2 -Martial Arts 2 Stamina: 5 (Energetic) -Endurance 3 -Resistance 3 Mental Perception: 4 (Keen Ears) -Awareness 1 -Investigation 1 Intelligence: 3 -Academics 1 -Computers 1 -Engineering 1 -Linguistics 1 (Gaelic) -Science 1 Wits: 5 (Creative) -Arts 1 -Biz 1 -Meditation 5 -Rapport 5 -Weave 5 Social Appearance: 5 (Enticing) -Style 5 Manipulation: 5 (Persuasive) -Seduction 5 -Subterfuge 5 Charisma: 5 (Enthralling) -Etiquette 5 -Perform 5 (Singing, Holo) Ability/Skill Points: 53/53 Known Languages Native: English Others: Gaelic Backgrounds Ally (Teagan Cassidy) 1 Influence (famous/infamous among College kids) 1 Manifestation 5 Mentor (Paragons) 3 Resources (Paragon Stipend) 1 Background Points: 11/22 Merits & Flaws Enchanting Voice (1pt): Her voice is an incredible, mellifluous and sultry soprano, with a faint, exotic accent that captures the attention and hearts of all who hear it. Manifestation Attuned 3 (3pts): Sean has a remarkable, innate grasp of the Manifestation technique, perhaps as an adjunct to her instinctive sense of fashion and style. Photographic Memory (3pts): Oddly enough, with her eruption, Sean has found her memory sharper than ever. Her father mentioned something about Celtic Bards able to retain and recite their entire oral tradition. Sexy (1pt): The new Sean possesses an instinctual, unconscious, and overwhelming sensuality, much to her dismay Speed Reading (2pts): Perhaps with her enhanced memory, Sean can now also read and comprehend very quickly and easily. Helps dispel some thinking she is nothing more than a Nova Bimbo. Aberrant Eyes (1pt): Incandescent eyes of turquoise that few can decide are more blue or more green. Altered Biochemistry (1pt): Thanks to her natural genetic anomalies and twisted endocrine system, Sean possesses a very different biochemisty, which makes taking drugs or medical treatment a chancy thing at times. Chromatic Hair (1pt): Vibrant, unnatural copper-red with gold highlights/streaks and an impossible sheen that puts anything in a shampoo commercial to shame. Its silken length falls to her hips and grows back in less than a day if cut, much to Sean's annoyance. Distinctive Looks & Voice (1pt): With her incredible hourglass figure, melodious, magical voice, intuitive yet potent sex appeal, and luminous complexion and shimmering hair that glow almost as if under sunlight, Sean is unmistakable by any means (Forceful Personalities, p. 72) Hearthrob (Template): Not only does Sean have an innate and unmatched sex appeal, she also finds it nearly impossible to turn off, making her tone and movements and expressions far more suggestive than she usually intends. It has caused her a great deal of trouble... Low Pain Threshold (3pts): Not only is Sean's feminine flesh incredibly silky and smooth, it is also remarkably sensitive. Eerily arousing at times, it also makes her unusual susceptible to pain. Lusty (1pt): A fantasy woman made flesh, Sean has a sex drive to match, thanks to her altered hormone system. She has to fight constantly against her excessive desires. Metabolic Quirk (1pt): An irritating qurik, Sean has found out that high quality, gourmet chocolate acts much like a mix of Ecstasy and Joy Buzz (TNF, p.37) on her, a trait she shares with her sister Teagan. Never that big on sweets, Sean finds herself craving chocolate more often than she ever did before.The Halloween Tricks just keep on coming. Sex Object (1pt): Sean is way too attractive for her - or anyone else's - own good, and many people just can't help themselves around her, to Sean's disgust... and growing concern. Surreality (Template): So irresistibly fascinating, sensual, and alluring, in looks and voice, most people tend to stare (ogle) whenever Sean is around, and seem fully willing to approach her and hit on her regardless of what she is doing. Quantum: 5 Quantum Pool: 30 Temporary Taint: 0 Permanent Taint: 1 Willpower: 10 Initiative: 10 Movement Walk: 7m/turn Run: 17m/turn Sprint: 35m/turn Soak Stamina: 5B/2L Manifestation: 8B/8L Total: 13B/10L Healing Rate: x2 Health Levels Bruised Unhurt Hurt Injured Wounded Maimed Crippled Incapacitated Dead Mega-Attributes Mega-Appearance 5 [Almost Live, Awe-Inspiring, Blind Bewitchment: Auditory, Seductive Looks] Mega-Manipulation 5 [Clarity, Tactful, The Voice] Mega-Charisma 5 [bardic Gift, Natural Agitator, Screen Presence, Seductive ] Powers Glamour 3 [L2 Holo (Auditory/Visual) w/Extra Sense, Reduced Quantum Cost x2; Weaknesses: -1 Range; Strengths: Increased Duration (Maintenance)] Vain Escape 1 [L2 Transmit (Reflective Surfaces) w/Incontiguous] Siren Physiology [body Modification: Enhanced Vocal Organs] Creation Log Nova Points (25/25): Mega-Manipulation +4 (12np), Enhancement: Bardic Gift (3np), +6 Attribute points (2np), +30 Skill Points (5np), +15 Background Points (3np) Bonus Points (25/25): Merits (10bp), Flaws (+10bp), Specialization: Singing (1bp), +7 Willpower (14bp) XP Log Earned XP Submitted Character on time: +5 gxp Activation: +4 txp August: +6 gxp/+4 txp September: +6 gxp/+4 txp October: +6 gxp/+4 txp Spent XP Enhanced Vocal Organs: -4 gxp Perform Specialty (Holo): -1 gxp Holo 2 & 3: -15txp Holo Extras - Visual Sense, Reduced Quantum Cost x2: -1 txp, -14 gxp General XP (GXP) Balance: 4 gxp Template XP (TXP) Balance: 0 txp XP Total: 39 xp
  5. Puck Personal Information Real Name: William Kerrin Nicknames: Puck Nova Name: Puck Concept: Former invalid, now biomanipulator Template: Biomanipulator Virtue: Compassionate Vice: Lascivious Marital Status: Single Known Relatives: Miriam Kerrin, Julian Kerrin Date of Birth: June 28th, 2030 Date of Eruption: May 24th, 2045 First Public Appearance: January 22nd, 2046, with his parents Citizenship: Eden Home Region: Eden Occupation: Paragon Allegiance(s): Family, Paragons Physical Traits Gender: Male Ethnic Background: Caucasian (general mutt) Age: 19 Apparent Age: late teens Height: 5'4'' Weight: 135 lbs Eyes: Brilliant, scintillating, and impossible blue. Hair: Short, often spiked with colored tips, and black. Handedness: Left Appearance: Known Powers: Puck is capable of healing or poisoning a person, can communicate with both plants and animals, has limited shapeshifting abilities, and can cause pain or pleasure with a touch. He is also inhumanly attractive and intelligent. Abilities/Special Skills: Complimenting his quantum powers, Puck is one of the most brilliant medical minds on the planet. He is also interesting in bioengineering and has recently begun experimenting in creating new quantum-infused symbiotic life forms. Personality: Genial and often salacious, Puck is definitely a people person. He enjoys going out to party, dance, and generally have a good time with anyone that wants to come along. He's often depicted as either free-spirited wild child or an utterly immoral brat in the media, depending on how conservative the reporter is. Background: As one of the first children born to Blaze-level novas, little William's progress in the womb and out was followed quite closely by the medical community. The pregnancy was very mild and he thrived until birth, but after he was separated from his mother (and her quantum field specifically, it is now believed) he began to deteriorate. The medical community of Eden was able to keep him alive, but he was always a fragile child that needed isolation and a sterile environment just to survive. There was a concern after his birth that his condition might be indicative of all children born to more powerful novas, but as other children were born to Blaze parents without complications, it became apparent that William's condition was unique to him. He spent more time in a comatose state than not, with only his mother's telepathic communication as company. Because of Miriam's abilities, she was able to ensure that her son was educated and (very limitedly, admittedly) socialized throughout his childhood. In William's 14th year his body began the process of puberty, but his system was too fragile to compensate for rapid changes of the transition. As his health continued to degrade, he eventually slipped into a completely vegetative state and was kept alive only by extensive life-support machines. After nearly a month of minimal brain activity, Miriam and Julian finally acquiesced to removing the artificial support system. William's vitals immediately became critical and just at the point of death, he erupted. To observers, it was not the usually showy, brash eruption of most Conflagrations; he simply got better. His body seemed to rebuild itself from the inside out, finally receiving the quantum integration it had so desperately needed for the past decade and a half. In the five years since, William has earned the nickname/nova name 'Puck' for his charm and impish sense of humor. His parents have watched over him protectively, but encouraged him to explore Eden and join in all the cultural and social activities he missed out on as a child. They have a bemused amusement at Puck's more salacious, wild-child antics; they've been too happy to have a healthy son to feel any need to try to reign him in yet. Miriam is also encourage that Puck seems to have formed a stable, if unorthodox, relationship with Darrik Reynolds. Both parents have also been encouraged by Puck's interest in expanding his skills and applications of his powers, including his newest endeavor of growing symbiotic organisms to bond with novas, and perhaps even eventually baselines, to allow expanded access to quantum expressions/abilities. These experiments are all still very much in the starting steps, but it has given Puck a reputation for following in his parent's footsteps, both in working for the Guardians and in pursing interests that will benefit all of humanity. Character Sheet Name: William "Puck" Kerrin Concept: Former hospitalized child, he now uses his powers to help others and keep the Paragons in fighting form. Virtue: Compassionate Vice: Lascivious Allegiance: Paragons, Darrik (about equally) Theme: Act with Wisdom, but Act Nationality: Eden HT: 165 cm / 5'5" WT: 59 kg/130 lbs Hair: Black, short and spiked, often with colored tips Eyes: Impossibly bright island-water blue Age: 19, though he has spent most of his life in a coma. Birthdate: Attributes STR: ●●●● (Athletic) DEX: ●●●● (Nimble) STA: ●●●●● (Tireless) PER: ●●●●● (Intuitive) INT: ●●●●● (Discerning) WIT: ●●●●● (Ingenious) APP: ●●●●● (Sensual) MAN: ●●●●● (Persuasive) CHA: ●●●● (Charming) Mega Attributes and Enhancements Mega Strength Mega Dexterity Mega Stamina ●●● * Adaptability * Fertility Mega Perception ● * Body Awareness Mega Intelligence ●●● * Medical Prodigy * Inventive Genius Mega Wits ● * Natural Empath Mega Appearance ● * Mirroring Mega Manipulation ● * Symphony of Touch Mega Charisma Abilities Physical- Brawl: Might: Throwing: Archery: Athletics: ● Drive: ● Firearms: ● Gunnery: Heavy Weapons: Legerdemain: ● Martial Arts: ●● Melee: ● Pilot: ● Ride: Stealth: ●● Channel: Endurance: ●●●● Resistance: ●●●● Mental- Artillery: Awareness: ●●●●● Investigation: ● Navigation: ● Academics: ●●● Analysis: Bureaucracy: ● Computer: ● Demolitions: Engineering: Intrusion: ● Gambling: Linguistics: Medicine: ●●●●● (Bio-engineering) Science: ●●●●● (Quantum Engineering) Survival: ● Tradeskill: Arts: ● Biz: Mediation: ● Modulate: Rapport: ●●● Shadowing: Tactics: ●● Weave: Social- Disguise: Intimidation: ● Style: ● Interrogation: ● Seduction: ●● Streetwise: ● Subterfuge: ● Animal Training: Carousing: Command: ● Etiquette: ●● Instruction: Perform: ● 24 Backgrounds: Allies: Attunement: Backing: ●●● (He's working his way up through the Paragons, but is as much hampered as helped by his parent's own prominence and involvement in his life. Many still view him as effectively a child.) Cipher: Contacts: Dormancy: Equipment: Manifestation: Favors: Followers: Influence: Mentor: ●●●●● (Mother and Father are Guardians and now mentor Puck as a hero and nova.) Node: ●●● Rank: Resources: ●●● (Puck actually earns above this, but leaves most of his financials to his parents to manage and lives on a 3 "allowance".) Reputation: Sanctum: ●● (A small space set aside for him to work on Paragon and personal projects.) Adversarial Backgrounds: Fan Club/Cult: size / devotion Media Exposure: Suitors: Quantum: ●●●●● Quantum Pool: 30 Taint: 0 Temporary, 2 Permanent Willpower: ●●●●● ●●●●● Initiative: 10 Powers (Level 1: Violet, Level 2: Blue, Level 3: Green, Level 4: Yellow, Level 5: Orange, Level 6: Red - In Theme BOLD) Life Mastery ●●●●● Healing – Modified rules: may heal Bashing x2 dots in Biomanip, Lethal dots in Biomanip, 1/2 round up Agg dots in Biomanip. Bashing and Lethal cost 1 qp per health level, agg costs 10 qp per health level. Missing limbs or organs require a temp willpower to regenerate on top of the qp cost. Poison – Per the Poison power. Life Alteration – As Per the Body Shift power, with ability to affect others included, instead of rolling, gain automatic successes on power equal to quantum + dots in power. Animal Mastery – Per Animal Mastery. Plant Mastery – Per Plant Mastery. Reincarnation (Rebirth) ● Merits & Flaws Sexy: 1 Pacifist: 1 Combat Paralysis: 3 Lusty: 1 Minority: 1 Bisexual & Punk Subculture Aberrations (Low: Violet, Medium: Blue, Severe: Green) Aberrant Eyes: Impossibly bright island-blue. Aberrant Skin: Iridescent, smooth skin. Fanatic: Ethical Use of Powers Distinctive Looks: Puck cannot hide who he is, even when it would be much easier not to be his parent's son. Sex Object: People can become overwhelmed by lust for Puck. Usually this is just embarrassing, but can occasionally wander over into the dangerous. Cannot Lie: Puck is incapable of telling a direct lie. Known Languages Native: English Others: Movements Walk: 7m, Run: 16m, Sprint: 32m Soaks Base Soak: 8B/4L Healing Rate: x5 Health Levels: Dice pool penalties due to injuries and pain reduced by 3. Unhurt Bruised Bruised Hurt Injured Wounded Maimed Crippled Incapacitated Dead CC Log CC Log: Bonus Points: 25 Total +5 from Flaws +5 from Aberrations -2 Specialties -14 Willpower to 10 -9 to Backgrounds Personalization Points Personalization Points: 5 Life Mastery 5 12 Megas - Intelligence 2 & 3, Appearance 1, Manipulation 1 4 on Attributes 4 on Skills
  6. Vital Information Name: Sakurako Hino Codename: Endeavor Concept: Sudden Genius Origin: Near-Death Experience Template: Tinker Virtue: Fortitude Vice: Paranoia Height: 5'8" Weight: 185 pds Nationality: Japanese, Neo Tokyo Arcology Age: 20 Hair: Pink Eyes: Purple Handedness: Left Blood Type: O+ Birthdate: January 8th, 2029 History and Eruption Sakurako was born in Tokyo on January 8th, 2029. Her parents, Kyoko and Ryoma were pararescue specialists in the JMSDF until they married when they took their discharge. The first couple years of their life was uneventful until a massive earthquake hit Tokyo in 2030. The tsunami and earthquake damage had leveled 2/3rds of the city, and Sakurako was at her Grandmother's at the time. Kyoko went in on her own using her skills even when Ryoma told her that Sakurako would be alright. In the subsequent day that followed Sakurako was rescued from her dead Grandmother's grasp, only to have her Mother drown in a building collapse while she was swimming with Sakurako. Afterward, Ryoma took to drinking to drown out the memory of his wife, and secretly blamed Sakurako for the death of his wife, and on Sakurako's 6th birthday it all came to a head as he lashed out at Sakurako, knocking her head into a table. He was tried and convicted on abuse charges, and Sakurako was left a functionally mentally disabled girl from the brain trauma. Left in the care of her Aunt and Uncle, Ai and Kentaro Hino. Ai worked on setting up temporary sheltering for displaced residents in Tokyo with her aerospace firm that developed portable shelters for lunar exploration. Kentaro is a archetectural engineer who worked on several of the structural designs for several of the Neo Tokyo project's arcology towers. Over time, it was apparent Sakurako could never live a normal life with the brain damage she suffered as she was barely able to have a conversation and her motor skills were practically nil, as she needed a walker to even keep on her feet. Although Ai and Kentaro did their best to make their little Niece as comfortable and happy as they could. Eventually Sakurako turned 19, and in the summer of that year she was taken out on a yacht trip with several of the higher-functioning people in her group home for a week on the water on a sailing yacht. While out in the pacific, Sakurako fell overboard, and her locator beacon was malfunctioning. Not really cognizant of the danger of drinking salt water, when she was thirsty she started drinking it profusely as she floated. It wasn't long before she was first violently ill, then dehydrated, then her kidneys shutting down from shock. Soon after she fell unconscious from shock and it was that moment when she Conflagrated. The spike of quantum energy got the attention of the Valkyries of the Guardians organization, and immediately went to the scene and found a girl still looking very ill, but it was obvious she was in the throes of a difficult Conflagration. She was taken back to Tokyo and hospitalized, with all sorts of nano-therapies used to help clean her blood stream and take the pressure off of her newly minted superhuman physiology so it could recover. While unconscious, Sakurako started reaching out to the nanites, and started using her new mental abilities to engineer herself a suit... as the nanites had a auto destruct anyways, Sakurako decided to reforge them from the ground up with any proteins and minerals she wasn't using. Doctors seeing how the unconcious girl was building what would end up being her signature suit was a marvel of superhuman physiology and neurology. By the time she was fully conscious, on her left wrist was a glove and wrist-band housing the system that would deploy her unique invention... her suit... By the time her Aunt and Uncle could get to see their girl, they say a girl transformed and repaired. Her brain was fully functional and Sakurako seemed to plug into any piece of tech to learn more. In the process she had to learn how to walk, although her body seemed to adapt quickly. By the time she was brought into the Paragons for her technical know-how and the usefulness of her "nanotex" E-Suit, She was trained up, and brought to speed with the world. Although socially... she needed time to adjust. Disposition Sakurako is a quiet girl, unassuming although attentive. She's used this strategy to learn how to operate socially, and she has some filters, but she still doesn't feel comfortable socially. She dissapears into her love of various media and gaming, seeming like the typical nerd in all accounts. She keeps her naturally pink hair short, opting to change the hair color with over-the-counter hair color treatments to make her hair and eyebrows black again, although she's been doing that less and less. She doesn't have much of a fashion sense, and doesn't feel comfortable at all unless she has one of her different sailor outfits on, although such a thing makes her look immature or plain obsessed with popular culture (however antiquated some of her outfits are). Hobbies and Distractions Sakurako volunteers at the day center where she spent her time after getting out of school, helping the people that at one time she was a part of, partially as she still feels a connection to them, but also she considers some of the higher-functioning individuals as friends. She also has started taking up sailing, although she hasn't had much time for that, she also indulges in skydiving and is starting to take an interest in flying racing-grade aircraft. Illustrations Sakurako with suit in Yachting Outfit mode Endeavor in the Sky Endeavor in Space character sheet Attributes & Abilities STR: 2 DEX: 5 (Precice) Athletics 5, Drive 5, Melee 3, Pilot 5, Stealth 2 STA: 2 Endurance 3, Resistance 3 PER: 4 (Attentive) Awareness 3, Investigation 4 INT: 5 (Well Read) Medicine 5, Computers 3, Intrusion 5, Linguistics 1, Science 5, Engineering 5, Survival 3 WITS: 4 (Insightful) Rapport 2, Weave 1 APP: 3 MAN: 1 CHA: 2 Etiquette 3 Specialties (Italics come with the template) Engineering: Quantum Engineering Medicine: Emergency Response Science: Quantum Physics, Chemistry Pilot: Escapes Athletics: Swimming Computers: Programming Intrusion: Counter-Intrusion Backgrounds Node 2 (10 QP a Turn) Resources 5 Backing 2 Merits -4 BP Photographic Memory (3) Time Sense (1) Flaws & Aberrations as Flaws :+10 BP Aberrant hair (Pink) (1) (Aberration as Flaw) Allergic Reaction (Salt Water) -2 Dice (3) (Aberration as Flaw) Costume Fetish (sailor outfits) (1) Flashbacks (Of Father's Abuse) (3) Phobia (Blood) (2) Quantum: 5 Quantum Pool: 35 Permanent Taint: 1 Temporary Taint: 0 Willpower: 10 Temporary Willpower: 10 Health Levels 4 Bruised, Hurt, Injured, Wounded, 7 Maimed, Crippled, Incapacitated, Dead Soaks Out of device: 2B/0L In Device ("Vampiric Manifestation 5", MSTA 1): 8B/7L Movement Walk: 7m Run: 17m Sprint: 35m Flight (Device Base Level): 44m In Combat/300kmh out of combat Mega Attributes Mega Intelligence: 5 Mega Enhancements (Template enhancements in Italics) Mega Intelligence: Fast Learner, Inventive Genius, Scientific Prodigy, Self-Analysis, Compartmentalized Mind Powers Device Core System: 3 Device Specialty Subsystem (Life Support): 2 Weapon Subsystem: 1 Propulsion Subsystem: 1 Cyberkinesis 1 Reincarnation 1 (Clone Reserve) Incorporation 2 BM Cellular Persistance 2 (Ties to Reincarnation (Clone Reserve)) Device Power Information Core System: 3 (+3 Bruised, +6 Maimed, 9 Modular NP) Specialty Subsystem (Life Support): 2 - Mega Stamina 1 +*Adaptability, Regeneration (* Free Enhancement) Weapon Subsystem: 1 – Quantum Bolt 1 Propulsion Subsystem: 1 – Flight 1 Languages Native: Japanese Others: English Experience Blotter Earned GXP: 23 Earned TXP: 16 Spent GXP: 20 Spent TXP: 5 Remaining GXP: 3 Remaining TXP: 11 Purchases 07/29/2014 (Before Activation): Self-Analysis (M-Int Enhancement): 5 GXP 10/13/2014: +5 Quantum Pool: 15 GXP 10/13/2014: Compartmentalized Mind: 5 TXP Earnings Character Creation Before Deadline: 5 General August 2014: 6 General, 4 Template September 2014: 6 General, 4 Template 4 September, 2014: Activation Completed: 4 Template October 2014: 6 General, 4 Template
  7. Name: Darrik Reynolds Nova Name: Incubus Template: Dominator Age: 24 Virtue: Optimistic Vice: Lascivious History They say like father, like son. In this case, Darrik Reynolds has taken after his mother. Given those few who knew her as an attractive high-class escort, whom dumped her unexpected pregnancy onto Mr. Reynolds, it casts a dubious light. From a young age, it was pretty clear that Darrik was special. Charming and adorable as a child, puberty brought on a clear - and to his military father Salvatore, alarming sequence of changes in the young man. Darrik Reynolds was becoming the hottest thing on two legs, and for his age, rather voracious in appetite. One thing might have been his bisexuality, but having active sex at age 13 with one's teacher was the straw that broke Salvatore's patience. As far as Darrik was concerned, he was getting himself a good time and A+ grades at once. Salvatore knew only trouble was coming and morally offended, he threw Darrik out. Honestly, human sexual mores are irrelevant to him, with the sole tenet that he is not a rapist. Though he did move on, ever hungry and inspired to make more out of his life - sorta. It wasn't hard for Darrik to swoop into New York City and start some modeling... then singing in pop music, and irrespective of controversy, even a few top-selling porn movies. Tabloids and scandal are merely part of his train. To the surprise of some, Eidelon visited him after the Guardians had been in swing for a couple of years and extended him an offer. Darrik has always been a lover, not fighter, but he is also a talker, and has served since as a PR rep and unofficial diplomat for the Guardians, the new Paragons and Eden itself. After all, some things can't be solved with fists and fire blasts. Sheet Attributes Intelligence 2, Wits 5 (Clever), Perception 5 (Insightful) Strength 2, Dexterity 3, Stamina 5 (Energetic) Charisma 5 (Suave), Manipulation 5 (Persuasive), Appearance 5 (Alluring) Abilities Athletics 2 Awareness 2 Biz 3 Command 5 Endurance 3 (free) Etiquette 5 Intimidation 2 Martial Arts 2 Perform 5 Rapport 5 Resistance 3 (free) Style 5 Subterfuge 5 Mega-Attributes & Enhancements Mega-Appearance 5 (Almost Live, Immaculate, Seductive Looks) Mega-Charisma 2 (Screen Presence, Soothe, Natural Agitator, Commanding Presence) Mega-Manipulation 5 (Persuader, Symphony of Touch, Trickster, The Voice, Overwhelming Question) Backgrounds Contacts 4 Influence 5 Resources 5 Powers Domination 4 Empathic Manipulation 3 Hypnosis 5 Psychic Shield 2 Other Stats Willpower: 7 Quantum 5 Quantum Pool: 30 Permanent Taint: 1 Temporary Taint: 0 Aberrations Silver Tongue, Cannot Tell Lies Soak 5B/2L Health Levels (-0) x1, (-1) x2, (-2) x2, (-4), INC Movement Walk 7m, Run 15m, Sprint 29m Initiative: +8 Merits and Flaws None OOC XP Log Deadline XP (+5) Symphony of Touch (-5) August/September/October 2014 XP (+18/+12) Mega-Charisma 2 (-5/-0) Psychic Shield 2 (-3/-0) November 2014 XP (+6/+4) Soothe (-5/-0) Commanding Presence (-5/-0) Natural Agitator (-5/-0) Balance: 1 General / 16 Template XP
  8. Alex was born on July 4, 1915. His father, Alexander Aceworth SR., had just gotten back from his most recent tour of duty in the first World War, and had been discharged due to losing his right leg. But in the process, Alexander Senior erupted, becoming a sharp mind with a keen intellect. He went into business for himself, eventually pioneering research into a form of Aetherfiber that becomes one of the premier brands of Aetherfiber clothing on the market. Even after the Great Depression set in, Aceworth Aetherics Applications created many Aethertechnology products that have recieved wide acclaim, enough to bouy the corporation through the troubled waters of the 1930s. Alex's mother, Rebecca Aceworth (Nee Shwarzstadt) was a Nurse during the war effort, although once her husband Alex came home, they had gotten together. Rebecca was a smart woman herself, although she loved her coming role as mother to her dear boy. Alex was a only child, unfortunately, as Rebecca died soon after. Alex Junior had an eye for airplanes. They were the new form of transportation, and Alex loved putting models together whenever he could. Although he sighed as to how aircraft just weren't coming along like he wanted. He wanted to go faster, further, and with greater heights. Then when he turned 18, after hearing about the US Navy's aviation program, he immediately enlisted, and indeed showed great promise as a pilot. First in training with seaplanes that were just starting to see use, then with fighter aircraft designed for carrier use. While many higher up officials in the Navy didn't see the viability, Alex did, and participated in a demonstration that showed that indeed a carrier-based attack could devastate a old style battleship fleet. Then in 1940, as he was flying in a new Catalina type flying boat, he and his crew were testing a potential new aetheric detector that would pick up on submerged enemy submarines through the electromagnetic disturbances they cause as they travel through the water. When the device activated, it could detect even the most minute electromagnetic variance using a specific frequency called "Aetheric X-Frequency Waves". Everything started alright, as the crew reached their testing point over the Atlantic 50 miles off the coast of Miami. Then the device shorted, releasing a massive pulse of X-Frequency Aetheric Waves, causing Alex's crew to immediately have massive brain hemmorages. They died on the spot as their brains became a mush. Alex on the other hand was slammed into with the same waves, but unbeknownst to everyone, through interaction with his father and the constant exposure to a variety of Aetheric waves; his central nervous system was arranged in a certain pattern, causing the trigger of a eruptive event. Just as Alex's head hit the dashboard of his stricken plane. When he came to, his plane was sinking as the tail end was sheared off in the crash, and he had mere moments to get out. Grabbing the now fried device, and got out. Left floating out in the Atlantic for two days, blood trickling from his nose, and the test team on shore didn't know what had happened. Search parties went north and south of him. He didn't even know if the submarine that was picked to head out as a test subject would be passing through and made part of the search. All the while he knew sharks would arrive. And they did, but before they could make a meal of Alex, the test submarine surfaced and picked him up, sending him back home. Luckily he grabbed the device as well, the science teams had a field-day on it wondering why it failed. But Alex already knew just by looking at how it faulted. Sabotage. German Sabotage. Then he showed how the Aetheric waves interacted with the emmiter ring, and several other things only a Athertech engineer could figure out. In fact they discovered that Alex had somehow become smarter, and his reaction time jumped up greatly. Seeing he would be a great asset analysing Wunderwaffe weapons starting to pop up from the Blitzkrieg, Alex was sent to Washington DC; with a higher rank and a new duty to a newly formed department made up of the best minds in the US Navy. In January of 1941, he is sent to England to assist the Royal Air Force, Navy, and Army, in analysing discovered Aethertech from shot down Luftwaffe aircraft. This, is where Alex's war begins.
  9. Name: Rollo Strange Mutant name: Strange Charm Ht: 5' 8" Wt: 115 lbs. Race: Caucasian National Origin: Sullen Hollow, CA, USA Eyes: Brown Hair: Brown Handedness: Right DOB: 15-Oct-1997 Blood Type: O Allergies: None Contacts: Lyle and Jessica Forthright, Adoptive Parents Short description: Long wavy hair, with pronounced sideburns and a petit goatee. Favors tie-dyed shirts and black jeans, with black work-boots. Has a jean jacket (worn) with numerous "colorful" buttons. Has a few psychedelic tattoos in a similar style of Robert Crumb. Mutations: Rollo has been confirmed, after a series of tests at the Hunt Academy, to have a genuine metaphysical mutation: extreme luck. No one is quite sure how it works, or how long Rollo's mutation has been active. Backstory: Rollo was in a bad situation growing up: His parents addicted themselves to stronger and stronger drugs, becoming less and less attentive and more self-destructive over time. Rollo was over at a friend's house the night his parents blew up their trailer. Luckily, the friends he had stayed at were able to adopt him. Soon, luck favored them with a winning lottery ticket. By all accounts, they have a strong relationship. Rollo found out by accident that he was a mutant; somehow the results were mailed to his family instead of the authorities. Thinking quickly, his adoptive parents reached out to the Hunt Academy, who agreed to take him in. Rollo hopes to develop himself as an artist and entertainer. Character stuff Concept: World's Luckiest Slacker Nature: Jester Allegiance: Friends Strength: 2 Dexterity: 2 Athletics 2, Drive 1, Legerdemain 2, Stealth 2 Stamina: 5 (Healthy) Endurance 3, Resistance 3 Perception: 3 Awareness 2 Intelligence: 2 Academics 1, Computers 1, Intrusion 1, Science 1, Survival 2 Wits: 3 Arts 2, Rapport 2 Charisma: 6 (Genial) Perform 3 Manipulation: 2 Streetwise 1, Subterfuge 3 (4 BP) Appearance: 5 (Magnetic) Powers: Luck 5 (Area, Selective), Mega-Charisma 1 (Soothe) Backgrounds: Allies 5 (2 BP), Cipher 2, Contacts 2 (2 BP) Genome 2, Resources 3 (3 BP) Focus 1 , Genome Points 22, Taint , Willpower: 5 (4 BP) Initiative: 5, Walk/Run/Sprint: 7m/14m/26m , Soak: 5B/ 2L PowerPoints: 25 on Luck (Area, Selective), 3 on Mega-Charisma (Soothe), 2 on 6 Attributes
  10. Early History... Sakurako was a sickly child, weak as a kitten and almost always ill. Her immune system was damaged by a unknown disease that made her susceptible to other diseases. Due to her special needs she was home schooled and spent most of her time indoors. Her only friends were the characters in the novels she read and the scientists who published their work. When she turned 14, she was rail thin, and some doctors believed she would die by 25. Ai and Sojuro Hino did everything for her they could, talking her to specialists, Looking into genetic therapy, and giving her what they can. Luckily as a rich family in Japan, they were able to cover the bills, with Ai a published and famous author and Sojuro a well respected aeronautical engineer, specializing recently in developing high-efficiency aircraft. Then one day her Aunt came with the worst possible news... Her mother and father were dead. Killed in a plane crash as they were flying home from Hokkaido. The two that cared for her deeply and made sure her every need was met, and they were gone. Her heart literally stopped. She was rushed to the hospital where they tried their best to revive her, then suddenly in the ER, she gasped. Her eyes went wide, and she screamed... “MOTHER!!!!” She fell unconscious. She woke up 7 days later, breathing soundly, and she felt different. She was already good at understanding what the Doctors talked about but she could easily read the stuff they wrote. “Psychological and Physiological breakdown induced by extreme emotional distress. Recommend Hospice care.” She stumbled to a mirror, after ripping every cord and hose connected to her and looked at herself. She saw her hair had turned white from shock. But she could all of a sudden understand everything that has happened to her. Once her Aunt knew she was awake she left with Sakurako for New York and took care of her and helped her recover. Sakurako found out her mutation granted her a second chance, and made her mind sharper and more capable of handling information. Her mind was thirsty. What she also noticed is she wasn't weak any more. She was able to run like a normal girl, and actually life a normal life... but fate was cruel. As a Mutant she could not do those things. Her Aunt, Sachiko Aino, was a mutant activist, and knew of the Lawrence Hunt Academy. In fact she was able to get an audience with Director Drumm himself. A year after the worst week of her life, she was about to step foot out of the family limousine and start a new journey. She will discover what saved her life is a far greater gift than she thought.
  11. NAME: Rachel Fiore (aka Red Fury) ORIGIN: Biochemical Accident POWERS: Superstrength, Supertoughness and fast Metabolism THEME: Unstoppable Force of Nature. Physical Prowess TITLE: none yet. GENDER: Female AGE: 28 (Age indeterminable as Red Fury, but probably a very healthy mid-twenties PERSONALITY: Rachel has a somewhat dual nature ever since the accident. Her unpowered side remains the curious scientists mind and she abides by the rules and oaths she has taken. She can be even considered mousy at times, when she is deeply involved with her work. As Red Fury she is far more outgoing and direct. She revels in her powers and likes to show it off. The strength she possess makes her prone to powertrips and she has difficulties holding back when is is wiser to remain calm. POWER LEVEL: 8 APPEARANCE: Rachel is a dark-brownhaired attractive woman of half italian and half irish heritage. She has the good looks of her mother and a somewhat shrewd and sarcastic sense of humor inherited by her father. She seems to be somewhat oblivious of her looks, though. She seldom wears clothes that go beyond her usual business or work attire and her last date was when she was at college... Background: Rachel is the daughter of District Attorney Giovanni Fiore and Detective Siobhan Fiore. Both her parents have a strong sense of Justice and could be considered as good people as far as their personal backgrounds and taxpaying history is concerned. DA Fiore has the questionable reputation of being a hot-headed and stubborn DA who literally hunts down organised crime as if he was on a personal vendetta. His wife is a faithful Detective and while not as hot-headed at least as stubborn as her husband. Rachel could be considered the perfect combination of both their good traits but deep inside she also faces her inner demons which she very rarely is confronted with. Her dedication to her work and also the very passive nature of being a medical doctor who mostly deals with corpses is rather beneficial for staying out of trouble. At least the trouble of the physical/aggresive kind. This all changed a few months ago when Rachel had a rather lifechanging episode of the biochemically-induced accident kind. She was doing her old College Professor a favor who was no longer at University but following a project for the government which he could not speak of to her, but she could help him with some experiments without risking giving away what he was working on. As things turn out with these kinds of stories those experiments weren't as harmless as presumed and Rachel found herself exposed to a variety of chemical substances that altered her bodychemistry down to the DNA-level. Instead of dying (which all the rodents and rats did in their cages), the chemical compound changed Rachel, rebuilding her DNA and making some extreme alterations to her genetic code. The result was Red Fury - a hulking two and a half meters tall female juggernaut packed with muscles and bright red skin with fiendish looking yellowish glowing eyes. As Red Fury Rachel was capable of incredible feats of strength and could withstand all kinds of weapons up to Assault Rifle Calibre without even flinching. Fortunately she retained her intelligence and didn't devolve to a mad monster but the change still had an considerable effect on her personality. Soon Rachel found herself attracted to danger. She got more active in her research and tried to accompany her colleagues to the sites of crime, hoping to get another chance of unleashing the Red Fury and have a more active role in stopping crime. This had to draw some attention sooner or later and she was quickly contacted by the superhuman division to join their special forces Squad. At first reluctant, Rachel agreed to join the team, waiting for her first real encounter with criminals or villains who would challenge her unbelievable prowess and might.
  12. Image Credit: Sue-Chan.com Appearance: There's simply no getting around the fact that Roxanne is one of the most physically distinctive novas on the planet, a mixture of woman and fox. She is covered head to toe with orange, black or white fur; has short, stubby (and mostly harmless) claws; a muzzle, sharp teeth, and a pair of fox tails. She has head hair, which is white, and green eyes. Despite these extreme physical changes, Roxanne shows no signs of excess 'taint,' implying that this appearance is a subset of her powers rather than an aberration. Regardless, people tend to stare, and they take a while to get used to her - and some never do. When copying a nova's powers, Roxanne sprouts an additional tail. Any physical nova-related changes are also transferred, causing her to resemble a hybrid of herself and the other nova's nova-specific physicality. When transferring these powers, the second tail disappears. Sometimes the subject who is given the abilities gains the tail, along with all the other physical nova-specific traits Vixen has (fur, muzzle, etc) - and sometimes they simply gain the powers. It appears to be random, and thus far, a puzzle Roxanne has yet to solve. OOC Essentially, whether a recipient of a transfer from Vixen winds up resembling her is up to the character's player. This is to prevent her from causing mass outbreaks of fuzzy lunacy unless people want that. Personality: One might initially mistake Roxanne for a hedonist, but a more accurate description would be of someone who just climbed out of a 30 year long full body cast. She loves trying new things and having new experiences. Unlike many novas who find their powers isolating, Roxanne finds that her understanding of and ability to empathize with people has only gotten greater. She could be described as super-smart about people, and this ability to sympathize often goes a long way when it comes to getting people past her physical appearance. When doing a psychological evaluation or in sessions with a patient, Roxanne is pleasant, but professional. If testing powers, she is meticulous in her documentation, though you'd never know it watching her fly around like a hornet on amphetamines. Roxanne thinks very quickly and is tough to surprise or shock, so what seems like goofing around to others is her enjoying the powers of a nova after she's done initial evaluation in her head. History:Roxanne has been disabled ever since a car accident as a teenager; complications from the accident took the life of her father not long afterwards. Despite losing all feeling in her legs and most of her right arm, Roxanne became a respected biologist, making her home in Seattle. The arrival of novas to the world turned her profession upside down, and Roxanne's fondest wish was to get to study the biology of novas firsthand - however, much of her focus was on the animal kingdom, and studying took time. So she contented herself with it being a far-off goal, until opportunity landed in her lap. The animal was found atop a rocky outcropping in the middle of a Japanese national park; it was a red fox with two tails, and quantum detection equipment picked up the presence of a considerable amount of the radiation found in the aftermath of nova power usage. Its biology was inexplicable, defying known science; with her unique crossover talents in both quantum-based life sciences and animal biology, Roxanne turned out to be a natural candidate to study it. As the months wore on, Roxanne grew frustrated. The animal was clearly highly intelligent, but aside from that she couldn't make any decent headway. It was a one of a kind specimen, so any kind of vivisection was out of the question, not that she'd do such a thing; without invasive testing, Roxanne's speculations remained unfocused. Was it the first of a wave of quantum-powered animals - would they have to content with super-strong paramecia soon? Or was it some kind of quantum construct, a created thing made with nova powers? The implications were staggering, if true... One night, late in the lab, her frustrations reached a fever pitch. She wheeled her wheelchair closer to the specimen cage and stared the creature straight in the eye. "What I want more than anything in this world, right now? I want to understand you. I want to understand why everything I know about biology, genetics, physics and the properties of matter turns into flubber when something like you is around. I want to understand how that's possible. I wish I could just see first hand how something like you does the things that it does - " Then Roxanne blacked out from a sudden, stabbing headache. When she awoke, her headache was gone, and she found herself feeling better than she'd felt in decades. She discovered the three reasons why in fairly short order. First, the fox had vanished. A review of security footage - which is currently classified highest top secret since it is one of the few known instances of an eruption captured on camera - shows that as Roxanne collapsed from her headache and fell out of her chair, the creature seemed to dissolve into a stream of energy that seeped through the walls of the cage, flowing into Roxanne. Secondly, Roxanne changed, becoming a physical hybrid of both herself and the fox. In addition to the obvious changes, Roxanne's nerve damage and spine was repaired, and when she woke up, witnesses say she did a dance. She did a dance because post-eruption, Roxanne processes new information very quickly and efficiently. "Oh, I freaked out. I had a panic attack for what felt like an hour, and to everyone else it was just a couple of seconds. Then I realized what it meant, and - look, if you were sitting down for three decades and suddenly you could dance a jig, you would too." In addition to her sharpened mind, which understands the biology and psychology of eruption better than most, Roxanne now possesses "meta-quantum powers" - she can shut down a nova's abilities, copy them, and even impart them on others. Roxanne understood that the key to understanding nova powers is to understand nova psychology - so Roxanne has, in the months since her eruption, dedicated herself to the study of the human mind. She's obtained a new doctorate and has secured backing to begin a new career - field researcher of nova powers, as well as a helpful hand to novas who have... issues. Character Stats Code Name: Vixen Real Name: Doctor Roxanne Richardson Height: 5 ft 2 inches Weight: 141 lbs Age: 44 Nature: Explorer Cause of Eruption: Intense Curiosity/Frustration Theme: Meta-Quantum Manipulation (Understanding and Manipulating Quantum Powers) Series: Cosmos Nova Experience: Player's Name: Mike OOC Attributes Strength •• Dexterity •• Stamina •• Intelligence ••••/••• (Rational) Wits •••/••• Perception •••/••• Appearance ••• Manipulation •• Charisma ••• Abilities Awareness ••• Investigation •• Academics •• Computer •• Linguistics •• Medicine ••• Science •••• Rapport ••• Etiquette ••• Backgrounds Backing ••• Influence •• Resources •••• Willpower: 3 Willpower Pool: Bonus Point Allocation: Science +1: 2 Specialty: Biology, Quantum Theory, Psychological Profile: 3 Influence 2: 2 Analysis 4: 8 Theme: Meta-Quantum Specialist Quantum: 5 Quantum Pool: 50 (4np) Mega-Attributes: (27np) (Considered Out of Theme)Mega-Perception ••• (Bloodhound, Quantum Attunement) Mega-Intelligence ••• (Linguistic Genius, Medical Prodigy) Mega-Wits ••• (Natural Empath, Human Nature) Quantum Powers: (49np) (In Theme) [*]Body Modification (Humanoid Fox Person) (0np) [*]Disrupt ••• [*]Quantum Imprint •••• [*]Nova Proxy •••• Taint: Aberrations: Nova Point Allocation: See above Experience Point Allocation:
  13. Naomi Minami Department 0 Consulting Detective Status: Deceased Background History Not every Nova on the planet has a average eruption, nor a peaceful one. None exemplify this than Naomi Minami. A former Schoolteacher, 35 years of age and a fan of detective novels. She grew up in the Japanese ocean town of Ukedo, a shipping and fishing port on the northeastern coast of the main island. She wanted to be a schoolteacher like her English father and Japanese mother. And she did well enough to finally achieve that dream. She taught at Ukedo Elementary School for 10 years as a Math Teacher. Two years prior to her eruption, she adopted a cat named Shiro. A Calico kitten who grew to be an inquisitive, intrepid soul. Naomi loved him greatly, and when she could, she took Shiro everywhere. On March 11, 2011 though, everything changed. For her town, and for her. When the Great East Japan Earthquake struck, she was at School, preparing for her lessons. She knew from some of the physics she knew, that a Tsunami could happen, and fast. So unlike everyone who went for a higher level of the school, Naomi rushed to her home to save her Cat. The school wasn't too far of a trip, and most people were heading inland to avoid the coming wave. But Naomi after finding her scared cat stepped outside and saw the rushing water of the Tsunami about to crash into her. She held onto Shiro and said. "I'm sorry... don't hold your breath... it'll just prolong the inevitable." The wave hit and Naomi's world went black. She came to in the ocean, she was swept out to sea with her town's wrecakge. She scampered on to a fishing boat that somehow miraculously got washed out. It was starting to sink from it's hull damage though. But the radio had power. When she tried to speak though she felt her lips were strangely shaped, it was harder to talk. She thought she was injured severely, so she immediately found a mirror and looked... She looked... like herself and Shiro! She ran up to the radio again after grabbing a life vest that was still on board and tried radioing shore again. It was a day before a JMSDF helicopter arrived. The boat had already sunk and she was holding on to a piece of driftwood while floating by the life vest she found. The bewildered look of the crew onboard was muted when a woman peeked from behind the hoist operator. A odd woman with dull pink hair and wearing a white labcoat under her life preserver vest. "I'm Aiko Nakamura. Head of Department 0, and Nippontai, a emergency team currently operating in the area... Are you alright, dear? Although I wish this was on better circumstances, welcome to a new world." Naomi fainted. When she came to the next day she was wearing a comfortable, loose-fitting full-body suit. She looked in the mirror and saw her tail, and wondered what happened. Then the memories came... and she could only think of one thing her father taught. Something in regards to Quantum Physics where two objects cannot be in the same place and time in Time-Space. Whatever happened... violated that rule and now she is here... changed. When she realized that she somehow understood completely what happened she had no choice but to accept Aiko's offer to train in the use of her new gifts, study her body's changes, and to adapt. What she discovered is that she has a natural aptitude and innate understanding of the process of being a Detective. In a matter of a year, she was ready for her first assignment. ,, Cause of Death Death after Child Birth complications.
  14. MK-III Devilion Suit with combined Cormorant MK-II vest Kei Nakano Codename/Callisgn: "Sea Eagle" Other Codenames: Umiwashi (海ワシ) DOB: January 8th, 1992 Age: 20 Height: 4'11"/150cm Weight: 105pds/47.6kg Hair: Short Black (Dormed), Long Black (Active) Eyes: Dark Brown (Dormed), Sky Blue (Active) Armored form: F-35-like plating with DSA markings. Attack Manifestation: hand-fired blue laserbeam Legal Status: Native Nova, US Natural-Born Citizen, Single, Department of Metahuman Affairs Operative. Birthplace: Minneapolis, Minnesota, United States of America Early History Kei always dreamed of flight. At an early age she gave no end to stress by jumping from her bed or hopping from trees (and promptly breaking an arm) or other dangerous and costly behavior. As she got older she stopped the craziness, and started learning how to fly... as in airplanes. At Fourteen she started her lessons and by 16 she was about ready to get her licence. One day while flying with her instructor, out over the waters of Lake Superior, their Cessna had an engine failure. Now this wasn't much of a problem since the Cessna itself was fitted with a Ballistic Recovery System, but a plane mounted parachute did no good in the cold, late october waters of Superior. Once they hit water it was a mad dash to ditch the plane. Made harder with the fact that the Instructor broke her leg. They managed to ditch and get their single-person rafts deployed, and they both were sure rescue would arrive. What complicated matters though was Kei's raft got pricked and was slowly losing air. The one thing that could save her from a quick death was betraying her. Then Kei's Instructor did the unthinkable, she falls out of her raft and starts to swim away with whatever stregnth she could muster. She was damn set in seeing Kei survive and use her raft. The stress was too much for Kei. At that moment something snapped in her mind and within moments she had dashed out of her raft, flying under her own power, grabbed her instructor, and made it to shore. After setting her instructor down safely, she collapsed, with blood dripping from her nose. Within 20 minutes a US Coast Guard helicopter was overhead and rescued the two pilots. Kei had her beacon with her and it was a bit of confusion as to how they survived getting there. Until they found out Kei was a Nova. The next day some men in suits showed up. "So... another Native Nova... We're with the Department of Superhuman Affairs. We would like to offer you an opportunity to join our organization. I can understand this is all sudden, but your country needs you, and the world as a whole. Are you ready yet? You will be trained, of course, to your ability set." Kei thought only for a few moments before she stated her answer. "Just no spandex." Personality, Appearance, and Quirks Kei Nakano is 20 years old, with dark brown to near black hair, with brown eyes. She tends to wear her usual flight gear when doing her flight work. When not doing so she generally is wearing nothing more than Jeans and a T-Shirt of some meme that is popular at the time. She seems to still be having a bit of a childhood, living her dream of being able to fly, and would rather not hurt anyone unless it was necessary. Then again, if made necessary... she will bring hell. Ask some pirates in Somalia and the Japanese cargo crew she saved.
  15. Character Illustrations Ensign Minneapolis (c. 2027 - Temporary until I sketch her out) Epsilon - Naval Ops (Sans rebreather helmet) Nova history Mary Masters erupted early in the Nova era, around 2001. It was during the stresses of a abandon-ship situation when the diesel generator of her ship she was serving on exploded from a maintenance error. The explosion was almost next to her but her electromagnetic aura she formed during her eruption was enough to shield herself and her crewmates. It was this that bought everyone time to get off the beleagured ship. She had a knack for controlling electromagnetism, perhaps too good. Combined with what she knew from basic training and as a navy seaman only added to her repotoire of military knowledge. Among her shipmates, they called her "The Railgun". So called because one of her hobbies when she was transferred to the USS George Washington aircraft carrier was flicking magnetically accellerated bottlecaps into the water at hyper-velocity speed. This caught the eye of one Anna Devries. After Mary put her 4 years in, she immediately signed up with DeVries, taking on the name DigiGeist, since by the time 2005 rolled around, she was a natural cyberkineticist, and was discovering how damn stealthy she was. She was practically a ghost. She cleared DeVries' basic training courses in record time. Some even believed she was the potential successor to Totentanz if something ever happened to him. But she was special in her own way. She was godlike with a pistol, and learned how to channel her electromagnetism through the pistol to turn a simple .22 or M1911 into a anti-tank weapon. This aptitude for gunplay earned her special training with a master of a school of Golden Gunplay, favoring positioning, superiority in firing angle, and reduction of the body's profile in a gunfight. By the time her training was done, some believed she was indeed a unique persona within the DeVries corporation. Then the first mission came down. She was to hit a radar installation in the Congo. This was during the conflict Einherjar was in that led him to the throne. And se did just what DeVries expected... except when the firefight really began she was forced to eliminate every last soldier at the base. 200 in total. This massacre was her last mission. Seeing the destruction she could unleash, she decided it was for the best to part ways. Since her contract was on a case by case basis DeVries didn't mind her leaving for "personal reasons". Looking for direction she came home to her family and found comfort in old stomping grounds in Minneapolis, Minnesota. This was when she saw something... Minneapolis was looking for a Municipal Defender to represent it. She had heard of such people and was completely enamored with the idea. She confidently strode to City Hall, resume (sans massacre) in hand. DeVries would seal the deal... a completely independent, DeVries trained and Navy Vetran nova? The sailor outfit was... tolerable. The photo ops... fun... the occasional fight with a criminal? Priceless. From 2008 to 2015, Minneapolis' crime rate went crashing down, over 5000 lives were saved when she prevented a skyscraper from collapsing, and she made a little money on the side. Not to mention the Detective's licence was a cheeky bonus. But something felt missing... She felt she was redeeming herself, but still didn't feel right in her own skin. Then in 2015 she met Dan Hawkins. A former colleague in DeVries. He saw she was softening up, avoiding some parts of herself and some with good reason. So he gave her a option. Come with him and learn a better way. Come to terms with your inner demons and find new stregnth. Just one thing... he needed a support specialist. Someone who could be not only a field medic, but an eye in the sky and if needed one hell of a fire support. He'd talk to Anna first, and get things smoothed out in regards to Mary leaving after her first mission, and assure her this time it was to help him. Anna was glad a important resource came back on a better footing. When the time came, she tossed the sailor outfit away and traded it for a variable camoflauge pattern jumpsuit and all the gear she could carry. Of course wearing a respirator helmet as extra protection for her identity was just a cost for being there for Dan. Under the codename Epsilon she ran covert missions alongside various members of a elite strikeforce made up of high-powered novas such as Dan Hawkins, Long, and a multitude of others. They were troubleshooters. Epsilon's unique intelligence gathering techniques honed through her on-the-job detectivework only added to her repotoire. Many noted she wasn't growing upward, but laterally, making her weaknesses her strengths. She didn't want more power, she refined what she had and learned new ways to do old tricks. Between missions, Dan taught her the diciplines of Qi Meng. As a member of the Sifu's first diciples, Dan was one of the more combat-oriented stylists, but the calm dicipline he had was welcoming to Mary, like a warm blanket. It was just what the doctor ordered. By the time she was done, she was brilliant. When the time came for Mary once again to leave, all Anna could say was "Thanks... And good luck in your future endeavors." In 2026, a woman called. Needing a detective. She set up a meeting place with Mary in secret. This woman was Sophia Rousseau. The words that came out of her mouth were expected. It took no effort for Mary to join the Aberrants. This started a whirlwind year, she learned to travel light, keep watching her back, and always rely on those you trust. It was a call from her old mentor Dan that changes everything... Appearance Mary Masters is a average looking first generation Nova. Her elven looks though add to a air of mistique that has made her famous as Ensign Minneapolis. As Epsilon or DigiGeist she kept those ears hidden. Her piercing blue eyes are another notable feature. She's also known not to settle on any one hair color, dying it on a whim. One time she had it pink for 3 days, then blue the next... She doesn't care. She dresses for the part. Whatever she wears it's utilitarian and without any extra "gubbins" as she calls them to snag on anything, wether it's three-piece business suits, surplus flight suits, or simply her eufiber, it's plain, non-descript, and loaded with pockets. One thing that stands out though is when she's Ensign Minneapolis. She's changed her "uniform" costume greatly from the old one-piece sailor collared Jumpsuit she used to wear when she started out. She now wears a rather business-like ensemble of a navy blue sailor collared blazer with a similarly colored skirt with a single white stripe, white shirt with red tie and navy blue vest, with thigh-high stockings and black dress-shoes. She switches to and from this outfit by shouting "En Avant!" Her rallying cry and motto for the city of Minneapolis. Personality Mary is, for all noticable purpose, changeable. She has emotions she wears on her sleeve, but that is well tempered from the diciplines she learned as a Qi Meng Stylist. She's not a pacifist, but she will reserve all action unless it is necessary. As she is apt to say... she didn't start the fight but she will sure as hell finish it. She also is prepared for what she expects at all times. And when she's caught unawares she's adaptible. Not to say she doesn't have her bad traits. She has a habit of analysing every person she meets like Sherlock Holmes. Not that she can help it she sort of sees every possible detail. She also can come across as sometimes manic to those that don't know her. She's also what some would call "Socially missing a step". Due to her constant immersion in data, she seems almost like a case of mild, high-functioning Autism. This comes from her wading through the information swirling about her. From what her senses pull in, what she sees in "The Silver Web" - the wireless transmissions that float all about, and from just general observation. This can cause her to miss empathic cues in regards to social interaction. She's tried to keep it under control lately, "but it's hard to breathe underwater" as she'd say. Current Identities Mary Masters - Resident of Minneapolis, Minnesota - 45 y.o. Seaman Mary Masters, USN - USS Rochester LCS-10 (Scrapped), USS George Washington CVN - 73 - Honoribly Discharged in 2005 DigiGeist - Inactive since 2007 - DeVries Freelancer - Classified: Level - Red (Need to know basis) Ensign Minneapolis - Public Defender - Now World-Trotting Humanitarian - Active Persona Epsilon - DeVries Operative - Classified: Level - Black (Only DeVries personnel within the cell Epsilon works with allowed to know)
  16. Nature: Survivor Height: About 5' 11" Weight: 180 Eyes: Brown Hair: Brown (little bit of balding) Duds: Surplus army/hunting gear. Got a ratchety old Jeep running low and some foods and guns and ammo. He won't be caught off-guard again. Strength: 5 (Brawny) (Brawl 2, Might 1) Dexterity: 5 (Hand-Eye Coordinated) (Athletics 1, Drive 1, Firearms 5, Legerdemain 1, Martial Arts 2, Melee 5, Stealth 5) Stamina: 5 (Tireless) (Endurance 3, Resistance 3) Perception: 5 (Alert) (Awareness 2) Intelligence: 2 (Engineering 2/Repair Specialty, Science 1, Survival 3) Wits: 5 (Unfazeable) (Rapport 1) Charisma: 2 Manipulation: 2 (Subterfuge 1) Appearance 2 (Intimidation 1) Backgrounds: Attunement 2, Dormancy 1, Node 2, Resources 3 Mega-Atts: Mega-Dex 2 (Accuracy), Mega-Per: 1 (EM Vision), Mega-Sta: 2 (Adaptability, Tireless), Mega-Str: 1 (Lifter), Mega-Wits 2 (Enhanced Initiative) Powers: "Imaginary SMG" (Tainted): Quantum Bolt 3 (MIRV) Makes noises and smells like spent bullets for a few minutes afterwards. No bullets, though. Just results. Quantum: 2 Quantum Points: 24 Taint: 3 Willpower: 7 Init: 1d10+14/19 Speed: W 7m/ R 19m/ S 41m Soak: 5B/2L Reply Report
  17. Concept: A seeking of mysteries and magic, of deeper enlightenment and understanding of the essence and nature of magic, a professor of history, literature and mythology. Personality & Beliefs: Thomas is perhaps, one of the most intelligent minds of his generation, perhaps not the absolute most intelligent, but very nearly so, and he has a good measure of pride in that fact. He is also one of the most calm and self-controlled individuals, and his resolve has been increased by his awakening to being above the norm, but he lacks somewhat in charm and charisma due to being so cerebral, but makes up for it with considerable empathy and persuasive capability, and even now often attempts to find ways to get folks to work together when they are unwilling. He believes strongly that everything in the universe has a place and a purpose, that there is a powerful divine will behind everything, and his experience with awakening has only strengthened this believe, though he now believes he sees the building blocks, the essence of the divine will, in the arcana, that within the essence of the arcana is the very mind of god. History Thomas was born approximately 28 years ago, in the city of LA, and he grew up in a fairly normal home, his parents were both teachers, at the elementary school level, and he learned to love knowledge while growing up in that house. As a child he learned quickly, and was well behaved, and he was their first child, but the arrival of a sister, and later another brother changed his life in some interesting ways. His childhood was fairly normal, though his intelligence and such actually had him skipping a grade or two, and by the time he was 12 he was actually a sophomore in high school, by the time he was 15, he had enrolled in collage and begun to study literature as his major. It was about at this time, the disappearance of his sister and brother was to change his life significantly, though they tried to find her, they couldn’t, and after a time they were sure she was dead. It broke his parent’s heart, and within the next few years his family dissolved, but even so, he managed to complete his major and begin studying for his doctorate by the time he was 18.. Continuing to aggressively focus on his studies, he kept coming back to his sibling’s disappearance, and began to study the nature of occult and science to see if there wasn’t anything more he could find out, with a steady and direct manner that was actually to serve him well in the years to come.. It was when he was 25 when he managed to confirm one thing in his own mind, if not find actual proof, the world was filled with dark supernatural creatures, and that meant he’d only found the tip of the iceberg, and Thomas slow and direct investigation at last, he found his way to the watchtowers.. It was while at a anthropological during heavy rains when he saw something outside in the lightning from his tent, and curiosity, and need to know compelled him to investigate.. Heavy winds and storms blew in his face, and he felt as though he was fighting against the world itself, but he found his way to a golden tower, and going inside, was almost compelled to write his name on the pages of the golden book he found there… when he woke, he had awakened and found that he was drenched and in an old building that they had uncovered in the dig, one with nothing all that remarkable about it, except it overlooked the rest of the dig. [This was a little more then year ago] A thirst for knowledge and understanding of the mysteries lead him to the mysterium, and he began to take the first step in the deeper mysteries of his order in this last year, and he has spent a measure of resources on building a private sanctum near a personal hallow he found, that has allowed him a place to carry out some of his more private researches and begin building his knowledge base. He also took the first steps onto the legacy, The Eyes of Ain Soph, the seekers, seeking to know more of the nature of magic itself Today, Thomas has entered the LA university as a teacher of Anthropology, Literature and History, though he’s only begun teaching there this year. Goals: Among Thomas’ many goals in life are the following - Find/Join/Start a Cable of Mages in his area, Oppose the Sears and Banishers, Deepen his understanding of the Mysteries (deeper status with the Mysterium & Mystery Initiation), Build an Athenaeum, Master the Prime Arcana (before others), Further his steps along the Seeker’s path (Expand Legacy), Find out what really happened to his Brother and Sister (he's certain it was something supernatural, he's simply unsure what) Capabilities: Thomas has degrees of anthropology and mythology, not to mention history and literature, he's also a capable scientist, and as a student of human nature, he knows the basis of persuasion and empathy, and due in part to the years spending time on different digs in many parts of the world knows a bit about survival. On the arcane front, however, his first steps along the path's of his legacy have allowed him to gain the ability to see and interpret magical phenomenon without much trouble, and look across the gauntlet into the spirit world.. as natural capabilities. His considerable ability with the prime sphere allows him considerable control over what sort of magic he allows to affect him, and should he need to, one of his more powerful rotes even allows him some offensive capability when necessary. He often has the rotes of magic shield and aura perception up, with the vision his legacy attainment gives him, and sometimes includes second sight when dealing with spirit beings.
  18. Captain Simon Tanner stats Str *** Dex **** Sta **** Cha *** Man ** App ** Int *** Wit *** Per *** Abilities: 30 Academics 1 Favored: Animal ken 2 Art Athletics 3 Awareness 3 Brawl 3 Command 2 Control 2 Favored: Craft(sewing) +1 Craft(traps)+2 Empathy Favored: Fortitude +3 Favored: Integrity +2 Investigation Larceny Favored: Marksmanship 3 +1 Medicine Melee 2 Occult Politics Presence 1 Science 1 Favored: Stealth 3+1 Survival 3 Thrown 1 Boons and Epics(select 6) Epic dexterity Epic perception Epic Wits Purview Animal Purview Chaos Purview Water Purview Scire Virtues: Courage * Valor *** Harmony **** Loyalty * Backgrounds: 7 Ata genome: 3 Backing: 3 (rank of Captain) Resources: 2 Willpower= 7 Bp: 10 on skills(all favored), 4 on willpower, 1 on Background Captain Simon Tanner grew up the son of a Ranger. He was taught from early childhood to fend for himself in the wilds, but was also instilled with the strict code of honor his held to. It was a perfectly natural thing for him to follow in his father's footsteps and join the Rangers in turn. Several tours of duty later earned him enough recognition for valor, adaptability, and honor to get him recruited to the SGC, where he served as first a member of SG-14, and then later as leader of SG-17. When the opportunity presented itself for the mission to Atlantus, he was one of the first to volunteer. He had no family left excet his father, who he was permitted to tell only that he would be on an extended mission of as yet undetermined length during which he would be unable to contact home. Retired Ranger that he was, his father took the news with pride. Simon has always felt a strong affinity for the wild places in the world and wild creatures in general, an affinity that he doesn't share as much with his fellow men. He prefers to operate alone or with people he knows he can trust, but knows that this is not always possible. He would die to save his men, but would also die to stop one of his men from becoming the kind of embittered soldier who started shooting children in Vietnam because they would eventually grow up to be the enemy. His code for his men is, "We are here to stop evil, not become it. We will always be the better men because we choose to not let ourselves be lesser."
  19. Mage Profile: Astra Quote: "Huh. What're the odds?" Background: Morgan's life seems to have been ill-starred from the very beginning. She was conceived in a corner booth of "The Luck-E-Star," following the dive's weekly Tuesday night poker game. Whoever the winner was, he didn't stick around to spend his money in Santa Monica, and by the time the pretty bartender realized she was pregnant, it was too late to do anything about it legally, and too expensive to handle it any other way. Once the baby was born, though, Morgan's biological mother got rid of her as quickly as she could. It was easy to rationalize things so that she didn't feel like a horrible person: she couldn't possibly support a bastard child on a single income, and giving the baby up was really just giving both of them a chance at a better life. It wasn't selfish at all, and she wasn't terrified of the responsibility parenthood would entail, and the sacrifices she'd have to make. It was, really, the best thing to do, in her mind. Luckily, infants are almost always adopted quickly, and Morgan was a beautiful baby with dark hair and huge, curious eyes. The couple who took her in, the Westbrooks, were absolutely ideal parents, and doted on the little girl until she was nearly four years old. They would probably have remained an adorable little family if Robert and Ellen had left the house a little earlier, or a little later, for a romantic anniversary dinner. In the aftermath of the accident, Morgan once again found herself "in the system," where she would remain for the next twelve years. Something always seemed to happen to the girl's foster families, and while many of them deserved it, the ones who didn't left their mark on her developing psyche as she was shuffled from one home to another. Bankruptcy. Illness. Debilitating injury. Infidelity. Fire. Psychotic breaks. Overdose. Blackmail. Divorce. Coma. A string of calamities followed wherever she went, indiscriminately laying both the wicked and the virtuous low until even the girl herself was convinced she was cursed. When her last foster mother was diagnosed with clinical depression after attempting suicide, Morgan decided she'd had enough. Instead of going back to the youth home, she bolted, disappearing in LA where she could be just another runaway in a city full of outcasts. For nearly two years, she lived on the streets, surviving in whatever fashion she could. Sometimes that meant picking pockets, shoplifting, or doing favors, and sometimes it meant finding a creative way to get inside a vacant motel room for a few hours before housekeeping came through. Every day was a new challenge, and it was difficult to do much more than scrape by. It wasn't easy, and she was alone, but to her, it was better than knowing people were suffering simply because she was there. There were times she almost joined up with one of the juvenile gangs roaming LA's streets, if only for the companionship, the sense of belonging, but her fear of the consequences of that bond prevented it. Just after her seventeenth birthday, Morgan began to fear she was going crazy. Strange people moved through the crowds wearing odd clothes and weird masks, and when they spoke to her, it was like a dream. She knew without a doubt that what they discussed was important, but afterward, she could never quite remember what it was- only that she should. Reflections in car windows didn't quite match the environment, she couldn't rid herself of a weirdly musical ringing in her ears, and the flow of time seemed maddeningly off somehow. Most disconcerting, however, was a growing tendency to find herself in places she couldn't remember going, with no idea how she'd arrived or how long she'd been there. She dropped everything, getting completely clean and sober almost overnight, but nothing helped. If anything, it was even more frightening, because she knew her perceptions should have been accurate. Even the awful reality of LA's underbelly no longer reassured her with its cruel, banal predictability. As it happened, a Thyrsus was waiting on a contact in the bar of the high rise Argo Navis hotel when Morgan reached the culmination of her Awakening. No one in the lobby noticed when, around 11pm, a dark-haired girl walked calmly into the elevator and took it all the way up. Ten minutes later, when a glowing star that was part of the illuminated constellation on the roof came crashing down into the middle of the street- that got their attention. That Thyrsus, a coffee-skinned beauty called Mayati, extricated the young woman from the scene and taught her what she needed to know in an immediate sense; despite the difference in their paths, Mayati eventually became her mentor. It was an unusual, and sometimes contentious relationship, but Morgan (now calling herself Astra, as it seemed appropriate), was fiercely devoted to her teacher. When Mayati was pronounced dead after a mission to deal with a group of Banishers that had begun seeping into LA, Astra ignored all the previous arguments they'd had about whether or not she could do what her mentor had and approached the order directly. Acanthus are rarely inspired to join the Arrow, but the order recognized that while skills can be learned, enthusiasm and drive cannot. Astra possessed both of the latter in abundance, if little of the former, and so she began her training in earnest. Recently, she has been placed in the University of California at Los Angeles, both to further her education and to monitor the campus from a perspective most in the Awakened orders cannot see. Shadow Name: Astra Aliases: Astra di Bonaventura Real Name: Morgan Ophelia Westbrook Path: Acanthus (Enchanters) Order: Adamantine Arrow Virtue: Fortitude Vice: Lust Attributes Mental: Intelligence - OO, Wits - OOO, Resolve – OO Physical: Strength - OO, Dexterity - OOO, Stamina – OO Social: Presence - OOO, Manipulation - OOO, Composure – OOO Skills Mental Skills (-3): Academics O, Crafts (Painting) OO, Medicine O, Occult (Symbols) OOO Physical Skills (-1): Athletics OOO (Fleeting the Scene. Or, if you prefer, just Running.), Brawl OO, Firearms O, Larceny OOO , Stealth OOO, Weaponry O Social Skills (-1): Empathy OO, Expression OO, Socialize OO, Streetwise OO, Subterfuge O Other Traits Merits: High Speech O, Resources OO, Status (Adamantine Arrow) O, Sanctum O (Size), Sanctum O (Security), Fighting Style: Kung Fu O Willpower: OOOOO Wisdom: OOOOO O Initiative: 6 Defense: 3 Speed: 10 Health: 7 Gnosis: OOO Arcana: Fate OOO, Life OO, Time O Rotes: Body Mind (Life OO), Fortune's Protection (Fate OO), Purge The Unbidden (Life O), Strike True (Time O), Sybil's Sight (Fate O) Mana/per Turn: 3 Armor: Magic Shield: Fortune's Protection Equipment: Cell phone, messenger bag (theoretically for school work), clove cigarettes, butane lighter, Glock 34 9mm. pistol, butterfly knife, small assortment of lockpicks. Dedicated Magical Tools: Deck of Tarot cards, small silver hand mirror Creation Log: Merit Points: Gnosis OO (3pts), Gnosis OOO (3pts), Resources O (1pt) (7pts total) Experience: Date Trait/Exp. Type Rank Gain/Cost Balance 29 Jul 2011 Creation Points - +50 50 29 Jul 2011 Wisdom Reduction - +5 55 29 Jul 2011 Wits Attribute 3 -15 40 29 Jul 2011 Academics Skill 1 -3 37 29 Jul 2011 Crafts Skill 2 -6 31 29 Jul 2011 Firearms Skill 1 -3 28 29 Jul 2011 Weaponry Skill 1 -3 25 29 Jul 2011 Streetwise Skill 1 -3 22 29 Jul 2011 Subterfuge Skill 1 -3 19 29 Jul 2011 Resources Merit 2 -4 15 29 Jul 2011 High Speech Merit - -0 15 29 Jul 2011 Status (Order) Merit 1 -2 13 29 Jul 2011 Sanctum (Size) Merit 1 -2 11 29 Jul 2011 Sanctum (Security) Merit 1 -2 9 29 Jul 2011 FS: Kung Fu Merit 1 -2 7 29 Jul 2011 Medicine Skill 1 -3 4 29 Jul 2011 Sybil's Sight (Fate 1) 1 -2 2 01 Mar 2012 Fiction XP - +3 5
  20. ***CHARACTER SHEET*** **ATTRIBUTES** MENTAL _2 Intelligence _3 Wits _2 Resolve PHYSICAL _2 Strength _3 Dexterity _3 Stamina SOCIAL _2 Presence _2 Manipulation _3 Composure **SKILLS** MENTAL _2 Academics _1 Investigation _1 Medicine _3 Occult PHYSICAL _1 Athletics _3 Brawl (Bite) _1 Drive _1 Firearms _2 Stealth _3 Survival SOCIAL _1 Animal Ken (Wolf) _1 Empathy _1 Intimidation _1 Socialize (Pack Dynamics) **DISCIPLINES** _1 Animalism _4 Protean (Haven: Soil; Form: Wolf) _1 Resilience _3 Sublunario (Crescent Moon) **DEVOTION** Wolf-Man **MERITS** _1 Domain (Location) _2 Fighting Style: Tooth & Claw _2 Outdoorsman _3 Spirit Ear _2 Supernatural Lore (Uratha) _3 Undead Menses **OTHER** _7 Health _4 Willpower _2 Blood Potency _6 Humanity _5 Size _10 Acting Speed _20 Running Speed _3 Defense _0 Armor _6 Initiative Modifier **CLAN WEAKNESS** _The more she feels the call of the Beast, _the more Bestial she becomes. (For Int. & _Wits the 10-again rule does not apply. _Additionally, any 1s subtract from successes.) **BLOODLINE WEAKNESS** _Dead Wolves take 1 extra damage from attacks with _silver weapons. _They also must spend extra vitae to stay awake _during full and new moons. ***CREATION LOG*** ATTRIBUTES (5/4/3) _Primary Physical: 1 Strength, 2 Dexterity, 2 Stamina _Secondary Mental: 1 Intelligence, 2 Wits, 1 Resolve _Tertiary Social: 1 Presence, 1 Manipulation, 1 Composure SKILLS (11/7/4) _Primary Physical: 1 Athletics, 3 Brawl, 1 Drive, 1 Firearms, 2 Stealth, 3 Survival _Secondary Mental: 2 Academics, 1 Investigation, 1 Medicine, 3 Occult _Tertiary Social: 1 Animal Ken, 1 Empathy, 1 Intimidation, 1 Socialize SPECIALIZATIONS (3) Brawl (Bite), Animal Ken (Wolf), Socialize (Pack Dynamics) MERITS (7) 3 Blood Potency (1 dot), 2 Outdoorsman, 2 Spirit Ear CLAN ATTRIBUTE (1) ComposureDISCIPLINES (3) 3 Protean ***XP LOG*** Date__________Trait/Exp. Type_____________________Rank___Gain/Cost___Balance 24 Jul 2011___Creation Points_______________________-________50_______50 24 Jul 2011___Discipline: Animalism_________________1________-5_______45 24 Jul 2011___Discipline: Protean (Wolf)____________4_______-20_______25 24 Jul 2011___Discipline: Sublunario________________1________-5_______20 24 Jul 2011___Merit: Supernatural Lore (Uratha)____1,2_______-6_______14 24 Jul 2011___Merit: Fighting Style: Tooth & Claw__1,2_______-6________8 24 Jul 2011___Merit: Undead Menses__________________3________-6________2 24 Jul 2011___Merit: Domain (Location)______________1________-2________0 05 Sep 2011___August Experience_____________________-________11_______11 11 Sep 2011___Discipline: Resilience________________1________-5________6 07 Oct 2011___September Experience__________________-________ 4_______10 07 Oct 2011___Discipline: Sublunario________________2_______-10________0 01 Nov 2011___October Experience____________________-_________3________3 01 Ded 2011___November Experience___________________-_________3________6 01 Jan 2012___December Experience___________________-_________3________9 01 Feb 2012___January Experience____________________-_________3_______12 01 Mar 2012___February Experience___________________-_________3_______15 01 Mar 2013___Discipline: Sublunario________________3_______-15________0 30 Apr 2013___March Experience______________________-_________3________3 30 Apr 2013___April Experience______________________-_________3________6 30 Apr 2013___Welcome Back to WoD:A Bonus___________-________20_______26 21 Jun 2013___Devotion: Wolf-Man____________________-_______-15_______11 BACKGROUND Sarah was born on the wrong end of the genetic lottery. Her extended family included Lupines in its number, but she was not wolf-blooded. From her earliest memory, it was drilled into her that her place in life was secondary to her more-fortunate kin. Favors heaped on her cousins were denied her, and she was only told enough to know that she was missing out. That, and that her duty would be to someday marry a man of the family's choosing, to contribute by being, as she saw it, a "broodmare". Adding to the torment was a whisper in her ear, a drone of strangeness that she eventually came to understand was the sound of the spirits with whom her family dealt; she could hear them, even understand them to a degree - and by extension, the derived tongue used by her Forsaken kin - but all this really did was to rub in her face the fact that she would never change. All of this served to fuel a lifetime of resentment; she was to be forever denied equality and what should have been a birthright, and it burned at her. As luck would have it, however, her life was to take the most drastic of changes, and opportunities she believed were forever denied would be made available... after a fashion, and for a severe price. TIMELINE NOTE: All items after arriving in Los Angeles are subject to modification, based upon group efforts to establish background ties. 15 Mar 1983: Twin children are born to James (a werewolf) and Evelyn O'Neally (wolf-blooded), members of the extensive Wren clan of werewolves and their kin. They name the boy Shane, and the girl Sarah. 25 Dec 1985: Little Sarah understands for the first time the whispers she has heard. When she begins to try to tell her mother, the spirit tells her that she can never tell, that she would be punished if she did. Frightened, Sarah holds her tongue; none know her secret for nearly the next quarter-century. 21 Jun 1986: Under the withering gaze of Grandmother Wren, the twins are tested by the clan spiritualist, who determines that while Shane carries a remarkably strong wolf-blooded trait, his sister Sarah is bereft of same. The two begin to be treated differently, with Sarah receiving the short end of the stick. 3 Oct 1991: Shane goes into convultions and begins hallucinating. In belief that he is about to undergo a remarkably young First Change, he is taken away from the family home... leaving Sarah to watch the one person who treated her decently leave her eight-year old life. 1991 through 2001: Sarah is treated by the Wren clan as a sort of "third-class citizen", after the werewolves and the wolf-blooded. She is trained for and used for various tasks, including marksmanship so that she can stand guard at the paths to the sacred grounds of the werewolves. Worse, she secretly understands their spirit-based speech and knows some of the truly derisive things they say about her. Her resentment and envy of her "more blessed" family simmers and grows. 28 Aug 2001: Sarah begins courses at Northwestern Connecticut Community College. 25 May 2004: Sarah graduates with a Bachelors of General Studies, and is accepted to the University of California at San Francisco for pre-med. 30 Aug 2004: Sarah beings classes at UCSF, revelling in the relative freedom from her oppressive kin. 18 Aug 2006: Her second summer in San Francisco, Sarah gets a hankering to venture back into the woods for a bit. She embarks on a trip to Yosemite National Park, planning a primative hiking venture in the back-country. 23-25 Aug 2006: Sarah is stalked by a "fellow hiker", a Predator King who thinks (based on her mannerisms and faulty spirit information) that she is wolf-blooded. Approaching with intent of rape, the Pure Uratha realizes that she is not wolf-blooded, then brutally attacks and leaves her for dead in the wilderness. Before she can expire, she is embraced by Juan Ortega, a Dead-Wolf who had also been watching her since her arrival in the park. Mar 2008: After much wandering - and a falling out with her sire - Sarah comes across Presidio's Pride, a somewhat ragtag pack in the shadow of the Presidio of Monterey. After an initial period of distrust, they accept her as an ally in their conflict with both a rival Pure pack and encroaching vampires from Pacific Grove. Jun 2008: Sarah formally joins Presidio's Pride, giving her support to the pack's totem. She pledges - in her own fashion - the Oath of the Moon, and begins to learn from her new packmates how to properly fight as a wolf. Apr 2009: While Sarah is away trying to scout out the latest probe by the vampires, the pack's locus is attacked by the Pure. The totem is killed, and what survives of the pack scatters. Sarah returns to find herself without a pack. Demoralized, she leaves the area. Jul 2010: After another period of wandering, Sarah arrives in Los Angeles. For lack of acceptance by the established packs and distrustful of the vampires, she sets up her own territory in Holmby Park, marking it as her own and defending it against all comers. Summer 2011: Isolation has taken its toll, and once more Sarah begins to look for allies in the night - preferably of the werewolf variety. FICTION Communications Issues Giving the Gift of Indigestion Boot-Scooting Boogie Comes With The Territory The Order (Part 4) Reunion THE FORMS OF SARAH Wolf Size 4 Max. Strength 4 Base Health 4 Acting speed 8 Running speed x2 Natural Weapons (Claws and Bite): +1 Attack Bonus, Lethal Damage. Perception: +2 to Wits + Composure draws to be aware of events around the user
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