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Found 9 results

  1. Max and Abyss, you guys need to post in The Dark Side, please. It's been over a week and I'd like to move along, but I want to know that you two are still interested in playing, first.
  2. The assignments were sent out after the third "incident" in less than a week. They still had time, it was determined, but a team needed to be in place; profiles were reviewed and members selected. Each person received a priority encrypted OpMail with directions to the orientation meeting, including the warp-pass for those that did not live on Luna. The facility was impressive and large, one of the DeVries buildings on the industrial far-side of Earth's moon. Their passes were checked and rechecked by DeVries personnel before they were escorted to a plush meeting room with just enough chairs for the team and holowalls that gave the incredibly realistic impression that they were sitting in a skyscraper over the Elysium Urbem skyline on Mars. So far, the mission lead, Peacekeeper Krayton, had not yet arrived, but then there is still a few minutes before the briefing is to begin. DeVries Employees This facility is a training center for DeVries Elites, specifically those to be trained for off-Earth or space missions. The security is normal for a facility like this, and being assigned here is usually a sign of a rising esteem in the company. Successfully completing training for off-world missions usually comes with a nice pay increase and qualification for much more dangerous missions - the double-edged sword of advancement with DeVries. Also, it requires successfully completing the training; many trainees drop out or are removed before the end of the first week, though most trainees have to spend years requesting training before being given their shot. Utopians Peacekeeper Krayton is one of the higher ranking members of the Martian Team, the Utopian team that oversees Mars as a whole. He's also a brilliant tactician, able to keep his own even with some mentally-oriented novas. He is also incredibly demanding and exacting with people under his command, a consequence of focused, moderate OCD. It's highly unusual for Krayton to be away from his team or Mars and he hasn't trained new Peacekeepers for years - a fact that many older Peacekeepers bemoan, as they claim new recruits are coddled and soft without the 'trial by Krayton'. Everyone Please post your character arriving. This is a chance for some on-the-job socializing, but mostly I just want a 'roll call' to make sure everyone is here and ready to go.
  3. Since the move, many of the older children had started spending their time in the Garden again - those that hadn't left for the war or out to explore the greater galaxy. The little ones loved it; climbing over their older siblings that were like movable trees when they weren't clustered around Bounty or Mal. For Julian, it was a little odd. Before the move, the Garden and the Works so many levels below where the Watchmaker made his home had both been a sort of refuge from his peers, especially before he'd discovered his knack for biotech. Today was no different than the past few weeks, with the older children in age-clumps around the Garden either entertaining the little ones or each other, or talking about anything and everything that came to mind, learning and teaching each other in the impromptu educational system that they had all grown up with. Julian was alone for the moment, recovering from a run-in with a rambunctious group of toddlers that didn't quit understand yet how easily this particular sibling could be. Vivere was quiet in his mind, focused on repairing the damage to his skin and the bruised tibia in his left leg, while Noxa muttered about how they should have singed a few little butts to send the impish children on their way. They meant no harm. They were just excited. They nearly broke your leg with their 'excitement'! But they didn't. Noxa seethed and Amica stepped in with a diplomatic, You should have said something, Julian. How will learn to control themselves if they don't even know the consequences of their actions? You're lucky Bounty came by when she did, or Noxa might have had to step in just to keep you from a friendly mauling. He sighed. I'll mention it to Bounty. His creations made murmurs of acceptance, with a flash of emotion from Noxa that clearly stated 'you better'. How about a game of chess or go? Loqui piped up for the first time, stepping into the breach before the excitable Noxa could be set off again. Julian pulled out a gift from the Watchmaker, a small metal cube that projected a list of games into the air after Julian tapped the sides in the correct sequence for "game mode". He chose the four dimensional chess game and set it at three players after Vivere and Noxa both bowed out. The light from the game winked out over the low plains of this part of the Garden, flickering as the three players using one set of hands to take their turns. OOC Info Terat players, here's your social intro fic! Sorry it took me so long to get it put up. This doesn't have the same focus as Poker Night (there's no defined activity), but the Garden has become the social hub for the Nursery since the move, as it's the only place on the station that has a 'natural' view and simulated sky. Feel free to post once your character is approved for play, and Julian's up for company.
  4. For an orphan, patterns and established relationships were very important. Each child without the stability of a family went about these in different ways, but they all tried to find somewhere to belong and something stable in the way of relationships. For Sean, there was the added difficulty of what his parents had been. He couldn’t know that they were Teragen. It wasn’t common knowledge where Sean had been found as a baby, but he knew, and that knowledge was always there. He’d wondered which of his instructors had known and every time he’d failed or just misbehaved, he waited for them to blame his heritage. They never had, but the blame he’d given himself was just as damning. Still, he tried to forget and have some fun. That’s why he’d established the Sunday Night Poker and Food Party among the other DV second gens. A quiet request down the line from Anna had opened it up to their Utopian peers as well. Sean’s condo was in Otjomuise, a high-end suburb of Windhoek where many Elites lived. His place wasn’t a million-dollar mansion, but it was the entire floor of a modern high-rise. Frankly, it was more room than he needed day to day, but it had been open and the price had been right when he’d been looking. Taking this place had meant he could stop looking, too. The main area was a combination living room, kitchen, and dining room. The living area was closest to the windows with their panoramic view of Windhoek; the floor was two steps lower than the rest, clearly defining the space. The kitchen and dining room were located behind the living room. Right now, the place smelled good. Sean always catered these events; he couldn’t really cook and with his income didn’t need to cook. Tonight he’d gotten finger foods from the American restaurant down the street, which he’d set up in his kitchen. His big table in the dining room had the cards and poker chips on them, ready to be passed out when guests arrived. He’d set up his entertainment system in the living room so that if anyone’s date wasn’t interested in poker, they had something else to do. The green-eyed man looked around the room one more time, satisfied that he was ready. Now he just needed his guests to arrive.
  5. The Nursery It was dark and quiet, in the late hours of the day. The Nursery operated on its own time, with the hour that started the day being the first one in the morning rather than in the middle of the night. But even though this was the middle of the night cycle, there were plenty of novas around. Other members of the second generation slept in their beds, their dreams disturbed by nightmares and strange fancies. Tonight was particularly bad, and more than one small body cried out in sleeping terror. The sense of foreboding creeping up on the entire place was noticeable to the ones awake. In the empty hallways of the Living Level, quantum began to coalesce and gather. At first there was just a sense of presence but soon there was a distinct, if unrecognizable, form. Then legs, four of them, followed by feet and claws. A head rose out of the body mass and opened into a mouth filled with teeth. The creature was both wolf and bear, somehow nothing of earth and yet it seemed familiar. In the hallways of the Nursery, the beast started to hunt.
  6. These are the public profiles of the H-SoI characters, meaning what people in the H-SoI would easily be able to look up on the OpNet. These can be publicity profiles for DeVries, public servant profiles of Utopia employees, fan pages, etc. If you want to include information that would be more restricted, such as an internal profile for DeVries, psych/medical records, or even just a private OpNet diary, then include the more restricted data in a spoiler with the title indicating what the information is and who would have access to it. Get creative and have fun!
  7. The year is 2040 and the second generation of novas are coming into their own, shouldering the legacies of their parents and forging their own futures. A House Divided Setting: Aberrant history up to 2012, current game set in 2040. Rules System: Mutant and Masterminds, 3rd Edition - PL 10, 150 PP Game Style: Storyteller driven. (Dawn and Malachite) Game Focus/Themes: This is a look at the Abberant world through they eyes of the second generation of novas. They have inherited the world wrought by their predecessors and parents; they must come to terms with the legacies left by the past while looking towards the future. Game Factions: Utopia/DeVries (making 1 faction combined and in the Human Sphere of Influence (Earth, Luna, and Mars)), or the Teragen (further out in the Solar System) Character Generation Specifics: All characters are made as per the standard M&M 3rd Ed character generation rules, with final approval needed from both STs. Each character will also have at least one 'special snowflake' quality; this can be a background tie, particular rare power or situation, etc. A character may have more than one snowflake, but such characters will have higher expectations on the players the more snowflakes they have. All snowflakes must be approved by the STs. All character are second generation novas and at the start of the game no player may have more than one character. Extra character slots and types may open up as the game progresses, but this is at the sole discretion of the STs. Characters will begin play in one of two factions: the Teragen (based outside of the H-SoI (Human Sphere of Influence), which currently contains Earth, Luna, and Mars) or as a member of Utopia or DeVries (based inside the H-SoI, though any native Martian would have to be less than 16 years old). A character will have been raised either within the Teragen, Utopia, or DeVries; having any upbringing outside of this is a major snowflake and will require substantial background development for the STs to consider. Known world history, new terminology, new tech, etc., will be provided to players depending on the faction they start with. Initial House Rules: INITIAL! Clades and Factions will bestow minor bonuses on a character, which I will post as soon as I'm done building them. This will not exceed 6 pp of bonuses and is on top of standard character creation. A character may be of the opposite Clade for the norm of their Faction (a True raised Terat or a Terat raised by Utopia or DeVries), but this will count as at least a minor snowflake. Terat Clade Terat Clade - Diehard, Extraordinary Effort, Fearless. True Clade True Clade - Beginner's Luck, Inspire, Luck. H-SoI Faction Utopia - Backing 1: Security Clearance (UN Utopian Peacekeeping Agent), Connected (Utopia), Teamwork. DeVries - Backing 1: Wealth (DeVries Salary), Connected (DeVries), Teamwork. Teragen Faction Teragen - Backing 1: Status (Teragen), Connected (Teragen), Contacts (Teragen). Native language is Vox Deus, this is not a free language but simply the language all those raised by the Teragen will have learned. Attributes over 5 must be taken as 'Enhanced Attribute' powers. This represents that they are beyond the capabilities of any baseline. Attractive may only be taken inside the Enhanced Presence power at one rank at Enhanced Presence 1, and one more possible rank for every 10 levels after that. A character gains a +2 circumstance bonus, allowing the character to go about the PL cap, for every rank in Attractive. Other such advantages may be adjusted to follow a similar pattern, but this is all we have so far. Power max is now an Extra Effort option that grants (PL) Power Points to spend on the power it is applied to for that turn, replacing the Extra Effort option in the book that confers 1 extra rank. On the roll for the effected action, if the player rolls a 1 they gain a permanent aberration; if they roll a 10 or below they gain a temporary aberration for the next 24 hrs. A Hero Point may be spent to reroll the action, but only the actual roll (not the roll +10) is used to determine if a Complication: Aberration is gained. Even if the power does not require a roll, a character must still roll a d20 to determine if they gain a temporary or permanent aberration from the power max. A permanent aberration may be taken (this requires ST approval) in addition to the roll; doing so will allow the power effected to break PL cap for that action. Note: We understand the concerns that have been voiced about this potentially being too powerful for the game. We are going to give it a try and re-evaluate after the first couple of combats it is used in. Terat Clade characters must begin play with two Complication: Aberrations. Quantum Rating, Quantum Pool, Node, Taint, Chrysalis, and Aberrations: As there is no 'power stat' in M&M, nor an equivalent system for Taint or Chrysalis, we are instituting new ways of representing them. Quantum Rating - No longer relevant nor needed. PL is somewhat indicative of this, but really, it's just not needed since M&M powers aren't reliant on a power stat. Quantum Pool - This has been removed after some discussion, as we realized that the last time either of us had ever run out of qp in a game was a TT game Dawn was in in 1999. Taint - It's been removed as a scaling stat in the game. It's still in the game fluff-wise, but the effects are handled through Complication: Aberration. Node - Removed from the game as it doesn't matter in M&M. Node 'pinging' can still be done via the Senses power. Chrysalis - This has also been removed as a scaling stat in the game. For game purposes, Chrysalis is defined by Clade. Any time a Terat Clade enters "apotheosis" or "chrysalis" (represented by their PL going up), they will have the option of changing out their mental aberrations for physical aberrations. For True Clades that learn Chrysalis or any other time for Terat Clades, Chrysalis may be entered to alter aberrations as before, but will take one in-game week per aberration modified. The number of Complication: Aberrations at the end of the Chrysalis must match the number the character began with. Alterations to aberrations will always require ST approval. Aberrations - All aberrations are now Complication: Aberration and work as per the normal complication rules. There is no cumulative social penalty or such, just the normal M&M rules for complications. Terat Clade characters must begin play with two Complication: Aberrations. General Setting Information: Most of the setting information will be contained in the Factional Knowledge write-ups, which will be PMs that character accounts are invited to; please talk to Dawn or I if you need more information before choosing a faction. That said, we are advancing the setting in all major areas (technology, culture, and politics) to account for the advancements of the Nova Age. We are keenly interested in having players contribute thoughts, suggestions, slang, whatever , to this development, though we do reserve the right to yea or nay any particular idea. We have already outlined the major political events of the timeline, so we would encourage players to focus primarily on the technological and social advances they are interested in seeing added to the game. General Game Information: All characters will require unique character accounts and avatars that closely represent the character's general appearance. A House Divided Timeline This is a brief timeline of events that all characters in the game would know. So far this holds only the political actions of time. Scientific and social advancement will be added as we get to them, and as they're suggested/approved! The End of Projects May of 2012 The Aberrants release proof of Slider’s death at the hands of Project Proteus. The Aeon Society reveals themselves and places blame at the feet of a recently deceased Director Thetis and several of her cohorts, disbanding Project Proteus. June of 2012 Project Utopia removes itself from the Aeon Society, Project Pandora soon follows suit and the Society is effectively disbanded. August of 2012 The Deadaelus League permanently leaves the galaxy. The Aberrants disband after apathetic response to their proof. The New World Order Jan-18 Utopia, facing critical resource shortages, a loss of personnel, and the stigma of Aeon/Project Proteus in the media, approaches the UN for patronage. Feb-18 The UN accepts Utopia's proposal and becomes a true world government. May-18 A schism occurs in the Cult of Mal, leading to the death of Clarion and removing the Apostle from favor in the faction. Jul-18 Several novas entrenched in the Australian government complete a legal coup and remove the country from UN membership. Tariq and the Companions follow suit, declaring a Teragen nation inside of Saudi Arabia; this prompts immediate UN retaliation, as oil is a critical world resource. This sets off the “Nova War”. The Nova War August 2018 Israel is phsyically separated from the mainland, and Jerusalem is likewise moved even further into the Mediterranean by a young Japanese nova hoping that the physical distance will lead to a more peaceful region. The Apostle betrays the Teragen, releasing information on the location of the Harvesters, including Heartland, and the location of the Nursery to the UN. Leviathan dies due to the Apostle’s betrayal; Geryon dies killing the Apostle; many of the Teragen are reported dead or missing by the end of the war. Attempts are made to terraform the moon, but fail. Plans are made to colonize the satellite anyways. The Aftermath September 2018 National teams are still allowed, though Team2Morrow Peacekeeper Agents are considered to have priority in jurisdiction. Canada, Norway, Sweden, Finland, Japan, and China have formed the ‘Nationalist Bloc’ in the UN that resists Utopia intrusion in their nations. The Directive is disbanded by edict of the UN. DeVries diversifies after new laws regarding Elites as mercenaries in the world are passed by the United Nations, now an effective and powerful world government. Anna DeVries leverages this expanded market control into political power with the UN, giving her practical power equal to that of the world government in return for support in expansion in space and maintaining control over UN territories. DeVries Elites are paired with United Nations Utopian Peacekeeper Agents throughout all UN territories in mixed teams to promote 'peace, prosperity, and stability'. This has become the motto of the new Peacekeeper teams: Pacem, prosperitatem, stabilitatem. Sin Eater leaves the Teragen, partially due to disgust of the events in and leading up to the Nova War, and partially to maintain a legal identity and business in India. The Teragen relocate, officially, to Australia. Orziaz maintains his Spanish citizenship despite the new laws passed by the UN outlawing any affiliation with the Teragen. A female nova by the name of Melinoe takes over Nova Vigilance. April 2020 The moon is colonized, and after Earth-side complaints, laws are eventually passed to restore the traditional look of the Earth-side of the moon. Feel free to ask questions, however some knowledge will only be made available once a player has chosen a faction for their character. Come talk to either one of us if you need any specific details in order to make that decision. Feel free to suggest social and technological changes or advancements to this timeline; changes that occur after this will be faction-specific and should be sent via PM to Dawn and Malachite. Please submit characters to Dawn and Malachite with the title [A House Divided] 'Character Name'. Thanks! Current player and character rosters: Players that have submitted characters - Dash "Golden Tiger" Carpenter, H-SoI (DeVries) Samantha Austin, H-SoI (DeVries) Sean "Chaos" McCline, H-SoI (DeVries) Nora "Sunny" Sun, H-SoI (DeVries) Caleb "Renaissance" Bonner, H-SoI (DeVries) Iris, H-SoI (Utopia) Roxanne, Teragen Julian, Teragen Helen, Teragen Argent, Teragen Players that have discussed character factions - OTN (Surtr, Teragen) Cent (Panoptes, Teragen) Quintessence, Teragen If I've missed you, please let me know!
  8. Mal didn't advocate tracking the children in any format that could be found by others, but Ouroborus keeps them anyway. To him, it is all part of the tactical readiness of the Nursery - not just for using them for its defense but in case they should betray the Nursery and have to be stopped.
  9. This is a thread for the rumors in circulation across the OpNet and anywhere else within the H-SoI about characters. Please do not post rumors about another PC before clearing the rumor with the me (Malachite), and I may require that you get the permission from the PCs player as well. Feel free to post up rumors about your own PC, though I do reserve the right to change or remove any for story reasons. I also reserve the right to add any I want. Please post rumors in this format: Someone's Name "This is a rumor." this is the source of a rumor, this is where the rumor is known
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