Jump to content

Search the Community

Showing results for tags 'hex'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Discussion
    • Role Playing Games (RPG)
    • Role Playing Game (RPG) News
    • Trinity Continuum RPG
    • Card, Board & Video Games
    • Movies, TV, Books & Music
    • General Discussion
  • Games Archive
    • Games Archive
  • WEIRDER STUFF's Weirder Stuff
  • Scion: Modern Mythology's Scion: Modern Mythology
  • World of Darkness: The Chosen's World of Darkness: The Chosen
  • Star Wars: Legacies's Star Wars: Legacies
  • Cyberpunk Red (2078) - Welcome To Night City's Topics


  • Trinity Continuum
  • Trinity Universe (Original Game Versions)
    • Trinity
    • Aberrant
    • Adventure
  • Other Games

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 9 results

  1. Feel free to post questions, character concepts, and suggestions here.
  2. The chained groups milled together below the platform until soldiers motioned for them to move past it. Moving in awkward clusters, they were guided to a set of wagons by the train and stopped there. As the new hostages watched -- and were watched by armed guards -- people in pale yellow shirts and pants emerged from behind the train station and offloaded the supplies from all six of the cattle cars. The supplies were a wide variety of items, and the people doing the work were just as varied, though they mostly had the common theme of not-white. They quietly piled the supplies in large, wheeled carts. Though their clothing matched, they each had a large triangle on their back in various colors, mostly green. Once the carts were full, the soldiers pushed the chain gangs into motion. In short time, both ends of their chains were connected to the front of the cart. “I think we’re mules now,” Carl muttered to the others as he eyed their wagon loads. “I think mules would be treated better,” Graham growled, taking a grip on his chains. Jenny and Jeannie looked down at their high heels and then at each other, their expressions scared. “What happens if we can’t pull?” Jenny whispered to her sister. “We’ll help,” Sean said. “We’ll cover for you.” The future wives were left in a bunch on the platform with the other soldiers hovering nearby them. The four men who had traveled with them looked as lost as they did, although they were also clearly excited and eager for whatever came next. Siobhán spent a long time looking for the producers, or their assistant, or even a visible camera so that the operator could get her someone in charge. No one materialized however, and on one sweep around the area, her eyes fell on a familiar face. Even as she registered Juno’s presence, a loudspeaker clicked on and a voice spoke in rapid German. “What’s going on?” Sarah asked, her voice warbling with fear and tears. “What are they saying?” The blond Nazi cleared his throat and said, “It’s the Major in charge of this station, and he’s telling us to stay close to the soldiers. Um, he’s telling the ones pulling the wagons to focus on hauling and they’ll be fine. And of course, to be strong and courageous.” A final order was barked out, and all the soldiers snapped off a Nazi salute. Their translator finished as he lowered his arm, “And you can guess what that is.” “Shitheads on parade?” Sarah asked, then clapped a hand over her mouth and turned scared eyes to the soldier. “Oh, god, are you going to put me in a concentration camp for saying that?” “Me, personally?” The blond man shook his head. “Don’t worry, the Major made it clear you’re allowed to speak your minds.” He smirked a little. “Some might even find it sexy.”
  3. Current Combat: Spider fight! Roll Inits below, please.
  4. Captives Jenny and Jeanie Shang New York natives and daughters of Chinese immigrants, the two sisters share an apartment in Queens. Jenny works as a paraprofessional at the Queens High School for the Sciences. Jeanie has a culinary degree, and works at an upscale French/Asian fusion restaurant. They are still close, but both have boyfriends and are starting to talk about splitting up their households. Jenny is the quiet twin, generally following Jeanie's lead in stressful situations. Jenny's skills: Science (Chemistry), Athletics (Running); Jeanie's skills: Crafting (cooking, preserving food) Carl Smith Carl is from Atlanta, where he works in construction as a drywall hanger. He has a girlfriend who came with two kids that he treats like his own. He was visiting a friend in New York for the holidays. Carl is pretty easy-going and light-hearted, but will fight for himself if he believes it necessary. Skills: Crafting (Construction), Brawl Graham West Native to the Rockies, Graham has always loved the outdoors and physical activity. He joined the Army out of high school and saw combat in Afghanistan. He didn't integrate back into civilian life very well, ending up homeless in New York. Gruff and surly, Graham is a pessimist, quick to see the worst in a situation and in people. Skills: Firearms, Survival Lana and Shawn Lana and her brother have been struggling to care for their mother, who is suffers from advanced Lupus. She works multiple jobs and he even has a part-time job at a greenhouse after school. Their night out on Times Square was supposed to be a break from the constant care required for their mother. Lana is protective and vivacious. Shawn is just as outgoing as his sister, though he's a little more nerdy than her. Lana's Skills: Medicine, Bureaucracy; Shawn's skills: Science (Botany) Sarah Harrison Montana born, Sarah grew up on her parents' ranch. They raise show horses, cattle, and bison. Sarah's got a knack for dealing with animals, and her family was in upstate New York at a Paint Horse show. After Sarah's Paint won Best of Show, she took the train into the city to see the ball drop. Sarah is an all-American Midwest girl. She is friendly with everyone, though she can become quite catty if people don't fit her preconceived notions. Sarah's skills: Riding, Animal Handling
  5. The regular clack of wheels on a rail drummed their way into the drugged minds of the unconscious bodies on the hammock. The slings swung softly as the train rolled down a long hill. The rough wool of army blankets covered their bodies, staving off any cold air from the unconscious bodies. Warm air, tinged with the scent of woodsmoke, drifted over exposed skin. The smell of warm bread drifted through the room, and a soft orchestral piece drifted through the air, muting the rhythmic clatter of the train. Occasionally, cool air crept in from somewhere outside the comfortable train car, bringing the slight smell of wood rot. Rough toilets had been installed at the back of each cell, with curtains that could be pulled as needed. Folding chairs hung on hooks on the wall, ready for when someone wanted a seat. The scent of bread didn’t help with the hunger as each of the women in the room woke up. Their shoes and boots were on the floor at the foot of the pole holding one end of their hammock, but all their other clothing was intact. The second red flag (the first being no idea where they were) were the needle marks and bandages on their arms, the latter covering two small stitches. The car was bisected by iron bars with a door, and four men in Nazi uniforms reclined in their own hammocks, their shiny black boots at the base of the support pole and their hats hanging neatly on hooks. A small wood stove provided the warmth in the air. A table had been built into the bars, milled so that the wood fit around the metal perfectly. Fresh loaves of bread in a basket sat on each side of the bars, with two coolers zip-tied to the table’s legs. Inside were chilled deli meats, sliced cheese, fruit cups, and fruit-flavored fizzy waters. Siobhán woke up in the first hammock on the right side of the car. Her purse had been tucked in under her arm, but she could feel it was thinner. One of the Nazis stared at her from his hammock, his expression glazed with confusion. He was young, white, and dark haired, and with a severe Jersey accent, he said, “Hey, I know you.” Morgan was in the second hammock on the right, and she woke up with a jerk, ready to continue her fight. There were no combatants in her reach, just a young brunet in the third hammock, wearing a Northface parka who had started to shake and cry. “What’s going on?” parka girl asked hoarsely, her eyes darting around in fear. For Teagen, consciousness also brought the pain of a corset digging into her sides. When she’d been grabbed or moved, the garment had shifted and never been moved back into place. Her gown was otherwise unmolested, with it’s layers of silver-white and ice-blue draped over both sides of the first hammock on the left. Her cloak lay over her under her blanket, leaving her a little overheated. The women in the remaining two hammocks hadn’t woken up yet.
  6. The regular clack of wheels on a rail drummed their way into the drugged minds of the unconscious bodies on the floor. Rough wood pushed into their exposed skin, the wide slats barely sanded. Worse, the wood stank of human waste and sweat; the rank odor of trapped, frightened mammals. Cool air puffed over skin occasionally, gusting in from the widely-spaced wooden slats that made up the walls. Beyond the walls, it was completely dark. The air smelled wet, with an underlying tinge of rotten wood. The car slanted down at a steady grade, apparently on a long hill. Some of the imprisoned were hungry; others had already soiled themselves once their bodies couldn’t rouse them to handle the urge personally. All were thirsty and stiff from their undignified spawls on the floor. Two large buckets sat in the far corner of the cell, their purpose clear from the stains on them. Soreness in their arm matched two needle holes and a bandage covering two neat stitches. A dozen unconscious people had been stacked as they would fit into a space no larger than an elevator. The car was larger than that, but the other half of the interior sat behind bars. A locked door marked the entrance to the other side of the car, where six men in Nazi uniforms leaned against the far wall, swaying with the car. The uniforms were the gray from the movies and bore the double lightning bolt of the Schutzstaffel on the collar. They were armed and watched the slowly-rousing prisoners with some interest. A modern Igloo cooler and a distinctive gray Walmart bag rested at their feet. Juno lay with her right shoulder pressed to the wall, and next to a middle-aged woman with Mediterrenian tones in her skin. The woman’s dress was bright red and inadequate to the current temperature, though her waist-length faux fur jacket helped stave off hypothermia. An elderly Latino man in oil-stained coveralls and jacket had his head resting on her shin. Juno didn’t see Siobhán anywhere. When Ali woke, it was with more aches and pains than being on the floor. His left arm had been knocked against something, hard enough to leave a knot. He’d been surrounded by people; leaning against a white man with silvered hair in a suit on his right side, he had a black woman about his age flopped across his lap, and a black teen boy pressed against his left side. All were dressed for being outside on New Year’s Eve. James came awake when his sore head lolled against someone else's skull. The pain was enough to get past the drugs in his system. Hissing through his teeth, he found a homeless white man propped against his left shoulder and a young black man on his right side. Both were warmly dressed, which was more than the twin Asian women dropped across his legs could claim. They had very short dresses, and James could see that at least one of them wore a thong. Their jackets were decorative, not functional.
  7. The Hollow Earth is a place of adventure and legend, mystery and danger. Long before the characters in this legend descended into the crust of their home, they were at a party, trying to enjoy the end of one year and the start of another. This was their first step. This writing prompt is to encourage you to write up the story of your capture by the Nazis. I thought about that being the Session 0, but if the dice interjected too much randomness, then I might end up with a character who is left behind, or I have to contort to make it happen. Instead, I thought I would offer a chance for you guys to show of their character’s personality and personal style. Write up how the Nazis grabbed you from Times Square. Feel free to use whatever method you’d like for your capture: trickery, drugging, beatdown, whatever. You can work cooperatively or alone on a story. There are a few limits: The men grabbing you are all white, mostly blond, and all in street clothing. They speak English to you, and German amongst themselves. They’ll avoid police involvement as much as possible. The story ends with your character being rendered unconscious in some way. I’ll award 1 or 2 XP for completed stories. The more you show who your character is, facets of their life, and hints of their personality, the higher the reward. Feel free to use Resources that you plan to buy later when you return to the Surface World, or Resources that you would have access to now but will lose after an extended stay in the Hollow Earth. Post the story to this thread to keep them in one place. This writing prompt will remain open, and players are free to do it or not. Happy Writing!
  8. Please post approved characters below. Include stats in spoilers.
  9. Hollow Earth Expedition: Punch Nazis Edition I am starting a new game. This one is a Hollow Earth Expedition game, using the HEX rules. The posting speed for this game will follow my posting schedule, so will be updated weekly minimum. If I go to update and you haven’t posted, that’s life. If there is a month or more where I’m the only one posting, then I’ll talk about shuttering the game. If life gets crazy and I can’t make a weekly post, you’ll know. As a note, a move is coming up and posting may get weird at that time. I’m limiting the number of PCs to six. If I receive more than six, six will be selected and the remaining characters will have the option to join at a later time. Selection will be based on concept, backstory, and party roles. As a note, those who come in later will have wider options for characters and will not be left behind in XP. IC Setting Modern day. It is December 31, 2018. The ball is about to drop, and the party in Time Square is rocking. Trump’s in office, George H.W. Bush just died, bomb threats have swept the US and Canada with nothing coming of them, and the US government has been in shutdown for 10 days. Aquaman and Mary Poppins Returns are the top two box office movies, Thank U, Next by Ariana Grande is the top song. Animal print is in on the fashion runways and #2019resolutions is trending on Instagram. PC requirements The PCs are ordinary people from all walks of life. Any background, any walk of life is acceptable, so long as they would have reason to be in Times Square to see the Ball drop for the New Year. Maybe they live in New York, maybe this is the trip they scrounged quarters for, or maybe they got lucky and won a trip to New York. Regardless, this is where gameplay starts, so this is a requirement. As a heads up so that people can plan their characters appropriately, you’re going to be captured at game start. The plot revolves around this, so be ready for that kind of game. Please don’t make characters that rely on Surface World Talents to work. Don’t have your character leave behind a life that they’re desperate to return to unless you want to RP through that loss. Also, I’m going to strongly recommend that your character be competent and cooperative. Cooperative doesn’t mean holding hands and kumbayas, it means willing to set aside disagreements for the group’s greater good. Competent characters should be able to hold their own in physically demanding situations, so I advise buying at least one rank in one of the fighting skills. Survival would be another good skill to find reason for your PC to take. If we have roles or skills that need to be filled, I will make NPCs but the PCs should be the focus of the plot. Character creation 1: Archetype (pg. 39) --character’s role and to guide character creation 2: Motivation (pg. 41) --character’s driving force, you are allowed to make one up 3: Primary Attributes (pg. 43) --15 points, 1-for-1 cost, min 1, max 5 4: Secondary Attributes (pg. 46) --Size 0 --Move = Strength + Dexterity --Perception = Intelligence + Willpower --Initiative = Dexterity + Intelligence --Defense = Body + Dexterity - Size --Stun = Body --Health = Body + Willpower + Size 5: Skills (pg. 48) --15 points, 1-for-1 cost, max 5 at character creation --Skill specializations allowed, 2-for-1 cost per Skill point spent --The Specialized Skills: Academics, Art, Craft, Pilot, Science (have to choose a Discipline when you purchase the skill) 6: Talents and Resources (pg. 60) --1 Talent or 1 Resource 7: Flaws (pg. 76) --Choose 1 flaw (optional) 8: Experience (pg. 38, 79) --15 points 9: Finishing Touches --Name, Description, Background 10: Style (pg. 79) --1 if you bought a Flaw, others at my discretion Experience Chart Primary Attribute - new level x5 xp Skill - new level x 2 Skill Specialization - 3 points Talent - 15 points Resources - 15 points Please note: You cannot play a native of Hollow Earth or a descendant of the Atlantians at game start. Sorcery (SotSW 47-49) - While I’m not allowing PCs to start with this skill, if you want your PC to learn Sorcery, you should focus on Charisma and plan to spend XP on the Magical Aptitude Talent. Once it is allowed, you will need to buy ranks in the Sorcery skill to do magic. Psychic Abilities (SotSW 44-47) - To have psychic powers, you must purchase Psychic Sensitivity Talent at character creation. You’ll want to have a high willpower, and will want to buy the Psychic Ability Talent later, where you’ll pick your psychic power. I don’t want people to start with Psychic Ability Talent and I’ll note when its allowed. Super Science (SotSW 132-141) - This is an extension of the Science Skill, so if you are interested in this Talent, you should invest in Intelligence and the Applicable Science skill. As with the others, I’ll note when it's available to you, but will not happen unless your PC spends time studying Atlantean technology. Beastman (MotHE 92-117) - Considered a native race of the Hollow Earth, I will offer an opportunity for people to be transformed into one of these animalistic creatures. Just let me know you’re interested and we’ll talk. Character submissions are due by 9/11/2019 and gameplay will start around 9/13/2019. Questions?
  • Create New...