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  1. So after some thought I figured I'd try my hand at running a Exalted game. First time I've run a forum game like this. But we're not playing vanilla. Instead here's the setting: Earth 2045 The second age and the third age following it have ended. In the nuclear fire that ended the Third Age, the Gods have awakened from their slumber, Ghosts now roam bombed out ruins of cities, Fae descend from Space, and once again...the Exalted have returned to be the saviors (and conquerors) of the new age. Welcome to the Fourth Age: The Age of Ruin Solars Only, sorry to people who wish to play other splats This takes place about 10 years after the apocalypse, So backstories should reflect what the characters were doing before the world went FUBAR Being Deliberately vague with the cause the end of the Second Age as I would like you to find out IC We're starting in the midwest of what used to be America Details of the World to follow (I do this right?)
  2. Time Period: Two Weeks after events of Diplomatic Endeavors After dealing with matters on the planet, the Marshal's sent word for Dawn's Wrath and it's crew to be at a specific location, not an actual star system, but one of those unusual places between the stars that actually had a exit on the canels, one that was known only to the Marshals and one that they sent the method of getting there to the material intelligence of Dawn's Wrath. In essence, they would be depending on the ship itself to get them there, but that was more or less what orders involved. The rest of Dan's command, were to be be sent on to another location, but every exalt including the Captain of the Nobel Endeavor was requested to be on the Nobel Endeavor. Upon arriving at the darkness between the stars, a small shuttle was waiting for them, and after sending the codes the ship came aboard, and Marshal Dren and two of the leaders of the Marshals, the Journey's caste Grand Marshal Ayesha Ura, and the vara Adamant Caste, Grand Marshal and Vara Fleet Admiral Radiant Blade of the Stars . The three of them exited from the shuttle, before they were willing to speak, they requested that everyone be present for the meeting. Once everyone was there, they got down to the heart of the matter. "Thank everyone, for being patient about this, the Vara requested that this meeting take place in extreme privacy, as they did not wish to reveal this information publicly, we are here to emphasis the importance of your next mission, and to prepare you for it." Ayesha glanced at the other Grand Marshal present, then at the rest of you, then stepped back to allow Radiant to speak. "Thank you, Ayesha" The adamant caste male caught the gaze of both of the Adamant caste present and gave them a momentary nod before he bowed to everyone present. "While many rumors exist regarding the Consensus, and my people, many of them are questions that we do not answers, we find the other races tendency for dishonest behavior distressing and certain ideas are more harmful then others. We will now confirm a rumor that we have chosen not to answer, but to you alone, we ask that you do not tell anyone not present this infomation, but we do not require that you oath yourselves to do so, if someone else comes to us asking about these things, we will neither confirm nor deny them. Yes, the Consensus remains in distant contact with the Stellar Intelligence, Autochthon, and we have a number of things that we can do with and through that contact. We will now make use of that link on your behalf, we now invite you to our greatest capital, the system of Urvar, were we shall refit upgrade the Dawn's Wrath for the Terminus Subspace Realm. Our process will make it so that the ship maintains a field of standard essence in the heart of the Terminus realms. A full explanation of why awaits Ayesha's explaination, we also extend a personal invitation to the heart of our realm itself, it is rare that anyone is given this invitation, Ayesha is the most recent individual we extended this too, almost a thousand years ago." He glanced over at Ayesha, who then nodded and continued the explaination. "Yes, we are sending you into the heart of the enemies power, part of the purpose is to eliminate the Lord of Torment and the Dark Lady, but we also have a further goal, find out what is going on in there, the Terminus realm is one that should never have existed, and much of what goes on there we only know from questioning ghosts, or the Death Knights, and the shadow worlds which are on the edge of terminus, we have very few contacts there. What we do know is that it is a place where darkness and death rule, and the living do not regain essence normally there, the refit process will make your ship an isle of reality, a place where essence is gained normally and rules of normal space apply, which means ghosts and the like will not be able to enter your ship. This is a very important mission, as we understand it, the agents of Terminus wish to bring about total Oblivion, the more we know, the more we can oppose their goals." She glanced back at Radiant who then continued to his tone was formal it was clear this ritual from his tone and the bow he made specifically to Dyna. "I also confer an answer to the Adamant Exquisite Dynamic Synergy: The Consensus responds; bring the one who bears the exaltation of Nova Corona and Lady Kestrel to the Sacred Temple of Adamant at the Heart of the Song within Urvar and your Request will be answered to the satisfaction of all." He then turned his gaze to everyone present. "We also open to all here, with the understanding of both the danger and difficulty of this mission, our warriors, our works and our ways, by the Will of the Consensus. Ask it of us, and we shall provide whatever aid we can upon this endeavor, ask of it if us, if it is within our power, it is yours, as long as the stars shine."
  3. Going to be using this thread to track the various manses everyone has, it keeps things easier for everyone, I will also indicated unclaimed manses here.. at the moment this is a place holder, it's simply here as a commitment to start tracking all of them, I'm starting with the highest levels of them, I'll be adding more until such time as I bring it to current status, unclaimed manses will be indicated, allowing folks to indicate a claim, once I'm done, expect other celestial exalted who travel with you, and are allies, to lay claim to a manse now and again. ,, Solar Manse 5 (claimed by Karren): Stone of Inhuman Beauty (4), Oathstone(1) Solar Manse 5 (Cleansed, Claimed by Dan): Stone of Final Rest(4), Beacon of the Unconquered Sun(1) Solar Manse 5 (Claimed by Kestrel): Gem of Perfect Mobility(5) ,, Water Manse 5 (Claimed by Althea): Gemstone of Solid Water (4), Jewel of the Clever Merchant(1) ,,
  4. Having cleanse the manses completely, though it took some time to finish the cleansing, especially in the most contaminated areas, it was just as well for the diplomatic agenda took several weeks all on it's own. The empire wanted access and trade agreements, the system government wanted autonomy, the marshal's wanted alliance, and the talks had gathered a few other interested parties. ,, With the weapons systems online, the system had the military power to maintain it's independence, however access and control was restricted to the celestial exalted, a built in feature from the age of the solar dynasties. If the system had any celestial exalts of their own, that might not have been a problem, but as they did not, a rather firm treaty was needed with those who did, namely the marshals or the empire. The Queen also didn't wish to make an enemy of the empire, and though relations between the marshals and the empire were tense, neither wished them to become worse. ,, Several weeks were to pass while the young Serenity caste was to attempt to thread this particular diplomatic manse, time during with the rest of the exalted and the ship crews were able to to use for repairs, study and assisting the diplomatic endeavors of Althea on the planet below. This was not as entirely free of complications, there were a few individuals on either side who didn't want this to go through, though the determination of the queen, the marshals and the imperial commander were presently such that little seemed able to stop it. Nevertheless, there was a request by Althea to look into and provide security against those who might use more direct means to stop the peace accords. ,, During this period, Dan was to be contacted by the marshals with a request, from the Emissary of Nexus VII, which, was part of the Confederation of Rivers was a signatory on the Illuminated Accords, if one with certain provisions. Enough time had passed sense Dan was first given his present mission that some details had slipped to the other major signatories, and there was a request that he take the influential eclipse caste Methis and his retinue aboard his ship as a liaison officer.
  5. Having dealt with the major issues, the complications remaining, the solar night caste known as Kestrel made her way to the armory of a moon, her previous incarnation giving her all the codes to get into one of the main armories of the solar age, and it opened into a room with sides shaped like a pentagon, above each side was a symbol of a one of the sidereal castes, on the battles side was a series of weapons on the wall, and in front of it including several royal warstriders in different magical materials, on the wall with the secrets, was series of items devoted to sorcery, thaumaturgy and the like, on the endings wall, several items devoted to mass destruction, including the orb you were looking for.. ,, Meanwhile, Sophia and Karren made contact with each other as the shields were repaired, as the atmosphere once more returned to the areas that the death knight had destroyed. And Dyna made contact with them as soon as Sophia was on the ground, though she also passed on information to Kestrel at the same time. "Welcome, folks, I have the location of contaminated and clean manses, non of them are presently attuned to anyone. I don't expect anyone is ready to take on the ghostly forces in the contaminated areas, but I've made contact with my people, the Vara are sending a ship. " ,, Meanwhile aboard the Dawn's Wrath, there was already talks for setting up on the planet for the diplomatic contact between the system government, the empire and the marshals. In this, Dan turned to his daughter telling her this was her time and moment, and within a hour of that, the young girl faded into the background as the priestess of Serenity that she was came to the forefront. Wisdom far beyond her age seemed to flow from her, a wisdom that Nova would recognize, she was touching upon the years of experience of her exaltation, memories that reached back more then a thousand years. "We need to find a good place on the planet, I am going to talk to the queen about a manse that suits this purpose, and I think this is going to take a few weeks to pin down."
  6. Passing though the space canal's as as part of a fleet seemed to go fairly well, all ships were able to stay in contact and arrive together, to find themselves in a star system with a constant 4 way battle going on, despite each group having a different number of ships, the variations in power seemed to equalize them.. somewhat, the local system was no doing so well against the other three invaders, but they were holding their own.. ,, Most of the battle was being fought in and around the systems moon, which was also the reason the local powers were even able to keep up the fight, as it allowed them to churn out fighters every few minutes. ,, The Deathknights ship seemed to be the most destructive, but the Warlocks were holding their own, and the Imperial ships were the most numerous, though a number of their smaller ones had been destroyed. ,, Dan's daughter, and the Communication's Officer spoke up. "D.. Captain, we're being contacted by everyone, the system defense forces, I think the Queen the Imperial Commodore, the Lintha Warlocks and the Deathknight.. I suspect to make pleas, deliver threats, that sort of thing.. do you want me to put any of them on directly?"
  7. Zed wasn't one of the Marshal's and didn't really have any standing with them, but he was one of the exalted, so he was watched by those around him, even though his face was the sort only a mother would love, a much less pleasant view then some of the other members of Voidswimmer's command crew. Still, as they stopped in the docks, Althea turned to him and smiled at him slightly, the teenager was young for the responsibility and power she had, but with the training she had, she was someone to be reckoned with.. "So, here we are, the Voidswimmer is right here, I think Karren went to talk to Daddy, as Captain he makes the final choice about the crew." She paused a moment, considering and finding him likable despite his looks, she decided to give him a further pointer. "What's most important to him in this sort of thing is his crew and his ship, prove yourself an asset to both and daddy will be fine with your presence."
  8. Experience Tracker Dan: 250 Spent + 100 Kestrel: 250 Spent + 100 Karren: 170 Spent + 100 Sophia: 134 Spent + 100 Methis: 260 Spent: + 56 Gianno Azhek: 150 Start + 50 Vera Volkov: 150 Start + 50 Zed: 154 Spent + 58 Janos and Sun Kai: Retired
  9. OOC Thread for our game here, and a chance to update folks. I have character sheets for all 5 of you, and will be posting the starting thread will begin this evening or tomorrow depending on how real life treats me tonight.
  10. Well, white wolf has finally done it, alternate settings for their exalted game line.. 4 completely different settings in fact.. to give it a quick cover, for those of you interested Gunstar Autochthonia - a cosmos rather then a single world.. the exalted lost the war, and yet escaped on the world-jouten of Autochonia.. eternally preparing to return and finish the ancient war, and yet also pursued by agents of the primordials. Heaven's Reach - an vast intergalactic society of millions of words, complete a tyranical empire, ancient bloodlines, alien races, stellar intelligence's (Slain ones begain the tomb-stars, leaving black holes in normal space their intelligence continuing beyond, as they could not fully die) Burn Legend - ultra simplified exalted, where one exalts by learning and perfecting martial arts.. Modern Age - the modern world, of sorts.. Heaven's Reach and Modern Age have both limited essence to 5, and burn legend has changed the game enough that it doesn't even include the same charms, or really need all that many charms.
  11. "The inhabitants of the Great Maker’s body call their world Autochthonia, and themselves Autochthonians. Autochthonia is a rough spheroid of unknown dimensions; no Autochthonian has ever pierced the outer shell of their world to attempt to measure it. The Machine God’s interior is much larger than his armored hull, in any case; his anatomy incorporates space-folding magic beyond the ken of any but the most erudite First Age savants. It is enough to say that Autochthonia is vast beyond imagining, that entire Directions of Creation could disappear into it without difficulty. Autochthonians live within the central core of their world, a region known as the Pole of Metal. The living body of Autochthon is a nightmare world of brass, steam, and darkness. There is no sun, nor any central source of artificial light to replace it. Where the Machine God’s body is not lightless, it is lit by vast coruscating arcs of electricity, or the roaring flames of the God Furnaces, or the weird glow of luminous minerals. The flesh of the Machine God is brass and steel and raw iron, hard-edged and unforgiving. His anatomy comprises countless miles of tunnels and corridors and crawlspaces, dotted with recessed chambers and foundries and maintenance docks. Sometimes catwalks and open floors make travel easy, but more often braided cables sprawl across the ground, conduits are stapled to walls and ceilings in thick bundles, brass plugs protrude from the floor to knee-height and valves from the ceiling at eye level, all at irregular intervals. Where it is not dangerously cramped, Autochthonia may open up to reveal cyclopean vistas—iron canyons which stretch for hundreds of miles, vanishing into darkness even under exposure to the most powerful lamps or anima flares. Open wells may run for miles, traversable only by narrow stairs built into the walls, or by ladders, or by no obvious means at all, forcing explorers to climb or seek another route. Silence is rare in Autochthonia; the Autochthonians claim that the Great Maker sings to himself in his sleep. If the leaking hiss of steam cannot be heard, it’s drowned out by the banging of pistons. Where lightning does not leap and crackle, there is the clanking cacophony of turning gears. And on the rare occasions when all of these sounds are absent, there is the ever-present creak-and-pop of Autochthon’s body settling on its great hinges and flexors.
  12. It took weeks, months even, the far reaches of the realm of brass and shadow were dangerous and difficult to navigate. Meanwhile, the Solars and Alchemicals did their best to improve themselves, even as the solars went after Daiya and the Alchemicals continued to work for their city.. becoming more popular and well known to the populace as they did. What was more, the gateway to creation was almost ready to open.. less then a week remained and the Module would be fully installed, and Loran would be able to breach the way into Creation herself. Hearing of the strange individuals moving closer to the city, and both Vana an Director's desire to seek out the source of this strange story. The rest of the Alchemicals being either upgraded or out on missions, the Assembly agreed, and sent the two of them out together.. Meanwhile, somewhere not too fair away, the three solars reunited, with a single golden skinned.. orichalcum actually.. Alchemical having shown them the way, it had been a hard and rough journey, but at last they were together again.. "Daddy.. we need to move, it's not safe here.. I've been helping some people, we've been running from something that keeps pushing us this way.. I can't fight it, but I have been able to help them." Behind her, coming out of the darkened were about a dozen hermits of the far reaches, humans who lived a rough and difficult life outside of the cities.
  13. About an hour after Vanguard of Many Footsteps arrived, and two hours after Strategic Initiative Director took command of the cities defenses, the two of them found themselves outside the vats building, with Resplendent Emerald Dream and Aggressive Steel Heart arriving. Emerald approached her sister Vanguard and reached out to her. "I'm pleased to see you here, it's a pleasure to meet you at last, I hear you rescued a number of Oil Divers in the last few days.. I believe we are about to be joined by our fifth member now." Even as she looked toward the building, the door opened and a man made of orichalcum, with a young human woman walking just behind him, who each of you would recognize as the project lead on the Orichalcum part of Lorans Alchemical project and the daughter of Dr Fane, who was approaching a slower pace behind the other two. The young woman approached Vanguard, and gave her a smile. "Thank you, without those oils you brought, he would not be ready yet." Her attention then turned to the five gathered champions. Meanwhile, the Orichalcum Alchemical approached all four of you. "Greetings, brother, sisters, I am Shimmering Light of Inspiration, it is a pleasure to meet you all, but I understand the city is about to be attacked?"
  14. Ash and Director were allowed a few days to get to know the city, and the troops that both of them were assigned. The Director was assigned a large unit, a full company, while Ash was given command over a squad of soldiers, some of whom were even enlightened mortals, though these individuals were mostly in command of the unit. Of course, both of them would need to select their particular charm loadout for the mission, which was elimation of a gathering group of gremlin's a few days from the city.
  15. After being allowed to roam around a bit, Vanguard of Many Honored Footsteps found herself back in the charm installation chambers, where Dr. Fane oversaw the installation of her Perfected Lotus Matrix and the initial charms associated with it. She was given the weapon she chose, the gyroscopic matrix, and allowed to give it a try or two. Soon enough, however, she was asked to prepare for her mission, and they had her in the vat's complex once more. "Ok, Vana, what charm loadout would you like for this particular mission?"
  16. As Mei-Ying tried to see if these strange looking snake like folks could understand her, Saiya and his daughter stepped out on the opposite side of the clearing. The folks between them became somewhat agitated, but apparently didn't know the language Mei-Ying was speaking... though to Saiya is seemed like a very bastardized version of Old Realm... he couldn't make out but a word or two. At the moment, the little girl looked up at her father a moment, then back at the gathered individuals. "Forgotten the language too, daddy?" She said in well enunciated Old Realm. Click to reveal.. Old Realm and Low Realm are close enough that they share some words in common, they are different enough that it's very difficult to get what someone is saying, but close enough that some bits and pieces are the similar, like french and spanish, for example.
  17. Name: Mei-Ying Gender: Female Age: 20 Motivation: Establish center of learning and magic that is open to all. Virtue Flaw: Heart of Flint (Conviction) Image ------ Mei-Ying is an attractive woman, not long blossomed from girlhood. She has a slim, pleasing figure and an oval face to which the last vestiges of childish roundness cling. Her hands have long, delicate fingers well-suited for flipping pages, or creating the complex mudras of sorcery. Her long, glossy black hair has recently been cut to an almost boyish length to help avoid recognition by roaming agents of the Realm. She tends to keep a low profile, posing as a lowly itinerant scholar of the Realm most of the time. Such are common throughout, taking census, analyzing crop outputs, and otherwise coming up with numbers for the great bureaucracy back at the Isle. Personality ------------ Her personality is cool and measured, her passions kept under firm control. She's very 'goal oriented,' and is willing to sacrifice...be it herself or others...to reach her goals. Her methods are carefully chosen for the situation...using guile and manipulation whenever possible, but she doesn't flinch from main force as a tool when necessary. Mei-Ying believes in discretion, but is not foolish enough to travel unarmed or unarmored. Mei has a tendency to 'err on the side of caution' when her personal safety is at risk. In truth, she dreads the idea of dying before she can acomplish anything, and as such cannot be called the most valorous soul. On the other hand, her drive to succeed often places her in dangerous situations, so she often seems braver than she is. Or perhaps IS more than she THINKS. Mei-Ying's 'weakness' is magic. She feels compelled to acquire any scrip, any fragment or tidbit of spell, document, or other source of knowledge that might teach her more. Artifacts, she'll want to at least study and catalog. She's most especially interested by information and objects relating to the First Age. Click to reveal.. Charms Excellencies: Second Thrown Excellency, Second Dodge Excellency Dodge: Seven Shadows Evasion, Shadow Over Water, Reflex Sidestep Technique Thrown: Triple Distance Attack Technique Martial Arts: Striking Cobra Technique, Serpentine Evasion, Snake Form Occult: Terrestrial Circle Sorcery Spells Flight of the Brilliant Raptor, Invulnerable Skin of Bronze, Stormwind Rider, Hound of Five Winds, Peacock Shadow Eyes Code: Source Rank Gain/Spent Balance Background Award - +4 4 Stunt/ST Award - +2 6 Weekly XP [8/22/10-8/28/10] - +2 8 XP for Aug - +8 16 Spent learning Stormwind Rider - -8 8 Spent Adding 1 dot to Throwing - -5 3 Spent gaining 1 dot in Survival - -3 0 XP for October - +8 8 Plot Advancement XP (Oct) - +4 12 XP for November - +8 20 XP for December - +8 28 Christmas Bonus - +4 32 XP for January - +8 40 XP for February - +8 48 Bonus for Completion - +10 58 Raise Essence to 4 - -24 34 Raise Thrown to 4 - -5 29 Raise Martial Arts to 4 - -5 24 Buy Reflex Sidestep Technique - -8 16 Learn Hound of Five Winds - -8 8 Learn Peacock Shadow Eyes - -8 0 XP for March - +8 8 Learn Combo "Infallible Substitution" -7 1
  18. Seiya of the Shooting Star Age- 30 (looks 23 or so) Hair- Blonde Eyes- Red Height- 6-3 Mass- 95kg Caste- Dawn Motivation- "Restore the world to the Glory of the first Age." Intimacies- Daughter(love) Seiya is a peerless swordsman, having mastered the blade with skill only a Dawn Caste can muster. He lives as a blacksmith with his nine year old daughter, working diligently to recover the glory of the First age. His raw ability at both crafts and melee is nothing short of astonishing, and during the first age, his previous incarnation rivaled the skill of the Twilight caste regarding the creation of weapons and artifacts of war. Though he has yet to recover that level of capability, he can craft many artifacts and fix just about any with his bare hands, should he so chose. His First Age incarnation was one of the few Non-Twilight who protested the treatment of Autochthon and his Mountain Folk after the Primordial War. His past, who he was, what he'd done, all this was lost to him just after his exaltation, despite the efforts of his daughter. However, he remembers The First Age as if it were yesterday, and the depth of his memory allows him to know and remember things that have long been lost and forgotten. Due to this, he is a almost peerless Loremaster as well, indeed, in some ways, he knows things that the Savants of the Age of Sorrows would kill to know. Overall, Seiya is a Frightening Warrior, Incredible Craftsman, & Peerless Loremaster, but that can sometimes be a disadvantage, for occasionally he becomes so caught up in a project or achieving victory in battle that he becomes utterly relentless, doing whatever is necessary, and ignoring his own needs, to achieve completion of a project or victory on the battlefield. Charms EXP Anima: "Celestial Armory" When Seiya spends essence, A portal to elsewhere seems to open, revealing the pommels of weapons he'd made in his first life. This Culminates When every single blade emerges, as he spends prodigious essence, the pommels vanish, and the blades of themself begin to emerge, looking as though He is capable of raining down blows from each and every weapon upon his foes.
  19. As the ship into the harbor, the captain turned to his passengers, one of them an attractive young woman who had requested passage. The City of the Steel Lotus loomed before them, as they sailed into the docks. "Well, here we are Ma'am, though I'm not entirely sure about this, you insisted you needed to head south from here, so here you are." The captain shook his head slightly in regard to the driven young woman who had been a passenger upon his ship, and showed her to the gangplank once they were in the docks. Of course, if he knew entirely what his passenger was capable of, he would have been shocked. Carrying a backpack with several books and an important artifact inside, wearing her chain shirt under her clothing, and her bracers wrapped in silk, the young copper spider stepped off the ship into the An Teng Prefecture.
  20. Name: Vanguard of Many Honored Footsteps ('Vana' for short) Caste: Moonsilver Alchemical Description: A quite attractive silvery woman who seems solid when she stands still and moves with the grace of liquid. Depending on the charms installed, she either has a matte-like finish across various sections of her body, or bulky leg assemblies and arm impellers. When disguising herself as human, she looks much the same, though her hair is red and her eyes a soft green and her skin the pale hue that one expects in Authcthon. Her anima is a swirling cloud of silvery fluid begins around her feet and swirls around her. Basic Information: The Vanguard of Many Honored Footsteps was created, first and foremost, to explore. To that end, her soul has been selected from one who has famously, throughout Loran's history, gone boldly into wherever there be dragons (so to speak.) This Alchemical is a potent martial artist, using an easily hidden unique weapon - a chakram composed of rotating interlocking razor-sharp gears. She is extremely tough and dexterous, and depending on present configuration is geared either for speeds and oceanic exploration, or disguise and infiltration. When she walks, it is as if a vial of silver fluid was pouring itself into each footstep. When she is still, it is as if she were a statue of cast silver. Character Sheet Click to reveal.. Charms: 5 General Slots, 4 Dedicated Slots Excellencies: - First Dexterity Augmentation: Essence Optimized - Fourth Stamina Augmentation: Essence Integrated Survival - Subcutaneous Armor Plating x2 Stealth & Disguise: - Integrated Artifact Transmogrifier - Husk-Sculpting Apparatus - Optical Shroud - Aura Dampening Component Speed & Mobility - Fluidic Impeller Drive - Personal Gravity Manipulation Apparatus - Parabolic Leap Overcharger Device Permanent Installations - Perfected Lotus Matrix Martial Arts Charms: - The Circle Screams - Gear Catches Gear Defense - Thousand Wounds Gear Form Code: Source Rank Gain/Spent Balance Backstory - +4 4 Picture - +1 5 Weekly XP [8/22/10-8/28/10] - +2 7 XP for August - +8 15 XP For Sept/Oct - +8 23 XP for Stunt (Dec. 8 2010) - +2 25 XP for December - +12 37 XP For January - +8 45 (Jan 29/11) General Charm Slot - -6 39 XP For February - +8 47 XP for Chapter Completion - +10 57
  21. Ophelia, The Black Temptress Birth Name: Ophelia Aliases: Titles: Age: She doesn’t tell. Place of Origin: An-Teng Gender: Female Height: 5’8” Weight: 145lbs Hair: Black Eyes: Amber Occupation: Assassin (currently a dancer in Loran) Background: Born a slave to a slave family in An-Teng, Ophelia grew up serving petty Gods and Dragon-Blooded. Fate was a cruel mistress when she grew to be one of the most beautiful women in the region, a beauty that rivaled even that of the Exalts and Gods themselves. It wasn't long before she was nothing more than a high-end courtesan for the Terrestrials and their Patricians, entertaining their guests and catering to their every need and desire. In short, she was nothing more than a well dressed whore. As noting more than a plaything, the gorgeous Ophelia was subjected to nearly every nuance of high-class etiquette and was schooled to please her masters in every art from dancing to love making, to fulfilling nearly an debauched intimate fantasy. When it was discovered that she seemed particularity gifted at loosening lips while her own were busy at work, she was afforded a measure of respect by Ragara Soras Jor, the Satrap of An-Teng. For a few years he made use of her skills in the bedroom, both personally and for 'affairs' of state. He set her, along with a small escort for some business and she never returned. Her guards were found slain and she was never found. Ragara Soras Jor has dedicated time and a lot of effort into locating his most prized possession, unaware that she has been exalted into something far more powerful than he. With anger in her heart and resentment burning like a hot ember in her breast, Ophelia seeks to destroy everything the Dragon-Blood have worked to create. Motivation: To cripple the Dragon-Blood’s operations in the Threshold by systematically removing their leadership. Intimacies: Solar Mate 1 Caste: Changing Moon Spirit Shape: Black Anaconda Anima Banner: A black anaconda wreathed in purplish fire slithers and coils around her body, looming above her head as if poised to strike. Tell: Snake eyes Click to reveal.. Knacks: Prey’s Skin Disguise, Subtle Silver Declaration, Deadly Beastman Transformation (Claws, Fangs, Enhanced Sense (Smell), Snake Scales, Tail, Large) Charms Stamina: First Stamina Excellency, Ox-Body Technique x2 Appearance First Appearance Excellency, Hide of the Cunning Hunter, Perfect Symmetry Code: Source Rank Gain/Spent Balance Background Award - +4 4 Stunt/ST Award - +1 5 Weekly XP [8/22/10-8/28/10] - +2 7 XP for Aug - +8 15
  22. Name: Strategic Initiative Director ('Director' for Short) Caste: Starmetal Description: The Starmetal Alchemical is average-looking, with long light blue hair and deep blue eyes, his limbs are graceful and dexterous. He also wears a great deal of blue within his clothing, including a cloak, but the one exception is a jade pendant bestowed by the Tripartite at his creation. His movements are smooth and precise, and his words often are too. Basic Information: When the City Tripartite Assembly of Loran came to the momentous decision to create the first batch of Alchemicals of Loran, there were certain requirements that had to be met, according to the Assembly. The isolated position of the nation-city meant that the metropolis was vulnerable to possible assaults from gremlins and other agents of the Void. In addition, the dangerous and fateful decision to open the Seal to Creation as well as extending an open hand to the Eight Nations meant there was a distinct possibility of open war with potential foes known or unknown. Not only did the Populat have to be prepared for battle, but there had to be a tactical adviser to coordinate, and even command them. This was the reasoning behind the specific design and creation of Strategic Initiative Director. Though Director had been given secondary diplomatic and scholarly functions- his past lives included Wize Moon, a mortal savant and companion of Loran on her journey- he remains first and foremost, a general and tactician. It was said when Director came to life that he instinctively sensed the growing sickness of the Maker, and horrified, vowed to do his utmost to heal the Maker and protect Loran. As part of preparing him for his duties as a commander, the Tripartite Assembly granted the Plot Weaver military authority over a field company, so that Director could test his skills and gain basic experience in the art of war. It was a major success. As befitting his name, Strategic Initiative Director had a natural grasp and excellence at strategy and tactics, and enhanced by select charms, he trumped every challenge sent before him. Fighting the odd gremlin raid has sharpened his skills, and Director coolly, but eagerly awaits the chance to enter Creation, as he believes access to a world's supply of trade goods and magical materials could be the basis for saving Loran and Autochithon. Character Sheet Click to reveal.. Charms- (Note: SID has 4 General Slots and 6 Dedicated Slots) Attribute Augmentations Second Attribute Augmentation (Intelligence) Second Attribute Augmentation (Wits) First Attribute Augmentation (Charisma) Sixth Attribute Augmentation (Dexterity+Melee) Sixth Attribute (Manipulation+Socialize) Sixth Attribute (Intelligence+Lore) Tactical & Combat Tunnel-Fighting Tactical Omnibus Implant {Close-Quarters Vector Compensator} Strategos-Command Synergy Circuits Imprinted Data Cluster (War- Tactics, Socialize- Discern Motivation, War- Strategy) Integrated Arsenal System (Straight Sword, Mechanized Crossbow) Accelerated Response System (Dodge DV) Accelerated Response System (Parry DV) Aim-Calibrating Sensors Piston-driven Megaton Hammer {Integrated Charm Dynamic} Social & Cognitive Interpretive Syntax Emulator Perfected Union Patterning Patriotism Provoking Display Efficient Integrated Memory Matrix Unobtrusive Repartee Baffles Code: XP Log: DATE ITEM GAIN/LOSS BALANCE 8/19/10 BG Award +4 4 8/19/10 Fic Award +3 7 8/23/10 ACS Charm -6 1 8/28/10 Weekly XP +2 3 9/2/10 CQV Compensator Submodule -3 0 9/7/10 Monthly Experience +8 8 9/21/10 ARS (Parry Config) Charm -6 2 10/2/10 Story Advancement XP +4 6 10/2/10 New Charm Slot (Dedicated) -4 2 11/9/10 Monthly XP +8 10 11/16/10 Megatonhammer Charm w/submod -7 3 12/21/10 Monthly XP +8 11 12/25/10 Christmas XP +4 15 1/10/11 Monthly XP +8 23 2/1/11 Monthly XP +8 31 3/16/11 Chapter XP +10 43 3/16/10 Dexterity 5 -12 31 3/16/11 Essence 3 -27 4
  23. Name: Aggressive Steel Heart Caste: Soulsteel Description: Wearing Synthetic Reinforced Leather Armor, Layered over her own armored body, and carrying an Onslaught Crossbow, Ash [she goes by this when a shorter name is necessary] is moderately attractive, but the grace and power of her movements indicate that her body is more or less enhanced to the limits of her capabilities. There is never a wasted movement in her, her every motion is full of grace, and power, and she seems almost tireless. ,,Disposition: As her name suggests, Aggressive Steel Heart, is not one for half measures, when it comes to battle, or anything really, she’s fierce, forward and direct… in fact sometimes she’s so aggressive that other members of her assembly have to step in to keep her from doing something rash. Fortunately, she’s not entirely foolish and can be persuaded to listen to those wiser then her, she just is completely lacking in restraint, and her assembly members certainly value her incredible courage. Also, though she may be lacking in wisdom somewhat, she is perceptive and quick witted enough to recognize when she’s overmatched, and will make a strategic withdraw. She isn’t the general that Strategic Initiative Director is, but she’s capable enough with regards to tactics that she trusted with a squad of soldiers on the battlefield. Indeed, in terms of battle, she’s sometimes directed by her Starmetal brother into just the right locations, sense he knows she’ll either hold or take whatever position he directs her too. Unlike her sister Alchemical, Vanguard of Many Honored Footsteps, Aggressive Steel Heart doesn’t practice martial arts, at this time; generally she doesn’t have the patience for it. Past Lives: In part her incredibly aggressive and heroic mindset is due to the fact that her lives have been one heroic stand after another, a warrior who held a single passageway against an army, until they died, but held just long enough for reinforcements, a member of the populate who sacrificed her life to keep the factory running, a message runner who delivered the message, but their heart burst at the end. Combat: Her charms further enhance an already tough and fast individual, while she likes to fire her crossbow from a distance at her targets, she quickly closes that distance, preferring close and direct combat to ranged combat, though she makes heavy use of both. Once she gets in close range, she activates her Transcendent Multimodal Artifact Matrix to turn her fingernails into Soulsteel Razor Claws, sharp and deadly, attacking directly. Additionally, sense her claws are soulsteel, they are particularly nasty when she attacks essence users, draining their motes away with each successful strike. She usually integrates a number of charms that enhance her toughness as well, allowing her to keep going even when others might drop. When installed, she often makes use of her rather nasty Array, Smoking Corona Strike, which if successful, tends to leave her foes nothing but a smoking ruin. Uploaded with ImageShack.us NOTE: Her face in the picture is a more steel grey, but otherwise the picture is about her appearance.
  24. I'm going to use this to indicate the charms available to Alchemicals, including the creation of new Alchemical Charms during play. New charms require Magitech of 3+ and access to a vat's complex to create. Presently Approved Charms: All in the Alchemical Main Book(of course), I'm also allowing all charms & Submodules found in the Ever-Cascading Torrent of Glory. And this, as more are created I'll add more: Efficient Integrated Memory Matrix Cost: — [1m]; Mins: Intelligence 3, Essence 2; Type: Permanent Keywords: Internal Duration: Permanent Prerequisite Charms: Any Intelligence Excellency As a primordial Autochithon can remember everything that ever happened to him, with this Charm, his Champions can shore up their own memories in a similar manner. This charm is a glittering star metal web that is layered around and through the Alchemical’s brain, sharpening thier memories, and their sense of personal location. It mimics the effects of the Eidetic Memory merit (Scroll of Heroes pg. 52), and also allows the Alchemical to navigate the reaches within, tapping into the maker’s knowledge of himself, as though they had the Internal Compass merit (Scroll of Heroes pg. 54). As long as the charm is installed, and the Alchemical meets the prerequisites, this effect is constant, and costs no motes to activate. Submodules: Creation Navigating Principles(1xp): This submodule extends the effects of the Internal Compass effects to creation as well, allowing a basic understanding of the workings of creation, it is not initially available until after the Alchemical has spent at least a month within creation. [Additionally, there are three other Submodules, that can be bought after this Submodule is purchased. Wyld, Malfean and Underworld Navigating Principles, respectively, and require spending a month or so within those environments, though it need not be all together. Wyld Navigating Principles requires special attention, it essence it allows the Alchemical to know what type of wyld region they are in(tainted, middlemarches, etc.), and what is the quickest rote back to creation proper] Eidolon Memory Impulse (Int 4, Essence 3): With this sub module, the Alchemical may draw on the experience of previous lives to enhance any intelligence based roll, after making the roll, the Alchemical may spend one of their eidolon activations to instead roll eidolon and add any successes they might make on that roll to the total. Heroic Memory Recollection (Int 5, Essence 3): Using this submodual, the Alchemical enhances his eidetic memory to involve previous lives, in essence, this sub module will enhance their rating in Eidolon by ½ their essence (rounded down), this can allow it to go over 5. As a training effect, the Alchemical may also spend 3 xp to increase their Eidolon rating permanently, an effect that remains even if this charm is no longer installed.
  25. Ophelia was one of the most gorgeous woman in creation, though her beauty remained within human limits. Or at least, it had be within human limits, but the young woman was no longer bound by the same limits she had been. She had been chosen by the goddess Luna, pushed to her limits and survived what few would have cared to experienced. Luna had touched her, had called to her, and spoke to her, she had Exalted, reaching out to destroy those who had enslaved and tormented her for so long. The Silver Pact had caught up with her within a matter of days, but then, they had been watching the omens in the stars, and knew that another of their own would be chosen soon. They had watched her, put her though the tests, and had tattooed her, fixing her caste as Changing Moon. The Lunar elders in the area being who they were, taught her the basics of the silver pact, and then left her to her own devices, leaving her to make whatever mark in the world she might chose too.
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