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  1. Sooooo… we’re converting to Aberrant. This thread will first list the house rules that we’ll be using in this version of the game. I think this is all: please ask questions down-thread. Sources Allowed All Core Books Individual powers will be considered from fan-material Custom-created powers will be submitted for public discussion in the Custom Powers thread Character creation Standard creation for the human portion 15 bonus points that must be spent on non-nova things Additional 15 bonus points to be spent on anything 30 NP Quantum 5 max to start Mega-Atties are capped at 3 for now Convert all experience from the Scion version to the Abby version Deviations from the Norm Attributes Improved Attributes – these are in play and can be bought with NP or xp. I will not allow rampant purchases above five; these are meant to be used when you want to be above average but not mega-levels of great. Abilities We are using the full gamut of secondary skills from the Player’s Guide. Science – Please buy a skill for each major discipline; for example, you can buy Science (Biology) and it will cover biochemistry, zoology, botany, genetics, etc. Mega-Attributes These are capped at 3 to start. There’s no need to take it all the way to eleven out the gate. Enhancements I will allow enhancements that do not require rolls involving mega-dice to be bought without the mega die. The base attribute must be at least a 5, and they cost the same as buying an extra enhancement. Powers Cyberkinesis – This is not a house rule but a warning: please don’t take this power and assume you’ll be able to just pwn the Lantan computer. You will have extreme difficulties because the computer is so vast and foreign. I wanted to be up front about that before people drop NP on it. Pretercognition – not a PC power. Gadgets/Devices Devices – built by calculating the cost of each power on the device, then subtracting 1 NP or 3 xp. Ex. Laser sword-gun – Quantum Bolt 3, Claws 3. Q-bolt is 3+3+3-1 for 8 NP plus claws 1+1+1-1 for 2 NP for a total of 10 NP. Merits and Flaws Iron Will is not allowed. Backgrounds Adversarial Backgrounds are allowed. Node can be seen as an analogy to ATA Gene. Node does not grant taint in this game. ,, Taint is real, as are aberrations. There will be a pseudo-science explanation for these at some point in the game. Willpower Willpower can go above 10 after the character creation phase. If you want to pay for more Willpower, go for it. Just don’t go too crazy; I probably won’t allow it to go beyond 13. This rule might be revoked later if it causes problems. If so, you’ll get back all the points you put into it. Strengths/Weakness Not allowed. Notes Please don’t try to convert super-exactly. Scion is not Abby, and though they are kissing cousins, they are still not that much alike. I will not get upset if your god-like zuper power doesn’t have an equivalent in Abby. I will not be upset if it breaks continuity; we’re adults, we know shit happens. If there is something that you must have that does not exist in Aberrant, we can craft something.
  2. Name: Kevin Cooper Nova Name: Taehlyri'salatria Duirsar, Taeli for short Concept: Accidental Elven Bladesinger Nature: Allegiance: Unsure at the moment. Theme: RPG Character for real. HT: 1.65 m/5'5'' WT: 48.2 kg/111 lbs Hair: Long, luxurious, rich purple, often pinned up Eyes: large, canted, almond shaped eyes of intense cyan, ringed by a thin band of shifting, prismatic colours Age: 17 (Born 07/01/1996) Attributes STR: 5 (Well-Built) Mega 1 *DEX: 5(Rhythmic) Mega 5 *STA: 5 (Energetic) Mega 3 *PER: 5 (Keen Eye) Mega 3 INT: 4 (Bright) *WIT: 5 (Creative) Mega 3 *APP: 5 (Exotic) Mega 4 MAN: 3 *CHA: 5 (Fey) Mega 4 Enhancements Witch's Might (M-Str: Precision) Expeditious Retreat (M-Dex: Enhanced Movement) Elven Grace (M-Dex: Cat-footed, Perfect Balance) Bladesinger's Dance (M-Dex: Physical Prodigy) Elven Lifespan (M-Sta: Unaging) Elven Resistance (M-Sta: Health) Elven Sight (M-Per: Electromagnetic Vision) Detect Magic (M-Per: Quantum Attunement) Song of Celerity (M-Wits: Multitasking) Bladesong (M-Wits: Combat Awareness) Arcane Mind (M-Wits: Taint Resistance) Blinding Beauty (M-App: Obscurement) Fey Glamour (M-App: Awe-Inspiring) Regal Hauteur (M-App: Unattainable) Voice of Art (M-Cha: The Voice) Animal Friendship (M-Cha: Bestial Rapport) Swordswoman's Stare (M-Cha: Disconcerting) Abilities: Physical - Archery: 3 Athletics: 5 Martial Arts: 3 Melee: 6 (Bladesong - Variant Fencing x3, Variant T'ai Chi Chuan x2) Ride: 2 Stealth: 3 Channel: 5 Endurance: 3 Resistance: 3 Mental- Awareness: 3 Academics: 2 Computer: 1 Linguistics: 3 Medicine: 1 Science: 1 Survival: 3 Arts: 3 (Drawing) Meditation: 5 Modulate: 5 Rapport: 2 Tactics: 2 Social - Intimidation: 3 Style: 3 Subterfuge: 1 Animal Training: 1 Carousing: 2 Etiquette: 2 Perform: 6 (Dancing, Singing, Moonblade-Flute) Backgrounds: Allies: 2 (the rest of her gaming group - Alan MacAvoy, Connor Donovan, ) Attunement: 5 Gadgets: 5 (Moonblade) Influence: Node: 5 Resources: 2 Reputation: Sanctum: 5 (Mordenkainen's Magnificent Mansion spell, write-up forthcoming) Adversarial Backgrounds: Fan Club: 1/1 Media Exposure: 1 Suitors: 1 (The other three in her gaming group, Alan MacAvoy, Liam Meath, Connor Donovan) Quantum: 5 Quantum Pool: 75 Temporary Taint: 0 Permanent Taint: 0 Willpower: 10 Initiative: 18 Powers Elven Attributes (2np) Ability Score and Skill Bonuses (Body Mod: Improved Attributes - Dexterity, Perception, Appearance) Resistance to Enchantment Spells and Effects 2 (L1 Psychic Shield) Bladesinger Qualities (2np) Warrior and Sorceress (Body Mod: Improved Attributes - Stamina, Wits, Charisma) Good Hit Points (Body Mod: Extra Health Levels - +2 Bruised Levels, +2 Maimed Levels) ,, Personal Bag of Holding 5 (L2 Extra-Dimensional Pocket w/Deep Pockets) Uncanny Senses 4 (L1 Intuition) ,, Telmiirkara Neshyrr - The Rite of Transformation (Out Of Theme) Mystic Fortitude 3 (L2 Armor) Witch's Might 1 (Mega-Strength) Arcane Flesh (Body Mod: Augmented Blood, Improved Skeletal Muscles) Spells (16.5np) Magic Missile 5 (L2 Quantum Bolt [bashing] w/Homing [Autofire, Strafing]; Weaknesses: -4 range (4pts), Cannot use the Targeting maneuver (1pt); Strength: Reduce Level of Power by 1(5pts)) Haste 5 (L2 Time Acceleration Technique) Bull's Strength 1 (L2 Boost-Strength) Mage Armor 1 (L3 Force Field w/Impervious; Charisma-based) Dimension Door 1 (L1 Teleport w/Combat Teleport; Weaknesses: No long range Teleport (-3pts), Only Auto-Successes for determining Range (-5pts), -2 Auto-Successes for Range (-2pts); Strengths: Reduce Power Level by 2 (10pts)) Greater Invisibility 1 (L3 Invisibility w/Enhanced Effect) Light 1 (L1 Bioluminescence; Can only be used on inanimate objects; no flashlight effect) Mage Hand 1 (L1 Telekinesis w/Reduced Quantum Cost; Weaknesses: Only Auto-Successes to determine Weight (-5pts), -5 Range [range 10m] (-5pts); Strengths: Reduce Power Level by 2 (10pts)) Devices (8.5np) ,, Ithilhyanda en Duirsar (Quantum 3, Quantum Pool: 21; Cost: 8.5np) Sharpness 1 (L2 Claws w/Kinetic Discharge and Armor Piercing; Weaknesses: Only enhances the Moonblade (3pts), Powered only by user's Quantum Pool (2pt), -1 Damage Die (1pt); Strengths: Reduce Level by 1 (5pts), Increase Duration to 1 scene (1pt)) Ancestors in the Blade 5 (L1 Combat Sense; Can only be used in conjunction with Claws (2pts), Powered only by user's Quantum Pool (2pt), Sensory Basis: Sound - user must be able to hear the singing of the blade (2pt); Strengths: Reduce Level by 1 (5pts), Increase Duration to 1 scene (1pt)) Sword of Dancing: Empty Force enhancement Combined with a Gadget (Uses Whipsword as a base, +3 Accuracy [6op], +[3] Damage [9op], Can be used as an instrument - as a type of a flute - by cutting the air [2op], +1 Difficulty to defend against attack made with the blade [3op] Locked to Taehlyri'salatria The Moonblade of the Duirsars is more a singular piece of artwork than a weapon, the double-edged blade long and tapering, the crossguard elegant and deceptively strong, the pommel backed by another, shorter blade. Three runes of arcane Elvish are inscribed artfully on each side of the blade. It is fashioned of the clearest glassteel with a faint, everbright sheen to the surface and permeating it - by some angles and light, the blade is nearly invisible, by others, it's as bright as a mirror reflecting sunlight. Infinitesimal perforations line the edges of the blade, making the Moonblade whisper and sing as it passes through the air, and for those experienced with its use, the weapon may be used as sort of versatile flute. ,, Former Devices Luckstone This luckstone is crafted with a roguestone, a scintillating gemstone unique to Faerun, with nearly infinite facets, whose rainbow colors shift as if in liquid, slowly swirling iridescently, when exposed to sunlight. It is supported by a close-fitting choker made of fine, interwoven chains of sable mithril. Chance seems to favour the possessor of the Luckstone, which also throbs and grows warm to warn of danger Tasmia's Heart Crafted for a vain, self-indulgent, and astonishingly beautiful elf maiden during the height of Myth Drannan decadence, Tasmia's Heart is a revealing, backless bustier of the supplest, softest leather with a pair of matching, fingerless, shoulder length gloves. The set is coloured the deepest blue, with fine, gold filigree. Tasmia desired something that would protect as well as showcase her abundant curves, prompting others to name the outfit, Tasmia's Heart, since it was practically on display. Boots of the Decadent Maiden These stylish thigh-high boots with a pronounced heel match Tasmia's Heart, and were crafted for the same woman. Tasmia never went without her heels, yet so many places in a Elven Realm weren't conducive to the demands of fashion. ,, ,, Merits & Flaws Acute Hearing: 1pt Acute Sight: 1pt Enchanting Voice: 1pt Exceptional Talent (Melee): 5pt Light Sleeper (Elven Meditation): 2pt Quantum Regeneration 3: 3pts Sexy: 1pt Signature Weapon (Longsword): 2pts Minority (1pt): Many people make assumptions about Taehlyri'salatria because she erupted from a man into a female elf. Aberrant Ears (1pt): Long, pointed elf ears. Aberrant Eyes (1pt): Intense electric cyan, ringed with a thin band of scintillating, iridescently shifting prismatic colour Aberrant Hair (1pt): Rich, vibrant purple on head and brows only. Distinctive Looks (1pt): She's a Goddamned bloody Moon Elf! Currently there's only one other, and unlike him, there is no mistaking her gender Quantum Beacon (1pt): Taeli is locked into her Nova form, unable to develop Dormancy or the Ms. Nobody Enhancement, and the seething quantum forces contained inside her makes her more-than-human nature obvious. Sex Object (1pt): The living fantasy of rpg'ers, MMOers, and otaku world-wide, Taeli is often a hot elf babe first and a person second. Surreality (1pt): Much the same as Sex Object, most people find a "real life elf" just too interesting; those that don't care about the elf bit are usually caught by the gender change or gorgeous looks. Bladesinger (3pt): To activate most of her powers and many Enhancements, Taeli must be able to speak and gesture freely, though the gestures can also be done with a sword in hand. This is a variant of the Compulsion Flaw and the Dumbo Effect Aberration. Known Languages Native: Elven Others: English, Gaelic, Deus Vox (as Language of Magic) Movements Walk: 5m, Run: 8m, Sprint: 32m Soaks Base Soak: 8B/4L Armor: +9B/+9L Total: 17B/13L Healing Rate: Health Levels: Bruised x4 Unhurt Hurt Injured Wounded Maimed x3 Crippled Incapacitated Dead Creation Log Attributes: 6np Mega-Atts: 36np Elven Attributes: 2np Bladesinger Qualities: 2np Personal Bag of Holding: 5np Uncanny Dodge: 2np Telmiirkara Neshyrr: Spells: 16.5np Devices: 8.5np Skills: 10np Skill Mastery x2: 2np Backgrounds: 3np +25 Quantum Pool: 5np Total: 98np Bonus Points Merits: 16bp Willpower +7: 14bp Flaws: -11bp Adversarial Backgrounds: -4bp Total: 15bp XP Log Earned XP XP earned for April: 25xp XP earned for May: 25xp XP earned for June: 25xp 2nd Anniversary of IE: 25xp XP earned for July: 25xp XP earned for August: 25xp XP earned for December: 25xp XP earned for January: 25xp XP earned for February Birthday: 25xp XP earned for Two Elves: 5xp XP earned for Convention Crawl: 15xp Spent XP Mega-Appearance 4: -9xp Mega-Charisma 4: -9xp Mystic Fortitude 1-3: -21xp Witch's Might 1: -6xp Mega-Stamina 2-3: -9xp Resources 1-2: -4xp Fey Flesh: -10xp 4 Enhancements: -12xp XP Balance: 165xp XP Total: 245xp
  3. Hello. If you're seeing this, well, then your computer is working, for I am about to tell you about the greatest adventure you can go on! The Multiversal Exploratory Fleet is looking for brave Novas to man their newest ship, the USS Noble Endeavor to explore the vast reaches of the Multiverse. We're looking for NP 50 level Novas with 0 taint. That means no tainted powers. Luckily you will be able to take up to Node 5 and Quantum 5 without incurring taint. Thanks to our medical programs. Also, You will start off with a 40 Quantum pool. Unfortunately no thematic power costs will be used. Also this will be a first as this will be a very much plot-driven adventure game. Also each character will fill a duty position on ship. The positions are Captain - Taken by Dawn OOC Away Mission Officer/Chief of Security - Taken By Justin Chief Science Officer - Taken by Krul Chief Medical Officer - Open Engineer - Open We hope to see your applications to the MXF soon!
  4. Gossip spread like wildfire on Atlantis normally; this news spread faster than light. Two massive storms had combined into one, covering twenty percent of the planet and bearing down on them. It would sweep over the mainland first before pounding on Atlantis. The command team swept into action quickly, but even they couldn’t outpace the wagging tongues of bored personnel. Manaria reluctantly agreed to take the Earth refuges. The planet wasn’t exactly friendly, but they seemed willing to gain favors. There was a problem with staying with them; the Manarians were only willing to take two hundred of Atlantis’s two hundred forty-nine refuges. Five were staying behind, which left forty-four people who needed to go somewhere else. People were getting legitimately worried about the remaining forty-four souls when Sheppard called a meeting with a group of people. They met in one of the larger room, on a lower level of the main tower. There were about fifty people there – those who bothered to count noted that there were exactly forty-four people in the room, not counting Sheppard. “Thank you for coming,” Major Sheppard said without preamble when everyone was seated. “I’m sure you’ve all heard about the storm and our problems finding enough space for everyone. The good news is that of twenty minutes ago, we found a solution. A planet called Nixar is willing to allow us to put the rest of our people there. You are all smart folks, so I’m sure you’ve figured out that you are the lucky forty-four we’re going to send to Nixar. We’ve been told that we’ll need to camp in their bazaar, so it won’t be very hospitable, but it will be off Atlantis. Everyone is to pack light, essentials only. You’ll be issued tents and other survival gear, as well as some food and trade goods. Remember this will only be for a couple of days, but plan for the possibility that this might be permament. Atlantis might not survive the storm.” “And if that happens?” Dr. Kavanagh asked, his voice tense and nasal. “In that case, find a place to survive and try to find a way home,” Sheppard said before adding firmly, “but that isn’t going to happen. No way McKay’s letting this city sink.”
  5. Professor Fallon rounded into the laboratory, with a sudden pause as he observed the bespectacled blond youth attaching pads with wires running into a boxy device that he hadn't exactly seen before. "What are you doing, Curtis?" The teen super-genius looked up to see the science teacher and his mentor with an anticipatory smile. "Professor! You know I've been trying to study the basis for how my cyberkinetic abilities function?" The professor couldn't help but allow a sly quirk in response, this being the lab used for much of his and Curtis' work, and as such was festooned with various scientific machines and advanced computer programs. "Considering how you've monopolized the MRI and other sensors, of course. Is this a new sensor of yours being applied to the quest?" "No," Curtis, generally cheery when absorbed in his geeky, scientific, advanced, worldshaking, awesome work, sat down in a chair. "I've already figured it out roughly. It's a latent capacity to sense and interact with electromagnetic waves. Extremely low level, in the brain... and with the neural stimulator, I'm going to see about amplifying its capacities." George Fallon immediately remembered once again that Curtis was a teen, and in particular was intellectually self-assured to where the risks of experimenting so directly on one's self might be ignored. Until it was too late. "Curtis-" Too late, Curtis mentally sent a command for the stimulator to begin. Almost immediately, he felt a warm feeling in his head, but then it jerked into a sudden sharp wrenching pain that made him cry out... and a visible crackling jolt of electricity blasted into the neural stimulator. Professor Fallon had already moved and yanked the wires away... Curtis shuddered, and then looked at the ruined neural stimulator, then at Fallon's highly worried yet somewhat angry face. "Uh.... called it?" --------- Dragged off sternly to the nurse, given a few tests and examinations, and banned from the lab for a bit, worst of all! Curtis would say that it had been worth it. Except getting banned from the lab. All his work was going to be thrown totally off schedule! In the meantime, he'd been directed to practice his powers, in a place where no one would be at risk for now. This barn qualified... but Curtis couldn't get it. He focused trying to recapture that moment of power, but with all the gritting of teeth, he couldn't get more than a few sparks that faded away. "This should be easy! Like calculus."
  6. Student Dossier: Caitlin Kieran Birth Name: Caitlin Aislinn Kieran Aliases: None Concept: Feral Nature: Bravo Allegiance: The Lawrence Hunt Academy Identity: Public Nicknames: None Occupation: Student Legal Status: Caitlin is a legal citizen of the United States with no criminal record. Marital Status: Single Known Relatives: Eileen and Michael Kieran (parents). Group Affiliation: None Age: 17 Gender: Female Ethnic Background: Caitlin is a second-generation Irish-American. Nationality: American Height: 5’7” Weight: 145lbs Eye Color: Green Hair Color: Red Handedness: Right Distinguishing Marks: None. Caitlin possesses no visible scars, piercings, or tattoos. General Appearance: Caitlin is a well-built, athletic young woman with freckles, bright green eyes and a thick mane of coppery hair. Her style of dress is invariably casual, tending toward t-shirts, sneakers, and jeans for both comfort and practicality. Both her appearance and mannerisms illustrate an almost preternatural vibrancy, a nearly palpable aura of liveliness and energy found only in the wildest and most verdant corners of the world. Abilities/Special Skills: Caitlin has a natural aptitude for physical activities ranging from organized sport to self-defense. Personality: Although by no means a recluse, Caitlin seems to have some measure of difficulty empathizing with other students and lacks the more refined abilities of tact and diplomacy, preferring instead to deal with social situations in a very direct and forthright manner. Her temper is well-documented, and though joking references to her hair or heritage are often made, it seems to be an unfortunate side-effect of her genetic mutations. Any disciplinary infractions related to this tendency will need to be closely monitored. Interests: Her school records indicate that she is a very diligent student, though she lacks any enhanced intellect or mental faculties. She states that before coming to the academy, she intended to pursue a degree in veterinary medicine. She has some botanical leanings, as well, perhaps due to the influence of her mother, and has already collected an assortment of houseplants; tending them may prove therapeutic, given her susceptibility to emotional stimuli. She has also expressed an appreciation for a wide range of physical activities, particularly those geared toward the outdoors. Background: Born in Manhattan’s Upper East Side, Caitlin’s childhood was a comfortable one, if not ideal. Her mother is a noted botanical pharmacologist who has long researched the effects of naturally-occurring organic compounds in neurological studies, and her father is a retired Army Ranger currently contracted by a private security firm. It remains unclear which carries the genetic predisposition toward mutation. She had few friends, and the one external, non-familial relationship she works to maintain since her arrival on campus is one with her childhood companion, a young man named Devin Kincaid. He appears to have been something of a constant in her life, and she describes their wanderings around Central Park and Manhattan over the years with great fondness. She was very involved in a number of athletic activities while attending high school, including soccer, volleyball, and track, and volunteered at the Central Park Zoo. It was an incident there, in which she allegedly attacked an ailing tiger, that seems to have triggered her dormant mutant gene into activity, perhaps as a result of the combination of the so-called “survival instinct” and the neurochemicals flooding her system in a time of emotional and physical duress. This is the official explanation, though such an abrupt activation of dormant portions of her DNA seems somewhat implausible. There is a slim possibility, bearing further study, that the incident simply elicited a reflexive response to a threat which brought her previously-unknown abilities to the forefront.
  7. Name: Hikialani Mizuki Nature: Hedonist Gender: Female Age: 16 ,, Appearance: Kia is gorgeously beautiful, as one might expect from someone who can consciously tweak their body into shape every day. With the sleek, bronzed physique of her Hawaiian mother's side, and just a touch of her father's Japanese around her face, she somehow manages to pull off being both inexpressibly cute AND sexy, heightened by the sheer unselfconsciousness with which she expresses herself in her face and body language. Psychology: Hikialani is irrepressibly sunny and optimistic in outlook. She recognizes the limitations of herself and others, but rarely lets setbacks get her down and never for very long. Kia is highly empathic towards others and tries to consider their viewpoints before judging them. She can sometimes seem 'overly' nice, or indecisive because of this. Her demeanor is usually either calm and pleasant, or excited and exuberant. The reality is that Kia hasn't had to deal with much adversity, or serious consequences, and so a good deal of her overall demeanor is straight-up naivete. The rest of it is just a desire to 'make up' for her mutation...raised with this great big secret, she's always felt inherently separate from people, and wants to be everyone's bestest friend ever to try to make up for that gulf she feels. Background: The daughter of a Japanese vulcanologist and an indigenous Hawaiian microbiologist, Kia has spent her entire life on one island of the chain or another. Her parents were often working in different areas, leaving Kia in the care of her maternal grandmother, who kept discipline but otherwise gave Kia a free hand to do as she liked so long as her responsibilities were met. Hikialani learned to be relatively self-sufficient, but was also secure in feeling that loved ones had her back should she need it. Even so, the day that her mutation first came into full expression was a troubling one for her. She'd always been exceedingly healthy and fit, but one day while swimming she ventured out too far from the protection of a cove and was caught in an undertow that dragged her away from shore and under the surface. No matter how she struggled, she couldn't break away...and after almost three minutes, she finally succumbed and breathed out her last breath of air. Then she breathed in water, thrashed for a second or two, and realized she was -breathing water-. What's more, her body had changed...bony fins had grown out of her arms and calves. Webs between her fingers and toes. For awhile Kia merely believed herself to be atlantean or some other strange thing like that. It wasn't until she'd had time to experiment that she found her body was able to change in other ways as well. She realized she was a mutant, and was immediately worried not only about her own standing on the island and with her friends, but about what might happen to her parents. She resolved to keep it secret...but some promises are just too hard to keep. Finally her parents caught her one day, and it all came out. Kia's mother was actually rather excited...her scientific curiosity piqued...but both of them were very concerned about Kia's safety and future. Fortunately, her mother still corresponded with an old friend from college who was now working at a most extraordinary school. A school for children just like Kia. Attributes: Strength ****/* (athletic) Dexterity **** (flexible) Stamina *****/**** (tenacious) Charisma *** Manipulation ** Appearance **** (fit) Intelligence **** (Bright) Perception *** Wits *** Skills: Academics *** Athletics (Swimming) *** Awareness ** Brawl *** Endurance *** Linguistics ** - English (Native) - Hawaiian - Japanese Perform (Dance) *** Rapport *** Resistance *** Style * Subterfuge * Survival * Willpower: ***** *** Quantum: * Quantum Pool: 22/22 Taint: 0 Initiative: 7 Soak: 9 bashing / 6 lethal Move: Walk 7 Run 16 Sprint 32 Backgrounds: 13 Geonome ** Mentor *** Uniform - Nanofluidic - Armor ** (+2b/2l) - Customizable Form ***** (imitate any clothing or appearance, shrink to 10% surface area) Powers: Shapeshift **** Bioluminescence * MegaStamina **** - Regeneration - Adaptation MegaStrength * - Quantum Leap Body Modifications: - +2 Bruised health levels - Chromatophores ,, Power Max: Speed Splicing - Kia's form becomes almost amorphous, as she assumes full control of her genetic potential, altering her body's configuration freely at the speed of her imagination. Rippling from claws to armored hides to wings to spines and then back again, Kia can adapt herself moment by moment to any attack, and retaliate with whatever force and technique her whims can come up with. Bonus Points: 15 Willpower +4 8 Perception +1 5 Specialties +2 2 Nova Points: 30/30 - Shapeshift 3 15np - Bioluminescence 1 1np - Mega Strength 1 3np - Mega Stamina 2 6 np - Body Modification: Extra Health Levels (+2 Bruised) 2np - Body Modification: Chromatophores 1np - Attributes +6 2np Experience Points: 20/108 +2 Brawling, 6xp +1 Academics, 4xp +1 Rapport, 4xp +1 Stamina, 16xp +2 Mega-Stamina, 25xp +1 Shapeshifting, 21xp +1 Willpower, 7xp Adaptation, 5xp ------- Mentor: Dr. Lucia Chase, School Physician -- Dr. Chase got her first PhD from the University of Hawaii, and was the roommate of Kia's mother for several years. Though Kia's mother was aiming at microbiology, not medicine, the two women became good friends and kept up with each other over the years. It was Dr. Chase who suggested sending Kia to the school when the girl's mutant powers started kicking in to high gear, and she's now seen fit to take Kia under her wing and help her through this difficult transition.
  8. Early History ,, Seth's existence was not planned for by his teenaged parents, and they were ill-prepared to face the physical and social realities of raising a child, let alone one who was born albino and frail of constitution. Putting their son up for adoption, his parents faded from view and Seth was raised a ward of the state. It seemed most of the well-to-do families seeking a new little one through legal means were equally put off by his strange appearance and special needs. ,, Inner-city Catholic orphanages in the Bronx are no picnic even if you're a tough kid. Strange looking, small, asthmatic, autistic (albeit high functioning)...these things did not engender the compassionate acceptance they would in a more enlightened environment. Often picked on, Seth mostly kept to himself, hidden away in a corner of the library, his nose in a book, feeding his imagination. It was one of these books that began to change the way Seth thought of himself: Tir na Nog: Land of the Young. ,, Always shy about his appearance, Seth marveled at the description of the Sidhe; The Fair Folk, with alabaster skin and violet eyes...just like him. He began to fantasize that he was a Changeling, cast out from Faerie to live amongst the cruel and dark natures of mortals. In his mind he was a prodigal prince, destined to return one day to a family that loved him. Alas it would not be so. ,, Things came to a head for Seth at the age of 12, when he was transferred from St. Mary's to a private group home. The older children there were far more insidious in their cruelty, and the staff either did not notice or did not care. Seth never talks about what happened there but after only a month he ran away. ,, A quick study, Seth learned all too quickly what survival on the mean streets meant...staying out of sight, dumpster diving behind restaurants and grocers for perfectly good food that had been tossed aside, and the occasional petty larceny. He also managed to get in good with a group of local taggers and bombers, using his artistic talents to beauty the bleak ghetto landscape. It was while creating one such masterpiece in a subway tunnel that things took a turn for the decidedly weird... ,, Sounds of a scuffle swiftly sent Seth scurrying into the shadows. Peeking out from his alcove he saw a curious sight indeed...a group of thugs from the West Side putting the beatdown on a...giant lobster? No...a man, with the carapace of a crustacean, and the face and claws to match. Seth was frightened but couldn't turn away from the sight. Despite putting up a good fight, there were too many of the attackers. A sickening crack echoed through the tunnel chamber as a wrench punctured the lobster-man's touch shell. "Where's some melted butter when you need it?" one of the gangbangers laughed. "Never had me a seafood dinner before. Surf and Turf huh fellas?" His laughter echoed into the distance and was almost seamlessly matched by the rhythmic sounds of an approaching train. "Let's beat it!" the leader called off his soldiers. "Crawdad here's going to take the Night Owl home." In a few moments they were all gone, their victim collapsed across one of the tracks. ,, Seth remained paralyzed for several moments...unsure if he should run or help the monster laying huddled. Suddenly the creature's antennae twitched and it looked directly to where Seth's alcove. "H-h-h-elp me." it said surprising Seth with all-too-human syllables from it's mandibled mouth. Something in him softened in that moment, recognizing in the creature a person not so different from himself. The tunnel began to brighten as the train's headlight caught the curve in the tunnel, the sound of it's passage growing steadily louder, closer. There was no way Seth could reach him in time. A tingle behind his eyes, subtle at first which sent a icy chill through his body. Time seemed to slow down as the lead car barreled around the corner... ,, Seth's vision exploded with light, like a spike being driven into his skull right between the eyes. Even as he cried out a heavy object crashed into him from behind, knocking him down and the wind from his chest. Hard nodules scraped and dug into his skin. Crawling to his feet Seth saw what had hit him...the wounded lobster-man. "W-w-what happened?" he managed to blurt out. The lobster-man looked up at him. "One-of-us." it clacked out in it's strange voice. "C-c-come. Help-me. Ta-ayk you to see..." Putting one of it's claws around his shoulders Seth awkwardly helped the creature to it's feet. "Me-Shrimp" it said, clutching at it's cracked shell. "Y-ou-ou Elf." it added pointing one of it's feelers at Seth. Seth wondered what it meant, but said nothing as they journeyed deeper into the Underworld. ,, Shrimp lead the two of them into the bowels of the city, where Seth was introduced to the Morlocks...mutants by the surface dweller's definitions, albeit those too inhuman or too ashamed to live above ground. Shrimp was taken in by the resident healer, relaying the tale of his rescue. Seth was shocked when a sooty mirror was held up to his features for staring back at him was an image from his books. The prodigal prince had returned... ,, Seth stayed with the Morlocks for another couple of years, taken under the wing of the Bronx tribe of the greater Morlock Network. Honeybee...an otherwise beautiful black woman if it wasn't for her multiple segmented arms became something of a big sister to Seth. She was the one who learned about the Lawrence Hunt Academy, and who encouraged and finally convinced Seth he should go. He was still young, she had argued, and needed a place where he could get an education. More than any of them, he had a shot at being accepted in the topside world. Besides, with his ability to Gate, his Morlock family was only a word away... ,, Description ,, Small and slender, Seth's latent mutation followed along the lines of his imagination. His stark-white albino skin has taken on the luster of alabaster, nearly translucent and with no blemish, pore, or vein visible. His pale violet albino eyes are now a bright shimmering opalescent amethyst, and have become both slanted, larger, and slightly further apart than a normal human's should be. Combined with his small nose, perfect lips and pointed elongated ears, his appearance is distinctly alien if not entirely unattractive. ,, Not many people are able to see or appreciate his otherworldy appearance however. Aside from his own inherent insecurity over his appearance due to years of teasing and bullying, Seth's mutations have left him very sensitive to light. His pale skin will burn in a matter of minutes if exposed to the sun, and his large pale eyes are more vulnerable to glare. Due to a congenital defect, Seth was born with environmentally triggered asthma, and so usually wears a respirator and keeps an inhaler handy at all time, although in a clean environment like the Academy, he may be able to go without more than usual. ,, Seth's mutant expression and time among the Morlocks has taught him to be more social than before, though he remains shy and often quiet. The world is an oyster of sensations that used to overwhelm him, but his newfound perceptions have been both honed, and moderated, allowing him to process information more quickly and keep it well sorted for processing or action. His rich inner world is hinted at in his books (of which he carries but a few dirty and well-worn copies) but made manifest in his sketchbook. ,, A brilliant artist, Seth's style has been colored by his urban upbringing. Intricate graffiti, words drawn as geometric interlocking shapes of breathtaking complexity, characters and tableaus that combine mythological concepts with a hip-hop sensibility. Despite the street stylings, his work would be at home in any museum of modern art; however lacking the ability to see his talent for what it is, Seth remains shy about his art, keeping his sketchbook to himself and preferring the anonymity of the illegal street artist. ,, At his core, underneath his autistic reticence towards the world, Seth does contain a kernal of heroic greatness. In his mind he rides through tales of legend, but has not yet developed the sense of self-esteem required to embody his own ideals. Years of abuse have made him afraid of the horrors of the world, and so he retreats into his books, convinced that there is little he can do to change things.
  9. Pulse A single disturbance that moves through a medium from one point to the next point Assistant Director Senjiro Takashi was out of his league, and knew it. His glossy black car, standard issue to high ranking executive staff of Department Zero, cruised through the back roads of Tokyo, sticking out like a sore thumb but avoiding the snarls of traffic that congested the main thoroughfares. He watched neon signs and streetlights and salarymen scurrying along the sidewalks, all overlaid with the ghostly, pallid image of his own face. This was the city he loved, the people he wanted to protect. Was he doing the right thing? ,, When Senjiro had been a kid, he’d loved spy movies and stories…dangerous men, seductive women, intrigue and high power weaponry. It was part of what led him to campaign so vigorously for the D0 posting. He was mostly an administrator though; he'd never been a spook himself. The job of the Assistant Director was to keep the office and bureaucracy going, not oversee the spies or the 'talent.' Normally he wouldn't be the one to be doing this. It had landed in his lap though, and he saw the potential for himself if it went well. There would be blowback if it didn't though, and that idea was making him increasingly nervous. ,, The GPS on the dashboard beeped, then calmly told his driver to make a turn. Senjiro jumped at it, as if he’d been goosed. It was as if the woman he was going to meet was sitting in the car with him, even if that almost assuredly wasn’t how her voice sounded. About three blocks out from D0’s main building, the GPS had started issuing directions, even though no address or destination had been entered. She was controlling it…via wireless, he supposed. Her instructions to leave it on had been clear about leaving that function on as well. It still tickled the superstitious streak that hid deep within Senjiro. Could she see him? Was there a dash cam in these cars? Could she see him? What did she know? ,, Superhumans. Novas. Gifted. Freaks. A book could be filled with names for them, the accidental offspring of an interdimensional rift and the people who came through it. Something about them had been…contagious, in some way. The science crew had names and theories, and bandied about words like ‘quantum’ and ‘brane fatigue’ and ‘telluric radiation,’ but Senjiro dealt with facts on the ground. The first novas had come from another universe…and their presence in his universe had catalyzed other superhumans here. And now things were becoming…messy. Oh, they weren’t all bad, not even most. But even a well-meaning nova could do damage unwittingly. And a so-called ‘supervillain’ was a nightmare; the kind of nightmare Department Zero had been dreamed up to try to wake up from. Japan had a small number of novas on payroll, and was always angling for more because China had more…but sometimes things came up where the ‘in-house’ novas just weren’t suitable. Their time for any one project was limited, for one…and the spectra of powers available to them wasn’t comprehensive. And, Senjiro had noted, many of them were themselves potential security hazards. There was really just no way to make a telepath ‘safe’ in a spy agency. Better to make them friends than foe, but some things even friends should not know. That’s when Senjiro realized the car had stopped. His heart nearly followed suit. The GPS said, “Exit vehicle and walk three blocks north. Turn west and sit by the Shinobazu pond.” There was a pause, and it added in its bright female voice, “Come alone.” ,, Then it beeped, and the map reset. She had left the vehicle. “Wait here,” Senjiro told his driver. He considered adding an ‘if I don’t come back’ clause, but decided against it. If he didn’t come back, he didn’t give a damn what happened next. Coming back was #1 on his personal agenda now. ,, He walked alone the three blocks to the Ueno Koen park. Off a little ways was the tiered, flared roof of the park’s shrine, and not far away from that was the pond, surrounded by meticulously maintained lawn, and neatly manicured gardens. Cherry trees, in summer green, ringed the walkways around the pond. ,, Senjiro chose the nearest bench out of the many that lined the pond’s edge. She hadn’t specified which, but he figured the route she chose would lead him more or less directly to the one she wanted. The bench was warm, and comfortable, and he began to wish she’d told him where to meet directly so he could have brought seed for the birds and squirrels. It would have been a nice distraction. ,, He roved his eyes on the other people nearby. Lots of joggers, of course. A few couples strolling along the path. A young woman was standing near her little girl as she threw stones into the pond to scare the fish. Bicyclists. One of the joggers paused nearby to take his heart rate, and Senjiro tensed. Not a woman, but might she use a proxy? After a minute the jogger took off again, and Senjiro relaxed. Slightly. ,, That’s when he realized the little girl had come over to him, and was beaming up at him; her face adorable and open and innocent. Absolutely heartwarming. He smiled back and leaned a little down to say, “Hello little one. What can I do for you?” in the indulgent voice people use to speak to children. ,, Smile never fading, she said, “You can give me what we agreed on, and then keep out of my way,” in a flawless ‘little girl voice’ spoiled only slightly by the adult intonation. ,, Senjiro felt as if he’d been suddenly plunged into ice cold water. What was happening here? Had she been a child all along, pretending to be older? Had she adopted the form of one? Was she mind controlling a poor little girl to do this? He’d never actually seen or met her, but this seemed a bizarre twist even considering that. ,, “Echo?” he whispered. ,, The girl’s bright smile turned scowly, and she swatted his leg in a perfect ‘angry little girl’ slap. ,, “Aiko, come here and leave the nice man alone,” the girl’s mother called, patting her thighs. She gave Senjiro an embarrassed bow. “Please forgive my daughter!” ,, The chill deepened in the Assistant Director, even as he smiled mechanically and waved. “It’s fine,” he called. “Everything’s fine!” ,, “Tell me it’s not in the briefcase,” the little girl pleaded in a long-suffering sigh. “At least there’s no handcuffs, right?” ,, A little stung, Senjiro pulled out of his breast pocket a little plastic knob with a USB port on one end; a thumbdrive. “Your advance. As we discussed.” ,, Echo, or the little girl she was puppeting, took the thumbdrive and closed her hand around it. After a moment she nodded. “Not to belabor the point, but it would not be a wise thing to welch on the rest of my fee after it’s done.” ,, Senjiro bobbed his head, plastic smile still showing, and glanced towards the mother again. Only for a moment though. “This is as much as I could requisition without approval from above, as you required,” he said quietly. “Once that restriction is eased, getting more won’t be a problem.” He hesitated and then added, “I trust my superiors. If you trust me, you can trust them.” ,, She shook her head, with a distracted expression. “I don’t have time to do due diligence on everyone north of you on the chain of command,” the little girl replied gruffly…or as gruffly as a little Japanese girl can sound. Then she handed him the thumbdrive back. ,, “All right. I’ll contact you when it’s done. If there’s a problem on your end email the account you’ve been using, or tweet hashtag dolphinslayer any message with the numbers 1133 in that order. I’ll get in touch.” ,, Senjiro stared. “Dolphin slayer?” He let that go though, shaking his head and repeating something he'd told her before, when they'd corresponded online. "You realize I won't be able to give you any logistic support for this. There can be no hint of involvement from Department Zero." ,, The little girl rolled her eyes and dropped the thumbdrive in his lap. He hadn’t taken it. He looked at it, then back up at her. She shrugged. “I’m done with it. Transfer cleared. And I don't need logistic support in the field. Intel maybe, but since this is all about gathering intel in the first place..." She shrugged. "Goodbye, Senji-kun.” ,, “Wait,” he said suddenly…perhaps spurred by the mocking honorific, or the increasing realization he was a twig on a river right now…”What is your plan? I need something to brief the director with.” ,, “My plan,” she replied, “is to keep my plans to myself. We’ve been over this. You pay me, I get you results. I don’t need to know why you want this…though it’s not hard to guess…and you don’t need to know how I get the results. If that’s a problem with the Director, it’s your problem.” ,, She turned and ran back to her mom, arms raised happily. Her mom caught her and hugged her, then smiled warmly at Senjiro and waved at him. ,, His heart caught a little. She was a pretty woman. It was hard not to be touched by her obvious love for her child. ,, Did she know, he wondered, who she really was? ,, But then again, did anyone? ,, Senjiro got to his feet with a groan. When he started thinking things like that, it was time to get some sake before heading back. Just a little. For the nerves. ,, As he left, the girl and her mother walked off the other way, along the path following the bank of the pond. Very quickly, they were lost among the press of people, and the stands of trimmed shrubs and cherry trees.
  10. The early morning sun welcomed Sasha to her private Bohemian home. She had taken the red eye flight just to get there. There was much weighing on her mind that sh wished to forget under the cleansing rays and warm water of her private beach. It had been a little less than a month since the Amanda event. While she didn't like to think about it much, it lingered in her mind, almost like it was taunting her. ,, Sasha didn't waste any time when she got to her destination. She wanted to have some sun fun time today. When she got to her home, she shed her clothing pretty quickly, took a shower and then headed to her beach, with only a towel in hand. She swam, she sunbathed. She was alone with her thoughts. Or so she though she was.
  11. Mitchell Smythe was born to working class parents in a suburb of London. His father was an electrician working long hours as a small business owner. His mother was a housewife, who had dreams when younger of being an actress. Unfortunately for his mother, she got into the family way and had three children. The first, Timothy, was a studious young man. He went to Oxford on scholarship, and studied electrical engineering. The second of the children was Lily, a beautiful and talented stage actress. The third and final child was Mitchell. His father saw that Mitchell was talented with his hands, but didn't have the effortless grasp of higher math that his brother Tim had. He introduced him to a local mechanic, and Mitchell got along famously with the mechanic, Michael. Michael convinced Mitch to study harder in school, in return for teaching him how to fix cars and trucks. Mitch began to study more and applied his studies to a degree in mechanical engineering with a focus on combustion engines. Michael and Mitchell went into business together, taking care of some of the cars belonging to the upper class elite in London itself. However, war was soon to break out in Europe. About a year and a half ago, the shop was closed, as Michael joined the British Army and was sent to help with repair duties in the African Front. Mitchell chose to focus on something else while his friend was deployed overseas. He also joined the Army, but this time, the Army commanders put his skills to work in a British repair depot for Aircraft. However, the germans decided to take out that depot to make it harder for aircraft to get back off the ground. The bombs fell, and shook the bunker where Mitchell and others had taken refuge. After the raid, which razed most of the buildings, mitchell and the others made their way out. But about 20 feet in front of the bunker was a bomb that hadn't exploded. Mitchell looked back at the rest of the small group and motioned for them to stand back. He began making his way towards the bomb, wishing his brother was here to help. When he got within 2 feet, he heard a soft noise from the bomb itself. He flung himself over the bomb, attempting to "aim" the explosion away from the bunker. But as the seconds seemed to stretch out, he felt himself drop about 10 feet, and landed with the bomb in a large body of water. The bomb exploded, and left Mitchell with a ringing sound in his ears, and shredded his clothes. The explosion caused several small craft from the Home Guard to come out and investigate. It turned out that Mitchel had landed off the coast of England on the North Sea. It was lucky that Mitchell wasn't in the water long, since he would have died from the cold water. After being brought back to the base where he was stationed, the commander gave him a tongue lashing that would forever alter the fabric of Mitchell Smythe's world. He was told that if he was that suicidal that he would knowingly walk up to unexploded bombs, he would be more useful in the Royal Engineers as a bomb disposal technician than repairing aircraft engines. Mitchell agreed with his commander and he was transferred. His new line of work was dangerous, but it seemed that something had changed within Mitchell, along with the physical changes of becoming a new Dynamic. He was more foolhardy than he had been in the past. When not on duty he was always tinkering with new methods of bomb making and disposing. He threw himself into the work with a passion. However, when on duty, Mitchell is as solid as a rock, and twice as taciturn. ,, Mitchell Smythe ,, Ht- 6'0" Wt- 225 Lbs Hair - Red Eyes - Blue Skin - Fair Distinguishing features - Mitchell has a large mustache and can commonly be found smoking cigars and wearing a bowler hat. He also is a drinker of epic proportions, preferring Guinness and other Stouts over lager and ale. ,, ,, ,, Sheet Name – Mitchell Smythe Codename – UXB Nature – Thrillseeker Str – 3 Mega-Str 0 Brawl – 4 Might – 3 Dex – 4(Steady hands) Mega- Dex 0 Drive – 2 Firearms – 2 Melee – 2 Sta – 5(Patient) Mega-Sta 0 Resistance – 3 Endurance – 3 Per – 3 Mega-Per 1 Awareness – 3 Investigation – 1 Int – 3 Mega-Int 0 Bureaucracy – 1 Engineering – 3[Explosives Disposal] Intrusion – 1 Linguistics – 1(Chinese) Science – 2 Survival – 1 Wits – 4 Mega-Wits 0 Rapport – 2 App – 3 Mega-App 0 Intimidation – 2 Style – 1 Man – 2 Mega-Man 0 Cha – 3 Mega-Cha 0 Command – 2 Etiquette – 1 Attunement 3 Backing (British Army) 2 Contacts (British Army) 1 Node 3 Resources 2 Armor 5 Warp 3 Bioluminescence 1 EM Vision Quantum – 3 Willpower – 6 Initiative – 1d10+8 Quantum Pool – 26 Soak – 20(B)/17(L) Freebie Points – Specialization (Explosives Disposal) 1(1pt), Backing 2(2pts), Attunement 1(1pt), Contacts 1(1pt), Brawl 1(2 pts), Drive 1(2pts), Firearms 1(2pts), Melee 1(2pts), Investigation 1(2 pts) Nova Points – Armor 5(15 pts), Warp 3(15 Pts), Bioluminescence 1(1pt), willpower 3(3pts), Mega-Per 1(3pts), +6 attributes (2 pts), +6 abilities (1 pt) XP 0
  12. ,, Dynamic Name: Slither Birthname: Claire Kinkaid Allegiance: Allies Nature: Rebel ,, Attributes & Abilities: Strength: 3 Brawl: 1 [4] Might (Climb): 2 [5] ,, Dexterity: 5 Athletics: 3 [8] Legerdemain: 3 [8] Stealth: 5 [10] Stamina: 4 Endurance: 3 [7] Resistance: 3 [7] Perception: 3 Awareness: 3 [6] Intelligence: 3 Academics (Classics): 2 [5] Aetherlabe: 1 [4] Bureaucracy: 1 [4] Linguistics: 3 [6] [French, Greek, Latin] Medicine: 1 [4] Science (Zoology): 1 [4] ,, Wits: 3 Arts: 2 [5] Rapport: 3 [6] ,, Appearance: 4 Style: 3 [7] Manipulation: 3 Subterfuge: 2 [6] Charisma: 4 Etiquette: 2 [6] Perform: 3 [7] Backgrounds: ,, Aetherweave: 2 Allies: 2 Backing: 1 Contacts: 2 Dormancy: 2 Resources: 3 Mega-Attributes: ,, Mega-Dexterity: 2 Catfooted Flexibility Omnidexterity Perfect Balance Mega-Stamina: 2 Durability Regeneration Powers: Body Modification (Adhesive Grip, Chromatophores): 2 Poison (Stun): 1 Willpower: 5 Quantum: 3 Quantum Pool: 40 Initiative: 10 Soak: 6 [8] Bashing/ 3 [5] Lethal Walk: 7m Run: 19m Sprint: 41m Strike: 5 Bashing Kick: 6 Bashing ,, Background: ,, Claire was born in Edinburgh to Edward and Marie Kinkaid; her father was a manager at the Bank of Scotland, and the family moved to London when he was transfered there. Her mother was a French nurse that Edward met while recovering from a leg amputation at a BEF aid station after the Battle of the Somme. Claire was brought up bilingual, and speaks fluent French. From a young age, Claire was interested in a wide variety of subjects, and took to study eagerly, throwing herself into reading Greek history and mythology, botany, zoology as well as sketching, dance and piano lessons. The young girl was in particular fascinated by all kinds of reptiles, and had amassed a a large collection of snakes and lizards who lived in special crates in her parents' basement. ,, After attending a public boarding school, Claire studied the Classics at Oxford, graduating with honors in the summer of 1940. She then returned home to her family in Chelsea, where she and her mother joined the Women's Voluntary Service to help out with the war effort in the midst of the Blitz. It was at this time that tragedy struck, for on October 9th 1940 the Kinkaid's home was struck by a high explosive bomb, killing both her parents outright and trapping Claire beneath tons of rubble; if not for her dynamic transformation, she would surely have joined her mother and father in the afterlife. Instead, she seems to have unconciously drawn inspiration from her scaly pets and developed a strange set of powers that allowed her to escape her confinement. ,, She immediately requested transfer to Rescue Services, where she felt she could do the most good; this led to a lot of battling until she proved her worth during a night raid by entering a collapsed building no normal human could have entered and helped save a family. The government eventually issued her a suit of aetherweave after she threatened to rescue people in the nude if she didn't get a proper set of adaptive clothing! ,, Appearance: ,, An attractive young woman of twenty-one, Claire is rather slender by the standards of the time, with short brown hair and brown eyes. When she's working, she wears her aetherweave suit, typically configured to look like a much more fetching version of the standard Rescue Services blue coveralls; her boots, helmet and gas mask however are all standard issue, and frequently ditched when she has to squeeze a tight space. ,, Personality: ,, Claire is very bright and inquistive by nature, though the war and the loss of her parents have obviously taken a toll. She's found some comfort in channelling her energy and powers into helping out the war effort in anyway she can; however in the wee hours, alone in her bed, she has frequent nightmares and weeping fits. When she isn't asleep or working, she does her best to fill her idle time with copious reading, doing a bit of light sketching or watercolours or writing in her journal. ,, Her temperment is rather willfull, and her father did much to encourage this, perhaps in part because he always longed to have a son; her mother, a deeply pious French Catholic, did her best to temper this fiery rebellious spirit with profound empathy and compassion, and a great deal of it took. She's not a madcap thrillseeker by any stretch, but she is still loyal, courageous and determined to show the world what she can do. ,, In the romance depatment, she's had a few boyfriends in her life, but few that lasted more than a few months or got really serious; she's still holding out for the strong yet learned man who will sweep her off her feet, like a hero out of her favorite Greek myths.
  13. Uploaded with ImageShack.us Name: Autumn Winter Summers Nickname: Spirit [she refuses to answer to her given name, a friend starting calling her Spirit in Elementary School and it stuck] Code Name: Shimmer Powers: Speed and Agility, she can run at super sonic speeds, throw hyper accelerated punches, act with near perfect precision, balance and accuracy, and possesses hyper aware intuition. Her natural dexterity is superhuman, and her code name is an indication of just how fast she can be, so quick all you see is a shimmer where she was. Nationality: USA Background: Her father was a Captain in the US army, he had served in world war II with distinction, and his wife was a Jewish immigrant from Germany who married him and returned with him to the U.S after the war. Autumn was born November 1st, 1920, the day after Halloween, in Washington D.C, where her father was serving in the pentagon, and was the eldest child, her name was chosen as a sort of compromise between her parents, though she would eventually chose not to use it at all. Her two brothers were born over the next 8 years or so, but she remained the eldest, and though her parents were protective and loving there daughter, they also expected her to be responsible and a good example. The great depression did not affect her family as bad as it did some, as her father was still in the military at the time, though he had been thinking of retiring, he stayed in, as much to insure his family was provided for as for the fact he enjoyed his work. It did have them moving around a lot as her father was posted in different locations thoughout the USA. In the late 30's, Autumn was going by Spirit at this point and spending a lot of time with a native America Shaman who went by Bright Eagle, and she was somewhat interested by the idea of a spirit quest and a totem animal, and when she was 18 she underwent a spirit quest of her own. A nova himself, his powers expressed themselves though his shamanic focus, so when she became a nova in the process of going though a guided spirit quest, he was surprised but supportive and remains a able mentor in her new capabilities. It was here that she found her Totem was the Horse and that her powers awoke, just as world war two was about to begin, and her sense of responsibility was such that she thought she should try to make a difference in this war.. it was at this point that she took on the hero name of Shimmer, and began to look for ways to use her superhuman speed and dexterity to help the Allied powers. ,, She really is close to the fastest and most agile person alive, which makes her useful in rescue and retrieval operations, as well as insertions into enemy territory. Besides her physical speed, she can read and do mathematical calculations at high speeds now, though her intelligence remains just barely on this side of human.. for now. ,, She is an incredible athlete and martial artist, and has begun study of more military skills and tactics, in part due to her father's insistence and assistance, though he initially resisted, when he realized she was going to assist in the war with or without his support, he got her training, arranged to get her a suit of experimental Aetherfiber, and has worked to persuade Colonel Ryan Hawke to take her on as part of his special corps, ,, Stats ,, Strength 2; Dexterity (Graceful) 5 [Athletics 5, Drive 1, Gunnery 1, Legerdemain 1, Martial Arts 5, Melee 1, Pilot 1, Stealth 1]; Stamina (Healthy) 4 [Endurance 3, Resistance 3];, Perception (Intuitive) 4 [Awareness 3, Navigation 1]; Intelligence (Discerning) 5 [Academics 2, Science 1], Wits (Iron Nerves) 5[Rapport 2, Tactics 1], Charisma 3[Etiquette 1, Perform 1], Manipulation 3[subterfuge 1], Appearance (Exotic) 5 ,, Backgrounds Aetherfiber 5, Backing 1, Mentor 2 (Bright Eagle), Node 5, Influence 3 (Some of this though her father's contacts), Resources 1 ,, Merits and Flaws Speed Reading, Lightning Calculator, Overconfidence, Phobia: Claustrophobia ,, Powers ,, 'To Outrun the Wind' [Hyperrunning 5] - Shimmers greatest ability, she can litterally run faster then sound itself, in fact she can actually run at twice the speed of sound [MACH 2 = 2450.88 kmh], outrunning even the wind is pretty much possible for her. [Mechanically: adds x 30 to movement modifiers, -5 to hit her when this is active, using sonic boom effect she can do damage with Thunderclap enhancement in her wake using Hyperrunning dots in place of Mega-Strength, Can make the hyper speed special maneuvers in combat. Out of combat allows her to run at 2500 kmh, equvalent of Mach 2.] ,, 'Lightning Strike' [Claws 1]: Moving her punches and kicks at hyper accelerated speed, she can do lethal damage fairly easily to others should she choose too. [Mechanically: Physical Combat does lethal damage, add dots in claws to damage rolls] ,, 'Hyper Awareness' [Intuition 1]: Shimmer's mind has yet to fully catch up with the speeds her body can move at, but on an unconscious level she is aware of things often before her conscious mind is, a super human awareness of her surroundings allows her to react to personal danger at a speed even faster then her conscious reaction might be ,, Mega-Attributes ,, Mega-Dexterity 5 ,, Backgrounds Enhancements ,, Enhanced Movement (Dexterity): While Shimmer can also run at impossible speeds with hyper movement, with this she can take it even further, multiplying her speed by 6 [Mega-Dexterity +1] for single turn with 1 quantum, or for a scene with 3 quantum. In the case of Hypermovement, this should be applied after all other calculations. This can be applied to her normal movement also, but with hyperrunning, theoretically she could reach speeds of Mach 12 for short periods of time. ,, Other Quantum 5 Quantum Pool: 40 Taint: 2 ,, Willpower 6 ,, Movement Walk: 7 meters - With Enhanced Movement: 42 Run: 22 meters - With Enhanced Movement: 132 - With Hyper Running - 312 - With Both: 1872 Sprint: 50 Meters - With Enhanced Movement: 300 - With Hyper Running: 350 - With Both: 2100 ,, Initiative: 15 (Note: Automatically wins Initiative unless opponents have Mega-Dexterity or Enhanced Initiative Enhancement from Mega-Wits) ,, Soak: 4 Bashing, 2 Lethal Aetherfiber: Adds 5 Soak to the above when fully charged (And she rarely drains it) ,, Health: Bruised, Hurt, Injured, Wounded, Maimed, Crippled, Incapacitated, Dead Point Costs
  14. Name-Ryan Nathaniel Hawke Age- 28 Height- 6'6 Weight- 240lbs Eyes-Blue Hair- Blonde Bloodtype- AB+ Attributes Strength 5 Powerful Arms Dexterity 5 Lightning Reflexes Stamina 5 Tough as Nails Perception 5 Observant Intelligence 5 Analytical Wits 5 Level Headed Appearance 5 Statuesque Manipulation 2 Charisma 5 Charming Abilities Might 2 Athletics 5 Martial arts 5 Firearms 5 Melee 5 Thrown 5 Stealth 5 Drive 2 Pilot 5 Endurance 3 Resistance 3 Awareness 4 Investigation 1 Academics 1 Bureaucracy 1 Engineering 1 Intrusion 4 Linguistics 3 Russian, French, German Survival 5 Rapport 1 Intimidation 1 Style 1 Streetwise 1 Subterfuge 1 Carousing 1 Command 5 Etiquette 1 Backgrounds Node 5 Eufiber 5 Backing 4 (United States Army and Air Force Rank-Colonel) Resources 2 Attunement 1 Willpower 5 Quantum 4 Powers/Mega Attributes Mega Strength 1 Precision Mega Dexterity 1 Omnidexterity Mega Stamina 1 Adaptability Mega Perception 1 Electromagnetic Vision Mega Wits 1 Multitasking Mega Appearance 1 Awe Inspiring Flight 1 Armor 1
  15. Alright, I'm looking to learn Aberrant and this seems like the perfect place to start. This will be a "normal" setting in that you start with 30 nova points and there are no house rules (though the fixhammer will be used as needed) The setting itself is a fantasy setting. The Ascended (that's you) walk the earth. You can rule with compassion or an iron fist. You are not the only Ascended though! there will be plots and plans by other Ascended types. I look for this to be a sandbox type setting with plots. All for the purpose of learning the ins and outs of this beautifully mad system I'm just drumming up support for a fantasy setting at the moment. World building will commence once we get enough people.
  16. Name: Shae Mansfield Nova Name: Shae Mansfield Concept: Runaway Nova Nature: Thrillseeker Allegiance: Herself Evolution: - Theme: Anyone I Want To Be HT: 1.68 m/5' 6" WT: 70.3 kg/155 lbs Hair: Usually medium length, curvy, blonde. Eyes: Usually amethyst purple. Age: Unknown, assumed between 12 and 16. Officially issued a birthdate of January 1st, 1999. Attributes *STR: 3 (Athletic) Mega 1 *DEX: 5 (Agile) Mega 3 *STA: 4 (Energetic) Mega 1 PER: 3 INT: 2 WIT: 4 (Cunning) *APP: 4 (Luminous) Mega 3 *MAN: 5 (Devious) Mega 1 CHA: 4 (Adorable) Enhancements That Rooftop Looks Interesting (M-Str: Quantum Leap) .....So Does That Lightpole (M-Dex: Perfect Balance) Look At Me! (M-Dex: Physical Prodigy) Nobody Cool Gets Sick (M-Sta: Health) I Can Be Anyone I Want (M-App: Appearance Alteration) I Really Meant Anyone (M-App: Yin-Yang) I'm Also A Bad Influence (M-Man: Bad Influence) Abilities: Physical - Brawl: Might: Throwing: 1 Archery: Athletics: 3 Drive: 1 Firearms: Gunnery: Heavy Weapons: Legerdemain: 3 Martial Arts: 2 Melee: 1 Pilot: Ride: Stealth: 3 Channel: Endurance: 3 Resistance: 3 Mental- Artillery: Awareness: 3 Investigation: Navigation: Academics: Analysis: Bureaucracy: Computer: 1 Demolitions: Engineering: Intrusion: Gambling: Linguistics: Medicine: 1 Science: Survival: 1 Tradeskill: Arts: Biz: Mediation: Modulate: Rapport: 2 Shadowing: 1 Tactics: 1 Weave: Social - Disguise: 3 Intimidation: Style: 2 Diplomacy: Hypnosis: Interrogation: Seduction: Streetwise: 3 Subterfuge: 3 Animal Training: Carousing: 1 Command: Etiquette: Instruction: Perform: 1 Backgrounds: Allies: Attunement: 3 Backing: Cipher: Contacts: Dormancy: Equipment: Eufiber: Favors: Followers: Gadgets: Influence: Mentor: Node: 5 Rank: Resources: Reputation: Sanctum: Adversarial Backgrounds: Quantum: 5 Quantum Pool: 50 Taint: - Temporary, 3 Permanent Chrysalis: - Temporary, - Permanent Archetype: - Willpower: 10 Initiative: 11 Powers (Level 1: Violet, Level 2: Blue, Level 3: Green, Level 4: Yellow, Level 5: Orange, Level 6: Red - In Theme BOLD) *Not Quite Human Anymore Body Modifications - 4 NP Augmented Blood Chromatosphores Dispersed Organs x2 Improved Skeletal Muscles *I Can Be You Too! Quantum Imprint 5 - 10 NP Merits & Flaws Aberrations (Low: Violet, Medium: Blue, Severe: Green) Manic Bipolar Disorder - Shae suffers from manic episodes, taking risks she shouldn't and generally running around like a gerbil on speed. Before her eruption she suffered both manic and depressive episodes, but mildly and cycled very slowly; due to the pressure her node exerts on her brain, she now suffers frequent and more severe manic episodes. Known Languages Native: English Others: None Movements Walk: 7m, Run: 19m, Sprint: 41m Soaks Base Soak: 5B/3L Healing Rate: x3 Health Levels: Injury penalties are reduced by one. Unhurt Hurt Injured Wounded Maimed Crippled Incapacitated Dead Creation Log NP - 40 of 100 NP Spent 5 NP Attributes 18 NP Megas 0 NP Enhancements 3 NP Abilities 0 NP Backgrounds 14 NP Powers 0 NP Willpower 0 NP Quantum 0 NP Quantum Pool Freebie Points - 15 pts 14 pts Willpower 4-10 1 pt Attunement XP Log
  17. Name: Lian Chang Age: 30 Gender: Female Description: Lian Chang is a handsome woman with dark green eyes, black hair cut unfashionably short, and most strikingly, a pair of large, black wings. She's deceptively strong for her 5'4 height and almost literally-featherweight build. The Chinese Dynamic favors simply patterned QAH outfits, the better to assist her engineering duties at the Liverpool Power Plant. It's rare to get a smile or a laugh out of the dour-minded Dynamic, and easy to get a frown if you bring up the war. History: Lian Chang was born a peasant in central China during 1910, the waning years of Imperial China, growing up with no greater expectation in life than farming the fields and having her husband's children. The growing tensions that bloomed into the Chinese Civil War put an end to that simple dream, her husband conscripted into a CPC militia and killed in action a mere two years after their marriage in 1926. The loss and the hard years of conflict between the right and left wing factions catalyzed her Eruption into one of the prized and precious ’Dynamics’, an avatar out of old folklore marked by her wings and boiling furnace of her powers. KMT officials managed to persuade and secure the young woman to come with them back to the governmental capital for training and use as they tried with all those so gifted if only to keep them out of CPC hands. At the urging of an elder Dynamic named Gao Wen who would become her mentor and political shield, she took advantage of the resources and education available to become something more than another weapon, training in practical aether technology to apply her mastery of heat to the fledgling industries so vital to the war effort and the economy. Lian had found a niche she could like, a vocation and a profession that left her enough time to keep learning. It was... liberating, an almost alien sense of freedom that made her head spin as if she had dared a particularly stupid aerial maneuver. The war was kept outside the walls of the cities where she worked. Everything was… Not perfect, no, but good. Life was good for nine years. And then Japan stopped dancing around it's intention to dominate Lian's homeland and invaded in full force. Life got pretty bad. Gao Wen died in the battle of Shanghai. Jian was conscripted into serving with the Nanking garrison burning down the very things she had helped build. When the city came under siege and she withdrew with the army, she was injured and very nearly killed. Listening to the news coming out the damned city in the following weeks made her sick to her heart and soul and fueled a desire to get out. Just... out and away. The indifferent West who were letting her homeland bleed itself dry without lifting a finger to help sounded good. She took her chance when it came, escaping to England via Hong Kong with a little help from MI-6, and selling her services to Liverpool Gas and Electric as an engineer and breathing a sigh of relief as she got back to making things, not breaking them. She maintains a comfortable middle class home, as outwardly westernized as any well-off working immigrant. She does keep the brass-and-silver arm cannon from her KMT army days under lock and key, just in case. War seems to have followed her west, much as she dreads it and the prospect of being called to serve again. Nature: Architect Theme: Yatagarasu’s Avatar Game Statistics
  18. For Daniel, Confinement to campus was it's own special kind of hell. It was easy on his gasoline expenses, that was for sure, but If he wanted something he either had to have it delivered, or get someone who could leave to get it for him. Still he'd managed to put this together for himself and Diana, a nice picnic on a beautiful day. Still, a part of him was prepared for things to not go as planned. There was no real "secluded spot" on campus, so he simply made do with a nice spot by the lake. He didn't blame Drumm for being utterly disappointed. He didn't think his contributions merited such strict punishment, but he accepted it, determined to prove he wasn't a complete screw-up. The picnic was a mix or relaxing, and to get Diana outside abit. She didn't like going out, and he was pretty much the only one capable of getting her to go outside. She'd been disappointed when he told her everything, and still he hadn't hidden anything from her. He waited for her to get finished getting ready, before they set off on their day out. They had a big history test coming up and ostensibly the picnic was meant to help them study. The other aspect, was Daniel was decidedly tired of being cooped up inside.
  19. Name: June O'Gara Codename: Whirlwind Birthplace: Liverpool, England Birthdate: January 8, 1920 Age: 21 Early Background June O'Gara was born to a World War One veteran and a Military Nurse in a neighborhood in the dock districts of Liverpool, England. June throughout her childhood had a Tomboy streak, and that was further fueled by her use of a Ætherlabe. She was known to get into fights to protect her friends from being bullied, and in sticking up for people. To channel her energy, Her father taught her how to hunt, starting her off with a small pistol since he wagered that she couldn't handle a rifle. She proved him wrong by showing him she was a crack shot. She also learned a few things about first aid from her Mother, who had plenty of experience during the great war patching up injured soldiers. In fact she spent most of her time putting bandages and other sundry medical implements on her brother, a reckless thrill seeker. She loved her brother dearly, and it is believed this was the trigger for her powers to manifest. Her brother enlisted in the Royal Navy right on graduation. He served admirably, but without any distinction that made him stand out. But on July 5 1940, the destroyer he was stationed on, the HMS WHIRLWIND was sunk by a U-boat torpedo, Southwest of Ireland. No one could find him during the rescue effort, and was pronounced dead. When the news got back, June was devastated. Then her Dynamic powers manifested in a pair of glowing wings of light. After the funeral, She decided to start bettering herself, although the call to action would grab her when the Blitz came to England. Her home town of Liverpool was ransacked and her family moved to Cardiff with other family members to avoid the bombs and air raids. June stayed when Winston Churchill heard of her other powers. It was known to Ministry of Defense that she was a flier, and they considered tapping her to join the WAAF, but Churchill had other plans. Now June acts as a agent of rescue, answering to the Minsitry of Defense under direct supervision of Winston Churchill himself. Answering the call however she can to rescue downed pilots and injured soldiers behind enemy lines. Some see her as a inspiration, others an annoyance as war is a gentleman's job. But none can question her heart, her patriotic sense of duty, and her conviction. She bears the code name Whirlwind, a request from June herself so that she can bear witness and give honor to the men lost on the HMS Whirlwind, including her dear brother. Appearance and Personality June off duty is a kind, humble woman. Always willing to lend an ear and sometimes give advice. On duty though, she is by the book and driven. Although she won't sacrifice others to complete a mission. Some see this as a weakness, but so far, her casualty rates on her support teams has been quite low. June off duty wears whatever she can off of her ration cards, while on duty she wears a navy-blue, sailor collared one-piece jumpsuit with a red beret. She's made sure that her outfit on duty doesn't match any sailor's uniform she works with, and it has a sort of pin-up quality to it, although it is rather modest and tasteful. She's also not above to wearing any important gear she may need on her missions. She has ginger red hair, piercing green eyes, and freckles over the bridge of her nose. She bears a scar on her right arm after a nasty fall in her youth into a lake that nearly drowned her.
  20. Personal Information Identity: Anastasia Anderson Nova Name: Psyche Occupation: Teenager Legal Status: United States Citizen Marital Status: Unmarried Known Relatives: None Allegiance(s): DSA Physical Traits: Weight: 85 lbs Height: 4'9" Apparent Age: early teens Age: 13 DoB: September 9, 1999 Gender: Female Ethnic Background: Caucasian Eye Color: Green Hair Color: Blonde and Brown Handedness: Left Appearance: Powers, Skills, and Personality Known Powers: Abilities/Special Skills: Personality: Background ,, Anastasia was always a smart girl she was talking way before she was supposed to. She was reading and writing at a high school level by kindegarten. Her math skills were par none. She was like a learning sponge. Her parents were poor though. They couldn't afford to send her to special classes or anything like that. So she had to deal with normal public school. Public school is horrible if you're the smartest kid in the room. You get beat up a lot and you have no friends. But Anastasia perservered. Mainly the thought of leaving and going to college was keeping her from eating a gun. Her parents got really pushy on her studies by middle school though. It wasn't their fault really. They just wanted to see her succeed. She had bee slacking off. Getting Bs in stead of straight A plusses. And in turn that wasn't her fault either. Her teachers seriously hated "the smart bitch". Downgrading her work was something they did regularly. She tried to talk to them about the grades but it was a futile thing. So she'd get yelled at by them, get yelled at by her parents and get beat up by kids. No one cared but her. She eventually blamed herself and started cutting in private. One day she was looking through her notes and found a teacher's note to another accidentally stuffed in with them. It told of her true grades and how they were pulling the wool over Anastasia's eyes. Anastasia was livid. She didn't know what to think. Her brain seemed to be overloading. She wanted to show her parents this heinous indiscretion. The last thing she saw before passing out was her mother's eyes. When she woke up it was a week later and she was in the hospital. The cops were there looking to talk to her about the murder of her parents. She didn't believe it. She demanded to see proof of this. As if like controlled automatons the police did as she asked. She got up from her bed, unhooking herself from the machines. and ran from the hospital, commanding everyone to stay away from her. They did as she said. She got a cab and rode back home. There was crime scene tape all over it. She didn't know what to do. That's when she was approached by the DSA. They told her they would take her some place safe where no one would persecute her anymore and would learn to control and use her powers. She agreed.
  21. Personal Information: Identity: Sean McCline Nova name: Chaos Occupation: teenager Legal Status: United States Citizen Marital Status: Umarried Known Relatives: Margaret McCline (deceased) Allegiance(s): DeVries Physical Traits: Weight: 153 lbs Height: 6'1" Apparent age: late teen’s Age: 15 DoB: July 1, 1998 Gender: Male Ethnic Background: Caucasian (very) Eye Color: Black and green Hair Color: Red Handedness: Right Appearance: There's a word for Sean's appearance: handsome. He could be a movie star if he wanted, though his eyes would limit his success in that field. The young man is well-built with a solid frame. He looks fairly normal, save for his eyes. He has black sclera with bright green pupil and iris. They are somewhat pretty, but their unusual appearance unsettles people, so Sean often hides them in public. It's only among trusted friends that he puts away the glasses and shows who he really is. Powers, Skills, and Personality Known Powers: Chaos is chaos – his quantum exists in a state of disorder. His node can find the pattern in his chaos and impose his will upon it. Normally, Chaos presses the limits of human strength and stamina with his base abilities. He can boost these higher with ease by reordering his quantum pattern for a time, exceeding humanity with a flex of quantum muscle. Chaos can affect the rules of physics around him at times to get what he wants. Along these same lines, he can manipulate probability itself. People sometimes have bad luck around him or really good luck. He can cause breakdowns of physics in the function of bodies and machines. This latter power is the most frightening of the ones he possesses. When applied to machines, they spark, overheat and melt. When applied to humans, their organs turn inside out, their skin peels back from their muscles and cancer spontaneously erupts on their skin. It is truly horrific, and Chaos uses the power with great reluctance. Any time Chaos activates a non-permanent power, his anima banner ignites. Abilities/Special Skills: Sean is a teen boy and has a skill set appropriate to his age. He’ll need additional training to prepare him for field work. Personality: Sean is normally a laid-back young man with a genial nature. When he’s not grieving, he's usually got a small smile on his face when hanging out with his friends, as if just being around them is a pleasure. Those who have his esteem have his staunch support, a true friend in trouble. Right now, so soon after the death of his mother, he is very moody and prone to emotional outbursts, something the DSA watches for closely. Background Sean McCline was the only son of Dr. Maggie McCline. She was a doctor at the University of Maryland Medical Center in Baltimore, Maryland. There was no one else, other than mother and son, creating a close bond between them. Maggie’s parents had died when Sean was two, and Sean’s father hadn’t been seen since the night Maggie conceived. Sean had a fairly normal life, growing up as the only son of a successful doctor. Sean planned to go to college as a pre-med and then to medical school. He was volunteering at the hospital in preparation for that career path. Sean had the enthusiasm but not the brains, and his mother was attempting to decide how to break that to him when it became a moot point. A gunshot victim was brought into the OR and Dr. McCline stepped up to start emergency care. The man, delirious from the pain, drew out his own gun and shot Dr. McCline. Sean heard the shot and being a young man with delusions of heroism, followed the sound. He found his mother dying on the floor, the bleeding gunman standing over her. Sean erupted with an EMP burst that fried every machine inside of a hundred yards. His next attack killed the gunman and took out a portion of the hospital, adding to the carnage. When the DSA arrived, prepared for a fight, they found Sean cradling his mother and crying. Sean was arrested for a few hours, then released into DSA care. The next day, a judge awarded guardianship of the nova to the DSA, given that he had no other relatives. Sean was moved to the DSA complex outside of Washington D.C.
  22. Legal Name: Constanta Silivasi Codename: Silvestru Residence: Bucharest Marital Status: Single Date of Birth: July 4, 1924 Date of Eruption: November 28, 1940 Sex: Female Height: 5’4” Weight: 110 lbs Physical Build/Appearance: Constanta is lean and athletic in a petite package. She isn’t a powerhouse like some Dynamics, for her skills lie in her agility and grace. She’s small and unassuming with brown hair and fair skin. Her distinguishing features are her eyes; they are a pretty hazel-green that has caught many men’s attention. Catalyst of Eruption: Constanta’s father and brother were killed in the Jilava Massacre on November 26. When she learned about their deaths, she armed herself with her hunting bow and went after Dumitru Grozea, the man who had commanded the execution squad. When she was attacked by his guards, she erupted and killed them all. Grozea escaped, but Constanta has vowed to kill him. Personality Profile / Quirks: Silvestru is filled with anger. Once a quiet Romanian Orthodox girl, she’s has since become as unyielding as any man in the Romanian Underground movement. It unnerves the men to see such a young woman being so hard. When she can be broken out of her vengeful mood, she has a wry humor and a quick smile. Distinctive Features: The most distinctive features of Silvestru are her green eyes; she’s not inhumanly beautiful like some of the Dynamics. Instead, she has a girl-next-door appearance which allows her to blend into crowds in most locations. It’s not her physical appearance that makes her stand out; she usually dresses like a boy, and her bow and quiver of arrows are ever-constant. That is what people remember about her, more than her green eyes: the bow, the arrows and her angry frown. Known Powers: Silvestru (Romanian for Sylvan) appears to have minimal powers. She’s tougher than normal and her quantum æther fuels her accuracy with the bow and arrow. She has the ability to empathize, though not command animals, and an ability to control plants. Her lesser-known ability is her above-human toughness and her ability to hide her visibility from the seeing world. General History: Constanta was born to a university professor turned political advisor and his wife. Growing up, she was something of a tomboy; she liked to hunt rabbits, which helped feed her family when times grew lean. She kept up the habit even after her father, Eugen Silivasi, became an advisor to King Carol’s Parliament. He was part of the group advocating action against the Iron Guard; then the Guard came into power, Eugen was arrested. His son, Flaviu, was also arrested for trying to defend his elderly father. His wife, Sanda, and daughter, Constanta watched in horror as the two men they loved were taken away. Eugen and Flaviu were held at the prison in Jilava with sixty-two other political prisoners. Sanda’s health took a turn for the worse and Constanta was too busy caring for her to worry about her father. Two months later on November 27th, members of the Iron Guard got tired of waiting for justice via legal means and executed all the prisoners at Jilava. Sanda and Constanta were informed the next day when their bodies were delivered to them. Sanda had a fit and lapsed into unconsciousness. Constanta cleaned the corpses and made her mother comfortable. When darkness fell, her mother breathed her last, succumbing as the last light faded from the sky. Constanta lost her last emotional anchor. The young woman prepared her mother for burial too and then collected her hunting bow and arrows. Then she went hunting, stalking the man who had commanded the execution. She might have succeeded in killing him, had Dumitru Grozea not had guards. The girl still attacked, despite the odds of her imminent death - she had nothing left to live for, in her mind. Grozea escaped as she erupted into a Dynamic and survived. After she regained her sense of self following the haze of eruption, Constanta vowed to track Grozea and kill him. Her quest was hampered by her status as an enemy of the Iron Guard, the ruling power in Romania. She hid in the woods around Jilava until she heard that Grozea had been reassigned to Bucharest, and she followed him there. While attempting to get a shot at Grozea, Constanta ran into the Romanian Resistance. They were hesitant to accept a woman, but when she showed she was a Dynamic, they allowed her in the ranks. She operated with them for a time, earning her place in their ranks. On January 20, 1941, the Iron Guard attempted a coup of the government. It failed on the 24th but the resistance attempted to assassinate Antonescu, the Grand Marshall, during the confusion. It failed; Silvestru was injured. Worse, a Dynamic who was expert at tracking got her trail and began to harry her. It wasn’t long before the hurt woman was captured. Her interrogator was Luka Prokina, a son of Russian immigrants. He was a Dynamic as well, and great at infiltration, spycraft and interrogation. Because of his black hair and his ability to get into places he wasn’t wanted, he gave himself the codename Pauka Chernaya, the Black Spider. His mission is to learn everything she knows about the Romanian Resistance.
  23. Early History... Sakurako was a sickly child, weak as a kitten and almost always ill. Her immune system was damaged by a unknown disease that made her susceptible to other diseases. Due to her special needs she was home schooled and spent most of her time indoors. Her only friends were the characters in the novels she read and the scientists who published their work. When she turned 14, she was rail thin, and some doctors believed she would die by 25. Ai and Sojuro Hino did everything for her they could, talking her to specialists, Looking into genetic therapy, and giving her what they can. Luckily as a rich family in Japan, they were able to cover the bills, with Ai a published and famous author and Sojuro a well respected aeronautical engineer, specializing recently in developing high-efficiency aircraft. Then one day her Aunt came with the worst possible news... Her mother and father were dead. Killed in a plane crash as they were flying home from Hokkaido. The two that cared for her deeply and made sure her every need was met, and they were gone. Her heart literally stopped. She was rushed to the hospital where they tried their best to revive her, then suddenly in the ER, she gasped. Her eyes went wide, and she screamed... “MOTHER!!!!” She fell unconscious. She woke up 7 days later, breathing soundly, and she felt different. She was already good at understanding what the Doctors talked about but she could easily read the stuff they wrote. “Psychological and Physiological breakdown induced by extreme emotional distress. Recommend Hospice care.” She stumbled to a mirror, after ripping every cord and hose connected to her and looked at herself. She saw her hair had turned white from shock. But she could all of a sudden understand everything that has happened to her. Once her Aunt knew she was awake she left with Sakurako for New York and took care of her and helped her recover. Sakurako found out her mutation granted her a second chance, and made her mind sharper and more capable of handling information. Her mind was thirsty. What she also noticed is she wasn't weak any more. She was able to run like a normal girl, and actually life a normal life... but fate was cruel. As a Mutant she could not do those things. Her Aunt, Sachiko Aino, was a mutant activist, and knew of the Lawrence Hunt Academy. In fact she was able to get an audience with Director Drumm himself. A year after the worst week of her life, she was about to step foot out of the family limousine and start a new journey. She will discover what saved her life is a far greater gift than she thought.
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