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  1. The Yearly Christmas Party was a thing of beauty, in that it was paid for out of Connor's pockets, not the taxpayer's. It was friendly to all creeds, and totally voluntary, It was more about goodwill and getting everyone together than any religious tennets. The food was a sumptuous banquet of finger foods, not necessarily gourmet, but things that everyone liked. It was open to everyone, and while he didn't stock any alcohol, he didn't ban anyone from bringing it. Director Horst was there for the beginning, then excused himself. For the most part it was a baseline party, since only Connor was there first. He knew there were several new novas in the DSA, and he'd personally invited them, just to be a welcoming compatriot. There was a tree there were gifts, and he knew if Everyone showed, there'd be nowhere near enough, but still he'd made every effort, and would square it with anyone who felt left out. Or at least he'd try to. His only worry was really that Karrie would eventually show up. He'd not really spoken to her since that night beyond the needs of work, and in a social setting such as this, it could be explosive.
  2. It was late into the evening that Connor finally managed to make it back to the hotel, shower, and change. The entire experience with Supreme left him at a loss. It was all so real, and though so little time passed outwardly, he had weeks of memories with Kitty, and the rest of the crew on a movie that never was, or would be. Before setting about making a surprisingly large number of children happy, he'd shot a Text to Kitty to ask her to meet him in the lobby of the Westgate Marriot at eight. It would be a late dinner, but after something like they'd gone through together, well, he knew they should talk, and more he wanted to talk to her. He dressed casually, still managing to look ever the Dashing hero of any picture you cared to name, a veritable avatar of Adonis, perfect in every way, as he sat in the lobby, reading the day's paper. The talking Heads on the Tv gave their opinions on potential nova threats, that is, novas who could become major threats. It wasn't something he liked to consider, that some would use the gifts of quantum for darker ends, but one he knew in his bones to be true. If the those who looked to walk in the Light could think in darker terms, surely too could others. That his own name came up did surprise him. They spoke of his known abilities, and their darker uses. "I'm sure the Director is positively thrilled this drivel made it on the air.." He sighed. people thinking dark thoughts regarding those who sought only to help others, It was a sorry state of things to find the world in. Not that it was new, but For him, to be included as one with potential for great malice, that was new, and most unwelcome.
  3. Name: Olivia Jennings Gender: female Height: 5’5” Weight: 120 pounds Date of Birth: September 28, 1919 Eruption Date: December 21, 1920 ,, Allegiance: Red Cross ,, Appearance: Olivia is a young woman of negro descent. Her height and weight are all average for her gender and race. She is in good health, having recovered from the attack that caused her eruption. ,, Known powers: Jennings is a talented nurse; even before eruption, her medical skills were strong. After her eruption, her proficiency with medicine has increased, including the ability to use ætheric energies to heal. This is causing consternation with the doctors; she once performed field surgery on a man. There is concern among the Red Cross administration that she will get above herself and attempt procedures better left to trained personnel. ,, Her ability to heal through ætheric energies is balanced by her ability to cause harm to the body. Jennings has described it as manipulating the human body’s health. She can do the same to herself, to limited degree. This power has caused an ætheric feedback in her: her touch causes pain except when she’s healing. ,, History: Olivia was born in the poorest parts of New Orleans, the daughter of a single mother. Della Jennings wasn’t married until Olivia was six and never talked about Olivia’s father. It wasn’t until the girl was older that she learned her father was her mother’s former employer. Her father was powerful, rich and white, and no attempt was made by mother or daughter to talk to him. Even at twelve, Olivia knew how the world worked. ,, Her step-father was a good man and she loved her half-siblings. At sixteen, she was working after school to help support her family and save for college. Her plan was to get a degree in history, but one of the administrators at the school explained that Olivia would be wasting her time and effort. She wouldn’t be able to get an advanced degree and would never be able to do anything with it. So Olivia entered nursing. ,, She hated it, but endured. The young woman was bright and able to pass her classes. Dancing and music kept her sane during this time; the young woman went to nightclubs in the city that admitted coloreds during her free time. ,, After school came the effort of finding work. Jobs went to white women first, particularly in bigoted New Orleans. There was talk among the family that Olivia should go north where a negro could sometimes find work. But Olivia had another idea: she’d volunteered in some of the poorest missions in New Orleans, both to practice her skills and to make contacts for work. While here, she met Walter Forthright, an administrator in the American Red Cross. He volunteered in missions in his free time, and quickly recognized the value of Olivia’s skills. She could have a job with them, if she agreed to serve overseas. Olivia agreed, expecting to be shipped to Europe, where stories were coming about war with Germany. Instead, they sent her to Burma in mid-1940. ,, The Burmese were rebelling against their colonial masters, the British. The Red Cross was attempting to be neutral and aid the native Burmese while the British were being imperlists. Olivia didn’t like Burma; she didn’t know the Burmese language and while English was the official language, she didn’t like that the natives could talk without her knowing. ,, Sending negros to foreign sites was not unusual for the Red Cross, and Olivia made friends with those of her own race. She continued to enjoy music and dancing; the young man she was dating, Sean Dermont, loved to take her dancing. They were talking about the future, in careful, hesitant terms. ,, One night she and Sean and another couple went to Rangoon for a Christmas party. On their way back to their base of operations, they were ambushed by members of the British Army. The men were drunk and looking for a good time; at night, under the cover of night, they decided to have their fun with the four coloreds. At first, it was just simple harassment; then one of the Brits ordered the women to disrobe. Sean and the other man objected but were outnumbered. Their attempt to defend the women only resulted in them being beaten to death while the women were raped. ,, It was during the attack that Olivia erupted. One moment, she was helpless; the next pain was slicing through the man attacking her. She fought them off as best she could and when the men couldn’t touch her without hurting themselves, they just shot her and left her in the jungle with the bodies of her three friends. She should have died; instead she healed and walked out of the jungle. ,, The Red Cross contacted the British Army; all four of the victims were Red Cross workers and the agency demanded action. The eight men identified by Olivia were reprimanded but two of them were in the hospital. Their injuries were severe and caused by an unknown source. The report from the Red Cross helped them to understand what had happened. ,, To Olivia's surprise, the British Army reacted swiftly. Three of the men were captured immediately and tried. They were found guilty and rapidly shot. The other three men went AWOL to avoid the firing squad. The Army also gave Olivia Ætherfiber as compensation.
  4. "Carol! Wait up, hon." ,, At the sound of his voice, the young woman stopped in mid-step, and sighed, hunching her shoulders. She pulled back the hood of her winter coat to reveal short brown hair, pale skin with freckles, and light green eyes. The man running after her across the snow-covered university grounds was equally fair skinned, as Canadians often were in the wintertime. ,, She turned around as they young man closed the distance. She folded her arms. "I have nothing to say to you, Daniel Finn." ,, "C'mon, Carol, don't be like that..." ,, "Don't be like - " Carol bit her tongue. "I have to get to class." ,, "C'mon, Carol, what'd I do wrong? It was just a joke!" ,, "A joke." ,, "Yeah! Me and the guys, we're just having fun." ,, "You made mooing noises at Jenny! She put on less than twenty pounds, in winter, and you and the rest of those jerks you pal around with still make fun of her weight! In the middle of the cafeteria, in front of everyone!" ,, "Well - well - " Now it was Daniel's turn to bite his tongue. "Come on, we didn't mean nothing by it..." ,, "Daniel, she cried all night. I got no sleep at all because I was sure she was going to kill herself. I'm pretty sure she's sticking a finger down her throat again." ,, "She – what?" Daniel turned pale. "Carol..." ,, "And I have a really tough class, so please. Drop it." ,, "I – okay. All right." Daniel blew out through his lips, and ran his fingers through greased blonde hair. "Still don't think that it's something to break up over..." ,, Carol didn't say anything. ,, "Did you really think she'd try to, you know?" ,, "She tried it once before. Her brother used to – well, she got good at covering up bruises." ,, "He what? I – that son of a bitch. Is he living here in Calgary? I'll lay him right out - " ,, "He's not. It wouldn't do anything." ,, "Why didn't she talk to her mom and pop about it? Wouldn't they, you know, put a stop to it?" ,, "She did, Daniel." Carol look at her watch, and sighed. "But it didn't do any good. So she tried to jump off a bridge." ,, "Why didn't it - " ,, "Because you know us girls, Daniel. We like to make up our little stories. We like to talk behind your back and spin little lies about where we got the bruises and why – and why we cry over nothing. She told them. They didn't believe her. Because guess what, Daniel, most of the time you put a man's word up against a woman's, people will take the man's word. They'll take him at his word and go right back to telling her she should wear her hair down more or try and lose a couple of pounds." ,, "I didn't know." Daniel involuntarily took a step back. "Carol, doll, believe me, I swear I never would have said a word if I'd known - " ,, "No, you didn't know. I know. But Daniel, you still hurt her. You can still hurt someone without even thinking about it. You know that, right?" ,, "Yeah. Carol, believe me, I really am sorry." ,, "You should apologize to her in person. And Daniel? Maybe you should think about what it's like to be a woman for just one day. Just think about it for one day. If you're serious about why you want to get into the law, then you're going to have a lot of women clients. You should think about what it's like for them if you're going to represent them. And more than that, you should just think about it more, period." ,, Daniel said nothing. Carol looked at her watch again, and sighed. "Now, I don't know if you remember, but there's a war on. I need to get to class. We need nurses out there. We need doctors too, but I was three percentage points shy of the 90% I needed on my admittance exam, so nursing it is." ,, "Can – can we talk later?" ,, "I'm still mad at you. But... we'll see." Carol sighed. "I have to go. Bye for now." ,, "See you later." Daniel watched her go, light gray parka blending into the snow-filled landscape of the college grounds. ,, He replayed the events of the cafeteria in his head all the way back to his dorm, and they didn't leave him for the rest of the day.
  5. The smell was the worst part. She couldn't clog her nose against it, and each breath drew the scent of rot, shit and body odor into her nose. The rot was probably a permanent part of the cell that had been her home for a while. The shit and body odor came from her. Or maybe it was the pain that was the worst part. There were times when the ache rose up in her like a living monster, tearing at her body. Her muscles were beyond stiff and well into agony, drawn into an unnatural position by the manacles dangling her from the ceiling. Her shoulders were dislocated, pulled out of their sockets by the weight of her body. She was covered in bruises from her capture and the rough treatment that had followed. Her throat was raw from thirstor perhaps screaming. She'd kicked until her arms pulled loose; after that, every movement was painful. Now she focused on not moving, but that was when the smell started to choke her. The cell was without illumination, but she didn't need to see. Not only could she smell the mold and thick wet decay in the air, but she'd seen the cell when theyd dragged her into here. It was a box, made of stone blocks, stained with centuries of torture and abuse, and dank and wet. There wasnt anything more to it. The sound of a door opening brought her head up; only an inch but it was enough to awake every nerve in her body and brought a whimper of pain from her lips. She thought about escape but knew she didn't have the strength to do it right now. She couldn't even fight, not unless they gave her a few minutes to relocate her arms and another few minutes to heal enough to fight. She might be young, but Silvestru knew they wouldn't give her that time. The door to her hellhole opened and two men entered. Silvestru blinked in the blinding glare of their lamps. They were carrying a collapsing table, which they rapidly set up to the side. A tremble started in her numb fingers but she didnt make a noise. She remembered very well what they had done with the last table they'd brought into this cell. The two men left, only to return with two folding chairs. The shakes grew worse and Silvestru could hear the first quiet noises of a whimper escaping her throat. She didnt want another round of torture. She was close to breaking; Silvestru could feel it. There was so little of her left that wasn't pain: mental, physical or olfactory. A third man entered as the other two left. Silvestru immediately knew that he was her next tormentor. The man set a picnic basket on the table before turning to her. His eyes were some pale color; they narrowed slightly before he walked around to the catch holding the chain. With a grunt, he pulled the chain, raising her and drawing a soft cry from her. He released the catch and freed the chain, lowering her to her feet. Silvestrus legs wobbled and she almost fell; she was proud when she kept her balance. That pride was ripped away when her arms swung low, sending a spasm of pain through her body. She collapsed then, only to have strong hands catch her and guide her into one of the chairs. Silvestru tried to stop the pained noises she was making but couldnt. The man crouched in front of her and undid the manacles, letting the chains rattle to the stone floor. He placed her arms across her legs; she stared at them, vaguely aware that she should be concerned because her wrists were almost black with bruising. Silently, he moved to her side and lifted an arm. She winced and braced herself as he straightened the arm and took a grip on it and her collarbone. When he jerked the bone back into its socket, she couldn't stop the scream of pain. He grunted softly as he laid her arm back on her leg. Her captor repeated the procedure on the other arm and earned another scream. Still silent, he opened the basket and drew out bandages and clothes. Silvestru knew the ploy. His comrades had softened her and now he was going to be kind and win her over to their side. She hardened her heart to his care, unmoving and unresponsive as he cleaned her wounds and wrapped them. The young dynamic was simply grateful that she wasnt hanging from the ceiling anymore. They would put her back there, in time. Until then, she would enjoy it. When he was done tending to her injuries, he pulled a canteen out of the basket. He held it for her to drink from, and cool, clear water flowed into her mouth. Silvestru gulped at the liquid, her thirst overwhelming her decorum. Next, he produced another canteen; this one held warm broth. It was possibly the best thing she'd ever tasted, and she didn't mind that a dirty Fascist was helping her eat. When she'd emptied the canteen in careful sips, he took away the basket. When he returned a moment later, he had a cot. The man helped her lie down; being vertical was heavenly. Silvestru fought the gratitude surging through her. She'd pay for every kindness hed shown her, she knew that. Yet when he murmured, "I am Luka. Well talk later," she caught his name and held onto it. Luka. That was day one of her conditioning.
  6. Magnum Opus Real Name: Daniel Finn Assumed Name: Danielle Waters Nature: Caregiver ATTRIBUTES Physical (Sec) Mental (Pri) Social (Ter) STR ••••/••• - Well-Built DEX ••/• STA •••/• PER •••/• INT •••/• WIT ••••/• - Empathic APP ••••/•• MAN •• CHA •• Abilities (23 dots) Strength: Might • Dexterity: Athletics ••, Drive •• Stamina: Endurance •••, Resistance ••• Perception: Awareness •, Navigation •• Intelligence: Academics ••• (Law, Philosophy) Linguistics • (French,) Science • Wits: Arts •, Biz ••, Rapport •• Appearance: Disguise •, Style •, Perform • Manipulation: Diplomacy •• Charisma: Etiquette • Allies •• Ætherfiber ••••• Cipher ••••• Resources •• Willpower: 6 Quantum: 3 Bonus Points: (15) Speciality: Law, Philo 2 Willpower +3: 6 Backgrounds +7 7 Quantum Powers: - Mega-Strength •••: Precision - Mega-Dexterity •: Fast Tasks - Mega-Stamina •: Adaptation - Mega-Perception •: Holographic Awareness - Mega-Intelligence •: Self-Analysis - Mega-Wits •: Natural Empath - Mega-Appearance ••: Miss Nobody - Flight • - Armor • - Quantum Bolt (Bashing; Kinetic Energy) • Nova Points: 40 Mega-Strength •••: 9 Mega-Appearance ••: 6 Mega-Dex •: 3 Mega-Stamina •: 3 Mega-Perception •: 3 Mega-Intelligence •: 3 Mega-Wits •: 3 Flight •: 3 Armor •: 3 Quantum Bolt •: 3 3 Regular Atts: 1 XP Tracker: Debut: March 4th, 2013 Signal From The Noise: April, May 2013 30 Unspent XP
  7. I think it's about time to shake things up. ,, What I propose is fairly simple. ,, The Mexican government has been doing well to purge the corrupt from office, and military command. The major drug and arms cartels do not like this. ,, They decide they're going to strike the head from the snake in a single bold gesture, but one that would allow them to choose the next President and government assembly. ,, The big question is how they go about doing it. ,, Enter Emilio Travio, a Refugee nova of great intellect, who has rebuffed any attempts to recruit him. He is utterly dissatisfied with the way Refugee novas are treated, and refuses to use his gifts to better the world that treats him as a second class citizen. Officially he lives in Argentina as a recluse, living in a mountain estate no one gains entry to. In reality, he is a designer of arms, which he sells to whomever can pay. ,, The cartels come to him, treating the vain nova with great respect, and offer him not money, but a challenge, to make a weapon to take out a large city, without it being biological or nuclear in nature. He was intrigued, but knew he'd need materials. He negotiated hard, and the cartels agreed to his terms and his price. ,, He delivers six months later, a device roughly the size of a septic tank, and nods triumphantly handing the liason an encrypted hard drive with proper deployment procedures, and the signal for detonation. He named the weapon "The Quake" ,, ,, another month passed, and the device is detonated, in a suburb of Mexico City. The entire city is rocked by a 7.9 on the Richter scale earthquake. Kilometers away, a dormant volcano erupts. Nearly the entirety of the Mexican government is slain by crumbling buildings and debris. the major military base is wiped out and the city burns as gas mains burst and pandamonium reigns. ,, Of all the government, the Mexican President does survive, as he was on an impromptu tour of a hospital with a delegation from the DSA. He immediately asks the DSA agents on site for aid and seeing the devastation asks the US officially for aid, specifically from the DSA novas. Nearly all of which will be deployed to help restore order and the recovery efforts. ,, I envision this part to be a chance for any nova involved to be a hero in their own right, in what scale you find appropriate. ,, The second part of this is abit darker ,, The Mexican president suspects but has no evidence of the Cartel's involvement. He asks for the DSA's help in erradicating them once and for all. What would follow is a parallel of how Team Tomorrow stomped out the cartels in the main aberrant world. ,, ,, ,, ,, As this idea is world affecting, and open to any character with reason to participate, I put it all to you to see if you wish to go this route, before I begin it.
  8. Legal Name: Daniel Brandt Codename: Der Golem Residence: Dresden Marital Status: Single Date of Birth: March 23rd, 1907 Date of Eruption: November 10th, 1938 Sex: Male Height: 5'8” (Human) / 11'4" (Golem) Weight: 153 lbs (Human ) / 612 lbs (Golem) Physical Build/Appearance: Daniel Brandt is of middling height and weight, wearing dirty, worn, traveling clothes, blond haired and blue eyed - giving him something of an Aryan look (but for the fact he is a German Jew.) Catalyst of Eruption: Assaulted by the SS while his store and home were ransacked and his family was murdered during the Kristallnacht (the Night of Broken Glass). Personality Profile / Quirks: Daniel Brandt is a peaceable man by nature, kindly, but since the Kristallnacht, and the past couple of years, he has found himself threatened to be consumed by the desire to make the Nazis pay. A devout Jew, at times he wonders if the Golem form is a test more than a gift from God, to see whether he can check the rage that he often allows to come forth as Der Golem. Distinctive Features: Daniel Brandt seems not too distinctive in appearance, save for scars across both of his cheeks. Der Golem on the other hand, is an utterly distinctive mass of a rock man taller and heavier than two or more normal men combined. Known Powers: While remaining Daniel Brandt, he is a normal human and has no Dynamic abilities. When transformed into Der Golem, Daniel possess extreme resistance to injury, in his rocky form and utterly inhuman strength. General History: Daniel Brandt was born to Samuel and Esther Brandt, who ran a local Dresden sweets shop, as had Samuel's papa too. Daniel from an early age had shown kindly and peaceable traits, reinforced during his youth by the terrible tales of the Great War and the long misery on the home front. ,, In time, he married a good Jewish woman named Rebecca, and they took over a sold building on the other side of the square from their parent's shop to open a bakery. They had three young children, and life could not have been more sedate and pleasant. ,, And then the Nazis began to take power. The Brandts observed the growing ranting, the slurs, and Daniel fervently hoped with naive willfulness that this all would pass, the idiots seen for what they were and cast down. ,, And then Dresden exploded with all the other German cities on Krystallnacht, hoodlums broke into the bakery and dragged the Brandts from their beds upstairs as others smashed their livelihoods into debris. Across the street, Daniel paled as he could hear the screams of his parents and the candy store burning. ,, Daniel feebly protested, was beaten heavily, and the world blurred into a haze, but when Rebecca and his children died, Daniel knew it - and he wondered when God would send protection for those Jews, who like he had been too foolish to be ready to save themselves. ,, Then... anger. Power. Stony certainty. Daniel came to when he was out of Dresden, covered with blood and composed of rock... he knew what he was now. A prophesied Golem. Yet Daniel Brandt, and the Golem were not the same form, so Daniel left, realizing he needed to live on his own and fight the Germans as need be - lest the innocent get pulled in worse.
  9. FROM: Doctor William Erving TO: Director Joseph Horst ,, I know my regular report isn't due for several days, but I really think you need to know now what it'll simply confirm among the materials. ,, Naturally, I can't claim to know the details of Mr. Shreveson and Mr. Kensington's... 'relationship issues', but however, Ross has spent a great deal of time training and being tested with us... and I'm concerned by what I'm seeing. Ross was already observed to have a great deal of kinetic-based potential: kinetic energy bolts, telekinesis, defensive uses of telekinesis, self-levitation, etc. ,, This was in addition to low superhuman levels of agility, reactions, social traits and appearance. Those have remained steadily constant. But his powerset is becoming of increasingly alarming potency. ,, As the attached files indicate: first off, his telekinetic lifting capacity has skyrocketed... with some difficulty weeks ago, Ross could lift a few dozen tons... now he regularly is achieving weight loads of tons in the triple digits. Second, though his kinetic blasts are non-lethal even to baselines when controlled - I must place emphasis on 'controlled.' It takes (fortunately simple as he describes it) conscious effort to limit any energy projection... which renders a battle tank into a near if not complete wreck. ,, A normal person would become nothing more than a smear. Consider that for imagery. And speaking of tanks, Ross' practically reflexive use of kinetic and telekinetic force to protect himself most likely - based on our extrapolations - make even the heaviest of weaponry moot. Shy of a nuclear warhead, but that doesn't lend itself to fruitful thoughts. ,, I swear he's going to break the sound barrier in flight. If there's anything he's going to have difficulty with, it would be novas with potent psychic or energy attacks. ,, In short, I don't know what's going on in his head... but the young man is becoming something of a nova super-weapon, possibly some link between hormones, mood and powers, I don't know. I care for him (he's a kindly individual), and I know you do for everyone in this agency. Consider this a warning, since there are those in our government and beyond with less scruples and heart. ,, Sincerely, Dr. William Erving
  10. Shortly before the DSA Christmas Party Karrie had code-named it the Margarita. First, she loved the drinks, when she was already drunk. Second, she didn’t want to type its real name in her computer. She knew that Horst did spy on her projects. He considered it to be a preventive measure to the Apocalypse. Karrie considered it to be both an annoyance and a challenge. So “Project Get Connor Back” needed a code name. Nervously, Karrie applied her lip stick; not too much, just an accent. Too much make up would make her look whore-y, and from the text messages Inga was sending her, the whores were thick at the party already. Karrie needed to stand out, to be different. She needed to get Connor to realize that while she had fucked up, she was the better choice than Ms. Mega-Lips and the woman you could actually be allergic to. Besides, she’d done her fucking research on Ms. Mega-Lips, and she knew that girl was the Queen of Whores. She was practically the Whore of Babylon, and only the fact that the Anti-Christ hadn’t arrived saved Ms. Muse from being humped to death by Satan. Karrie had a few opinions about Ms. Muse. Those opinions had formed after learning that the woman was spending a lot of time with Connor; the research she’d done had only backed her opinions. After she had it on, Karrie decided it was too garish. Grumbling to herself, she pulled off some toilet paper and removed it. She did a quick check of her outfit again; the black skirt, silky red blouse and black boots were all clean, unwrinkled and lint-brushed. She could have whored it up; she was taking the high road. She was dressed. That left only The Perfume. Karrie held up the test tube, peering at the amber liquid inside the vial. Months of research, experimentation and resources had gone into making The Perfume. Karrie had fretted and worried that it wouldn’t be ready in time for the party, but the monkeys she’d tested it on had fucked for six hours before collapsing of exhaustion. It was as ready as it got. “This is it.” She looked at her eyes in the mirror. “This is the night I get Connor back.” Her stomach curled in anticipation and delight as she considered that in just a few hours, she could have the man of her dreams. Pulling the cap loose, Karrie used an eyedropper to collect a few drops of the perfume. The smell of her favorite scent, sandalwood, filled the air. It was an unusual choice for perfumes, but she’d needed an oil base and this smell calmed her. The scent masked the super-pheromones that she’d infused into the oil, pheromones that would be activated when warmed to body temperature. Something nagged at her, and Karrie stopped before application, peering at herself in the mirror. Something wasn’t right. Rather than assume that her conscious was warning her against trying to manipulate people by effectively drugging them, Karrie’s mind focused on what if it didn’t work. What if it has the opposite effect? What if it made her sick or she broke out in a rash? She’d have to test it. Karrie dragged the glass rod across both sides of her neck, then dipped it again and applied more of The Perfume to her wrist. She was supposed to meet Rob before the party to plan hijinks; she’d ask his opinion. Feeling as nervous as a girl at prom, Karrie capped the vial and slipped it into her purse. The night was almost electric with anticipation and hope for her, and she went to Rob’s lab with an eager smile. The Perfume Innovation 3 Mega-Appearance[12 xp] 1 Enhancement: Seductive Looks [3 xp] 1 Enhancement: Blind Bewitchment (Scent) [3 xp] Quantum 3, Quantum Pool 21 Die-pool: Perception + Awareness Damage: N/A Cost: 10 NP/18 xp
  11. August 16th, Morning Indianapolis, Indiana "Come on, Kev! Get your tits in gear! Just 'cause you're a girl now, you take forever to get ready? Bet you Vy and Amy are waiting on your pretty ass, too. Aren't you?" Taeli scowled at her reflection in the bathroom mirror as she deftly twisted her purple hair into intricate braids, binding them to the back of her head with a pair of jeweled hair clips. Long, pointy ears weren't just form, they had function too - through the bathroom door and the door to her and Amaranth's hotel room at the JW Marriott, she could clearly hear the rumbling baritone that belonged to the biokinetically-enhanced-to-near-seven-feet Alan. "Keep your skirt on, Alan, I'm almost ready," she said, opening the bathroom door for a second and pitching her voice to carry, before closing it again. And here I am a stupid, sexy, soprano... It was a tired, resigned thought as she reached down to adjust her breasts inside her bustier, then tugged up at the cups, but it was only a delaying tactic. No amount of fiddling would make her bustier cover more than the little it did. With several months of living as a woman under her belt, Taeli was mostly used to her body now, if still having trouble with all and the type of attention it received. And she certainly wasn't accustomed to dressing like this, regardless of how incongruously comfortable it was - she still preferred loose, unisex clothing that downplayed her taut, stunning curves. Letting her sister talk her into going out to a club in London for her seventeenth birthday at the beginning of August had been a big mistake. But she had been allowed off the Ramillies compound for one of the rare times without a minder and had spent a great weekend with her family, so was in high-spirits and had let herself get lost in the music... Well, suffice to say, at least as far as she was concerned, it definitely was possible to be too sexy for your own good. Really, Kathy hadn't needed to laugh, she might have been used to having some guy grind his hard-on against her ass, but Taeli wasn't! Nor was she used to being propositioned and proposed to so often and so blatantly. Sighing, she studied herself in mirror as she pulled out a small jewelry box out of her invisible Bag of Holding - what her friends annoyingly called her invisible purse. She picked through it, skipping the earrings - which she already wore - adorning fingers with tastefully elegant rings of gold, silver, and mithril, gemmed and not. According to the scientists, it was actually a unique alloy of platinum, osmium, and titanium they couldn't believe was naturally occuring, but to her, it was mithril, the same as the combs studded with sapphires binding her hair. She didn't even consider the circlet - yes, she had a damned tiara! among other things - seeing that as too much. She had to admit, she looked fantastic, if anything, even more attractive than when she had first erupted to her consternation - she could readily believe she had a nymphly heritage. The backless bustier and shoulder-length, fingerless gloves of deep blue leather embossed with arcane patterns of gold contrasted flatteringly with her pale, perfect complexion. Taeli perched easily in the four-inch heels of the matching thigh-high boots, which highlighted her firm, shapely legs and pert behind - at least it gave her something closer to her old, male height. The length of her elegant ears were bedecked with a number of earrings, studs and small hoops and cuffs, and her Luckstone rested snug in the hollow of her throat. In addition to the rings, she had also added a fine gold chain, the gold pendant of a stylized heart - the symbol of Hanali Celanil, the Elven Goddess of love and beauty - resting between her full breasts. She topped it off with a cloak of cloth-of-silver that reached her ankles, trimmed in dark fur and backed with lavender silk. She pulled the final piece of her costume from her bag of holding and clipped it to one of the two belts hanging from her hips. A scabbard of gleaming black shadowtop wood, capped and mounted in mithril, the intricate crossguard and pointed pommel in clear display. She and Vyserian had gotten a special dispensation to wear their moonblades from WotC. She looked sensual without being slutty, fey and exotic, and even a little dangerous, like she could kick-ass and look hot doing it, then would be ready for a ball. She was nervous showing so much skin while not wearing a bathing suit, and had never worn so much jewelry in her life - even if she could picture her PC doing so - but she did look like her character down to virtually the last detail. That had been part of the deal with WotC, that they would all dress in-character while attending GenCon, while they provided the plane tickets and accommodations. She wondered if Liam and Connor were just claiming that to see her strutting around in her fantasy gear. At least they were dressed up too. Then again, she had seen pictures from past cons, they might hardly stand out at all. Okay, that was probably asking too much... Nervous she might be, Taeli was equally, if not more, excited to be here. The compound in Ramillies was beginning to chafe and the gaming group had been talking about attending GenCon since last year. Their eruptions and awakenings had completely disrupted those plans of course. Then Liam and Connor revealed they had gotten in contact with Wizards of the Coast, who, along with their corporate masters at Hasbro, were certainly interested in five young adults who in some ways had become their Dungeon & Dragons characters, especially the two Nova-Elves. There couldn't be better publicity than that, and it would certainly give them a boost to a demographic they were losing to MMOs, as well as attract new gamers to the industry. More importantly - and surprisingly - EuroNet had allowed them to attend, contingent on them being accompanied by minders to keep an eye on their potential assets, one for each nova, and one for the three psiads. Teali blushed, recalling giggling in glee at the news. In her extra-dimensional satchel, she had copies of The Gathering Storm and The Towers of Midnight for the Author Guest of Honor to sign, Brandon Sanderson, as well as a book of artwork for the Artist Guest of Honor, Todd Lockwood, who had been of the artists responsible for the look of third edition of D&D. He had been an influence on her own art style and she had a portfolio of her own artwork too, to show him and some of the other artists attending, as well as the reps at Wizards. She had been interested in being a commercial artist and still was. She had sold a few commissions through her DeviantArt page, but had to close that down after being inundated by requests once it was known she was a nova. This trip was full of firsts for her. Her first convention, her first trip overseas, her first time on a plane. She had been anxious on the plane at first - Thank God that Amaranth's status as a princess meant they had had a charted diplomatic flight all to themselves - enough that she had seriously debated pulling on her boots, since they allowed her to fly, just in case, but refrained the urge. It was silly, she could picture herself flying on the back of a dragon, on giant eagles and griffons, and those had all been exhilarating, yet the plane unnerved her. She'd gotten over it during the last half of the flight though. Mostly. But now she was here and she didn't intend hiding in her hotel room the entire time. Not the least because it was slightly awkward sharing it with Amaranth and Vyserian, even if a few months had made it somewhat easier to deal with her and his predicament. And she was only sharing with them because it would have been even more awkward sharing it with either her minder, or Alan, Connor, or Liam, though all three had been more than eager to do so. Humming lightly, she checked herself in the mirror once more, made sure her cloak was draping properly and leaving her swordhilt clear, then sauntered out of the bathroom and struck a playful pose for Amaranth, that fell somewhere between fashion model and heroic Bladesinger. "So, Ames, think this will do for dressing up as a Moon-elf Bladesinger?" Taeli asked, her exotically accented soprano tinted with hesitant playfulness. Only then did she notice that is wasn't only Amaranth - and Vyserian - in the room. Their minders were there, Kristoff Wyst and Vitalia Rosellini, eyes hidden behind mirrorshades turning in her direction. Alan, Connor, and Liam were there too. Alan McAvoy was seven feet of red-headed barbarian, dressed in a kilt, furred boots, heavy gauntlets, his broad chest criss-crossed with a pair of wide leather bandoleers and an absurdly large - and fake - greataxe on his back. Connor Donovan was dressed in leather armor dyed green, with latex ears giving him mild points and a bow. Liam had dyed his hair white, as well as his sparse, trimmed beard, and was dressed in a white suit, claiming his was the Architect from some movie from about ten years ago. And they were staring at her unabashedly. Taeli's string of vehement curses was in Elven, but was as emphatic as the blush staining her cheeks a pale purple.
  12. City of London Air Raid Precautions Office. December 29th, 1940, 5:45 PM A gentle hand shook Claire Kincaid awake. “Here now, Miss Claire; you’ll ruin your reputation, getting a bit of sleep like that!” The young Scots woman opened her gummy eyes and saw a lumpy grinning face floating over her. “Hullo Graeme.” Grinding her eyes with the heel of her hand, she raised her head up off her cot and peered around the small ARP office set up in an abandoned storefront. “Any other witnesses?” “Nah, your secrets safe with me, miss.” He held out a steaming cup of tea. “Here, I made you a nice cuppa.” Graeme Albertson was the head of Claire’s Rescue Services team; before the Blitz, he’d been a mason, and now he led a team of fellow masons, carpenters and electricians who hit the streets almost every night, helping to drag victims out of the rubble after a raid. To say that she was the oddball would be an understatement; the only female, the only university graduate (and from Oxford, no less!) and the only member of the upper middle class. And at a mere twenty-one, she was clearly the youngest; sometimes she looked like a child playing dress-up in her dark blue coveralls. Claire smiled. “Cheers, Graeme!” Pushing aside the rough woolen blanket, she swung her bare feet down to the floor and eagerly accepted the delightful handful of warmth; the small office was sparsely finished, most of the original furniture having been hauled off. There were two desks, several chairs and of course a radio set, as well as several maps of London pinned to the walls. A handful of electric lamps threw a few bleak pools of light around, but somehow the whole place was oddly homey, at least to Claire; it smelled of pipe tobacco, sawdust and freshly brewed tea. As she sipped her Earl Grey, Claire noticed other members of the team starting to trickle in; Nigel, Alistair, Bob Fuller. The volunteers all fixed themselves tea and murmured to each other. The young Scot frowned at Graeme over her tea. “I don’t like the look of this; are we expecting company tonight?” The big man sighed as he poured himself a cup. “That we are.” He indicated the dull black Bakelite phone on the wall. “The Home Office just gave us a ring; Fighter Command picked up several hostiles on their way across the Channel.” He shook his head. “Bombers, and lots of them.” Claire felt a sinking feeling in her stomach; she took one last sip of tea, and then set her teacup aside. Graeme sucked in a bit of air as he watched her bare feet snake out and fetch her laced-up boots from under the cot, her toes as nimble as fingers, and then slip inside them like they were cozy slippers. Would he ever get used to such sights? Probably not, but the odd young woman had certainly been a godsend these last few months; she could squeeze into the narrowest cracks in the rubble and bring help to the injured the rest of his team might not reach in time. “How long?” Her soft Scottish burr brought the big man out of his reverie. “Oh fifteen, maybe twenty minutes?” He smiled and jerked his head towards the converted basement shelter. “Come along; plenty of room downstairs.”
  13. Name: Kevin Cooper Nova Name: Taehlyri'salatria Duirsar, Taeli for short Concept: Accidental Elven Bladesinger Nature: Allegiance: Unsure at the moment. Theme: RPG Character for real. HT: 1.65 m/5'5'' WT: 48.2 kg/111 lbs Hair: Long, luxurious, rich purple, often pinned up Eyes: large, canted, almond shaped eyes of intense cyan, ringed by a thin band of shifting, prismatic colours Age: 17 (Born 07/01/1996) Attributes STR: 5 (Well-Built) Mega 1 *DEX: 5(Rhythmic) Mega 5 *STA: 5 (Energetic) Mega 3 *PER: 5 (Keen Eye) Mega 3 INT: 4 (Bright) *WIT: 5 (Creative) Mega 3 *APP: 5 (Exotic) Mega 4 MAN: 3 *CHA: 5 (Fey) Mega 4 Enhancements Witch's Might (M-Str: Precision) Expeditious Retreat (M-Dex: Enhanced Movement) Elven Grace (M-Dex: Cat-footed, Perfect Balance) Bladesinger's Dance (M-Dex: Physical Prodigy) Elven Lifespan (M-Sta: Unaging) Elven Resistance (M-Sta: Health) Elven Sight (M-Per: Electromagnetic Vision) Detect Magic (M-Per: Quantum Attunement) Song of Celerity (M-Wits: Multitasking) Bladesong (M-Wits: Combat Awareness) Arcane Mind (M-Wits: Taint Resistance) Blinding Beauty (M-App: Obscurement) Fey Glamour (M-App: Awe-Inspiring) Regal Hauteur (M-App: Unattainable) Voice of Art (M-Cha: The Voice) Animal Friendship (M-Cha: Bestial Rapport) Swordswoman's Stare (M-Cha: Disconcerting) Abilities: Physical - Archery: 3 Athletics: 5 Martial Arts: 3 Melee: 6 (Bladesong - Variant Fencing x3, Variant T'ai Chi Chuan x2) Ride: 2 Stealth: 3 Channel: 5 Endurance: 3 Resistance: 3 Mental- Awareness: 3 Academics: 2 Computer: 1 Linguistics: 3 Medicine: 1 Science: 1 Survival: 3 Arts: 3 (Drawing) Meditation: 5 Modulate: 5 Rapport: 2 Tactics: 2 Social - Intimidation: 3 Style: 3 Subterfuge: 1 Animal Training: 1 Carousing: 2 Etiquette: 2 Perform: 6 (Dancing, Singing, Moonblade-Flute) Backgrounds: Allies: 2 (the rest of her gaming group - Alan MacAvoy, Connor Donovan, ) Attunement: 5 Gadgets: 5 (Moonblade) Influence: Node: 5 Resources: 2 Reputation: Sanctum: 5 (Mordenkainen's Magnificent Mansion spell, write-up forthcoming) Adversarial Backgrounds: Fan Club: 1/1 Media Exposure: 1 Suitors: 1 (The other three in her gaming group, Alan MacAvoy, Liam Meath, Connor Donovan) Quantum: 5 Quantum Pool: 75 Temporary Taint: 0 Permanent Taint: 0 Willpower: 10 Initiative: 18 Powers Elven Attributes (2np) Ability Score and Skill Bonuses (Body Mod: Improved Attributes - Dexterity, Perception, Appearance) Resistance to Enchantment Spells and Effects 2 (L1 Psychic Shield) Bladesinger Qualities (2np) Warrior and Sorceress (Body Mod: Improved Attributes - Stamina, Wits, Charisma) Good Hit Points (Body Mod: Extra Health Levels - +2 Bruised Levels, +2 Maimed Levels) ,, Personal Bag of Holding 5 (L2 Extra-Dimensional Pocket w/Deep Pockets) Uncanny Senses 4 (L1 Intuition) ,, Telmiirkara Neshyrr - The Rite of Transformation (Out Of Theme) Mystic Fortitude 3 (L2 Armor) Witch's Might 1 (Mega-Strength) Arcane Flesh (Body Mod: Augmented Blood, Improved Skeletal Muscles) Spells (16.5np) Magic Missile 5 (L2 Quantum Bolt [bashing] w/Homing [Autofire, Strafing]; Weaknesses: -4 range (4pts), Cannot use the Targeting maneuver (1pt); Strength: Reduce Level of Power by 1(5pts)) Haste 5 (L2 Time Acceleration Technique) Bull's Strength 1 (L2 Boost-Strength) Mage Armor 1 (L3 Force Field w/Impervious; Charisma-based) Dimension Door 1 (L1 Teleport w/Combat Teleport; Weaknesses: No long range Teleport (-3pts), Only Auto-Successes for determining Range (-5pts), -2 Auto-Successes for Range (-2pts); Strengths: Reduce Power Level by 2 (10pts)) Greater Invisibility 1 (L3 Invisibility w/Enhanced Effect) Light 1 (L1 Bioluminescence; Can only be used on inanimate objects; no flashlight effect) Mage Hand 1 (L1 Telekinesis w/Reduced Quantum Cost; Weaknesses: Only Auto-Successes to determine Weight (-5pts), -5 Range [range 10m] (-5pts); Strengths: Reduce Power Level by 2 (10pts)) Devices (8.5np) ,, Ithilhyanda en Duirsar (Quantum 3, Quantum Pool: 21; Cost: 8.5np) Sharpness 1 (L2 Claws w/Kinetic Discharge and Armor Piercing; Weaknesses: Only enhances the Moonblade (3pts), Powered only by user's Quantum Pool (2pt), -1 Damage Die (1pt); Strengths: Reduce Level by 1 (5pts), Increase Duration to 1 scene (1pt)) Ancestors in the Blade 5 (L1 Combat Sense; Can only be used in conjunction with Claws (2pts), Powered only by user's Quantum Pool (2pt), Sensory Basis: Sound - user must be able to hear the singing of the blade (2pt); Strengths: Reduce Level by 1 (5pts), Increase Duration to 1 scene (1pt)) Sword of Dancing: Empty Force enhancement Combined with a Gadget (Uses Whipsword as a base, +3 Accuracy [6op], +[3] Damage [9op], Can be used as an instrument - as a type of a flute - by cutting the air [2op], +1 Difficulty to defend against attack made with the blade [3op] Locked to Taehlyri'salatria The Moonblade of the Duirsars is more a singular piece of artwork than a weapon, the double-edged blade long and tapering, the crossguard elegant and deceptively strong, the pommel backed by another, shorter blade. Three runes of arcane Elvish are inscribed artfully on each side of the blade. It is fashioned of the clearest glassteel with a faint, everbright sheen to the surface and permeating it - by some angles and light, the blade is nearly invisible, by others, it's as bright as a mirror reflecting sunlight. Infinitesimal perforations line the edges of the blade, making the Moonblade whisper and sing as it passes through the air, and for those experienced with its use, the weapon may be used as sort of versatile flute. ,, Former Devices Luckstone This luckstone is crafted with a roguestone, a scintillating gemstone unique to Faerun, with nearly infinite facets, whose rainbow colors shift as if in liquid, slowly swirling iridescently, when exposed to sunlight. It is supported by a close-fitting choker made of fine, interwoven chains of sable mithril. Chance seems to favour the possessor of the Luckstone, which also throbs and grows warm to warn of danger Tasmia's Heart Crafted for a vain, self-indulgent, and astonishingly beautiful elf maiden during the height of Myth Drannan decadence, Tasmia's Heart is a revealing, backless bustier of the supplest, softest leather with a pair of matching, fingerless, shoulder length gloves. The set is coloured the deepest blue, with fine, gold filigree. Tasmia desired something that would protect as well as showcase her abundant curves, prompting others to name the outfit, Tasmia's Heart, since it was practically on display. Boots of the Decadent Maiden These stylish thigh-high boots with a pronounced heel match Tasmia's Heart, and were crafted for the same woman. Tasmia never went without her heels, yet so many places in a Elven Realm weren't conducive to the demands of fashion. ,, ,, Merits & Flaws Acute Hearing: 1pt Acute Sight: 1pt Enchanting Voice: 1pt Exceptional Talent (Melee): 5pt Light Sleeper (Elven Meditation): 2pt Quantum Regeneration 3: 3pts Sexy: 1pt Signature Weapon (Longsword): 2pts Minority (1pt): Many people make assumptions about Taehlyri'salatria because she erupted from a man into a female elf. Aberrant Ears (1pt): Long, pointed elf ears. Aberrant Eyes (1pt): Intense electric cyan, ringed with a thin band of scintillating, iridescently shifting prismatic colour Aberrant Hair (1pt): Rich, vibrant purple on head and brows only. Distinctive Looks (1pt): She's a Goddamned bloody Moon Elf! Currently there's only one other, and unlike him, there is no mistaking her gender Quantum Beacon (1pt): Taeli is locked into her Nova form, unable to develop Dormancy or the Ms. Nobody Enhancement, and the seething quantum forces contained inside her makes her more-than-human nature obvious. Sex Object (1pt): The living fantasy of rpg'ers, MMOers, and otaku world-wide, Taeli is often a hot elf babe first and a person second. Surreality (1pt): Much the same as Sex Object, most people find a "real life elf" just too interesting; those that don't care about the elf bit are usually caught by the gender change or gorgeous looks. Bladesinger (3pt): To activate most of her powers and many Enhancements, Taeli must be able to speak and gesture freely, though the gestures can also be done with a sword in hand. This is a variant of the Compulsion Flaw and the Dumbo Effect Aberration. Known Languages Native: Elven Others: English, Gaelic, Deus Vox (as Language of Magic) Movements Walk: 5m, Run: 8m, Sprint: 32m Soaks Base Soak: 8B/4L Armor: +9B/+9L Total: 17B/13L Healing Rate: Health Levels: Bruised x4 Unhurt Hurt Injured Wounded Maimed x3 Crippled Incapacitated Dead Creation Log Attributes: 6np Mega-Atts: 36np Elven Attributes: 2np Bladesinger Qualities: 2np Personal Bag of Holding: 5np Uncanny Dodge: 2np Telmiirkara Neshyrr: Spells: 16.5np Devices: 8.5np Skills: 10np Skill Mastery x2: 2np Backgrounds: 3np +25 Quantum Pool: 5np Total: 98np Bonus Points Merits: 16bp Willpower +7: 14bp Flaws: -11bp Adversarial Backgrounds: -4bp Total: 15bp XP Log Earned XP XP earned for April: 25xp XP earned for May: 25xp XP earned for June: 25xp 2nd Anniversary of IE: 25xp XP earned for July: 25xp XP earned for August: 25xp XP earned for December: 25xp XP earned for January: 25xp XP earned for February Birthday: 25xp XP earned for Two Elves: 5xp XP earned for Convention Crawl: 15xp Spent XP Mega-Appearance 4: -9xp Mega-Charisma 4: -9xp Mystic Fortitude 1-3: -21xp Witch's Might 1: -6xp Mega-Stamina 2-3: -9xp Resources 1-2: -4xp Fey Flesh: -10xp 4 Enhancements: -12xp XP Balance: 165xp XP Total: 245xp
  14. Hello. If you're seeing this, well, then your computer is working, for I am about to tell you about the greatest adventure you can go on! The Multiversal Exploratory Fleet is looking for brave Novas to man their newest ship, the USS Noble Endeavor to explore the vast reaches of the Multiverse. We're looking for NP 50 level Novas with 0 taint. That means no tainted powers. Luckily you will be able to take up to Node 5 and Quantum 5 without incurring taint. Thanks to our medical programs. Also, You will start off with a 40 Quantum pool. Unfortunately no thematic power costs will be used. Also this will be a first as this will be a very much plot-driven adventure game. Also each character will fill a duty position on ship. The positions are Captain - Taken by Dawn OOC Away Mission Officer/Chief of Security - Taken By Justin Chief Science Officer - Taken by Krul Chief Medical Officer - Open Engineer - Open We hope to see your applications to the MXF soon!
  15. Pulse A single disturbance that moves through a medium from one point to the next point Assistant Director Senjiro Takashi was out of his league, and knew it. His glossy black car, standard issue to high ranking executive staff of Department Zero, cruised through the back roads of Tokyo, sticking out like a sore thumb but avoiding the snarls of traffic that congested the main thoroughfares. He watched neon signs and streetlights and salarymen scurrying along the sidewalks, all overlaid with the ghostly, pallid image of his own face. This was the city he loved, the people he wanted to protect. Was he doing the right thing? ,, When Senjiro had been a kid, he’d loved spy movies and stories…dangerous men, seductive women, intrigue and high power weaponry. It was part of what led him to campaign so vigorously for the D0 posting. He was mostly an administrator though; he'd never been a spook himself. The job of the Assistant Director was to keep the office and bureaucracy going, not oversee the spies or the 'talent.' Normally he wouldn't be the one to be doing this. It had landed in his lap though, and he saw the potential for himself if it went well. There would be blowback if it didn't though, and that idea was making him increasingly nervous. ,, The GPS on the dashboard beeped, then calmly told his driver to make a turn. Senjiro jumped at it, as if he’d been goosed. It was as if the woman he was going to meet was sitting in the car with him, even if that almost assuredly wasn’t how her voice sounded. About three blocks out from D0’s main building, the GPS had started issuing directions, even though no address or destination had been entered. She was controlling it…via wireless, he supposed. Her instructions to leave it on had been clear about leaving that function on as well. It still tickled the superstitious streak that hid deep within Senjiro. Could she see him? Was there a dash cam in these cars? Could she see him? What did she know? ,, Superhumans. Novas. Gifted. Freaks. A book could be filled with names for them, the accidental offspring of an interdimensional rift and the people who came through it. Something about them had been…contagious, in some way. The science crew had names and theories, and bandied about words like ‘quantum’ and ‘brane fatigue’ and ‘telluric radiation,’ but Senjiro dealt with facts on the ground. The first novas had come from another universe…and their presence in his universe had catalyzed other superhumans here. And now things were becoming…messy. Oh, they weren’t all bad, not even most. But even a well-meaning nova could do damage unwittingly. And a so-called ‘supervillain’ was a nightmare; the kind of nightmare Department Zero had been dreamed up to try to wake up from. Japan had a small number of novas on payroll, and was always angling for more because China had more…but sometimes things came up where the ‘in-house’ novas just weren’t suitable. Their time for any one project was limited, for one…and the spectra of powers available to them wasn’t comprehensive. And, Senjiro had noted, many of them were themselves potential security hazards. There was really just no way to make a telepath ‘safe’ in a spy agency. Better to make them friends than foe, but some things even friends should not know. That’s when Senjiro realized the car had stopped. His heart nearly followed suit. The GPS said, “Exit vehicle and walk three blocks north. Turn west and sit by the Shinobazu pond.” There was a pause, and it added in its bright female voice, “Come alone.” ,, Then it beeped, and the map reset. She had left the vehicle. “Wait here,” Senjiro told his driver. He considered adding an ‘if I don’t come back’ clause, but decided against it. If he didn’t come back, he didn’t give a damn what happened next. Coming back was #1 on his personal agenda now. ,, He walked alone the three blocks to the Ueno Koen park. Off a little ways was the tiered, flared roof of the park’s shrine, and not far away from that was the pond, surrounded by meticulously maintained lawn, and neatly manicured gardens. Cherry trees, in summer green, ringed the walkways around the pond. ,, Senjiro chose the nearest bench out of the many that lined the pond’s edge. She hadn’t specified which, but he figured the route she chose would lead him more or less directly to the one she wanted. The bench was warm, and comfortable, and he began to wish she’d told him where to meet directly so he could have brought seed for the birds and squirrels. It would have been a nice distraction. ,, He roved his eyes on the other people nearby. Lots of joggers, of course. A few couples strolling along the path. A young woman was standing near her little girl as she threw stones into the pond to scare the fish. Bicyclists. One of the joggers paused nearby to take his heart rate, and Senjiro tensed. Not a woman, but might she use a proxy? After a minute the jogger took off again, and Senjiro relaxed. Slightly. ,, That’s when he realized the little girl had come over to him, and was beaming up at him; her face adorable and open and innocent. Absolutely heartwarming. He smiled back and leaned a little down to say, “Hello little one. What can I do for you?” in the indulgent voice people use to speak to children. ,, Smile never fading, she said, “You can give me what we agreed on, and then keep out of my way,” in a flawless ‘little girl voice’ spoiled only slightly by the adult intonation. ,, Senjiro felt as if he’d been suddenly plunged into ice cold water. What was happening here? Had she been a child all along, pretending to be older? Had she adopted the form of one? Was she mind controlling a poor little girl to do this? He’d never actually seen or met her, but this seemed a bizarre twist even considering that. ,, “Echo?” he whispered. ,, The girl’s bright smile turned scowly, and she swatted his leg in a perfect ‘angry little girl’ slap. ,, “Aiko, come here and leave the nice man alone,” the girl’s mother called, patting her thighs. She gave Senjiro an embarrassed bow. “Please forgive my daughter!” ,, The chill deepened in the Assistant Director, even as he smiled mechanically and waved. “It’s fine,” he called. “Everything’s fine!” ,, “Tell me it’s not in the briefcase,” the little girl pleaded in a long-suffering sigh. “At least there’s no handcuffs, right?” ,, A little stung, Senjiro pulled out of his breast pocket a little plastic knob with a USB port on one end; a thumbdrive. “Your advance. As we discussed.” ,, Echo, or the little girl she was puppeting, took the thumbdrive and closed her hand around it. After a moment she nodded. “Not to belabor the point, but it would not be a wise thing to welch on the rest of my fee after it’s done.” ,, Senjiro bobbed his head, plastic smile still showing, and glanced towards the mother again. Only for a moment though. “This is as much as I could requisition without approval from above, as you required,” he said quietly. “Once that restriction is eased, getting more won’t be a problem.” He hesitated and then added, “I trust my superiors. If you trust me, you can trust them.” ,, She shook her head, with a distracted expression. “I don’t have time to do due diligence on everyone north of you on the chain of command,” the little girl replied gruffly…or as gruffly as a little Japanese girl can sound. Then she handed him the thumbdrive back. ,, “All right. I’ll contact you when it’s done. If there’s a problem on your end email the account you’ve been using, or tweet hashtag dolphinslayer any message with the numbers 1133 in that order. I’ll get in touch.” ,, Senjiro stared. “Dolphin slayer?” He let that go though, shaking his head and repeating something he'd told her before, when they'd corresponded online. "You realize I won't be able to give you any logistic support for this. There can be no hint of involvement from Department Zero." ,, The little girl rolled her eyes and dropped the thumbdrive in his lap. He hadn’t taken it. He looked at it, then back up at her. She shrugged. “I’m done with it. Transfer cleared. And I don't need logistic support in the field. Intel maybe, but since this is all about gathering intel in the first place..." She shrugged. "Goodbye, Senji-kun.” ,, “Wait,” he said suddenly…perhaps spurred by the mocking honorific, or the increasing realization he was a twig on a river right now…”What is your plan? I need something to brief the director with.” ,, “My plan,” she replied, “is to keep my plans to myself. We’ve been over this. You pay me, I get you results. I don’t need to know why you want this…though it’s not hard to guess…and you don’t need to know how I get the results. If that’s a problem with the Director, it’s your problem.” ,, She turned and ran back to her mom, arms raised happily. Her mom caught her and hugged her, then smiled warmly at Senjiro and waved at him. ,, His heart caught a little. She was a pretty woman. It was hard not to be touched by her obvious love for her child. ,, Did she know, he wondered, who she really was? ,, But then again, did anyone? ,, Senjiro got to his feet with a groan. When he started thinking things like that, it was time to get some sake before heading back. Just a little. For the nerves. ,, As he left, the girl and her mother walked off the other way, along the path following the bank of the pond. Very quickly, they were lost among the press of people, and the stands of trimmed shrubs and cherry trees.
  16. The early morning sun welcomed Sasha to her private Bohemian home. She had taken the red eye flight just to get there. There was much weighing on her mind that sh wished to forget under the cleansing rays and warm water of her private beach. It had been a little less than a month since the Amanda event. While she didn't like to think about it much, it lingered in her mind, almost like it was taunting her. ,, Sasha didn't waste any time when she got to her destination. She wanted to have some sun fun time today. When she got to her home, she shed her clothing pretty quickly, took a shower and then headed to her beach, with only a towel in hand. She swam, she sunbathed. She was alone with her thoughts. Or so she though she was.
  17. Mitchell Smythe was born to working class parents in a suburb of London. His father was an electrician working long hours as a small business owner. His mother was a housewife, who had dreams when younger of being an actress. Unfortunately for his mother, she got into the family way and had three children. The first, Timothy, was a studious young man. He went to Oxford on scholarship, and studied electrical engineering. The second of the children was Lily, a beautiful and talented stage actress. The third and final child was Mitchell. His father saw that Mitchell was talented with his hands, but didn't have the effortless grasp of higher math that his brother Tim had. He introduced him to a local mechanic, and Mitchell got along famously with the mechanic, Michael. Michael convinced Mitch to study harder in school, in return for teaching him how to fix cars and trucks. Mitch began to study more and applied his studies to a degree in mechanical engineering with a focus on combustion engines. Michael and Mitchell went into business together, taking care of some of the cars belonging to the upper class elite in London itself. However, war was soon to break out in Europe. About a year and a half ago, the shop was closed, as Michael joined the British Army and was sent to help with repair duties in the African Front. Mitchell chose to focus on something else while his friend was deployed overseas. He also joined the Army, but this time, the Army commanders put his skills to work in a British repair depot for Aircraft. However, the germans decided to take out that depot to make it harder for aircraft to get back off the ground. The bombs fell, and shook the bunker where Mitchell and others had taken refuge. After the raid, which razed most of the buildings, mitchell and the others made their way out. But about 20 feet in front of the bunker was a bomb that hadn't exploded. Mitchell looked back at the rest of the small group and motioned for them to stand back. He began making his way towards the bomb, wishing his brother was here to help. When he got within 2 feet, he heard a soft noise from the bomb itself. He flung himself over the bomb, attempting to "aim" the explosion away from the bunker. But as the seconds seemed to stretch out, he felt himself drop about 10 feet, and landed with the bomb in a large body of water. The bomb exploded, and left Mitchell with a ringing sound in his ears, and shredded his clothes. The explosion caused several small craft from the Home Guard to come out and investigate. It turned out that Mitchel had landed off the coast of England on the North Sea. It was lucky that Mitchell wasn't in the water long, since he would have died from the cold water. After being brought back to the base where he was stationed, the commander gave him a tongue lashing that would forever alter the fabric of Mitchell Smythe's world. He was told that if he was that suicidal that he would knowingly walk up to unexploded bombs, he would be more useful in the Royal Engineers as a bomb disposal technician than repairing aircraft engines. Mitchell agreed with his commander and he was transferred. His new line of work was dangerous, but it seemed that something had changed within Mitchell, along with the physical changes of becoming a new Dynamic. He was more foolhardy than he had been in the past. When not on duty he was always tinkering with new methods of bomb making and disposing. He threw himself into the work with a passion. However, when on duty, Mitchell is as solid as a rock, and twice as taciturn. ,, Mitchell Smythe ,, Ht- 6'0" Wt- 225 Lbs Hair - Red Eyes - Blue Skin - Fair Distinguishing features - Mitchell has a large mustache and can commonly be found smoking cigars and wearing a bowler hat. He also is a drinker of epic proportions, preferring Guinness and other Stouts over lager and ale. ,, ,, ,, Sheet Name – Mitchell Smythe Codename – UXB Nature – Thrillseeker Str – 3 Mega-Str 0 Brawl – 4 Might – 3 Dex – 4(Steady hands) Mega- Dex 0 Drive – 2 Firearms – 2 Melee – 2 Sta – 5(Patient) Mega-Sta 0 Resistance – 3 Endurance – 3 Per – 3 Mega-Per 1 Awareness – 3 Investigation – 1 Int – 3 Mega-Int 0 Bureaucracy – 1 Engineering – 3[Explosives Disposal] Intrusion – 1 Linguistics – 1(Chinese) Science – 2 Survival – 1 Wits – 4 Mega-Wits 0 Rapport – 2 App – 3 Mega-App 0 Intimidation – 2 Style – 1 Man – 2 Mega-Man 0 Cha – 3 Mega-Cha 0 Command – 2 Etiquette – 1 Attunement 3 Backing (British Army) 2 Contacts (British Army) 1 Node 3 Resources 2 Armor 5 Warp 3 Bioluminescence 1 EM Vision Quantum – 3 Willpower – 6 Initiative – 1d10+8 Quantum Pool – 26 Soak – 20(B)/17(L) Freebie Points – Specialization (Explosives Disposal) 1(1pt), Backing 2(2pts), Attunement 1(1pt), Contacts 1(1pt), Brawl 1(2 pts), Drive 1(2pts), Firearms 1(2pts), Melee 1(2pts), Investigation 1(2 pts) Nova Points – Armor 5(15 pts), Warp 3(15 Pts), Bioluminescence 1(1pt), willpower 3(3pts), Mega-Per 1(3pts), +6 attributes (2 pts), +6 abilities (1 pt) XP 0
  18. ,, Dynamic Name: Slither Birthname: Claire Kinkaid Allegiance: Allies Nature: Rebel ,, Attributes & Abilities: Strength: 3 Brawl: 1 [4] Might (Climb): 2 [5] ,, Dexterity: 5 Athletics: 3 [8] Legerdemain: 3 [8] Stealth: 5 [10] Stamina: 4 Endurance: 3 [7] Resistance: 3 [7] Perception: 3 Awareness: 3 [6] Intelligence: 3 Academics (Classics): 2 [5] Aetherlabe: 1 [4] Bureaucracy: 1 [4] Linguistics: 3 [6] [French, Greek, Latin] Medicine: 1 [4] Science (Zoology): 1 [4] ,, Wits: 3 Arts: 2 [5] Rapport: 3 [6] ,, Appearance: 4 Style: 3 [7] Manipulation: 3 Subterfuge: 2 [6] Charisma: 4 Etiquette: 2 [6] Perform: 3 [7] Backgrounds: ,, Aetherweave: 2 Allies: 2 Backing: 1 Contacts: 2 Dormancy: 2 Resources: 3 Mega-Attributes: ,, Mega-Dexterity: 2 Catfooted Flexibility Omnidexterity Perfect Balance Mega-Stamina: 2 Durability Regeneration Powers: Body Modification (Adhesive Grip, Chromatophores): 2 Poison (Stun): 1 Willpower: 5 Quantum: 3 Quantum Pool: 40 Initiative: 10 Soak: 6 [8] Bashing/ 3 [5] Lethal Walk: 7m Run: 19m Sprint: 41m Strike: 5 Bashing Kick: 6 Bashing ,, Background: ,, Claire was born in Edinburgh to Edward and Marie Kinkaid; her father was a manager at the Bank of Scotland, and the family moved to London when he was transfered there. Her mother was a French nurse that Edward met while recovering from a leg amputation at a BEF aid station after the Battle of the Somme. Claire was brought up bilingual, and speaks fluent French. From a young age, Claire was interested in a wide variety of subjects, and took to study eagerly, throwing herself into reading Greek history and mythology, botany, zoology as well as sketching, dance and piano lessons. The young girl was in particular fascinated by all kinds of reptiles, and had amassed a a large collection of snakes and lizards who lived in special crates in her parents' basement. ,, After attending a public boarding school, Claire studied the Classics at Oxford, graduating with honors in the summer of 1940. She then returned home to her family in Chelsea, where she and her mother joined the Women's Voluntary Service to help out with the war effort in the midst of the Blitz. It was at this time that tragedy struck, for on October 9th 1940 the Kinkaid's home was struck by a high explosive bomb, killing both her parents outright and trapping Claire beneath tons of rubble; if not for her dynamic transformation, she would surely have joined her mother and father in the afterlife. Instead, she seems to have unconciously drawn inspiration from her scaly pets and developed a strange set of powers that allowed her to escape her confinement. ,, She immediately requested transfer to Rescue Services, where she felt she could do the most good; this led to a lot of battling until she proved her worth during a night raid by entering a collapsed building no normal human could have entered and helped save a family. The government eventually issued her a suit of aetherweave after she threatened to rescue people in the nude if she didn't get a proper set of adaptive clothing! ,, Appearance: ,, An attractive young woman of twenty-one, Claire is rather slender by the standards of the time, with short brown hair and brown eyes. When she's working, she wears her aetherweave suit, typically configured to look like a much more fetching version of the standard Rescue Services blue coveralls; her boots, helmet and gas mask however are all standard issue, and frequently ditched when she has to squeeze a tight space. ,, Personality: ,, Claire is very bright and inquistive by nature, though the war and the loss of her parents have obviously taken a toll. She's found some comfort in channelling her energy and powers into helping out the war effort in anyway she can; however in the wee hours, alone in her bed, she has frequent nightmares and weeping fits. When she isn't asleep or working, she does her best to fill her idle time with copious reading, doing a bit of light sketching or watercolours or writing in her journal. ,, Her temperment is rather willfull, and her father did much to encourage this, perhaps in part because he always longed to have a son; her mother, a deeply pious French Catholic, did her best to temper this fiery rebellious spirit with profound empathy and compassion, and a great deal of it took. She's not a madcap thrillseeker by any stretch, but she is still loyal, courageous and determined to show the world what she can do. ,, In the romance depatment, she's had a few boyfriends in her life, but few that lasted more than a few months or got really serious; she's still holding out for the strong yet learned man who will sweep her off her feet, like a hero out of her favorite Greek myths.
  19. Uploaded with ImageShack.us Name: Autumn Winter Summers Nickname: Spirit [she refuses to answer to her given name, a friend starting calling her Spirit in Elementary School and it stuck] Code Name: Shimmer Powers: Speed and Agility, she can run at super sonic speeds, throw hyper accelerated punches, act with near perfect precision, balance and accuracy, and possesses hyper aware intuition. Her natural dexterity is superhuman, and her code name is an indication of just how fast she can be, so quick all you see is a shimmer where she was. Nationality: USA Background: Her father was a Captain in the US army, he had served in world war II with distinction, and his wife was a Jewish immigrant from Germany who married him and returned with him to the U.S after the war. Autumn was born November 1st, 1920, the day after Halloween, in Washington D.C, where her father was serving in the pentagon, and was the eldest child, her name was chosen as a sort of compromise between her parents, though she would eventually chose not to use it at all. Her two brothers were born over the next 8 years or so, but she remained the eldest, and though her parents were protective and loving there daughter, they also expected her to be responsible and a good example. The great depression did not affect her family as bad as it did some, as her father was still in the military at the time, though he had been thinking of retiring, he stayed in, as much to insure his family was provided for as for the fact he enjoyed his work. It did have them moving around a lot as her father was posted in different locations thoughout the USA. In the late 30's, Autumn was going by Spirit at this point and spending a lot of time with a native America Shaman who went by Bright Eagle, and she was somewhat interested by the idea of a spirit quest and a totem animal, and when she was 18 she underwent a spirit quest of her own. A nova himself, his powers expressed themselves though his shamanic focus, so when she became a nova in the process of going though a guided spirit quest, he was surprised but supportive and remains a able mentor in her new capabilities. It was here that she found her Totem was the Horse and that her powers awoke, just as world war two was about to begin, and her sense of responsibility was such that she thought she should try to make a difference in this war.. it was at this point that she took on the hero name of Shimmer, and began to look for ways to use her superhuman speed and dexterity to help the Allied powers. ,, She really is close to the fastest and most agile person alive, which makes her useful in rescue and retrieval operations, as well as insertions into enemy territory. Besides her physical speed, she can read and do mathematical calculations at high speeds now, though her intelligence remains just barely on this side of human.. for now. ,, She is an incredible athlete and martial artist, and has begun study of more military skills and tactics, in part due to her father's insistence and assistance, though he initially resisted, when he realized she was going to assist in the war with or without his support, he got her training, arranged to get her a suit of experimental Aetherfiber, and has worked to persuade Colonel Ryan Hawke to take her on as part of his special corps, ,, Stats ,, Strength 2; Dexterity (Graceful) 5 [Athletics 5, Drive 1, Gunnery 1, Legerdemain 1, Martial Arts 5, Melee 1, Pilot 1, Stealth 1]; Stamina (Healthy) 4 [Endurance 3, Resistance 3];, Perception (Intuitive) 4 [Awareness 3, Navigation 1]; Intelligence (Discerning) 5 [Academics 2, Science 1], Wits (Iron Nerves) 5[Rapport 2, Tactics 1], Charisma 3[Etiquette 1, Perform 1], Manipulation 3[subterfuge 1], Appearance (Exotic) 5 ,, Backgrounds Aetherfiber 5, Backing 1, Mentor 2 (Bright Eagle), Node 5, Influence 3 (Some of this though her father's contacts), Resources 1 ,, Merits and Flaws Speed Reading, Lightning Calculator, Overconfidence, Phobia: Claustrophobia ,, Powers ,, 'To Outrun the Wind' [Hyperrunning 5] - Shimmers greatest ability, she can litterally run faster then sound itself, in fact she can actually run at twice the speed of sound [MACH 2 = 2450.88 kmh], outrunning even the wind is pretty much possible for her. [Mechanically: adds x 30 to movement modifiers, -5 to hit her when this is active, using sonic boom effect she can do damage with Thunderclap enhancement in her wake using Hyperrunning dots in place of Mega-Strength, Can make the hyper speed special maneuvers in combat. Out of combat allows her to run at 2500 kmh, equvalent of Mach 2.] ,, 'Lightning Strike' [Claws 1]: Moving her punches and kicks at hyper accelerated speed, she can do lethal damage fairly easily to others should she choose too. [Mechanically: Physical Combat does lethal damage, add dots in claws to damage rolls] ,, 'Hyper Awareness' [Intuition 1]: Shimmer's mind has yet to fully catch up with the speeds her body can move at, but on an unconscious level she is aware of things often before her conscious mind is, a super human awareness of her surroundings allows her to react to personal danger at a speed even faster then her conscious reaction might be ,, Mega-Attributes ,, Mega-Dexterity 5 ,, Backgrounds Enhancements ,, Enhanced Movement (Dexterity): While Shimmer can also run at impossible speeds with hyper movement, with this she can take it even further, multiplying her speed by 6 [Mega-Dexterity +1] for single turn with 1 quantum, or for a scene with 3 quantum. In the case of Hypermovement, this should be applied after all other calculations. This can be applied to her normal movement also, but with hyperrunning, theoretically she could reach speeds of Mach 12 for short periods of time. ,, Other Quantum 5 Quantum Pool: 40 Taint: 2 ,, Willpower 6 ,, Movement Walk: 7 meters - With Enhanced Movement: 42 Run: 22 meters - With Enhanced Movement: 132 - With Hyper Running - 312 - With Both: 1872 Sprint: 50 Meters - With Enhanced Movement: 300 - With Hyper Running: 350 - With Both: 2100 ,, Initiative: 15 (Note: Automatically wins Initiative unless opponents have Mega-Dexterity or Enhanced Initiative Enhancement from Mega-Wits) ,, Soak: 4 Bashing, 2 Lethal Aetherfiber: Adds 5 Soak to the above when fully charged (And she rarely drains it) ,, Health: Bruised, Hurt, Injured, Wounded, Maimed, Crippled, Incapacitated, Dead Point Costs
  20. Name-Ryan Nathaniel Hawke Age- 28 Height- 6'6 Weight- 240lbs Eyes-Blue Hair- Blonde Bloodtype- AB+ Attributes Strength 5 Powerful Arms Dexterity 5 Lightning Reflexes Stamina 5 Tough as Nails Perception 5 Observant Intelligence 5 Analytical Wits 5 Level Headed Appearance 5 Statuesque Manipulation 2 Charisma 5 Charming Abilities Might 2 Athletics 5 Martial arts 5 Firearms 5 Melee 5 Thrown 5 Stealth 5 Drive 2 Pilot 5 Endurance 3 Resistance 3 Awareness 4 Investigation 1 Academics 1 Bureaucracy 1 Engineering 1 Intrusion 4 Linguistics 3 Russian, French, German Survival 5 Rapport 1 Intimidation 1 Style 1 Streetwise 1 Subterfuge 1 Carousing 1 Command 5 Etiquette 1 Backgrounds Node 5 Eufiber 5 Backing 4 (United States Army and Air Force Rank-Colonel) Resources 2 Attunement 1 Willpower 5 Quantum 4 Powers/Mega Attributes Mega Strength 1 Precision Mega Dexterity 1 Omnidexterity Mega Stamina 1 Adaptability Mega Perception 1 Electromagnetic Vision Mega Wits 1 Multitasking Mega Appearance 1 Awe Inspiring Flight 1 Armor 1
  21. Alright, I'm looking to learn Aberrant and this seems like the perfect place to start. This will be a "normal" setting in that you start with 30 nova points and there are no house rules (though the fixhammer will be used as needed) The setting itself is a fantasy setting. The Ascended (that's you) walk the earth. You can rule with compassion or an iron fist. You are not the only Ascended though! there will be plots and plans by other Ascended types. I look for this to be a sandbox type setting with plots. All for the purpose of learning the ins and outs of this beautifully mad system I'm just drumming up support for a fantasy setting at the moment. World building will commence once we get enough people.
  22. Name: Shae Mansfield Nova Name: Shae Mansfield Concept: Runaway Nova Nature: Thrillseeker Allegiance: Herself Evolution: - Theme: Anyone I Want To Be HT: 1.68 m/5' 6" WT: 70.3 kg/155 lbs Hair: Usually medium length, curvy, blonde. Eyes: Usually amethyst purple. Age: Unknown, assumed between 12 and 16. Officially issued a birthdate of January 1st, 1999. Attributes *STR: 3 (Athletic) Mega 1 *DEX: 5 (Agile) Mega 3 *STA: 4 (Energetic) Mega 1 PER: 3 INT: 2 WIT: 4 (Cunning) *APP: 4 (Luminous) Mega 3 *MAN: 5 (Devious) Mega 1 CHA: 4 (Adorable) Enhancements That Rooftop Looks Interesting (M-Str: Quantum Leap) .....So Does That Lightpole (M-Dex: Perfect Balance) Look At Me! (M-Dex: Physical Prodigy) Nobody Cool Gets Sick (M-Sta: Health) I Can Be Anyone I Want (M-App: Appearance Alteration) I Really Meant Anyone (M-App: Yin-Yang) I'm Also A Bad Influence (M-Man: Bad Influence) Abilities: Physical - Brawl: Might: Throwing: 1 Archery: Athletics: 3 Drive: 1 Firearms: Gunnery: Heavy Weapons: Legerdemain: 3 Martial Arts: 2 Melee: 1 Pilot: Ride: Stealth: 3 Channel: Endurance: 3 Resistance: 3 Mental- Artillery: Awareness: 3 Investigation: Navigation: Academics: Analysis: Bureaucracy: Computer: 1 Demolitions: Engineering: Intrusion: Gambling: Linguistics: Medicine: 1 Science: Survival: 1 Tradeskill: Arts: Biz: Mediation: Modulate: Rapport: 2 Shadowing: 1 Tactics: 1 Weave: Social - Disguise: 3 Intimidation: Style: 2 Diplomacy: Hypnosis: Interrogation: Seduction: Streetwise: 3 Subterfuge: 3 Animal Training: Carousing: 1 Command: Etiquette: Instruction: Perform: 1 Backgrounds: Allies: Attunement: 3 Backing: Cipher: Contacts: Dormancy: Equipment: Eufiber: Favors: Followers: Gadgets: Influence: Mentor: Node: 5 Rank: Resources: Reputation: Sanctum: Adversarial Backgrounds: Quantum: 5 Quantum Pool: 50 Taint: - Temporary, 3 Permanent Chrysalis: - Temporary, - Permanent Archetype: - Willpower: 10 Initiative: 11 Powers (Level 1: Violet, Level 2: Blue, Level 3: Green, Level 4: Yellow, Level 5: Orange, Level 6: Red - In Theme BOLD) *Not Quite Human Anymore Body Modifications - 4 NP Augmented Blood Chromatosphores Dispersed Organs x2 Improved Skeletal Muscles *I Can Be You Too! Quantum Imprint 5 - 10 NP Merits & Flaws Aberrations (Low: Violet, Medium: Blue, Severe: Green) Manic Bipolar Disorder - Shae suffers from manic episodes, taking risks she shouldn't and generally running around like a gerbil on speed. Before her eruption she suffered both manic and depressive episodes, but mildly and cycled very slowly; due to the pressure her node exerts on her brain, she now suffers frequent and more severe manic episodes. Known Languages Native: English Others: None Movements Walk: 7m, Run: 19m, Sprint: 41m Soaks Base Soak: 5B/3L Healing Rate: x3 Health Levels: Injury penalties are reduced by one. Unhurt Hurt Injured Wounded Maimed Crippled Incapacitated Dead Creation Log NP - 40 of 100 NP Spent 5 NP Attributes 18 NP Megas 0 NP Enhancements 3 NP Abilities 0 NP Backgrounds 14 NP Powers 0 NP Willpower 0 NP Quantum 0 NP Quantum Pool Freebie Points - 15 pts 14 pts Willpower 4-10 1 pt Attunement XP Log
  23. Name: Lian Chang Age: 30 Gender: Female Description: Lian Chang is a handsome woman with dark green eyes, black hair cut unfashionably short, and most strikingly, a pair of large, black wings. She's deceptively strong for her 5'4 height and almost literally-featherweight build. The Chinese Dynamic favors simply patterned QAH outfits, the better to assist her engineering duties at the Liverpool Power Plant. It's rare to get a smile or a laugh out of the dour-minded Dynamic, and easy to get a frown if you bring up the war. History: Lian Chang was born a peasant in central China during 1910, the waning years of Imperial China, growing up with no greater expectation in life than farming the fields and having her husband's children. The growing tensions that bloomed into the Chinese Civil War put an end to that simple dream, her husband conscripted into a CPC militia and killed in action a mere two years after their marriage in 1926. The loss and the hard years of conflict between the right and left wing factions catalyzed her Eruption into one of the prized and precious ’Dynamics’, an avatar out of old folklore marked by her wings and boiling furnace of her powers. KMT officials managed to persuade and secure the young woman to come with them back to the governmental capital for training and use as they tried with all those so gifted if only to keep them out of CPC hands. At the urging of an elder Dynamic named Gao Wen who would become her mentor and political shield, she took advantage of the resources and education available to become something more than another weapon, training in practical aether technology to apply her mastery of heat to the fledgling industries so vital to the war effort and the economy. Lian had found a niche she could like, a vocation and a profession that left her enough time to keep learning. It was... liberating, an almost alien sense of freedom that made her head spin as if she had dared a particularly stupid aerial maneuver. The war was kept outside the walls of the cities where she worked. Everything was… Not perfect, no, but good. Life was good for nine years. And then Japan stopped dancing around it's intention to dominate Lian's homeland and invaded in full force. Life got pretty bad. Gao Wen died in the battle of Shanghai. Jian was conscripted into serving with the Nanking garrison burning down the very things she had helped build. When the city came under siege and she withdrew with the army, she was injured and very nearly killed. Listening to the news coming out the damned city in the following weeks made her sick to her heart and soul and fueled a desire to get out. Just... out and away. The indifferent West who were letting her homeland bleed itself dry without lifting a finger to help sounded good. She took her chance when it came, escaping to England via Hong Kong with a little help from MI-6, and selling her services to Liverpool Gas and Electric as an engineer and breathing a sigh of relief as she got back to making things, not breaking them. She maintains a comfortable middle class home, as outwardly westernized as any well-off working immigrant. She does keep the brass-and-silver arm cannon from her KMT army days under lock and key, just in case. War seems to have followed her west, much as she dreads it and the prospect of being called to serve again. Nature: Architect Theme: Yatagarasu’s Avatar Game Statistics
  24. Name: June O'Gara Codename: Whirlwind Birthplace: Liverpool, England Birthdate: January 8, 1920 Age: 21 Early Background June O'Gara was born to a World War One veteran and a Military Nurse in a neighborhood in the dock districts of Liverpool, England. June throughout her childhood had a Tomboy streak, and that was further fueled by her use of a Ætherlabe. She was known to get into fights to protect her friends from being bullied, and in sticking up for people. To channel her energy, Her father taught her how to hunt, starting her off with a small pistol since he wagered that she couldn't handle a rifle. She proved him wrong by showing him she was a crack shot. She also learned a few things about first aid from her Mother, who had plenty of experience during the great war patching up injured soldiers. In fact she spent most of her time putting bandages and other sundry medical implements on her brother, a reckless thrill seeker. She loved her brother dearly, and it is believed this was the trigger for her powers to manifest. Her brother enlisted in the Royal Navy right on graduation. He served admirably, but without any distinction that made him stand out. But on July 5 1940, the destroyer he was stationed on, the HMS WHIRLWIND was sunk by a U-boat torpedo, Southwest of Ireland. No one could find him during the rescue effort, and was pronounced dead. When the news got back, June was devastated. Then her Dynamic powers manifested in a pair of glowing wings of light. After the funeral, She decided to start bettering herself, although the call to action would grab her when the Blitz came to England. Her home town of Liverpool was ransacked and her family moved to Cardiff with other family members to avoid the bombs and air raids. June stayed when Winston Churchill heard of her other powers. It was known to Ministry of Defense that she was a flier, and they considered tapping her to join the WAAF, but Churchill had other plans. Now June acts as a agent of rescue, answering to the Minsitry of Defense under direct supervision of Winston Churchill himself. Answering the call however she can to rescue downed pilots and injured soldiers behind enemy lines. Some see her as a inspiration, others an annoyance as war is a gentleman's job. But none can question her heart, her patriotic sense of duty, and her conviction. She bears the code name Whirlwind, a request from June herself so that she can bear witness and give honor to the men lost on the HMS Whirlwind, including her dear brother. Appearance and Personality June off duty is a kind, humble woman. Always willing to lend an ear and sometimes give advice. On duty though, she is by the book and driven. Although she won't sacrifice others to complete a mission. Some see this as a weakness, but so far, her casualty rates on her support teams has been quite low. June off duty wears whatever she can off of her ration cards, while on duty she wears a navy-blue, sailor collared one-piece jumpsuit with a red beret. She's made sure that her outfit on duty doesn't match any sailor's uniform she works with, and it has a sort of pin-up quality to it, although it is rather modest and tasteful. She's also not above to wearing any important gear she may need on her missions. She has ginger red hair, piercing green eyes, and freckles over the bridge of her nose. She bears a scar on her right arm after a nasty fall in her youth into a lake that nearly drowned her.
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