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  1. Pookie unboxing Frostlands of Fenrilik We’re starting up a new blog feature here at Onyx Path, where we spend every Tuesday shining a spotlight onto reviews, discussion videos, actual plays, interviews, and podcasts relating to our games! Our first spotlight shines on Reviews from R’lyeh, a site operated by long-term roleplayer and writer, Matthew Pook! Matthew has taken it upon himself to review a host of our games over time, and not only does he write these reviews in long-form, he also produces videos discussing our games and unboxing them. As an example, here’s a link to his written reviews of many of our Scion RPG books: http://rlyehreviews.blogspot.com/search?q=scion Here’s another, reviewing our Trinity core book: http://rlyehreviews.blogspot.com/2020/07/action-adventure-with-competence.html Here’s an unboxing video of his where he chats about Dystopia Rising: Evolution: https://youtu.be/9bfepw6RsJE And here’s another unboxing, this time of Scarred Lands: Yugman’s Guide to Ghelspad: https://youtu.be/-1HSOxPDJNg Please give Pookie your support, check out his website, and if any of the games he’s profiling interest you, pick up a copy! If you have a website, podcast, actual play, or any other kind of media relating to our games, get in contact with me via matthewdawkins.com, and we’ll profile your content in the coming weeks!
  2. Wednesday, 4th September Saving the world ought to come with more fanfare than this. That might not have been the thought running through every member of the unlikely Fellowship's head as they went about getting ready for the day, but it wouldn't have been surprising if more than a couple considered it as they brushed their teeth, staring at themselves in the mirror as if trying to see a world-saving badass rather than... well, themselves. Most had scars and bruises still, remnants of the battle with Arawn/Cody that lingered despite the kick in the ass that Autumn's gift had given their healing. Some were back to full health, others still ached in every joint and sinew from the stress they'd undergone. And here they were, born to be kings, princes of the universe or some shit, being hassled by their parents to stop hogging the shower and get ready for school. Discussing the merits of toast versus pancakes for breakfast. Dealing with the fact that, in their parents eyes, most of them were kids in over their heads. It manifested in different ways. In the Jauntsen house there was frosty silence punctuated by pointed slamming of doors and drawers and the occasional sharp look and sharper word. Autumn found that her dad was insisting on driving her to school before he headed to Great Falls for business, brooking no refusal - she could ride back on her bike this afternoon but she wasn't to go anywhere else but straight home. Sean's parents were extra solicitous, asking how he was more than once and enquiring about his plans for the day. Teresa Allen spontaneously hugged her daughter over breakfast, murmuring how proud she was of her in a voice that contained a wealth of fear as well as pride. Cassandra Pryor was driving Lilly in to school - her daughter had suffered severe night terrors for the second night in a row, had woken up screaming and crying, and the dark circles under her eyes were a testament to that. Despite which, she was still insisting on going to school. In the Alister home, Cade's dad had slept on the couch last night, and the shouting had gone on well past midnight. As the two men of the house got ready for work and school, Miyako remained in the bedroom, the door locked. And Gar Bannon, for his part, found he didn't know what to do or say. "Be careful" was about the limit of it - his strange, baffling son didn't need any more than that, and that was the frustrating part of the whole thing. Perhaps he'd talk to Hank, see if there was any practical measures he could take to help keep Jason safe that the boy wouldn't reject as overly restrictive. It wasn't that Jase was defiant of Gar's parental authority so much as Gar wasn't sure how much authority he actually had, when push came to shove. It was an ephemeral thing: governance with the consent of the governed, and all that would need to happen would be for Jason to decide a different direction, to say "No" and the authority would dissipate like fog in sunlight. So far, things were working with just the two of them talking stuff over like adults, though, so that was something at least. The halls and cafeteria of Shelly High were abuzz with rumors as the day got started. Shelly was a small town, a lot of people either worked at or knew people who worked at the sheriff's department and medical center. Sophia and Tawny had been kidnapped and then rescued by the odd assortment of friends. There'd been some manner of weird serial killer, who'd killed Charlie Cole and Cody Sikes then kidnapped the girls for God-knew-what fate only for Devin to lead a daring rescue. No, that wasn't right, whispered another gossip. The serial killer had attacked Jacob in the woods - Autumn Keane and Jason Bannon had been seen helping the warden's son to safety. No, Jacob and Bannon had fought over Autumn. The serial killer had been killed by Cade Alister with a baseball bat. The serial killer was on the run, being chased by the State police and Nathan Crocker. The serial killer was someone in Shelly. Someone had seen Devin disappear in a flash of purple light. Charlie had been found with Satanic scripture carved on his back. And so on, and so on. Rumors, half-truth, weird conglomerations of truth and sensationalism. The halls of Shelly High were a swirling chaotic mess of conflicting information. No doubt about it - today was going to be interesting.
  3. The rest of the parents - and their children - filtered out of the conference room shortly after. They were largely silent as they made their way through the hospital and out to the parking lot: only once car doors were closed and A/C engaged did any conversation start up regarding what had transpired in that meeting. To the west, the sun was setting behind the mountains beyond the reservation, turning the sky shades of purple, red and orange above those peaks as, to the east, a curtain of darkness swept towards Shelly on velvet wings. To those that noticed such things, it was hard not to shiver slightly at the symbolism.
  4. "Mrs Jauntsen." Annette clicked the remote in her hand as she resumed her seat, the holographic display dying as the lights came back up to their previous levels. "Your opinion of other people present notwithstanding, how do you know your children are not already in the sights of Klein and his people?" She gestured at Jase. "We know, for a fact, that the attack on Jason was a premeditated, planned action by Enterich, who we have reason to believe is working with or for those behind Crossroads, who in turn are the people we believe are funding and backing Professor Klein. I hate to be alarmist, but it is reasonable to assume that these people have taken an interest in your children, and it is wise to assume they know at least as much about everyone here as we do. They had access to all the Project files for a long time before we were able to secure them." "Now we will, of course, do our utmost to protect your families. You need to understand what we are up against, however." Annette's tone was crisp and no-nonsense. "Professor Klein is a genius with access to resources and technology on par with the U.S. military. He is also ruthless and, we believe based on the profile we've constructed, narcissistic to the point of being megalomaniacal. Despite the fact that your children were not part of the test group for Proteus, from the communiques we recovered between him and Cook we learned that Klein regards himself as the reason for their extraordinary powers. He also believes that these young people are the key to unlocking the vessel - particularly Devin and Sean, doubtless due to their particular abilities." "So, to sum up: Aeon and Branch 9 have no particular wish to place your children in danger; we want to help them to understand their gifts, and for them to help us in turn. Klein regards your children as a resource to which he is entitled, and has shown no compunctions about using kidnapping and murder to get his way. The people backing him have as much money and influence as we do. We can't get to him without launching a major military operation for which we have neither the budget, manpower, nor the authority. So you have a limited pool of options on how to deal with this, Mrs Jauntsen. None of which are safe." "You can proceed as you have outlined: we will help scientifically and medically evaluate Devin and Marissa - indeed, everyone who wishes to be evaluated similarly. While that's going on, you can hope that Klein doesn't send anyone to come and collect - or kill - any more of these young adults." The Aeon woman's tone hardened. "You can, of course, try to cause an official fuss. Go public. Write to your congressman. The FBI. The media, even. You will cause a lot of trouble to the Project, certainly. We will likely be shut down, have to close up shop and disappear. As for our enemies... well, at best you will inconvenience them. As you've learned here tonight, our enemy is connected on all sorts of levels and has no problem whatsoever in cutting off loose ends to avoid exposure. Simple fact is, the longer we wait, the longer it takes to recover Site B and oust Klein, the more danger we are all in." Annette looked around at the gathered parents and teens. "The more danger the world is in, frankly. Whoever these people are behind Crossroads and Klein we, as in 'everyone who is sane', don't want them getting their hands on an alien vessel." "Or you can let your children help us to help put together a plan which minimises risk and loss of life and puts an end to Klein's grip over Site B and the shadow he is casting over your life right now. We might be able to accomplish this without Devin's unique contribution. But not as cleanly, not as quickly. Same goes for all of these remarkable young people present." Annette spread her hands to the sides, encompassing all those at the table. "Obviously you all have to think this over, so I'm going to call my part in this meeting to a close." She stood, smoothing her skirt with her palms as she smiled faintly. "I'll leave you the room. Talk among yourselves as you like. I'd avoid using phones or emails to discuss this in future, however, for security purposes. Please understand that whatever course of action you choose, normal life is over. Your children have found themselves with gifts which make them incredibly valuable and important to whomever knows they have them. The Aeon Society's sole goal is to understand those gifts, and to help those who have them make the most of them. Others are less benign, I assure you." She set down a small stack of cards on the table before her. "My number for those of you who don't have it, should any of you wish to contact me." With that, the representative of the Aeon Society nodded formally to those assembled, smiled once more, and turned to go.
  5. "It's certainly not our intention to stay back and let a collection of teenagers, however gifted, do all the work, no." Annette replied dryly, smiling a little at Sean as the door to the room opened and Autumn returned, freckled features paler than usual and her lips in a tight line as she made her way back to her seat. "You okay?" Dana murmured to her as she settled back into her chair. Autumn threw her a small smile and a nod, mouthing "I'm fine." in response as Annette got to her feet, dimming the lights with a remote in one hand. "Just before the dawn of the twentieth century, the Aeon Society was formed from a conglomeration of like-minded and, broadly speaking, philanthropic men and women. Most came from to various clubs and secret societies beforehand, but all shared a common interest - the exploration of and the unlocking of our cosmos and of human potential, whether through philosophical, economic, or scientific advances." Annette's voice was smooth and calm, little in the way of hesitation or stammering in her delivery. "There have always been mysteries in our world - whether in the depths of the sea or earth, or the reaches of space, or locked away in atoms and molecules, or hidden in the human mind. And there have always been those wanting to discover them. The Aeon Society's aim was to be a central sharing of such knowledge, which would then be disseminated out into the world." The conference call unit in the center of the table sprang to life, light shimmering from it's top to present a three-dimensional projection in the air that rotated slowly so that all assembled could watch as Annette's presentation continued. Various faces in black and white, newspaper article headlines, newsreel recordings of events and people filled the air. "We were not always successful. Some of our efforts to advance industry led to abuses, some of our efforts to advance technology led to disasters. And some of our efforts to improve humankind led to moral failing. As always, the best of intentions does not always guarantee the best of results. But we persevered." "We weren't the only people investigating mysteries, however. President Theodore Roosevelt, himself a sometime ally of the Aeon Society, formed Branch 9 as an arm of U.S. law enforcement and intelligence gathering, with the specific mandate to police the 'unseen world'. Strange happenings, super-science falling into or being developed by the wrong hands, aliens and poltergeist events - anything and everything the Aeon Society researched, Branch 9 also studied - but with more of an focus on containment, to preventing danger to America and the world, than to research for discovery's own sake. Our goals were not always aligned, and on several occasions our two organisations clashed because of these differing philosophies." "We made a peace compact during World War Two, when we realised that Nazi and Communist organisations with similar focuses to ours existed and, indeed, presented a threat to both world security and to the progress of humanity as a whole. Since that time, we have endeavoured to work together." Annette looked around at them all in the gloom. "That concludes the quick history of the organisations behind the Project. Now for the Project itself. Most of us here have heard of projects such as MKULTRA and various spin-offs, designed to brainwash people for purposes of interrogation and even programming them to turn on their nation. When these programs were shut down, one of the scientists associated with them came forward to Branch 9 with some findings of his own. Findings which, he claimed, could lead to the development of human potential in the arena of psychic powers." "In accordance with our pact, Branch 9 sought Aeon's input and advice on this project, and so Proteus was formed in the eighties. We pumped money and research into Professor Klein's theories, and began running tests on a control population - Shelly's. Klein's theories postulated that it would take several generations for results to show, and so we settled in, upgrading Shelly's educational and medical infrastructure so as to give us the best chance of detecting and studying changes over time." She gestured at those present. "Your children, despite exhibiting powers, were not part of Klein's test group, but a result of the meddling of another person." "Coyote." Cassie said, sighing. "Or Troy Lucero. Or the Man in Black." "Grandpappy." Marissa said with a sly grin. "Who?" Carl looked at his daughter askance, then at Annette. "What?" "A seemingly-immortal alien-slash-god who has played a chess game spanning generations on generations, playing matchmaker and mover." Jason said quietly. "For reasons of his own, but which we think are benign to humanity as a whole, he is behind each and every one of us not only having powers, but being here in Shelly. He advised us against the Dark, and also revealed to Cassie that her dad is still alive." "It's a whole thing, dad." Devin put in. "But yeah. Dude's up to something, and we're not sure what his end game is." "He says it's to rest." Marissa said softly, remembering her encounter with Coyote out by the bridge. "He's tired, I think." "At any rate, Project Proteus had one goal. There was, however, another project set up under Klein's direction sometime after Proteus was started. Project Argo." Annette's voice was accompanied by the display switching to show a glacial lake that several people present, Carl, Cade and Autumn amongst them, recognised as being from the mountains on the other side of the Blackfoot Reservation. "We're not sure how, exactly, but Professor Klein discovered something buried deep below Upper Two Medicine Lake. So deep, in fact, that it was buried in the bedrock of the mountains themselves. We began excavation and discovered... well..." The image shifted to a recording, showing a large open cavern, littered with lights and safety and digging equipment. Figures moved, showing the scale of the place to be on par with a giant aircraft hangar at least. Most of the walls were flat gray excavated granite except one, which was a shimmering white and silver pearlescent wall that seemed almost translucent one moment, then solid the next before again becoming somewhat insubstantial. "We think it's a vessel." Annette said into the silence. "We think it's somehow stuck out of phase with everything around it, neither solid nor completely ghostlike. We think it's as big as a modern U.S. aircraft carrier, but it's hard to tell because it throws off all our instruments when they try to measure it. Current theory is that it could be as large as a city for all we know. We know that when we first found it, it allowed several of our teams to come aboard, but then something changed abruptly and they were all expelled. The cat and the smilodon were taken from this thing in the early days - apparently there's some manner of on-board park or nature reserve." "After the lock-out by the vessel, we've spent a couple of decades now trying to get back into it, with no success. The authorities lost interest and urgency, and so Project Argo, like Project Proteus, was largely left to it's own devices until very recently. When we took over Proteus from Cook and jailed him for going beyond his remit last week, we sent a team to Site B to investigate, only to have them fired upon. It seems Professor Klein - with the aid of his allies in Crossroads Incorporated - has phased out all staff loyal to the Project and replaced them with his own people, or those whom he can control. He is conducting experiments to 'crack open' the vessel, one of which is called the Quantum Key, some manner of dimensional generator which, if I understand correctly, is designed to bring the vessel back into phase with everything else. It's this Key, we believe, that has caused the crossover events where the Void has been brought somewhat into our world. We also have a report that there is a steady, solid portal there in Site B into the Void - from someone who came through it." "Ellie." Devin said. Annette nodded before looking around at the others. In the air above the table, the shimmering wall of the alien vessel faded in and out of reality. "That's the overview of Site B." she told them all. "Any questions at this point?"
  6. "Wait a minute... what situation with Jase?" Lt. Colonel Pryor looked from Cassie, to Jason, to the other adults in puzzlement before once more looking at the blonde for answers. "For that matter, what thing did you all fight in the Darkness?" He shook his head. "I think we missed a couple steps here." "The meeting got a little derailed and disordered." Cade replied with a calm what-can-you-do shrug at Lilly's dad. "It happens. A lot." "Yeah, uh..." Cassandra looked at Jase to see if she could pick up any cues from his body language. "...this okay?" The lean youth's body language and expression hadn't varied through all the storms of accusation and venom leveled at him, the only sign he'd even been paying attention the way his eyes had moved to regard Lilly as she told of the reason for her absence. At Cassie's question, those same cold green eyes moved to her face and he nodded. "Probably best to tell it in order, though." he suggested. "Right." She nods. "Okay, so, starting with the Darkness. First...there was a sort of..." she winced and shook her head, trying to think of a not-airy way of saying it. "...spirit, kind of? It's hard to explain. A mind, an intelligence... It had power, but not a body. The body it was using was Cody's." Cass shakes her head at that. "And...it had made some changes around the place. It was...it turned him into an actual monster. Giant and...spiky, and he had horns or something, like a deer. We were able to block their powers, mostly...but Cody was still super scary. In the end though...I guess we were scarier. We beat them." "Right." Lilly's dad blinked a couple of times, nodding as he absorbed this. "So this was the Darkness that had been causing that cycle of violence and murder you guys mentioned?" "We...thought so. At the time we didn't know about Enterich. So, now it seems like it might be a little more complicated. But it was a big part of it. It was using Cody to kidnap people...the Tree in the Darkness was growing out of a literal mountain of skulls. Sacrifices, basically. I don't think Enterich is responsible for that kind of body count. I think he was kind of...running interference? Making sure that the Dark's activities in town didn't attract attention. Making sure witnesses stayed quiet. That kind of thing." "We think." Jason agreed quietly. "We're still not one-hundred percent sure, though." "So..." Dana Keane looked from Jason to Cassie, curious. "Enterich is... what? A fear demon, like she said?" Autumn's mother gestured towards Marissa. "I mean...maybe? We know he uses fear to force people to obey him? But honestly we've barely started working on the problem of what he is. But he knows about us. Which brings us to the situation with Jase." She nodded. "Enterich basically put a hit on Jase. He got a couple of marshals to pull him over, and just...shot him. In the car." "Wait, marshals? As in United States Marshals?" Cassandra's mom's eyes widened, her hand going to her mouth as she stared horrified at the young man across the table. "Shot you? Without warning or anything?" "No warning, no provocation." Jason affirmed matter-of-factly "Pulled me over, walked up to the driver's side window, and drew." "Christ." Carl Jauntsen said under his breath. "...so yeah, that's how much power he can have over someone," Cassandra agreed. "Those guys weren't bad people. They didn't really want to do it. But they didn't fight very hard either. They knew who was in charge." "Autumn spoke to one of them in depth." Jason put in. "She might have more insight there, but hasn't had a chance to share it all yet." Cassandra nodded. "I think he went after Jase because Jase is the most physically dangerous...but also as a test. Seeing how vulnerable we were...and assuming he'd be the least vulnerable. But I'm pretty sure he won't stop with Jase. Most of us would have been killed by that sort of thing." The assembled teens - and their parents - went quiet at that, doubtless each of them imagining a tap at their car window, or a knock on the front door, a flashed I.D and then... "So where are these marshals now?" Misti asked, her face a little pale. "Incarcerated deep below us." Annette said briskly. "Where they shall remain for the foreseeable future." "But Enterich is still at large." Jason's voice was calm. "And we don't yet actually know what he wants, only that he is hostile to us." "And since he's using humans as...pawns...we can't just go in guns blazing like we did the thing in the Darkness." Cassie agreed. "And then there's Site B." Sean spoke up for the first time since the meeting had begun. "Right, well...Site B is not our story to tell." Cassandra looked at Annette. The Aeon representative nodded at that, regarding those present keenly. "I received clearance earlier today to discuss Site B, and the Project as a whole, with those present here. Given your children's unique natures and gifts, and with the interest of fostering cooperation. But, and I have to stress this, what we share with you cannot be spread far and wide. There is evidence that Enterich is working with a large syndicate, an organisation notorious in certain circles for illegal and immoral activities on every continent. It is they who subverted the Project under Cook, they are behind Crossroads and they who currently hold Site B." Annette's expression was stern. "To reveal that you know too much, too soon would bring these people to your doors. For your own protection, and that of your families, as well as the continued existence of the Project, you must agree to keep between us whatever I reveal. Think it over, talk it over, take such time as you wish I won't start talking until Miss Keane returns, in any case."
  7. "Lt. Colonel Pryor was unaware of any of these events, though I can understand that his rank and position suggest otherwise." Annette spoke up, her voice calm and professional. "His remit is official and above-board, and he has had, to date, zero awareness of the Project." Lilly's dad was looking quietly thunderous, his eyes narrowed as they considered the Twins, Jason, and the revelations of his daughter's friend's actions in addition to everything else that had been revealed. But he nodded in agreement with Annette's words, remaining silent. "Captain Williams is a member of our security forces, and thus is under several layers of secrecy not to discuss anything, with anyone, ever. I imagine he is less than sanguine about his daughter's involvement, nevertheless. He is here tonight as a concerned parent much as you all are, Mr Keane, not to answer for anything. As for me, I am - was - similarly bound by oaths of secrecy, at least until earlier today." "What about you, sheriff?" Misti asked Ian Alister, her eyes narrowing. "You knew about all of this before any of us, right?" "Some." Cade's dad admitted heavily. "I knew that Cook and several local businessmen and developers were involved with Crossroads prison, though not how. I knew that they had their eye on some of the local kids, but not why - and oddly, none of the kids here were on that list." "Cook admitted we were not expected to manifest powers." Cassandra put in, frowning slightly. "Said something about us being part of the control group, not the actual experiment." "Okay, so why didn't you say anything?" Ian Keane asked. The sheriff shrugged, exchanging glances with his wife before looking at Autumn's dad again. "Because I didn't have anything to go on. Hunches, bad rumors coming out of the prison, quickly hushed up. I didn't know anything about powers, or experimentation. But there were people disappearing or turning up dead in the prison and then Mr Allen went missing, and a lot of money changing hands somewhere." He sighed, wiping his face with his hand. "About six months ago, I took what little I had, plus some hunches, to a buddy upstate in the Federal building. Talked to him over a beer about it. We figured maybe human trafficking, or some shady financial dealings. My FBI buddy was going to look into it." He paused, meeting everyone's eyes. "Four days later he died." "Georgie?" Miyako asked, surprised, her hand coming to her mouth. "But that was a-" "Car accident. Sure. Hit and run." The sheriff nodded grimly. "But a hell of a coincidence, and one that benefited anyone who wanted to keep Shelly quiet." He glanced at Annette. "There's no official record of any such operation on our books." Annette said quietly. "It wasn't handled by Project personnel, or authorised by Cook officially." She met the Sheriff's eye. "If the Aeon Society - or Branch Nine - had approved such an action then there would be a record of it. Not that we would. There are more humane ways to deflect attention. I'm sorry about your friend." "Yeah." Ian Alister replied, taking a deep breath before looking at the other parents. "So yeah, I took it as a warning and kept quiet. I didn't want whoever I told to be next. Or worse, my own family being in the next 'car accident'. And then, after last Tuesday..." he paused. "It was insanity. Total insanity. My deputies who were with me had their memories altered of the event. But I saw one or two of those things, the rubbery critters. I saw the frozen solid fish monster. I saw Charlie Cole covered in armor plating and Jason Bannon covered in ice. I saw Devin rip space apart, and Sean think hard at a military encryption level computer and hack it. And then I learn about secret conspiracies and experiments and my son and his friends are fighting against the closest thing to real by-God evil that exists." He gave a short, helpless laugh. "So who the hell was I supposed to tell first? What does a small town sheriff do in situations like that? Who do I call? I was still trying to figure out everything when Cade tells me yesterday that he and his friends are off to fight this Dark thing and might not be coming back. What am I supposed to do?" "You could have told us." Misti snapped. "And you'd do what? Try to find a way to stop your kids from doing what only they can do? If you even believed me at all." the sheriff snapped back, his open hand slapping down on the table. "I saw the creatures, I experienced this Darkness thing. They saved Shelly. They avenged Charlie Cole. They were scared and out of their depth and they stepped up and did it, and they still have some work ahead of them, from everything we heard. So now I'd like to hear the rest of what they know, not because I want to blame someone for the world not being the way I want it to be, but so I know how I can best help them - because I sure as hell can't shelter them from what they have to go up against." Gar Bannon nodded silent agreement. After a moment's exchanged glance, so did the Keane parental units. Cassie's mom's lips tightened, but she nodded assent and the Cassidy's likewise signaled their agreement, in principle, with the sheriff's words. Annette, looking around at the assembled faces and gauging the mood, glanced over at Autumn. "Both the animals your team rescued are healthy - at least as they can be." she said reassuringly to the young redhead. "The smilodon is kept mildly sedated, to take the edge off the pain caused by whatever those butchers at Site C did to the poor thing. He's been fed and checked, but we're not sure we have the knowledge to reverse what was done." The pretty brunette's eyes were grave as she sighed. "I was going to ask if you could perhaps give us a hand there. All we know for sure is that it has numerous surgical alterations and some implants which are driving it into a near-constant fury, but we don't have any real idea how to fix those without killing the poor creature." "As for the... cat. She's well - they removed the probes from her head and we're keeping her under observation. She seems calm, even curious, and one or two of the staff report they've heard her 'talking' to them in their heads. Nothing solid, just impressions of gratitude when they feed her or clean her pen. We still don't know exactly what she is or what she can do, though."
  8. "Yeah." Cassie nodded, taking another sip of water before speaking up again. "There's, like, Darkness, the force that is opposed to Radiance. And then the Dark here in Shelly that was responsible for the cycle Jase mentioned, which is sort of a..." she frowned, snapping her fingers and looking at the others. "Avatar? Wait, no: Anthropomorphic personification" Sean supplied helpfully, causing the blonde to shoot him a grateful smile and nod. "Yeah. A personification of the greater Darkness." Cassandra straightened a little in her seat and motioned towards the projection on the table Sean was manipulating. "So anyway, that Friday, all sorts of stuff broke loose, all at once. We were approached by Dr Cook, who told us he'd been spying on us and knew some of us were developing abilities. The Project he worked for has the whole town wired up, school, med center - everything." "Surveillance we have since scaled back and largely shut down." Annette quietly interjected, noting the stares Cassie's comment was starting to cause from the assembled parents. "Right. That was the old Project under Cook who were spying on everything we did. New management, and all." Cassie didn't quite sound sarcastic, but she still managed to inject a delicate strand of skepticism into her tone as she went on. "Anyway, round about the time Cook was twirling his mustachios and proclaiming us to be his finest work, some of us went up to investigate the trailer again. There was some kind of weird dimensional... crossover." "Conjunctional overlap." Jason put in. "...yeah, that. And those of us who were at the trailer were sucked through to the other side." She gestured to Devin and Marissa, then Jason and Autumn. "Autumn had just been, uh, talent scouted that morning - we could tell she was one of us and she got thrown in the deep end. We weren't expecting anything like this overlap, though we later found out it was a deliberate action of the Dark to try and get some of us. The fish-dinosaur monster you see there started attacking the party at the trailer, and we were hustling in like the cavalry, and it was all sort of... well, nightmarish." She gestured, the image Sean was projecting showing Devin's stark drawings of the event: the monster trying to eat his leg, Jason ablaze and throwing fire from his hands as Lilly charged the hellbeast from the side and Cade took aim with the shotgun. "So after we realised we'd survived, we decided to get together over that last weekend in August. Saturday to compare notes and to plan, Sunday to do a sort of Danger Room thing and train our powers. It was kind of a mess, still." She shrugged, looking around at the others, most of whom nodded. "There were all these old grudges bubbling up, and people getting on each others last nerve and storming out. But we did at least sort of get a better idea of what we knew and didn't know, and what we could do - those of us whose powers were most developed, anyway. Some of us were a little slower to bloom." She grinned self-deprecatingly. "By the time Sunday evening rolled around, things were mostly chill. Not necessarily best of buddies, but chill." Autumn nodded, remembering the campfire in the field at the Bannon farm, remembering the swish of the air around her as Jason flew her around like a toy airplane whilst the others laughed. She smiled faintly across at the green-eyed young man, whose eyes flicked to hers and tightened slightly at the corners in his own version of a smile, showing her he remembered that moment too. It wasn't lost on all the Fellowship that Cassie was deliberately leaving some details aside: Jason's psychopathy, the attack on Lona, and then the retributive attack on Liam, as some examples. She was sticking to the main narrative involving the kids and the Dark. She went on to describe the endless, hellish Monday. How Devin had been sucked through again into the Dark's realm, narrowly escaping death thanks to the involvement of a mysterious armored figure. How she'd nearly died trying to use her power on the bracelet the figure had put on his wrist. Discussing Etienne and how he'd been using Clara on behalf of the Project under Cook's direction. How they'd talked about the mysterious Man in Black who had ominously appeared on Friday to some of them. More arguments at the meeting after school that day, Sara stalking off in one direction and Jason peeling rubber out of the parking lot. "Not all of us were at that meeting." she went on, "But it doesn't much matter, because not much got done. And then... And then Tuesday rolled around." "Jase got attacked at school by two seniors, right there in the halls. Some dumbass reason or other, but in actuality it was the Dark, pushing them. I don't know whether it wanted to kill Jason or just to provoke him into using his power at school, but it seems likely that it was a chess move, because right after, while he was getting checked out and we were visiting him here at the Medical Center... the Dark made another move. It did that dimensional overlap again, and sent monsters after us. Me and Autumn were investigating and had found the elevator in Cook's office leading down to the underground complex. The others were upstairs visiting Jase, and then... it was like in that movie 'Silent Hill'. Everything stayed sort of the same, but the light got sickly, and black rot patches appeared on the walls, and the air smelled like... Like..." "Burned pork. Only not pork." Autumn said quietly, feeling a little green around the gills as she recalled. "Yeah." Cassie nodded. "Super creepy and gross. So some of you were here for that." she said to the adults, gesturing towards Kat's dad, Gar Bannon and the Sheriff. "You know what it was like." The three men nodded somberly, each silently recalling their own thoughts and memories of that day. "The Dark's beasties were hunting us. The guys upstairs had combative powers, so they fought their way clear. Autumn and me, we had to sneak away from the creatures until we ran into the Project's security people, who protected and looked after us. Upstairs, the guys were kicking ass." "Did we ever." Devin agreed, grinning. "Dude, Sean was all 'zap, pew-pew' with the lasers, Cade was a beast with a fire extinguisher, Charlie was an armor-plated killing machine, Jase was Mr Freeze and I was ze Incredible Nightcrawler! We totes X-Man'd that shit." "Right." Cassie rolled her eyes, but smiled good-naturedly as she went on. "So then after the dimensional thingummy ended, we were all herded down to the Project and we had a big old pow-wow with Annette, Dr Cook, and Taggart - he's the security dude here -" "Major Taggart?" Lilly's dad spoke up for the first time, looking surprised. "The para-rescue unit commander?" He looked at Annette, then Captain Williams narrowly, both of whom remained silent. "Guess that's his official cover." Cassie shrugged. "So a lot was discussed there, and it came out that Cook had been abusing his funding and authority even by the standards of the Project. He was removed and locked up, and then we learned that the funds he'd been abusing had been used to build another secret complex staffed by mercenaries under the Crossroads Prison, and that he'd sent Etienne there when the dude had refused to spy on Clara anymore. Sean did his thing and hacked the secret prison, found out they were up to all sorts of sick stuff there - I'm talking brainwashing, MKULTRA weird science stuff - and so some of us decided to go and spring Etienne." She gestured around the table. "Devin, Jase, Autumn, Cade, and Charlie all teleported to the prison, knocked out and roughed up some mercenaries, and rescued Etienne and a couple of animals that the sickos were experimenting on. It was a whole thing." She coughed, and took a drink of water to re-moisten her throat. "Sorry, getting a bit hoarse. So that story the press were running about a biological hazard at the hospital was just a cover." she admitted, looking at her mom apologetically. "I wanted to talk about it, but honestly it was just... a lot." Teresa smiled reassuringly and clasped Cassie's hand briefly, letting her know it was okay. The blonde reporter looked around the table. "So, uh, while I rest my throat for the next long haul, any questions from the audience?"
  9. In which Eddy and Dixie talk to the Kickstarter Concierge himself, James Bell! Dixie joins Ian’s side, and then has an existential crisisStarting out during the D20 boom and bustThe rise and fall of Fiery DragonRetail dying and signing up with Onyx PathThe cultural nuances of buying alcoholSeparating the creative and production aspects of KickstarterRetail backgrounds and community managementBenefits of crowdfunding Links: Fiery Dragon: https://www.drivethrurpg.com/browse/pub/14/Fiery-DragonOnyx Path YouTube: https://www.youtube.com/user/TheOnyxPathOnyx Path Twitch: https://www.twitch.tv/theonyxpathOnyx Path Discord: https://discord.gg/5uckcBk
  10. Attunement, Corruption, & Radiance (Shine) Under the standard rules in Aeon, those with Psi can use Attunement (Psi + Highest Mode) to detect Psi, bioware and Psi powers being used within their radius. The presence of Corruption also causes those with Psi to experience discomfort, described as pressure behind the eyes or an oily, slick sensation in their heads. Attunement cannot detect Talents or Superiors. For Weirder Stuff, the cosmology changes a little and thus so does the way Attunement works. Corruption and the powers of the Corrupted come from the Dark, and the powers of the PCs and those like them come from Radiance (colloquially known as Shine). As a result the following house rules apply: All those empowered by Radiance can feel the presence of Corruption when it is close at hand, even Talents and Superiors, though they will experience it as a feeling of vague unease or wrongness, perhaps easily missed or dismissed as something else, rather than a defined physical sensation as the Psions do. Psions can detect Superiors (who feel like strong unfocused sources of Radiance) and Talents (who feel like more diffuse versions of Superiors) with the same roll they'd use to detect Psi or bioware. Superiors and Talents can detect Psions if they are very close or touching them - it feels like pleasant electricity, warmth or coolness, a prickle on the skin. Superiors and Talents can feel each other’s presence if touching and they know what to focus on - something that comes from practice rather than random discovery. How Talents and Superiors affect Attunement Links: Talents give an enhancement to all Psi uses that reflect their primary Facet, at a rate of +1 enhancement per dot. Each such use of this ability drains 1 Inspiration. Superiors are raw power reserves of Radiance. They affect Psi rolls much as Quantakinetics do when in a link, but can only do this Stamina+ Health Levels times in a given scene before becoming Taken Out and falling unconscious. Superiors and Talents cannot receive buffs through Attunement - the ability to draw on such a link is Psion-only.
  11. The Bannons had retaken their seats as the Keanes settled in across from them, Gar smiling a little over at Autumn's family before glancing at Jase, who'd once more assumed a relaxed, almost deliberately slovenly slouch in his chair, only the faint warming of his eyes as they rested on Autumn opposite him any indication he was paying attention to anything. The door opened again, admitting Captain Williams and Kat. The soldier looked around at the gathering with a professional eye and a tight, in sincere smile and nod as he moved behind his daughter, who herself looked nervy and ready to bolt as she took in the assembled parents and the emotional texture of the room. For a telepath it was tense here, clouds of of suspicion, angst and lingering hostility floating around, flickering with lightning, and she didn't want to advance any further into it than she had to. "Hey guys." she said, giving everyone a shoulder-high wave as she pulled out the seat nearest the door, the one on Annette's right. Between the calm of the Aeon woman and the warm concern of Gar Bannon, and beyond him the utter frozen lake of Jase, she felt that this was likely the least turbulent spot in the room - as well as closest to the door if she needed to bolt. Her dad took the seat beside her, nodding to Gar and offering a handshake and murmured greeting as a message ping went off from the diminuitive French girl's phone. Flushing as she drew stares, she glanced at the message from Courtney, tapped out a reply, and thumbed her phone to 'silent' before tucking it back in her pocket and looking around at faces, waiting for the meeting to begin.
  12. Tuesday, 3rd September, 1900 Marias Medical Center Annette was good as her word. The conference room was on the second floor of the administrative wing of the Marias Medical Center, a carpeted and soundproofed room dominated by a polished oval table, ringed by chairs with a high-tech speakerphone terminal in the center. Bottles of water and glasses were set on a side table, the only other piece of furniture present. The Fellowship, along with such family as accompanied them, were escorted by curiously fit and watchful hospital security guards to the room, shown inside, and then left to their own devices. Though nobody was standing guard outside the room itself, it didn't escape the more observant visitors notice that this section of the hospital did not have many people in. Other than the guards showing them to the room, the only person present was Annette Giles herself, who was seated at one end of the oval table, her well-manicured hands folded before her on the polished surface and a patient expression on her lovely features as she waited for all to arrive.
  13. "Come now." Mr Enterich's smile was thin and wry, his dark eyes on her face. "False humility, Miss Pryor? I think we are both aware that your performance on the college level would be as embarrassing for the opposition as it is here in high school. And yet you have this fascinating adherence to the concept of 'good sportsmanship'..." His head tilted slightly, his eyes widening as some import or thought occurred to him. "If that is indeed what it is. I ask you - is it good sportsmanship to deliberately throw a competition, Lilly? Or is it something more base?" "It's been fun, hasn't it? Being the girl who can compete with the boys. Being the girl who can beat the boys. Fun... and lonely, too, I imagine. Lonely enough to make you doubt your femininity, perhaps. You play the game, you lead them to victory, and then at the end of the day your team-mates go off to enjoy the fruits of victory, with their dates on their arms, free to slip away to a secluded spot and fumble in each other's clothing as Billie Eilish sings and you... you are alone, are you not?" Lilly was frozen, her mouth partly opened to argue, to shoot back a quip, to point out the flaws, to ask him what the hell he knew about it. But she was held by those eyes, noting how they shone despite their dark brown hue. How they seemed to gleam with a cold light from within, light that moved... "And it's the same even away from the field. Your other friends... your special friends. All growing up, all pairing off. You go away to disappoint your parents at the Olympic tryouts and then come back to find that, it seems, everyone has someone. Even Jase has someone. And tonight you all go into hell together. Brave young heroes, off to fight the monsters in the Dark. But you're not even sure you're one of them anymore, are you? Who is your friend there, Lilly? Where was Sean when you turned up to the adorable little training session? He wasn't there. Jase looked at and talked to you like you were a stranger. Devin and Marissa were... Devin and Marissa. Cassandra talked to you a bit, didn't she? Welcomed you back, gave you the lowdown - how she loves to gossip, after all." The cold lights in Enterich's eyes were spinning slightly now, fractured slivers of reflections, like circles made of broken mirror shards in which Lilly could see herself reflected over and over again, lots of tiny solitary Lillys, spinning into infinity... "And what do you really bring to them? Your fears? Your sense of inadequacy? Devin can step through space. Jason can call down fire and ice. You watched them at play, practice fighting and realised that you could not even begin to come close. They can heal, see the future, be one with the machine - you can run really fast and lift weights." The scorn in Enterich's voice matched Lilly's own inner doubts - so much so that for a moment she wondered if she'd simply voiced them aloud. "They're going to depend on you, right up until the point they realise that they don't need you, Lilly. Right up to the point where one or two of them die and they realise that the vaunted quarterback cannot lead them to any sort of victory. And you will see that realisation in their eyes - those that still somewhat believe in you, anyway - and you will watch them all die, helpless as you scream in self-hate and terror." Enterich's voice had taken on a rasping growl on the last sentence, his eyes now bright circles of broken mirrored glass that wheeled and shifted slowly as Lilly stared into them. She wasn't even really conscious of what he was saying anymore. The words ran together into a wash of doubt and fears made manifest. She was insignificant, really. A phony. She had let down her dad at the trials and would let down the coach when she asked to be moved to a less important position on the team, and she would let down her friends. No-one would miss her. She had no special person to hold her, to take comfort in like the others all did. Even amongst the weird outsiders, she was alone.
  14. We’re finally coming out of March 2020 as more and more of us are getting vaccinated. Keep up the great work! I miss face-to-face conventions. This past month saw the release of the following: Scion: Scion 2nd Edition Live-Action (PDF/print)Scion: Storypath Tasty Bit: Zeus! We Just Wanna Talk! (PDF)Vampire: The Masquerade: Children of the Blood (PDF/print)Exalted: Lunars: Fangs at the Gate Deluxe Edition (IPR)Exalted: Lunars: Fangs at the Gate Storytellers Screen (IPR) Merch We’ve got a bunch of shirts from Requiem for Rome (Roman clans are already up there): Rome Bloodline: Larvae (Gangrel) (shirts)Rome Bloodline: Licinii (Julii/Nosferatu) (shirts)Rome Bloodline: Morbus (Mekhet) (shirts)Rome Wing: Cult of Augurs (shirts)Rome Wing: Legio Mortuum (shirts)Rome Wing: Peregrine Collegia (shirts)Rome Wing: Senex (shirts)Rome Wing: Lancea et Sanctum (shirts) Crowdfunding Update Exalted: Essence launched on Kickstarter this past Thursday, and hit our funding goal within the first 13 minutes! That makes it our fastest-funding Kickstarter ever, beating Exalted 3rd Edition’s previous 18-minute record! We’re currently at $218,539 of our initial $35,000 goal, or 624% after just four days (!!!), thanks to our 2525 backers. With 23 days to go, we’ve already hit the following stretch goals: Essence ST ScreenPillars of Creation: The Essence Companion: more Universal Charms, Evocations, Hearthstones, warstriders. Scattered Lotus Petals: Martial Arts (Single Point Shining Into the Void, Golden Janissary, Celestial Monkey, more). Enemies of the Chosen: Antagonists, demons, fair folk. Eight Directions Atlas: more locations. Creation’s Chosen: More Solar, Lunar, Exigent, Sidereal, and DB Charms. Storytelling the Chosen: ST advice and adventure hooks.Essence Jumpstart and Ready-Made CharactersBacker T-shirtEssence AdventureEssence Digital Wallpaper Did you miss one of our previous Kickstarters? The following Kickstarted products are still open for preorders via BackerKit: Scarred Lands: Dead Man’s RustScion: Scion: DemigodScion: Scion: Dragon and Scion: Masks of the MythosThey Came from Beyond the Grave!: They Came from Beyond the Grave!Trinity Continuum: Trinity Continuum: Adventure!Legendlore: LegendloreWorld of Darkness: WoD: Ghost HuntersMage: The Ascension: Technocracy ReloadedMage: The Ascension: M20 Victorian AgeChronicles of Darkness: Deviant: The RenegadesChronicles of Darkness: Hunter: The Vigil 2nd EditionChronicles of Darkness: Mummy: The Curse 2nd Edition Community Spotlight The following community-created content for Scarred Lands has been added to the Slarecian Vault in the last month: Your product could be here! Have you considered creating your own to sell? The following community-created content for Realms of Pugmire has been added to Canis Minor in the last month: Your product could be here! Have you considered creating your own to sell? The following community-created content for Storypath has been added to the Storypath Nexus in the last month: Scion: Divine IdentitiesScion: Divine Bundle [Phase One]Your product could be here! Have you considered creating your own to sell?
  15. WOOOOOOOOOOOOOOOOOOO!!!!!!! That’s just me, still over-awed by the great reception to the Exalted: Essence Kickstarter! We went live on Thursday and funded in 13 minutes! I’m told by our Master of the Records, Impish Ian Warson, that this was in fact our fastest funding EVAH- beating the original EX3 KS by five minutes! We’ve also already blown through a dozen Stretch Goals in all of five days, including the start of an epic adventure book, a Jumpstart and Ready-Made Characters to get started playing with Essence‘s new rules, unlocked the Screen, and built six sections of the Exalted: Essence Companion book, including: Pillars of Creation containing more Universal Charms, Evocations, Hearthstones, and the ever-popular warstriders.Scattered Lotus Petals containing more martial arts.Enemies of the Chosen containing antagonist and NPC write-ups with special attention on demons and Fair Folk.Eight Direction Atlas containing more locations.Creation’s Chosen containing more Solar, Lunar, Exigent, Sidereal, and Dragon-Blooded goodies.Storytelling the Chosen containing material and advice for running games. People really seem to love having all of the Exalted types be available, and we’ve also received lots of appreciation for the setting location inspiration sidebars that give real-world and media reference for the many unique locations in Creation. Some backers are saying that these sidebars have enabled them to visualize areas that they previously couldn’t get a handle on – which is really gratifying for the team to hear! This is truly a streamlined and clarified version of EX3, and just wait until the Charms are previewed! M20 Rich Bastards’ Guide art by Ken Meyer, Jr During the last few phenomenal days of the Exalted: Essence KS, we’ve heard from a lot of folks, and our KS Concierge and all-around amazing guy James Bell is answering most of these on the KS and its Updates, like here where he explains the regular/standard traditionally printed hardcover pledge reward, and the Deluxe: But also, we’ve been asked a few times whether Exalted: Essence will replace Exalted 3rd as the main ongoing Exalted game line and so no more Ex3 books will come out. It will not, and we aren’t going to stop creating EX3 books for as far ahead as we can see. This can not be said enough, because all of Exalted: Essence‘s design was built on the idea that it would run along with EX3. And as a reminder: check out the ongoing Exalted: Essence game hosted by Vorpal Tales on Twitch on Tuesday nights! They Came From Beyond the Grave! art by Durwin Talon Very Much Energized Meeting Style: As you can imagine, most of our talk today was about the Exalted: Essence Kickstarter and how we’re going to support it. One of the things all this attention to a KS’d projects brings though, is the idea that all of our projects are crowd-funded. They are not. Our KS’d projects do tend to generate further Stretch Goal reward projects, which further obfuscate the issue, though. Especially since some folks expect us to KS them, too. So far, no, we haven’t actually crowd-funded a project that actually came out of a crowd-funding campaign. We basically see crowd-funding for core books, since by-and-large we want to do a print run from the KS that gets those cores into stores, books that we decide need a Deluxe version, and special projects where a crowd-funding campaign would give us a chance to reach a wider audience. It’s not hard and fast, by any stretch of the imagination, so if you aren’t sure, please do ask and we’ll tell you if we know. I ultimately make that call, and even I’m sometimes on the fence until the last minute as to whether a particular project gets KS’d! There a DTRPG sale coming up starting this Friday for Post-Apocalyptic games and Dystopia Rising: Evolution and Pugmire projects will be included! Speaking of sales, this Weds we’ve got three different releases for the Contagion Chronicle as a sort of Start Playing Pack. That’s the Contagion Chronicle Jumpstart: Time Is Come Round, the PDF for a Contagion Chronicles Screen (not part of a Kickstarter), and the CC electronic wallpaper. We kind of feel like Contagion Chronicle came out at the worst time for a contagion-themed game and maybe folks didn’t check it out due to that, so if you haven’t yet, these releases could get you started playing! This upcoming Friday’s Onyx Pathcast features a fun and fascinating interview with Jack Birkenstock, founding member and public face for the Bodhana Group, ie: the charity for the Onyx Path Virtual Con II coming up on June 11th. Bodhana is a non-profit therapeutic organization dedicated to using TTRPGs to assist in therapy, and a long-time charity for Onyx Path. Once you listen, you’ll understand why Bodhana has continued to grow and make inroads into the therapeutic community – Jack is extremely funny, articulate, and enthusiastic, and a pop-culture sponge! He loves games and gaming, and is really, really good at simply expressing the group’s mission to folks who may not understand TTRPGs at all. Well worth the listen! They Came From Beyond the Grave! art by Brian Leblanc Speaking of the Onyx Path Online Convention the 2, you can see our panel listing in the Conventions section below, and I’ll be doing three of them. The Opening Ceremonies, and a What’s Up With Onyx Path? one, both of which I’d love to answer your questions during. Expect us to announce a few previously unannounced projects and stuff, and even have some surprise guests. I’ll also be sitting in on an art panel with Mirthful Mike, our always happy Art Director and Layout Artist, and Priscilla Kim, who Mike and I have worked with for years – both creating illustrations for our projects and on the late, lamented, WoD MMO – so expect some good chats running the gamut of the “old days” to our current crop of projects. I expect another artist or two may join us, but you’ll have to check it out and see. And to help out more, here are some links to a whole bunch of the streaming content for our 2nd Onyx Path Virtual Con: Panels: https://www.twitch.tv/theonyxpath/ World of Darkness and Exalted Games: https://www.twitch.tv/dorktales Storypath Games: https://www.twitch.tv/vorpaltales 5E OGL Games: https://www.twitch.tv/plasticageplays Chronicles of Darkness Games: https://www.twitch.tv/occultistsanonymous When it comes to these sorts of massive company projects like an online convention, I leave the logistics to our crew and go where they tell me! I’m just one guy after all, and most of my time is spent on keeping the spinning going for our: Many Worlds, One Path! BLURBS! Kickstarter! The Exalted: Essence KS exploded last Thursday, funding in 13 minutes and is currently at 613% funded! We have over 2500 backers and there are 23 days to go! Twelve Stretch Goal rewards have been achieved so far, including unlocking the Exalted: Essence Screen, the start of an epic scenario Adventure Book, a Jumpstart and Ready-Made Characters to get started with Essence, and the Exalted: Essence Companion already has six sections (see above) that will be combined into one PDF free for backers, and more great Stretch goal rewards to come! Onyx Path Media! This week: The Trio talk to Jack Berkenstock from the Bodhana Group about how they are bringing acceptance of TTRPGs into the professional therapy community! As always, this Friday’s Onyx Pathcast will be on Podbean or your favorite podcast venue! https://onyxpathcast.podbean.com/ For anyone new to our media section, you can find us running and playing games over on twitch.tv/theonyxpath pretty much every day of the week! Plus, if you’d like your games hosted there, just get in touch with Matthew Dawkins using the contact link on matthewdawkins.com. Please check out our attached media schedule for the impressive number of videos on our Twitch channel this week! Come take a look at our YouTube channel, youtube.com/user/theonyxpath, where you can find a whole load of videos of actual plays, dissections of our games, and more, including: Chronicles of Darkness – The Wyrd West – Ep. 1 – https://youtu.be/obEAczzDSzk Scarred Lands – Dead Man’s Rust – Red Scar Players – Episode 9 Part 1 – https://youtu.be/MPhBYvToTCQ Scarred Lands – Dead Man’s Rust – Red Scar Players – Episode 9 Part 2 – https://youtu.be/tcTQScwgnPA Trinity Continuum: Aeon – Quantum Entanglement Jumpstart – One-Shot – https://youtu.be/cIdCVn7K5sE Trinity Continuum: Aberrant – Jumpstart – Ep. 1/2 – https://youtu.be/fUJ43QO7VX4 Vampire: The Masquerade – Styx and Bones – Table Goth – Ep. 2 – https://youtu.be/Vxai4EoJQu0 Chronicles of Darkness – The Wyrd West – Ep. 2 – https://youtu.be/1Ubs7LCM_zw Subscribe to our channel and click the bell icon if you want to be notified whenever new news videos and uploads come online! Come enjoy a character creation session for They Came from Beneath the Sea!, run by our very own Matthew Dawkins! https://youtu.be/_M1QrCHCyaw The Story Told Podcast are back with the new season of The Fall of Jiara for Exalted! This episode is outtakes from episode 43! https://thestorytold.libsyn.com/fall-of-jiara-43-outtakes A Bunch of Gamers continue their Werewolf: The Apocalypse chronicle here. The packs begin their investigation into the strange behavior and possible possession of Howling-King, the Silver Fang who helped raise Cora and Kyle after their first change. Suspicions flair that it is the mad ancestor spirit of Carson Faces-the-Storm while Zeb Speaks-in-Sweet-Whispers remains convinced that it is a Wraith from beyond the veil of death. The groups split up as Zeb and Mark pursue avenues of information with the spirits while the rest of the group head to the Sept of the Five Mirrors to ask the Theurges there about possession without revealing who they’re talking about or that it is happening in their Caern: https://abunchofgamers.podbean.com/e/werewolf-the-apocalypse-episode-71-crumbling-peace/ This is episode 71! The Exaltcast continues its fantastic show introducing you to the wonders and horrors of the Realm and its various inhabitants. The next episode is Where Fire Marches to the Sea – the Southwest – https://www.exaltcast.com/2021/05/18/where-fire-marches-to-the-sea-the-southwest/ – Between punishing seas and also punishing deserts sits a string of kingdoms and peoples balanced between natural and supernatural threats in Creation’s Southwest. Monica and Chazz talk the Caul, pirates, and Exalted beach episodes. Over on ExalTwitch they’ve been running some amazing games of Exalted, and even have a show wiki for viewers to follow along! ExalTwitch: Academy is set in The House of Bells, a prestigious school for Dragon-Blooded Exalted of the Realm to train in the ways of war. The chronicle follows three young Dragon-Bloods as they try to prove their worth to their fellow students, their Houses, and themselves. Their most recent VOD, Episode 19 (“Everlong”), is here: https://youtu.be/VcR5dImNqiE The playlist for the series: https://www.youtube.com/watch?v=2Zb3M2x8PJk&list=PLsZP95-GZNa0ynoCIVyliNF5rypCHvh0M The show wiki, with synopses, character descriptions, etc: RPGClinic Wiki | Fandom Wards & Witchcraft reach Session 23 of their amazing Mage: The Awakening chronicle right here: https://youtu.be/SrNvaZb9REc Down the throat and through the neck we plunge. Deeper down towards the heart. The witches once again find themselves challenged. Can they defy fate and forge a new destiny? Vorpal Tales have a whole raft of Onyx Path content coming soon, as they say here! On Fridays at 5pm EDT experience our Contagion Chronicle: No Time for Reality season 2. Chicago is still flooded with the reality warping Contagion from strange spaces beyond the Supernal realms. The original team is still lost in Arcadia, but Macintosh alerted a new team to be ready to step in should he and his team disappear. It’s up to this new group now to leverage their vectors and contain this threat. On Tuesdays at 5pm EDT experience our new overarching Chronicle of Darkness, Insurgence. We weave an ambitious tale connecting 7 Chronicles of Darkness game lines in one overarching story of rebellion and the cost of self-awareness. Book 1: Defiance begins our tale with Mage: The Awakening 2e. Beginning on June 14th, immediately after Onyx Path Con, join us every Monday at 9pm EDT for They Came from Beyond the Grave! Enjoy our tale of derring do against the minions of evil in a 6 part summer tale! Beginning June 19th, join us for a story of a pack’s Rite of Passage as we tell a terrifying tale of Werewolf: The Apocalypse every Saturday at 9pm EDT Beginning on June 14th, immediately after Onyx Path Con, join us every Monday at 9pm EDT for They Came from Beyond the Grave! Enjoy our tale of derring do against the minions of evil in a 6 part summer tale! Beginning June 19th, join us for a story of a pack’s Rite of Passage as we tell a terrifying tale of Werewolf: The Apocalypse every Saturday at 9pm EDT Please check these out and let us know if you find or produce any actual plays of our games! We’d love to feature you! Electronic Gaming! As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is live! The dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is awesome! (Seriously, you need to roll 100 dice for Exalted? This app has you covered.) Virtual TableTop! Two Virtual Tabletop adventures: the Gauntlet of Spiragos and the Dagger of Spiragos for Scarred Lands on Astral TableTop and DriveThruRPG! Scars of the Divine War, which ended less than 200 years ago, have still not healed. One such scar is the Chasm of Flies, a rent in the earth created when the titan Spiragos the Ambusher was smote down by one of the young gods, Vangal the Ravager. Now, the Chasm is inhabited by spider-eye goblins and their spider allies, but it is also thought to be the resting place of powerful artifacts from that elder age. Astral TableTop is the easiest way to play any tabletop RPG online, free. Astral already supports popular systems like D&D and Pathfinder, and Astral can support virtually any tabletop roleplaying game. Get started quickly with built-in support for most popular game systems. Whether you’re brand new to TTRPGs or a veteran tabletop gamer, Astral‘s ease-of-use and built in automation is designed to streamline gameplay. Build your own adventure, or choose from pre-generated game kits like Gauntlet of Spiragos and Dagger of Spiragos. Create character sheets, craft maps, or just jump right in to connect with your friends and start your adventures! On Amazon and Barnes & Noble! You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble). If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue from which you bought it. Reviews really, really help us get folks interested in our amazing fiction! Our selection includes these latest fiction books: Our Sales Partners! We’re working with Studio2 to provide our traditionally printed books out into your local game stores. Game stores can order via their usual distributors, and can also contact Studio2 directly. And individuals can check out our projects via the links below! You can pick up the traditionally printed Pugmire and Monarchies of Mau main books, screens, and the official dice through our friends there! https://studio2publishing.com/search?q=pugmire Now, we’ve added Chronicles of Darkness books such as Changeling: The Lost Second Edition products to Studio2‘s store! See them here: https://studio2publishing.com/collections/all-products/changeling-the-lost Scion 2e books and other products are available now at Studio2: https://studio2publishing.com/blogs/new-releases/scion-second-edition-book-one-origin-now-available-at-your-local-retailer-or-online Our Vampire: The Masquerade 5th Edition books are also available from Studio2 in the US: https://studio2publishing.com/products/vampire-the-masquerade-chicago-by-night-sourcebook Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/ And you can order Pugmire, Monarchies of Mau, Cavaliers of Mars, and Changeling: The Lost 2e at the same link! And now Scion Origin and Scion Hero and Trinity Continuum Core and Trinity Continuum: Aeon are available to order! As always, you can find Onyx Path’s titles at DriveThruRPG.com! On Sale This Week! It’s a Contagion Chronicles for Chronicles of Darkness start-up playing party this Wednesday, with the Contagion Chronicle Jumpstart: Time Is Come Round in PDF and PoD versions, the Contagion Chronicles Wallpaper PDF and the Contagion Chronicles Screen PDF all available on DTRPG! Time is Come Round includes: Rules for playing mortals caught in the supernatural webs of the Chronicles of Darkness.A complete adventure for you to play right out of the book, with four full, pre-generated characters.A preview of rules from the Chronicles of Darkness Second Edition core rulebook. Conventions! Because dates for physical conventions are subject to change due to the current COVID-19 outbreak, we don’t yet have a list of upcoming physical conventions. Instead, keep an eye out here for more virtual conventions we’re going to be involved with! As announced, the 2nd Onyx Path Virtual Gaming Convention will be coming to you live starting Friday, June 11th and running until Sunday, June 13th (including a special post-con Jackbox gamefest Sunday night hosted by Dixie)! The GM Sign-up Page & Code of Conduct for OPP Con are now live: Code of Conduct:https://intercom.help/startplayinggames/en/articles/5208570-onyx-path-code-of-conduct GM Sign-up:https://intercom.help/startplayinggames/en/articles/5217651-onyx-path-virtual-gaming-convention-2021-faq Here are some listings for our planned panels and Actual Play sessions: And to help out more, here are some links to a whole bunch of the streaming content for our 2nd Onyx Path Virtual Con: Panels: https://www.twitch.tv/theonyxpath/ World of Darkness and Exalted Games: https://www.twitch.tv/dorktales Storypath Games: https://www.twitch.tv/vorpaltales 5E OGL Games: https://www.twitch.tv/plasticageplays Chronicles of Darkness Games: https://www.twitch.tv/occultistsanonymous And now, the new project status updates! Development Status from Eddy Webb! (Projects in bold have changed status since last week.): First Draft (The first phase of a project that is about the work being done by writers, not dev prep.) Exalted Essay Collection (Exalted)Tasty Bit: Car Lifting Competition (Scion 2nd Edition)Panopticon Novella (Trinity Continuum: Aberrant)Scion: God (Scion 2e)With Great Power (Trinity Continuum: Aberrant) Redlines Dragon-Blooded Novella #2 (Exalted 3rd Edition)Tome of the Pentacle (Mage: the Awakening 2e)The Hedge (Changeling: The Lost 2nd Edition) Second Draft No Gods, No Masters (Scion 2nd Edition)TC: Adventure! Jumpstart (Trinity Continuum: Adventure!)M20 Lore of the Traditions (Mage: The Ascension 20th Anniversary Edition)Apocalyptic Record (Werewolf: The Apocalypse 20th Anniversary Edition) Development Contagion Chronicle: Global Outbreaks (Chronicles of Darkness)Kith and Kin (Changeling: The Lost 2e)Adversaries of the Righteous (Exalted 3rd Edition)Wild Hunt (Scion 2nd Edition) Manuscript Approval Post-Approval Development Many-Faced Strangers – Lunars Companion (Exalted 3rd Edition)Exigents (Exalted 3rd Edition) Editing Lunars Novella (Rosenberg) (Exalted 3rd Edition)The Book of Lasting Death (Mummy: The Curse 2e)Dead Man’s Rust (Scarred Lands)M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)Mission Statements (Trinity Continuum: Aeon)The Clades Companion (Deviant: The Renegades)CtL2e Novella Collection: Hollow Courts (Changeling: The Lost 2e)Heroes in a World of Horror! (They Came From…!)Dystopia Rising: Evolution Fiction Anthology (Dystopia Rising: Evolution)Prometheus Unbound (was Psi Orders) (Trinity Continuum: Aeon)Legacies of Earth (Legendlore)Scion Fiction Anthology (Scion 2nd Edition)They Came From Beyond the Grave! Jumpstart (They Came From…!)Across the Eight Directions (Exalted 3rd Edition)Monsters From the Crypt! (They Came From…!) TC: Aeon Novella: Meridian (Trinity Continuum: Aeon)Exalted Essence Edition (Exalted 3rd Edition) Crucible of Legends (Exalted 3rd Edition)The Devoted Companion (Deviant: The Renegades)Proteus Nova Compendium (Trinity Continuum: Aberrant)TC: Aeon Novella: Dawn (Trinity Continuum: Aeon)Tasty Bit: Pets (Trinity Continuum: Aeon) Trinity Continuum: Assassins (Trinity Continuum Core)Saints and Monsters (Scion 2nd Edition) They Came From Camp Murder Lake! (They Came From…!)Contagion Chronicle Ready-Made Characters (Chronicles of Darkness) Trinity Continuum: AnimaTales of Depravity! (They Came From…!)They Came From [Classified]! (They Came From…!) They Came From [Classified]! Jumpstart (They Came From…!)Realms of Magic and Mystery (was Terra Incognita) (Scion 2nd Edition) Trinity Continuum: Adventure! core (Trinity Continuum: Adventure!)Vigil Watch: The Kelder Mountains (Scarred Lands)Ghost Hunters Jumpstart w/RMCs (WoD 20th)The Paranormal Investigator’s Handbook (WoD 20th)Once and Future (Scion 2nd Edition) Post-Editing Development Masks of the Mythos (Scion 2nd Edition)They Came From Beyond the Grave! (They Came From!)Scion: Demigod (Scion 2nd Edition)Scion: Dragon (Scion 2nd Edition)N!ternational Wrestling Entertainment (Trinity Continuum: Aberrant)Dearly Bleak – Novella (Deviant: The Renegades)V5 Trails of Ash and Bone (Vampire: The Masquerade 5th Edition)Squeaks In The Deep (Realms of Pugmire)Novas Worldwide (Trinity Continuum: Aberrant) They Came From Beneath the Sea! Jumpstart (They Came From…!) Indexing Art Direction from Mike Chaney! In Art Direction Scion: Dragon – Gonna get Gong or Hive to do the Pantheons. Masks of the Mythos – artist lined up for the big ass Pantheon piece. Scion: Demigod – Got Maria helping me finish out the pantheons and we are all good.TC: Adventure! (KS) M20 Victorian (KS) Dead Man’s RustM20 Technocracy Jumpstart Exalted Essence (KS) – On KS.V5 Forbidden Religions – AD’d. TC Mission Statements TC Aberrant N!WE M20 Technocracy Dossier/CompanionHundred Devils Night Parade Squeaks In The Deep (KS) – Prepping KS. TC Prometheus Unbound – Maria ADing.They Came From Camp Murder Lake! Realms of Magic and Mystery Saints and Monsters TC: Anima (KS) – Art progressing. TC: Assassin In Layout Spiragos Collected Adventures21-22 Onyx Brochure – Working on it for the OP Con. WoD Ghost Hunters (KS) Legendlore M20 Rich Bastards Guide – Over to Charles, art is all in.They Came From Beneath the Sea! Jumpstart – Over to Andrea.V5 Trail of Ash and Bone – Almost ready for Proofing. They Came From Beyond the Grave! – Final art coming in.June Tasty Bit – Les Fantômes Technocracy Reloaded Screen Proofing Mummy 2 – Inputting Index.TC: Under Alien Skies – Wrapping this up.Heirs to the Shogunate – Backer PDF with backers.TC Aberrant JumpstartHunter: The Vigil 2e – First proof to dev.Players Guide to the Contagion Chronicle At Press TC: Aberrant – KS fulfillment finished. TC: Aberrant Screen – KS fulfillment finished.M20 Technocracy Reloaded – PoD proofs shipping from DTRPG. Contagion Chronicle Jumpstart (Chronicles of Darkness) – PDF and PoD versions on sale this Weds on DTRPG.Vigil Watch Compiled – PoD proofs arrived. Mummy 2e Screen – Getting ready for press. Deviant – Waiting on printer specs.Deviant Screen – Getting ready for press. Today’s Reason to Celebrate! Let’s change today to a Reason to Commemorate, since we’re looking at things today that start as something hard to celebrate. First, today in the US we celebrate Memorial Day, which is dedicated to those service-people who made the ultimate sacrifice and died for our country. While that is a somber reminder it is also usually a day of picnics and parades and traditionally is the first days that pools are open and Summer starts (sorta). However, an even more serious reminder is also marked today, as it is the 100th anniversary of the Tulsa Massacre. Over two days starting on Memorial Day, 35 square blocks of the wealthiest Black community of any city in the US were burned to the ground by whites – 39 people were killed, and thousands of Black citizens were left homeless. This horrible event was swept under the rug and untaught in US schools until very recently, and ironically, many of the people attacked had served in the US armed forces during WWI.
  16. Type: FeaturesAuthor: F. Wesley SchneiderSubtitle: D&D Studio BlogBanner: Text: How To Make D&D Scary Author: F. Wesley Schneider It’s been only a short while since Van Richten’s Guide to Ravenloft released, and already we’ve seen incredible enthusiasm from players and DMs eager to introduce horror themes into their D&D campaigns. But we’ve also seen a recurring question: can D&D, a game that’s fundamentally about incredible feats of heroism and bravery, actually be scary? Honestly, we also wrestled with that question. I’m Wes Schneider, Senior Game Designer for Dungeons & Dragons here at Wizards of the Coast and project lead on Van Richten’s Guide to Ravenloft. As so many of you plot to infuse fear into your D&D adventures, I wanted to share some of the methods we employed to spotlight horror in the Domains of Dread and help you focus on fright in your games. Left: Concept art of Ivana Boritsi, Darklord of Borca, by Shawn Wood Horror Trajectories A simple, overarching truth about D&D’s rules directly opposes building long-term dread: the numbers go up. In the time between creating your character and finishing your tenth adventure, you’ll have more experience, more hit points, more class features, more everything. D&D characters steadily get stronger and more versatile, giving them the resources to triumph over ever-greater threats. I play a lot of horror games, and that’s not the case in most of them. In many of these games, from the time play begins, participants’ options start dwindling—resources begin ticking down, constraints multiply, time starts running out, and the chance of defeat (or worse) increases. In many such systems, the game mechanics doom you from the moment you start playing. The classic comedy and tragedy dramatic structures rear their heads starkly here, with the mask of comedy falling squarely on D&D. But could we change that structure in a way that supported frightening themes while still having D&D feel like the same game? We didn't have to wonder overly much. Bending the game’s mechanical trajectory toward terror has been tried before—specifically for Ravenloft. Learning from the Past With second edition D&D, the Ravenloft campaign setting wrestled with these exact mechanical questions, and it sought to counter the potential of D&D characters in a logical way: penalties. Game systems for fear, horror, and similar effects became impositions a DM could dole out, matching their terrifying narrations with character-hindering mechanics. And these rules certainly did hamstring D&D’s brazenly heroic characters, using fear as a universal Achilles heel applied to adventurers in the Domains of Dread. Characters might still gain level after level of incredible options, but at any time terror’s grip might snatch those powers away. Rules like this certainly bent Ravenloft’s dramatic trajectory toward tragedy, but it also made the Domains of Dread a setting with extra saving throws and where read aloud text (combined with a bad roll on a fear or horror check) could potentially kill you. That never felt satisfying to me. In fact, it always felt like an attempt to make D&D into another sort of game. In second edition adventures, I used the fear mechanics grudgingly, and I never exported them to my non-Ravenloft games. On the other hand, Ravenloft accessories were filled with details on how to tweak familiar game rules and craft horror narratives, how to build atmosphere and suspense, and how to disguise familiar rules touchstones. Some of the ideas were wild or laughably over the top, but they encouraged a sense of experimentation that inspired me to try, fail, and try again with various creepy gimmicks, both mechanical and narrative. Building on the designs of Ravenloft past, we incorporated several lessons into our thinking about horror in fifth edition: D&D is D&D, and we shouldn’t try to make it a game it isn’t. Small adjustments and narrative can blur the hard lines of familiar rules, making them sources of uncertainty and surprise. There’s no one path to horror. With these philosophies in mind, we began several experiments you’ll see in Van Richten’s Guide to Ravenloft. Who Makes a Game Scary? One of the first concepts the book explores is who owns fear in a D&D game. Who’s responsible for a horror adventure being scary? The kneejerk answer is the Dungeon Master, but what if it wasn’t? What if players also had a role in building fear in their adventures? To this end, Van Richten’s Guide avoids making fear the exclusive responsibility of the DM. Not only does it seek to engage with players as creators and storytellers, but it strives to avoid creating an antagonistic relationship between the DM and players. Having just the DM decide when characters are frightened isn’t scary, and frequently losing control of your character simply isn’t fun. Instead, we wanted to facilitate DMs and players being coconspirators, expressly inviting players to participate in the creation of horror stories. There’s nothing about a horror game that needs to make its rules antagonistic. And ultimately, there’s nothing a DM can do that will be more effective at scaring characters than having players who also want to see those characters scared. Above: Concept art of zombies animated by various types of D&D magic, by Shawn Wood Horror Adventures Are Different Thrills and chills aren’t what come to mind for many players when they think of Dungeons & Dragons. So, before we got into encouraging players and DMs to explore the depths of terror, it was important to us to highlight that fright-filled games are fun, albeit a little different from your typical D&D fare. Why is this important? Because miscommunications ruin games. Maybe not for everyone and maybe not in every case, but enough. Embracing the idea that an ounce of prevention is worth a pound of cure, from Van Richten’s Guide’s earliest pages we outline straightforward discussions that groups can have about what they want to see in their scary adventures—and what they don’t. These conversations aren’t necessarily complicated, but they’re important to make sure everyone understands what they’re getting into. D&D is played by countless people the world over, and we wanted to make sure groups could use the book’s tools to create the horror experiences that were right for them and their play styles. If a group’s players enjoy a moody, serious horror experience, Van Richten’s Guide’s provides plenty of tools and narrative suggestions to facilitate such adventures. By the same token, groups that prefer only hints of horror in their game, or that include younger players, will also find options suited to their play style. And groups who like their horror campy will find ways to take their horror experiences in that direction or any other. Throughout the book, we prioritized range and versatility of options so groups can create the horror experience that’s right for them. Once the entire group is on the same page about what that D&D horror experience is, though, there’s still a challenge: how do you encourage players to want their characters to be afraid? Characters as Horror Stories One simple answer we explore is to have players bake terror into their own characters. Macabre lineages, unsettling Dark Gifts, ominous backgrounds and characteristics, even spooky trinkets—every part of the Character Creation chapter of Van Richten’s Guide tempts players to buy into characters that have their own built-in horror stories. These mechanical options serve as springboards into a broad range of narrative possibilities, but they also give players their own personal terror tales to indulge or overcome amid the group’s greater adventures. This might lead a group to create a party of outcasts, all hiding their own sinister secrets sure to be revealed over the course of a campaign. Personally, though, I’m eager to see groups agree on shared options, like having every party member choose to be reborn (perhaps collective victims of the same terrible accident or ill-fated adventuring disaster), or to collectively share sibling parasites via the Symbiotic Being Dark Gift, or to all be investigators on a thousand-year-old cold case. With a little collaboration, a group’s players and the options they choose during character creation can be the source of a great deal of a campaign’s overarching terror. Planning Character Fears More than enticing characters to embrace ominous origins through player-facing rules, there’s a direct way to get players to consider how fear fits into their characters: simply asking, “What’s your character afraid of?” Certainly “nothing” could be an answer, but what if being afraid was something players were incentivized to embrace with their characters? “Seeds of Fear,” part of the Fear and Stress system in chapter 4 of Van Richten’s Guide, is a straightforward incentive for players to keep fear front of mind. The system asks players to invent a reasonable fear or two for their characters. When those fears arise, it’s up to the player to respond as they please, but should they react with fright, they might gain inspiration to use later on. The thing I like so much about this is not just the simplicity and that many players are already familiar with how inspiration works, but that it creates a sense of heroic horror. Compelling terror tales aren’t just about frighted innocents meeting horrible ends; they’re about being afraid, reacting, but then overcoming internal fear to face an external threat. Using this simple system, characters might run screaming from a foe only to come back later steeled to overcome the terror. It’s a system that encourages fear but also heroism, which is a big part of what a scary D&D adventure is about. Above: Concept art of the Apparatus, a route to all manner of character-altering adventures, by Shawn Wood Fear in the DM’s Toolbox As much as we work to engage players in the horror storytelling experience, at times it still makes sense for DMs to call for saving throws to make characters frightened of terrifying events. But that shouldn’t be the only way DMs can use game mechanics to coax fear out of their horror adventures. Statistics-based fear effects still have their place (as outlined in the “Fear and Stress” section in chapter 4), as do various frightful options among the book’s other rules, from the shocking actions of terrifying monsters to varied rules for running domain-specific terrors. Afflicting characters with the frightened condition is very much an option in the DM’s toolbox, but we’ve provided guidance on when to use it and how to work with players to get the same fearful effects. The goal of all of this is to help avoid an antagonistic experience, where the DM of a horror adventure is constantly calling for saving throws that send players running. If players embrace fear when it’s fun, then DMs need to impose it only when it’s necessary—freeing them up to focus on other aspects of the horror experience. Varieties of Fear By now, you’ve probably gotten the idea that there’s not just one way to make D&D scary, and that’s mostly true. Another way of answering the question “How do you make D&D scary?” is “variety.” Fear can’t have just one predictable place in D&D adventures. As soon as rolling to overcome fear is referenced with the familiarity of saying “make a skill check,” the suspense is lost. So, for Van Richten’s Guide to Ravenloft, we didn’t try to provide one solution for inspiring fear in your adventures. Rather, we worked to make all the options we presented encourage horror in their own distinct ways. Beyond what I’ve already mentioned, here’s a rapid-fire list of just some of the other distinctive ways you might evoke horror in your adventures: Atmospheric Horror. Easily my favorite route to creating moody game experiences, atmospheric techniques explore how to make everything beyond the game fade away and immerse players in a terror tale using theatrics, music, props (like the spirit board you can download here), and more. Doomed Destiny. I know I said D&D is a game where characters are destined for great things. But sometimes it’s fun to experience a tragedy that doesn’t involve losing years of character development. The “Survivors” section provides less-than-heroic substitutes players can use to experience nightmares, one-shot tragedies, or the grim freedom of knowing their days are numbered. Mini-Horror Stories. Every monster in the bestiary of Van Richten’s Guide is a micro horror story. The wicked priest that won’t die, the annoyance that explodes into a lethal swarm, the skin that tears free from its own bones, the graveyard that stands up—they’re all there to shock characters in their own unique ways. All Together Now. Want an example of how to put all these terror techniques together? The adventure “’The House of Lament” not only serves as an introduction to the Domains of Dread but also highlights how to put what you’ve learned throughout the book into action. Use it as your first foray into the Mists or tear it apart to see how a variety of frightening techniques can create a compelling horror adventure. Above: Concept art of Alcio Metus, just one of Ravenloft's notorious vampires, by Shawn Wood Frighten Characters, Not Players Scaring players is not an objective of Van Richten’s Guide to Ravenloft. We’ve provided tools to help groups make their horror adventures an enjoyable experience for everyone at the table, including agreeing on how scary a game should be and using tools for readjusting if things get to be too much. The goal is for players to enjoy their characters’ fear, like they’d relish their favorite scary story's thrills—not to blindside them. Make Your Own Horror Ultimately, whether D&D is scary is up to you. What D&D players enjoy about horror differs from table to table, so we’ve approached this challenge in all the ways I’ve noted here and more. Use the pieces that work for your entire group, sideline the ones that don’t, try techniques you’ve never considered before, fail, and try again, ever experimenting to create a horror experience that’s memorable and perfectly suited for your table. When the lights are dim, everyone’s leaning in, and someone finally releases a long-held breath, you’ll know you’re close. Above: Concept art of a gremishka, by Shawn Wood Bonus: Eight Things the Dark Powers Don’t Want You to Know Beyond all these frightful storytelling techniques, countless secrets lurk throughout Van Richten’s Guide to Ravenloft. Some are mysteries we left purposefully vague so you can define them in your adventures. Others have mysterious links that sinister forces don’t want you to know about. At the risk of tempting the Dark Powers, here are just a few secrets hidden within Van Richten’s Guide or with misty links beyond the Domains of Dread. The mysterious groups known as Priests of Osybus and Ulmist Inquisitors haunt the history of Count Strahd von Zarovich and were first hinted at in Curse of Strahd. In Van Richten’s Guide to Ravenloft, more about their otherworldly origins and ties to the first vampire are revealed. The mystical symbol formed by the Sigil Lakes of Mordent shape the landscape of more than just that domain. Where else does this symbol appear, and what connection do these mysterious landmarks hold? The haunted curio shop depicted in chapter 1 holds several fateful relics, such as an icon of the Lower Aerial Kingdoms (see chapter 4) and a familiar puzzle box (see Baldur’s Gate: Descent into Avernus). Supposedly the last member of the Eris family lies buried in the crypts of Castle Ravenloft, but nobles in other domains also claim to be last of the Eris line. Who among them in the true soul heiress? Isolde, leader of the Carnival, has ties to more than one group of otherworldly entertainers. What could have become of her former crew? If your copy of Van Richten’s Guide to Ravenloft features instructions on page 257, do not follow them under absolutely any circumstances. Several creepy tales from the Domains of Dread are among those embodied by the artifact known as the Teeth of Dahlver-Nar (detailed in Tasha’s Cauldron of Everything). The closets in area 2 of the House of Lament have an ominous connection to Death House (in Curse of Strahd). Who knows what might happen should the fateful contents within be reunited? Expect more on the secrets of the Domains of Dread here on the D&D Studio Blog in the coming weeks as we further explore the design behind Van Richten’s Guide to Ravenloft. Publication date: 05/26/2021Tags: FeaturesTexture banner: ShowBlack text:
  17. "Ahh, Lilly!" The athlete, wandering through the crowd, turned to see Charlie's dad, Lucius Cole, looking dapper in his Labor Day white shirt and slacks as he waved to catch her eye and then beckoned her over. She hesitated momentarily, loyalty conflicting with good manners. She knew Charlie was pissed at his dad for leaving his mom and hooking up with... what was her name, again? And, frankly, Lilly found the whole thing sort of skeevy in any case. But manners at least dictated a 'hello' and besides, Lucius was a benefactor to local athletic teams - he'd even bought the school a brand new coach for riding in style to away games. It couldn't hurt to let him be seen shaking her hand and then make her excuses and duck out. "Hey Mr Cole." she said, giving him a bright, polite smile as she altered her course to come to a halt in front of him and the dude with him, who was dressed in what Lilly classed as 'business casual' - jacket and shirt with no tie, slacks, shoes. No concessions to Labor Day, the man looked like he'd just stepped away from a desk to come and hang out in the fresh air. Later on, Lilly would try to remember the colour of his shirt, or his jacket. She would be able to remember his face, but the only word that could come to mind to describe him was... nondescript. A face with no memorable features, a man between thirty-five and fifty-five years of age, a man with hair-coloured hair and a blandly pleasant expression. He was pale, she would recall that much. Pallid, even. And she would recall the moment his eyes changed. Oh yes, she would remember that. But right now, all she could see was a blank suit, perhaps an accountant or some businessman associate of Lucius's. "Hugo, this is Shelly's resident star quarterback, Lilly Pryor." Lucius told the stranger in a tone that suggested that it was he, Lucius Cole, that had discovered her. 'Borrowed glory' her dad called it sometimes - that moment when people tried to snatch a ray or two of the light that shone on another for themselves. Lilly understood it well enough: in high school, if you couldn't be somebody then the next best thing was to be able to claim to be with somebody, or at least to know somebody. She found it sort of silly and cringey... but then, she was the star athlete. It was one reason she kind of liked hanging out with the Nerd Herd, back before all this weirdness started. They didn't really care about that sort of thing. Sure, they'd come and cheer her on in games - even Jason, that most notorious of anti-socialites, would come to watch. But they came because it was her, and she was one of them. Not as some kind of 'see and be seen to be seen' social climbing exercise. That shit was bad enough when kids did it. From grown-ass adults, it was a lot worse. "Lilly, this is my business partner, Mr Enterich." Lucius went on as though presenting her to royalty as a gift. "A pleasure." Mr Enterich said, offering Lilly a hand to shake, his expression one of patient goodwill worn by a man who had been introduced to many people today and was putting up with it for the sake of appearances. As Lilly took his hand, only dimly noting how cool his touch was on such a warm day, the bland smile faded momentarily and the unremarkable brown eyes focused on hers. "A real pleasure." he said with more feeling, his smile now seeming more genuine than before. "A quarterback..? You must forgive me, Miss Pryor. I understand that not many young ladies play football." he remarked with a keen attentiveness as Lucius stepped away, apologising for the ringing of his phone before he took the call. "Very noteworthy, to have a female quarterback. How did such a thing come about?"
  18. In which Eddy tries to apologize to Dixie and Matthew for bad recordings by doing a solo design diary on Trinity Continuum: Anima! French animeEddy does this to help with recording issues, and thus introduces a recording issueWe discuss the nuances of being on fireDeveloping the idea behind AnimaEddy and Ian coming on board as developersIan’s role as content lead vs co-developerBrainstorming and outline processStruggling creatively during 2020Cyberpunk as genre, compared to MMOsCan I play my Cyberpunk/Shadowrun character? Kind of.Hopepunk and the underlying mystery of the gameEddy is so happy with the team on this gameMatthew gives Eddy a job interview, but gives the position to Dixie Links: Onyx Path Con: https://blog.startplaying.games/posts/announcing-onyx-path-virtual-gaming-convention-2021Neuromancer (novel): https://en.wikipedia.org/wiki/NeuromancerGenshin Impact: https://genshin.mihoyo.com/Sex on Fire: https://www.youtube.com/watch?v=RF0HhrwIwp0Onyx Path YouTube: https://www.youtube.com/user/TheOnyxPathOnyx Path Twitch: https://www.twitch.tv/theonyxpathOnyx Path Discord: https://discord.gg/5uckcBk
  19. We’re almost exactly a month out from our second Onyx Path Virtual Convention, and things are not so much convoluted – unlike our poor friends’ path here in this illo from Squeaks in the Deep – as they are starting to get fun and exciting as the convention gets firmed up. Which is why I wanted to remind everybody today that there is still time for anyone who wants to run a game to do so! The reason to say that now, is that the sign-ups for playing in games during the con open on Weds the 19th, which as of this writing is two days from now! We hope that having a month will give folks enough chance to plan their attacks and clear space in their schedules to play. This is more than twice as much time as our extremely truncated schedule last year allowed us to give folks – so we’re really glad the organizational work happening behind the scenes was able to make this happen! It’s really a Tetris game organizationally to set up any convention, and virtual ones are no different. Just today we had to move the starting ceremonies on Friday, June 11th, an hour earlier in order to accommodate all the great programing folks want to put on! Which is a good problem to have, really, and it’s a testament to the team that we’re flexible enough to do it. I do know that we’ll be having the latest in the “What’s Up With Onyx Path?” panels, and for those of you who love announcements, you’ll be thrilled to know that we’ll be announcing some awesome new projects at the panel! Speaking of which, Matthew has included the vid from last weekend’s What’s Up w/OP? panel from TryItCon – as well as info from that con – at the start of the Media section below. No massive revelations from us in that panel, but plenty of talk about the status of current projects, the TV show, all that and a heapin’ helpin’ of our down-home foolishness! Hunter: The Vigil 2e art by Juan Calle Back to the upcoming Onyx Path Virtual Con, and if you are interested, folks will get a first look at They Came From [Classified]!, which should let the cat out of the bag about the subject of that game! After all “all cats are grey in the dark”. Plus, our own Eddy Webb will be running a playtest and first look at Trinity Continuum: Anima! So please do sign in for those if you can! We ran a beginning run-thru “session 0” sort of thing for TC: Anima last week, and we’ve got a delightful group of playtesters. There’s even one older guy on there who is really looking forward to see how we can solve the mystery Aeon gave us in both the “real” and the MMO worlds! Ahhh…I can’t keep anything from you folks: that guy is me, and I had a ball with the players and Eddy’s running of the game so far – so join me, and all of us, as our characters use their Glass implants to access TerraSurge! If you ever wondered how the Storypath System would handle a fantasy game, this one’s for you! Eddy also pointed out that our friends at Vorpal Tales are ready to run Pugmire‘s Squeaks in the Deep at our convention, and he has total confidence that they are going to do a rat-a-tat job with it! They Came From Beyond the Grave! art by Durwin Talon And A Less Than Con-gested Meeting Today: Some Covid shots and a post-Covid family meet-up meant our Monday Meeting today was only partially attended, but our missing crew-mates did send in their notes. So we’re covered. As you can tell with the whole theme of this week’s blog, a lot of our time was spent on talking about last weekend’s TryItCon and then next month’s Onyx Path Virtual Con. Y’know, one useful, if not good, thing about no in-person conventions is that we’ve saved a lot on Marketing expenses for almost two years, and we’ve been able to use those kinds of funds differently. You’ll see us stretch in a few directions Marketing-wise this coming year, and we may pop up in some unexpected places! We were all informed by Podbean that our Onyx Pathcast has had over 100,000 downloads from their site! Which is fantastic and great to hear! (Eddy does say we are closer to 140,000 downloads, but who are we to argue?) In any case, it’s thrilling to know that so many of you have been enjoying the Terribly Terrific Trio’s antics and insight like we always have in-house! Scion art by Bryan Syme Just a reminder here in the quieter part of the blog: player sign-ups start on this Wednesday the 19th for the Onyx Path Virtual Convention, part the deux! That’ll do it this week, gang. Thanks so much for checking in on this thing we do each week in order to keep everybody out there up-to-date on where things stand with our: Many Worlds, One Path! BLURBS! Kickstarter! We’ve put together the stuff we need and have put Exalted: Essence in to get the approvals for one of our next couple of crowd-funding campaigns. More when we have it! Onyx Path Media! This week: An in-depth look into the mysteries of the Scion: Anima design diaries!! As always, this Friday’s Onyx Pathcast will be on Podbean or your favorite podcast venue! https://onyxpathcast.podbean.com/ TryItCon was a roaring success over the weekend! You can find our “What’s up with Onyx Path?” panel over on our YouTube channel, right here: https://youtu.be/1-Vhw3tkDKM All badge proceeds went to the Helen Keller Foundation and the first $1,500 in ticket sales were matched and donated as well! Please donate to the Helen Keller Foundation right here: https://helenkellerfoundation.org/ For anyone new to our media section, you can find us running and playing games over on twitch.tv/theonyxpath pretty much every day of the week! Plus, if you’d like your games hosted there, just get in touch with Matthew Dawkins using the contact link on matthewdawkins.com. Please check out our attached media schedule for the impressive number of videos on our Twitch channel this week! Come take a look at our YouTube channel, youtube.com/user/theonyxpath, where you can find a whole load of videos of actual plays, dissections of our games, and more, including: Changeling: The Dreaming – Yours to Keep – Episode 2 – https://youtu.be/loWeNrxxPM0 Scarred Lands – Dead Man’s Rust – Red Scar Players – Episode 7 – https://youtu.be/nwsg9WJ-wtk Exalted – Tomb of Dreams Jumpstart – Episode 1/2 – https://youtu.be/JVCvYS2K284 They Came from Beneath the Sea! – Party Beach Creature Feature Jumpstart – Episode 1/2 – https://youtu.be/O8XjwZQajXQ Realms of Pugmire – The Secret of Vinsen’s Tomb – Episode 1/2 – https://youtu.be/jP6KpS8By4s What’s up with Onyx Path? Panel – https://youtu.be/1-Vhw3tkDKM Subscribe to our channel and click the bell icon if you want to be notified whenever new news videos and uploads come online! The Story Told Podcast are back with The Fall of JiaraExalted recap! This is one of the best Dragon-Blooded chronicles around, so please give them a listen: http://thestorytold.foolsmoon.ca/fall-of-jiara-act-2-recap A Bunch of Gamers continue their Werewolf: The Apocalypse chronicle here: https://abunchofgamers.podbean.com/e/werewolf-the-apocalypse-episode-69-rest-and-recovery/ This is episode 69, so you know it’ll be nice. Caffeinated Conquests has been running a superb They Came from Beneath the Sea! story over on their Twitch channel. Give them a follow and enjoy their hilarious roleplay!https://www.twitch.tv/caffeinatedconquests McStabber Studios ran an excellent, short Changeling: The Dreaming chronicle, which you can find in full right here: https://youtube.com/playlist?list=PLNJbJLVC_ivyvggeuHiQXBdtAukvPf5Ox Ekorren continues their excellent Exalted 3rd Edition series over on YouTube! You can find their latest video – on Making Better Stunts – right here: https://youtu.be/tOSHES7Ycm8 The Exaltcast continues its fantastic show introducing you to the wonders and horrors of the Realm and its various inhabitants. The next episode is for Holistic Battle Understanding – https://www.exaltcast.com/2021/05/07/holistic-battle-understanding-commanding-armies-and-ships/ – Exalted often has a demigod square off against a Deathlord, but what about lesser encounters like an Exalt vs several dinosaurs, the Brides of Alhat or maybe several boats? Monica and Chazz talk mass combat, triremes and reducing people to statistics. Over on ExalTwitch they’ve been running some amazing games of Exalted, and even have a show wiki for viewers to follow along! ExalTwitch: Academy is set in The House of Bells, a prestigious school for Dragon-Blooded Exalted of the Realm to train in the ways of war. The chronicle follows three young Dragon-Bloods as they try to prove their worth to their fellow students, their Houses, and themselves. Their most recent VOD, Episode 17 (“Away Home”), is here: https://www.youtube.com/watch?v=twssCr1FmbE The playlist for the series: https://www.youtube.com/watch?v=2Zb3M2x8PJk&list=PLsZP95-GZNa0ynoCIVyliNF5rypCHvh0M The show wiki, with synopses, character descriptions, etc: RPGClinic Wiki | Fandom Wards & Witchcraft continue their wonderful Mage: The Awakening chronicle which you can watch right here: https://youtu.be/rHKCf6jdRmA After a misadventure in the fey the witches find themselves on the wrong side of a deathless murder knight. Who is this Black Knight and can our heroes escape with their lives…? Please check these out and let us know if you find or produce any actual plays of our games! We’d love to feature you! Electronic Gaming! As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is live! The dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is awesome! (Seriously, you need to roll 100 dice for Exalted? This app has you covered.) Virtual TableTop! Two Virtual Tabletop adventures: the Gauntlet of Spiragos and the Dagger of Spiragos for Scarred Lands on Astral TableTop and DriveThruRPG! Scars of the Divine War, which ended less than 200 years ago, have still not healed. One such scar is the Chasm of Flies, a rent in the earth created when the titan Spiragos the Ambusher was smote down by one of the young gods, Vangal the Ravager. Now, the Chasm is inhabited by spider-eye goblins and their spider allies, but it is also thought to be the resting place of powerful artifacts from that elder age. Astral TableTop is the easiest way to play any tabletop RPG online, free. Astral already supports popular systems like D&D and Pathfinder, and Astral can support virtually any tabletop roleplaying game. Get started quickly with built-in support for most popular game systems. Whether you’re brand new to TTRPGs or a veteran tabletop gamer, Astral‘s ease-of-use and built in automation is designed to streamline gameplay. Build your own adventure, or choose from pre-generated game kits like Gauntlet of Spiragos and Dagger of Spiragos. Create character sheets, craft maps, or just jump right in to connect with your friends and start your adventures! On Amazon and Barnes & Noble! You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble). If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue from which you bought it. Reviews really, really help us get folks interested in our amazing fiction! Our selection includes these latest fiction books: Our Sales Partners! We’re working with Studio2 to provide our traditionally printed books out into your local game stores. Game stores can order via their usual distributors, and can also contact Studio2 directly. And individuals can check out our projects via the links below! You can pick up the traditionally printed Pugmire and Monarchies of Mau main books, screens, and the official dice through our friends there! https://studio2publishing.com/search?q=pugmire Now, we’ve added Chronicles of Darkness books such as Changeling: The Lost Second Edition products to Studio2‘s store! See them here: https://studio2publishing.com/collections/all-products/changeling-the-lost Scion 2e books and other products are available now at Studio2: https://studio2publishing.com/blogs/new-releases/scion-second-edition-book-one-origin-now-available-at-your-local-retailer-or-online Our Vampire: The Masquerade 5th Edition books are also available from Studio2 in the US: https://studio2publishing.com/products/vampire-the-masquerade-chicago-by-night-sourcebook Here’s the link to Studio2‘s part of the Scarred Lands Sale! Studio 2:https://studio2publishing.com/collections/scarred-lands Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/ And you can order Pugmire, Monarchies of Mau, Cavaliers of Mars, and Changeling: The Lost 2e at the same link! And now Scion Origin and Scion Hero and Trinity Continuum Core and Trinity Continuum: Aeon are available to order! Here’s the link for IPR‘s part of the Scarred Lands Sale! IPR: https://www.indiepressrevolution.com/xcart/Deals-and-Specials/ As always, you can find Onyx Path’s titles at DriveThruRPG.com! Here’s the link to DTRPG‘s part of the Scarred Lands Sale! DTRPG:https://www.drivethrurpg.com/saleguide.php On Sale This Week! On Wednesday you can meet the V5 Children of the Blood! PoD and PDF versions available on DTRPG! Do not trust these people. Trust us. Trust me. I didn’t survive for as long as I have through mundane means, through lack of conviction, or by fooling myself into believing there is nothing greater than myself in the world. Join me, and I can show the truth. I can be your friend and your confidante. There may be sacrifices along the way, but I promise, it will lead to your enlightenment. Children of the Blood includes: • A broad selection of new SPCs to introduce into your stories as antagonists and supporting characters, with many linked to strange and dangerous cult organizations — some new for Children of the Blood, others expanding concepts introduced in Cults of the Blood Gods and Forbidden Religions. • Ready-made characters for players, along with coteries for them to form, allowing you to take material from this book and immediately play with it. • New Bloodlines, Loresheets, Merits, and Flaws, all available to help expand your playable options in a chronicle of Vampire: The Masquerade. Conventions! Because dates for physical conventions are subject to change due to the current COVID-19 outbreak, we don’t yet have a list of upcoming physical conventions. Instead, keep an eye out here for more virtual conventions we’re going to be involved with! As announced, the 2nd Onyx Path Virtual Gaming Convention will be coming to you live starting Friday, June 11th and running until Sunday, June 13th (including a special post-con Jackbox gamefest Sunday night hosted by Dixie)! The GM Sign-up Page & Code of Conduct for OPP Con are now live: Code of Conduct:https://intercom.help/startplayinggames/en/articles/5208570-onyx-path-code-of-conduct GM Sign-up:https://intercom.help/startplayinggames/en/articles/5217651-onyx-path-virtual-gaming-convention-2021-faq And now, the new project status updates! Development Status from Eddy Webb! (Projects in bold have changed status since last week.): First Draft (The first phase of a project that is about the work being done by writers, not dev prep.) Exalted Essay Collection (Exalted)Tasty Bit: Car Lifting Competition (Scion 2nd Edition)Panopticon Novella (Trinity Continuum: Aberrant)Scion: God (Scion 2e) Redlines Dragon-Blooded Novella #2 (Exalted 3rd Edition)Tome of the Pentacle (Mage: the Awakening 2e)The Hedge (Changeling: The Lost 2nd Edition) M20 Lore of the Traditions (Mage: The Ascension 20th Anniversary Edition)Apocalyptic Record (Werewolf: The Apocalypse 20th Anniversary Edition) Second Draft No Gods, No Masters (Scion 2nd Edition)TC: Adventure! Jumpstart (Trinity Continuum: Adventure!) Development Contagion Chronicle: Global Outbreaks (Chronicles of Darkness)Kith and Kin (Changeling: The Lost 2e)Adversaries of the Righteous (Exalted 3rd Edition)Wild Hunt (Scion 2nd Edition) Manuscript Approval Post-Approval Development Many-Faced Strangers – Lunars Companion (Exalted 3rd Edition)Exigents (Exalted 3rd Edition)Once and Future (Scion 2nd Edition) Editing Lunars Novella (Rosenberg) (Exalted 3rd Edition)The Book of Lasting Death (Mummy: The Curse 2e)Dead Man’s Rust (Scarred Lands)M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)Mission Statements (Trinity Continuum: Aeon)The Clades Companion (Deviant: The Renegades)Yugman’s Appendix: People of Ghelspad (Scarred Lands)CtL2e Novella Collection: Hollow Courts (Changeling: The Lost 2e)Heroes in a World of Horror! (They Came From…!)Dystopia Rising: Evolution Fiction Anthology (Dystopia Rising: Evolution)Prometheus Unbound (was Psi Orders) (Trinity Continuum: Aeon)Legacies of Earth (Legendlore)Scion Fiction Anthology (Scion 2nd Edition)M20 Rich Bastard’s Guide To Magick (Mage: The Ascension 20th Anniversary) They Came From Beyond the Grave! Jumpstart (They Came From…!)Across the Eight Directions (Exalted 3rd Edition)Monsters From the Crypt! (They Came From…!) TC: Aeon Novella: Meridian (Trinity Continuum: Aeon)Exalted Essence Edition (Exalted 3rd Edition) Crucible of Legends (Exalted 3rd Edition)The Devoted Companion (Deviant: The Renegades)Proteus Nova Compendium (Trinity Continuum: Aberrant)TC: Aeon Novella: Dawn (Trinity Continuum: Aeon)Tasty Bit: Pets (Trinity Continuum: Aeon) Trinity Continuum: Assassins (Trinity Continuum Core)Saints and Monsters (Scion 2nd Edition) They Came From Camp Murder Lake! (They Came From…!)Contagion Chronicle Ready-Made Characters (Chronicles of Darkness) Trinity Continuum: AnimaTales of Depravity! (They Came From…!)They Came From [Classified]! (They Came From…!) They Came From [Classified]! Jumpstart (They Came From…!)Realms of Magic and Mystery (was Terra Incognita) (Scion 2nd Edition) Trinity Continuum: Adventure! core (Trinity Continuum: Adventure!)Tasty Bit: Les Fantomes (Trinity Continuum)Vigil Watch: The Kelder Mountains (Scarred Lands)Ghost Hunters Jumpstart w/RMCs (WoD 20th)The Paranormal Investigator’s Handbook (WoD 20th) Post-Editing Development Masks of the Mythos (Scion 2nd Edition)They Came From Beyond the Grave! (They Came From!)Scion: Demigod (Scion 2nd Edition)Scion: Dragon (Scion 2nd Edition)Player’s Guide to the Contagion Chronicle (Chronicles of Darkness)N!ternational Wrestling Entertainment (Trinity Continuum: Aberrant)Dearly Bleak – Novella (Deviant: The Renegades)V5 Trails of Ash and Bone (Vampire: The Masquerade 5th Edition)V5 Forbidden Religions (Vampire: The Masquerade 5th Edition)Squeaks In The Deep (Realms of Pugmire)Novas Worldwide (Trinity Continuum: Aberrant) They Came From Beneath the Sea! Jumpstart (They Came From…!)Tasty Bit: Zeus We Just Wanna Talk! (Scion 2nd Edition) Indexing Mummy: The Curse 2e Art Direction from Mike Chaney! In Art Direction Scion: Dragon (KS) Masks of the Mythos (KS) Scion: Demigod – All notes out to artists. Still need to lockdown 1 more artist for Pantheons.TC: Adventure! (KS) M20 Victorian (KS) Dead Man’s RustM20 Technocracy Jumpstart Exalted Essence (KS) – KS graphics almost finished.V5 Forbidden Religions TC Mission Statements TC Aberrant N!WE – Talking with artists. M20 Technocracy Dossier/Companion – Starting on this.Hundred Devils Night Parade Squeaks In The Deep (KS)TC Prometheus Unbound They Came From Camp Murder Lake! Realms of Magic and Mystery Saints and Monsters TC: Anima (KS) – Reaching out to artists for the two different art styles. TC: Assassin In Layout Spiragos Collected Adventures Hunter: The Vigil 2e – Josh working on it as art trickles in.21-22 Onyx Brochure – looking good so far. WoD Ghost Hunters (KS) – putting together the layout.Legendlore – revised text in.M20 Rich Bastards Guide – Over to Charles, art is all in.They Came From Beneath the Sea! Jumpstart V5 Trail of Ash and Bone They Came From Beyond the Grave!Players Guide to the Contagion Chronicle Proofing Mummy 2 – In Indexing.TC: Under Alien Skies – Wrapping this up.Heirs to the Shogunate – Getting 2nd Dev Proof together.M20 Technocracy Reloaded – Doing pgXXs and prepping interior files for press. TC Aberrant JumpstartDeviant Screen – To Paradox for approval. At Press Aberrant – KS fulfillment rolling. TC: Aberrant Screen – KS fulfillment rolling.Contagion Chronicle Jumpstart (Chronicles of Darkness) – PoD proofs on their way. Children of the Blood – PDF and PoD versions on sale Weds on DTRPG. Vigil Watch Compiled – PoD proofs on the way. Mummy 2e ScreenDeviant – Waiting on printer specs. Today’s Reason to Celebrate! Today is the birthday of Howard Elliott Ashman (May 17, 1950 – March 14, 1991), who was an American playwright, lyricist and stage director. He collaborated with composer Alan Menken and together they are most widely known for bringing on the “Disney Renaisance” of animated films for Walt Disney Animation Studios. They began their collaboration with the musical God Bless You, Mr. Rosewater (1979), for which Ashman directed and wrote both book and lyrics. Their next musical, Little Shop of Horrors (1982), for which Ashman again directed and wrote both book and lyrics, became a long-running success and led to the 1986 film. At Disney, Ashman’s playful use of language and ability to use just the right words and tones on the films The Little Mermaid (1989), Beauty and the Beast (1991), and Aladdin (1992), elevated those three films from the sort of regular animated films Disney had been doing and formed the rebirth of the studio (and its inevitable rise to media juggernaut). He was unique and brilliant and his work has made millions of children (and adults) very happy!
  20. I have set the dominoes to falling. How I love to watch the mindless patterns they make in spacetime, the primitive mindlessness of mortal frailty ripping and rending at the delicate traceries of the Tricksters 'Grand Design'. Trapped here in this place by a power that does not let me fully withdraw into Overspace, I instead dislocate my lower consciousness... I shi͡f̸t ̡it bac̕k͢ ͜a͘lon͟g ͡th̸e ͏va͝s͢t ҉f҉les̢hscape ̀o̕f̕ my t̛r͘u̧e̢ ̕body̴.͡ ̷I͜ ̡pr͝ee͢n ̷the ͝cònt͝inen̡ţàl̵ ̴s̨pan͞s͠ of̸ ͝my win͢gs̷.͠ W͏it͡h͘ hóo͏ks҉ ̶and ͝t̵o҉n͏g͘ue̶s̨ I ͠c҉l̵ea͘n th͢e ͏g̸re͝y͠ dr͝if͘t̵ o͟f̸ ͡èo͘ǹs f̨rom ͞th̶e͏ u͜p͠la͠n͞ds̕ ̶o̵f m̶y f̡a͘c҉įa͝l̢ ͜to̵p͏og͟raph͡y. F̵a͟r̷ be̕l͡ow̨,͞ ͝I ̕fee̴l ҉ţh͏e͘ c̕ir̸c͏u҉l̡át̷ory ̛ti̧d҉es̡ ͠a͡nd ͝puĺs͏e͏s̴,̶ ͜t̷he̶ ͡e͠b́b́ an͝d͝ flo͢w͡ of̡ ̛R̢a̧d̢ìan͏ce͢ ́o͢n̴ thi̡s ̨p͢a̴theti͞c di̕rt cl̛od I̡ occúpy ̀w͞it̛h̡ m͟y҉ p͏r̀e͝s̸e̷ņc͞e.͠ ͏ I peel͝ ̴b͏ack ͢my ҉man̶y ͞lid͟s,͞ ̀e̛xp͞o͘sing͏ ͡eyès ̀l̢i̢k͞e spinn͡įng̸ ocȩa͞ns ̛of̴ ͡bro̢ke̡n҉ ̵mir͠ŕors.͘ ̷ ̸I l͠oòk̴ dow͏n̵ u҉ṕon ͠a͘ ́w̷orl̵d ̶f̢i͏l̴led͞ ͞w͞ith̷ bri͟g͘h̷t ́s̛oųl̢s̵.͘ ͝ ̴Anḑ ̷I͠ b̀eģin ͡tǫ ̡dr͠ǫol̢.̴
  21. Now available in traditional print from Indie Press Revolution: Lunars: Fangs at the Gate Deluxe Edition! Shapeshifters, monster-heroes, divine apex predators — the Lunar Exalted are all these and more. Once they reigned over the First Age alongside the Solars, but in this fallen era, ten thousand Dragon-Blooded sit upon Creation’s stolen throne. The Lunars of the Silver Pact wage war against the Realm, stemming the tide of its imperialist expansion and bleeding away its strength. This Exalted 3rd Edition sourcebook provides everything players and Storytellers need to introduce Lunars into their story. It details the Silver Pact, its ancient vendetta, and the Lunar dominions spread throughout Creation. It also contains Lunar character creation, Charms, and rules for shapeshifting, as well as new Merits, spells, martial arts, and artifacts that can be included in any game. Also available from Indie Press Revolution: Lunars: Fangs at the Gate Storyteller Screen! Shapeshifters, monster-heroes, divine apex predators — the Lunar Exalted are all these and more. Once they reigned over the First Age alongside the Solars, but in this fallen era, ten thousand Dragon-Blooded sit upon Creation’s stolen throne. The Lunars of the Silver Pact wage war against the Realm, stemming the tide of its imperialist expansion and bleeding away its strength. The Storytellers Screen for Lunars: Fangs at the Gate, an Exalted 3rd Edition sourcebook, provides a collection charts and other info to make the Exalted Storyteller’s role a little bit easier. Merch We’ve got a bunch of shirts from Requiem for Rome (Roman clans are already up there): Rome Bloodline: Larvae (Gangrel) (shirts)Rome Bloodline: Licinii (Julii/Nosferatu) (shirts)Rome Bloodline: Morbus (Mekhet) (shirts)Rome Wing: Cult of Augurs (shirts)Rome Wing: Legio Mortuum (shirts)Rome Wing: Peregrine Collegia (shirts)Rome Wing: Senex (shirts)Rome Wing: Lancea et Sanctum (shirts) Sales We’re running a Scarred Lands Sale! Get discounts up to 50% from Studio 2, Indie Press Revolution, and DriveThruRPG on select Scarred Lands material until May 24! Explore Dystopia Rising: Evolution, the Trinity Continuum, and more with DriveThruRPG’s Sci-Fi Sale, running through May 17th! Crowdfunding Update Did you miss one of our previous Kickstarters? The following Kickstarted products are still open for preorders via BackerKit: Scarred Lands: Dead Man’s RustScion: Scion: DemigodScion: Scion: Dragon and Scion: Masks of the MythosThey Came from Beyond the Grave!: They Came from Beyond the Grave!Legendlore: LegendloreWorld of Darkness: WoD: Ghost HuntersMage: The Ascension: Technocracy ReloadedMage: The Ascension: M20 Victorian AgeChronicles of Darkness: Deviant: The RenegadesChronicles of Darkness: Hunter: The Vigil 2nd EditionChronicles of Darkness: Mummy: The Curse 2nd Edition Community Spotlight The following community-created content for Scarred Lands has been added to the Slarecian Vault in the last week: Your product could be here! Have you considered creating your own to sell? The following community-created content for Realms of Pugmire has been added to Canis Minor in the last week: Your product could be here! Have you considered creating your own to sell? The following community-created content for Storypath has been added to the Storypath Nexus in the last week: Your product could be here! Have you considered creating your own to sell?
  22. In which Eddy and Dixie have an EPIC conversation with Monica Speca and Neall Raemonn Price about Exalted Essence! … we ARE talking about Exalted Essence, right? Or was it lunch?What is Exalted Essence?Do you need Exalted 3rd Ed?Streamlined setting and how huge Creation is.What are the rules like?The “Graduate Your Game” ad campaign from 2008.Challenging assumptions, such as charm design.Charm modes and power differential.Mixed groups.All ten Exalt types.How anima works.How does combat work?Building Power.New caste marks.How virtues work.Inspirational media. Links: First Exalted Essence Playtest: https://www.youtube.com/watch?v=9iR2hvXoapQBonus Experience episode about that playtest: https://misdirectedmark.com/2020/07/08/bxp-3×08-the-onyx-pathcon-discussion/Onyx Path YouTube: https://www.youtube.com/user/TheOnyxPathOnyx Path Twitch: https://www.twitch.tv/theonyxpathOnyx Path Discord: https://discord.gg/5uckcBk
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