Type: Lucky Urchin
Height: 141 cm
Weight: 35 kgs
Physical description: The young urchin known as “Fetch” looks like a street kid of the kind you might find all over the (even) less reputable districts of Nar Shaddaa. Short, black hair peeks out from under a crudely repaired cloak, while a pair of pale blue eyes dart to and fro from its shadow. But her eyes are sharp, her mouth a slight grin and her cloak hides a selection of small but razor-sharp knives – this is no ordinary ill-fed street rat. She speaks Galactic Basic in a sharp staccato, feeding anachronistic and rhyming slang words into it in a manner similar to ancient thieving cant. When working the crowds she uses the charm of her clear eyes, freckles and slight buck teeth to the maximum.
Personality: Surprisingly well-mannered for an urchin, Fetch is bubbly, charming and optimistic. Everything’s an opportunity, a sport, or a dare. Fetch has made her living doing all manner of minor cons, thefts and magic shows on the streets, so she knows how to work a crowd, taking full advantage of her young age and disarming appearance. She’s all about the rush and thrill, the bright lights, the expanse of the stars. She is a big fan of poetic justice, and having been released from being pressured into thieving, she prefers to take from tyrants to gift to the oppressed.
She's headstrong and competitive too, everything's a gamble or a show of confidence. In the streets, your legend is your life, your blanket and your meal ticket. She fosters her own like a sculptor treats their clay - something to be used and molded, but not to be identified with.
Capsule: Fetch was one of the lost children of Nar Shaddaa, serving one beggar lord or the other to steal goods, pick pockets and beg for coin. But she had a trick up her sleeve, making her more valuable than gold to her master, Khalvan Hag. She had an innate sense for the significance of objects, and could sense where they had come from by the smallest detail of it combined with her knowledge of the area. From that moment, life changed for Fetch. Rather than begging or stealing, she set up a street magician act, using her abilities to sense the past of the common items she sometimes handled for people as part of the act. She’d tell Khalvan all about it and he would, of course, use it to target them for theft and robbery. She was unaware of the fact at the time, believing that the old man simply was interested in the goings-on in his territory, something she believed he was at his right to do.
Connections with other characters: My fellow Alderaanian, Hive of scum and villainy contact, Operative on Nar Shaddaa, I got what you need
Group benefits: Linguist, Distraction, Finder of goods and people
Quote: “Would you like to see a magic trick?”
Dodge 3D, Pick Pocket 4D, Thrown Weapons 3D (Dagger +1D), Melee Combat 3D (Dagger +2D), Melee Parry 3D, Missile Weapons 3D, Running 3D
Alien Species 3D, Culture 3D, Languages 3D (Native: Galactic Basic, Droidspeak +2D, Shyriiwook +2D, Huttese +2D), Streetwise 4D, Survival 3D, Willpower 4D
Astrogation 2D, Beast Riding 2D
Bargain 4D, Hide 5D, Con 6D (Knack), Search 5D, (Track +2D), Sneak 5D, Investigation 4D, Command 4D, Persuasion 4D, Gambling 4D, Forgery 4D, Investigation 4D
Brawling 2D, Climb/Jump 3D, Stamina 2D, Swimming 2D
Droid Repair 2D, First Aid 2D, Droid Reprogramming 2D, Computer Programming/Repair 2D, Security 2D, Demolitions 2D
Advantages/Disadvantages: Extraordinary Memory (-1D), Extremely Competitive (+1D), Addiction: Gambling (+3D)
Force Sensitive: Yes (No Force Tradition/yet)
Force Points: 2
Dark Side Points: 0
Sense 1D, Control 1D, Alter 1D
Force Powers: Magnify Senses, Concentration, Telekinesis
Equipment: Secondhand Comlink, energy cell, Vibrodagger (Str +2D damage, max 6d) w/ concealed quickdraw holster, 2 throwing knives (Str +1D damage, Range: 2-3/5/10), glow rod, all-temperature cloak (patched with mesh tape), roll of mesh tape (half used), 50 credits
Character Points: 10