Birth Name: Jadzia Santiago
Diminuitives: Jaz or Dia
Birth Date: Unknown, like somewhere between 19 and 23 years ago
Nationality: Caribbean League
Metatype: Human, Asian-Latin-African descent
Height: 163 cm
Weight: 61 kgs
Hair: Ivory white (Dyed, lustrous black originally)
Eyes: Heterochromatic (Light Blue/Dark Grey)
Distinguishing Physical Features & Appearance:
Ivory white dyed hair and heterochromatic eyes (blue/grey)
Light brown skin, freckles on the bridge of her nose and her cheeks
Several thin scars of claws across her upper body and back
Slavic nose and cheekbones, slightly slanted almond shaped eyes
Speaks in a notable Patois, rolling voice with wooden timbre
Scalding sense of black humor, sarcastic
Calm and collected under pressure
Intense and oddly intimidating for her size
Pansexual and flirty
Spellslinger trained in anti-awakened tactics, summoner who prefers sea- and sky-based spirit forms
Talismonger/talislegger on the go
Specializes in Air/Water elemental damage and battlefield control
Very good at learning new things
Acquire licenses and a higher quality Identity to further her magical training and business.
She needs money continuously to pay off the crippling debt to the smugglers who smuggled her out from the South.
A permanent home, with warm running water and an enchanting workshop.
Snazzy gear and improved equipment.
Not to be alone, talking to herself, and permanently worried someone might displace her from her current crib.
She has no permanent residence, but cribs and moves around regularly. All her possessions fit inside a single, well-worn backpack. She goes around with a beat-up old Dodge Scoot.
“Borrowed Lives”: Jadzia bribes local officials for addresses and access to easily overlooked places owned by Seattle residents who will spend some time in jail. She utilizes their services and hooks up a simple gridlink. This is a thrifty low lifestyl.
Ready to move at a moment’s notice. She takes out trial memberships at a gym to shower, steals what she has to, is always looking for a way to make money under the table.
On the net she displays a very different image, as she cribbed her deck secondhand from a decker that didn’t use his kiddy grade stuff anymore. The Icon file for it is thoroughly messed up, making it look like a column of snow falling down. Her computer skills don’t really go beyond User so she doesn’t know how to fix it, nor does she have the money to have it done.
She uses temporary online virtual meeting spaces to auction off magical secrets that she managed to snag for petty cash or information.
Street Cred: 0
Public Awareness: 0
>>>>>[The Drowning Voice are an interesting but sinister group of shamans from the Caribs specializing in anti-awakened tactics. They mesh Nietzschean philosophy and self-torment through drowning and mutilation. I can see why she left.]<<<<<
>>>>>[This one’s a country girl alright - won’t take off her rebreather until she’s standing right at the bar, where the air coming from the AC is cleanest and coldest.]<<<<<
>>>>>[It’s easy to tell from her aura that she’s got some magical potential, and yet she lives like a vagrant. Makes me wonder if she’s got some serious issues preventing her from getting a regular magical gig.]<<<<<
>>>>>[…or some serious enemies.]<<<<<
>>>>>[She can charm people well enough with that rolling patois, but she’s no kitten. Some sports bar schmuck was riding up on her a bit close and she just looked at him. I don’t know how someone as tiny as that can look down her nose at such a big dude, but she did. And it got darker all of a sudden, like you have a cloud passing over the sun outside. The dude apologized, bought her a beer and fragged off quicker than a hosed-down tomcat.]<<<<<
>>>>>[I like her armor, when she turns on the lights it has bones and skulls and moving sea beasties on it. Like in that Trid sho---user disconnected]<<<<<
>>>>>[Gotta be older than 18 to post here, sport.]<<<<<
When you grow up magical in the Caribs life is wicked. You learn to be quick, sense danger and stay out of trouble. Creatures want to eat you, shamans want you to do menial work, and people believing in magical cures from unlicensed witch doctors want to grind your bones for magic faerie dust. Jadzia avoided all that, but only because she joined up with the Drowning Voice, a pretty nasty band of magicians operating against Aztlan. Like a child soldier, she was trained to fight mages, spirits and awakened critters. Like a cultist, she was taught the way of the Voice from Below. For a teenager, those are wild days. Wearing scary armor, fighting sea-beasts and mages seems like a trid show. But fewer came back every day.
Her family put together money, knowing that they could never have her back. Even if she'd come back, they might not recognize her anymore, and the local gangs and pirates would wait to scoop her up. So they surrendered their life savings to a scumbag called Fyrecracker to take her away from that place and somewhere better. His team managed to infiltrate the hideout (the Drowning Voice as a cult have great difficulty defending against mundane intrusion) and salvaged her from a seemingly lethal ritual she was subjected to. Feeling pretty good about saving the girl and making it out, Fyrecracker's lazy ass decided that the girl was a bit of a hassle. The deal was for her to be taken to Amazonia, where she might be able to build up a new life with her gifts. But Fyrecracker thought that was a bit too far and a bit too dangerous, and no one would be the wiser if he dropped her off in Miami instead.
Being alone and without support, but with magical talent, Jadzia found herself in an unexpected and unwise alliance with some people smugglers from Miami who would be more than happy to deliver her to Seattle. It was no problem that she had no money, because they had associates there who would very much value her work and she could simply pay off her debt. The Triads took over her debt, essentially buying her from the people smuggglers.
It's been three years and she has stolen, smuggled and hocked wares for them ever since, and her debt seems to shrink only ever so slightly. She sleeps where people abandon their homes because of forced jailtime. She showers at gyms, steals food and takes most jobs she can. Most of her gear still comes from when she fled the Caribbeans, although the Triads had a decker set her up with a proper false identity. She doesn't want to run - but she has to. Like a shark, if she stops swimming she will sink. And then there's her magical obligations. The spirits she had made pacts with represent the flensing winds of the storm, the eternal stillness of the glacier, the doldrums and the crushing loneliness at the bottom of the drowning deep. If she does not swim up for air in time, she will find herself drowning in it.
The ritual the Drowning Voice were subjecting her to was actually an attempt at initiation, and Fyrecracker's disturbing it caused it to fail. Instead of being given access to deeper mysteries of magical secrets, she instead nearly drowned. The sea water damaged her lungs and as a result she is very sensitive to pollutants; she goes nowhere without a respirator and sometimes won't even take it off indoors if she's not in polite company. It made her voice slightly hoarse, which makes her sound a little older than she is. She does not appreciate the irony that her voice was quite literally drowned.
She has a incision scar underneath her left collarbone where a small cluster of datachips was slipped underneath the skin, attached to a micro-transceiver. The data on the chip can only be accessed by physically removing and hacking it, or by using a stealth chip with the access codes in combination with a positive ID on a biometric reader. She keeps a backup of her formulae, research and magical data here, in case she has to flee and cannot bring anything with her. She has a backup stealth chip inside the scrimshawed amulet around her neck.This was set up by the Triads, just like her MCT Trainee cyberdeck. She can't use it for decking because she lacks the necessary skill, but she sometimes runs its Evaluate and Cloudless programs to gauge the value of files she gets sent by other magicians. Any decker who sees that thing hidden in the shell of a Hermes IKON commlink is going to have a fit of laughter. She mostly uses it to set up online VR meets, and to auction off magical paydata and secrets she finds. Her icon is that of a snowy blizzard; this isn't because that's her choice, but because her icon file was corrupted and this is simply the white noise that was left behind. She lacks the technical skill or money to fix it up.
In a team she can deal elemental damage and control the battlefield, as well as heal. She can handle magical enchantments, auras, wards and objects. She can be a Face or Tactician, or help the team out if they need to navigate water. She is especially good at taking out enemy mages, spirits and paracritters.
((The image I used is the best match I could find at short notice, will look for a better one or make a new one myself if I can find the time))