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About Bard

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    Monster Bait
  • Birthday 02/04/1984
  1. Just a heads up to folks. As of August 23 my email adress will be changing to: derek.burrow@utoronto.ca
  2. Further thoughts on the matter, after a talk with AlexanderLambert last night I've come up with some other things to add to this idea, as well as flesh out. Initiative rating is equal to Dex+Wits. You then add points from your Willpower Pool to it to increase it. This means you can go first, but will probably have little or no points left to succesfully bid to hit with. In resisted contests, players will blind bid (write a number of points they're willing to bid against the other down on a piece of paper and reveal them at the ST's signal) against each other, based on their perception of the relative levels of power of their opponent. Damage resolution could work as follows: 1. Take total number of successes 2. Add these minus one to the damage done by the weapon 3. This is your Base Number against your opponent's Soak, you must bid over their Soak (stating one total sum that you are spending, probably without knowing what your opponent's soak is), the amount that you bid over their Soak is the number of Health Levels done If the player has detailed a suitably elaborate stunt that adds flavor to the game, the ST may give them additional Willpower Pool to bid on the action. That is all for now.
  3. [This is reposted from a post I just made to a thread by this name on the Aeonverse forum over at White Wolf. I'd like to kick up a discussion on this here as well.] AlexanderLambert and I have devised the basics for a points-based mechanic for Aberrant. Very basic at the moment, as I said it'll take a few days to get everything complete. Basically it goes like this: There are no rolls, there are now Contests. A Contest is only made in a situation where: -there is a signifigant chance of failure -two forces of near equal power are in direct opposition -anything is done during combat -a power is used in a non-standard manner -the character has been injured and his injures may prevent him from performing a given action Base Difficulty is 5, judging by the fact that your average person has an Attribute of 2, and for an average practicioner of a skill an Ability of 2, for a total of 4. The average Nova is above average with a 3 Attribute and a 2 Ability, for a total of 5. These are called Base Numbers. Every PC has a number of Willpower Pool equal to their Permanent Willpower + Quantum. You may spend a number of Willpower Pool each round equal to your Permanent Willpower+Quantum, and the pool replenishes at the end of each round. Willpower Pool may be spent on a 1-for-1 basis to bid against the Difficulty (essentially you add points from your Pool to your Att+Ability or Att+Power rating to attempt to match or surpass the Difficulty). You may spend all your points on one Contest, or spread them out over Multiple Actions across the round, or use them to fuel Defensive Actions or on your Initiative. Powers work on a similar mechanic, however they are fuled by Quantum Points spent in addition to their activation cost. Mega-Attributes contribute double their rating to Att+Ability or Att+Power totals, except for Mega-Strength which contributes its level x5 to Might and Damage contests, but provides only its rating x2 to all other contests. Rather than having a Difficulty requiring additional successes, a Difficulty increase would be increasing the number beyond 5. Levels of success can be determined by how much you beat the Difficulty by. Equal to the Difficulty is one level of success, beating it by 1 is two levels, etc. These are considered Successes for the purpose of rolls that require multiple levels of success. Multiple Actions are handled by subtracting the total number of actions taken that round from the first base number (Att+Ability, Att+Power, etc.), then that number +1 from the next, and so on, just as you’d normally subtract dice. Additionally, Willpower Pool is divided between multiple actions over the course of a given round, and does not replenish until the end of the next round. Wound penalties will subtract from your base number for all actions. That’s roughly what I have at the moment. Thoughts, comments, criticisms? I’ve tried to stay as true to the Storyteller system as possible with this.
  4. I've now got proposals from Mark Freeman and Proteus, on the EON and Aeonverse forums respsectivly, now! However, due to ISP troubles, I'd like to ask that all those that sent their proposals on Thursday and Friday please resend, as my mail server copped out on me and deleted all mail from those days. Sorry about that, and thanks! =)
  5. (What follows below is the proposal that was sent and unanimously approved by the EON staffers. Advised reading prior to submission, so as to get the feel for a shared-world set of stories, are "Wild Cards" edited by George RR Martin, and "Truth Until Paradox", White Wolf's Mage:The Ascension anthology. TUP is especially notable, as I am attempting to have the anthology follow, somewhat, the style for WW's anthologies. There are sevearl common elements that appear in 99% of the stories, in TUP these are the earthquake and the red-eyed people.) Prelude It's the eve of 1926 and the Aeon Society for Gentlemen is holding its yearly masquerade ball! But beneath the veneer of sophistication, evil still lurks in the hearts of men and threatens the very foundations of the city that Aeon holds dear. For indeed there is evil afoot in Chicago, an evil from the Orient that has slowly worked it's way into the city's underworld. An evil that is...ubiquitous. Ten-Cent Tales! Ten-Cent Tales is an anthology of Adventure! stories written by a variety of authors and published through EON. The general layout of the book is to be similar to the standard White Wolf anthology novels, most notably Truth Until Paradox, the Mage anthology. The front cover should be a suitably pulpish illustration, maybe with Max Mercer and another member or two of the Aeon Society. A caption in Adventure! lettering should read across the top "Ten-Cent Tales!" with a little stylized picture of a 1920s dime below it, or maybe just a bubble with 10c written in it. The main background event of the anthology is the Aeon Society's masquerade ball held for New Years Eve 1925. The best and brightest from all over the world have been invited, and the upper crust of Chicago society are readying themselves to be amazed, as the invitations they have been sent promise technological marvels by Professor Dixon, and astounding feats of entertainment by some of the world's greatest magicians, musicians, and the like. The secondary background event of the anthology is Ubiquitous Dragon making a move on the Chicago underworld. His agents are around the city, as well as one of his duplicates (though the duplicate will probably never show up in any of the stories, though I may ask one writer, or maybe just myself, to do a story involving him). Each story in the anthology should work chronologically to cumulate with the last story being the ball, or a climactic fight between the Aeon Society and the Dragon. Other stories are free to use little bits and pieces of the background story, but mainly each story is the writer's own. However in each there should be mentioned either the ball, or the mysterious orientals going about town (or perhaps a robbery comitted by a group of black clad masked men). Ideally, the anthology should be between 7 and 14 stories long, each story being between 3,000 and 11,000 words. Each story should start with a picture appropriate to it on the lefthand page facing it (so all story's start on the right side of the book when printed double sided). I'd like to get each story from a different person, and I think we can probably round up enough people to pull it off. The stories should be written in a pulpish vein, and for further good shared world reference I'd say "Truth Until Paradox" and "Wild Cards" for seeing how to write shared world anthologies. The process for submissions will work this way: 1) Everyone interested will send a written proposal, between a paragraph and about a page, to bard@eol.ca. I will read them over and give a reply of "yay" or "nay" to them. 2) We will discuss, via email, ICQ, or AIM, your story in more depth and try to make things fit. 3) Upon final approvall you will have 4 weeks to submit a written draft copy. This should be between three and eleven thousand words, and sent in the body of the email (my computer does not use Word, and thus Word documents tend to get very very messy). 4) Once your first draft has been sent, myself and a group of other editors will read through the stories and make corrections and suggestions. Your story will be returned to you. Within two weeks time we'd like to see a second draft. This will also be edited. In all hopefullness, that should be it. Please note that we're hoping for a semi-chronological order of events, but that will mainly be in the editing process. Please note that the stories will take place between December 10 to 31, 1925, and all must occur in Chicago. Although signature character may make an appearence, your stories should be about characters of your own making. Artists Art is really only semi my department. Once I have between 7 and 14 approved proposals, I'll make another thread on this forum regarding artist guidelines and such, and the art that we need for the stories we have. Due to the format, I may entertain the idea of a few middle-story pieces with captions under them like "Max calls the smuggler's bluff" or what have you. These pieces should be very much in keeping with the pulp styles of the time. In Closing In closing, I'd just like to say that this proposal has gotten the people I've spoken with pretty excited. This is a chance for writers and artists to show off their stuff, as well as to show your vision of Adventure!. If this project goes well, I've got two more stories: Price of Power for Aberrant, and You Are the Weapon for Trinity, on the drawing board to take place after this project is complete. <font color="red">Edit: Just a quick change to the tags. Nothing else has been touched. Just a note that to underline things, HTML must be used. Kirby1024</font>
  6. Just to make a shameless plug... ...on the EON Current Projects forum, I'm currently working on brining together writers to put together an Adventure! anthology called "Ten-Cent Tales!". I encourage folks to go down there and check it out. The link is at: http://www.chill.uk.net/cgi-bin....=45;t=1
  7. For my alternate Adventure! setting, Mystery!, I wrote up some stuff for Level 4 and 5 Knacks. Essentially, they were just Knacks that built on other ones and were raised to incredible levels. Man of Bronze evolved into Man of Steel, and A Single Bound became Flight. I don't think I actually wrote up many of them beyond the conceptuals, though, since the project died when people stopped contributing or even mentioning it. Pity, to. It had a lot of support to begin with and was looking pretty promising.
  8. Ian, I have some templates for a character generation program that handles all WoD stuff, and can also be used to handle Trinity and Exalted if you don't mind counting your points a bit. The main problem with the programs is initiating that third stage of creation that you get in Aberrant and Adventure!, since you get pools of points rather than on a one-for-one basis. I dunno much about programming. Maybe someone could figure out how to hack Characturge, I dunno.
  9. Hee hee. I love it! That's perfect! ::evil grin:: Now....to figure out which member of the Dynasty should have that one.
  10. Personally, I love the Aeon metaplot. I wasn't too keen on it to begin with, but then I got the softcover of the mainbook which actually got me to read it cover to cover. Now I have a ottally different outlook. Now, while I tend to err on the idea of "Good artists create, great artists steal" and the idea of the collective unconsious transmitting more than archetypes, I think that it's fairly unique. Biotech wasn't really mainstream in sci-fi gaming till Trinity came out and it certainly wasn't part of a greater meta-plot. Ok, now while the idea of posessive psionic alien pussballs that want to rule all existence isn't exactally a new one, the way in which the plot is executed is quite good. I mean, Trinity is your classic science fiction. You're fighting to save humanity from Cthuloid horrors from the depths of space, there are lost colonies to rediscover, damaged hulks of freighters to explore, aliens to fight and talk with. Plus it's just written so well. As to the specifics of the overarching plotline, screw the Doyen, the interactions between the Trinity and the Orders are so intricate and just so damn cool. Honestly, the game plays like a good science fiction novel reads, which is exactly how it ought to be. I'm very satisfied with how Trinity is progressing (though I'd like it to go a bit faster bookwise!) and I think that it has a lot of potential...if only White Wolf would realize it and publish some stuff.
  11. Personally, I love the Aeon metaplot. I wasn't too keen on it to begin with, but then I got the softcover of the mainbook which actually got me to read it cover to cover. Now I have a ottally different outlook. Now, while I tend to err on the idea of "Good artists create, great artists steal" and the idea of the collective unconsious transmitting more than archetypes, I think that it's fairly unique. Biotech wasn't really mainstream in sci-fi gaming till Trinity came out and it certainly wasn't part of a greater meta-plot. Ok, now while the idea of posessive psionic alien pussballs that want to rule all existence isn't exactally a new one, the way in which the plot is executed is quite good. I mean, Trinity is your classic science fiction. You're fighting to save humanity from Cthuloid horrors from the depths of space, there are lost colonies to rediscover, damaged hulks of freighters to explore, aliens to fight and talk with. Plus it's just written so well. As to the specifics of the overarching plotline, screw the Doyen, the interactions between the Trinity and the Orders are so intricate and just so damn cool. Honestly, the game plays like a good science fiction novel reads, which is exactly how it ought to be. I'm very satisfied with how Trinity is progressing (though I'd like it to go a bit faster bookwise!) and I think that it has a lot of potential...if only White Wolf would realize it and publish some stuff.
  12. It's amazing how much of our arguments hinge on the legalities and illegailities of flight. I dunno. I think, though, I'd be a whole lot more worried about the guy who can bounce tank shells off his chest and fire bolts of flaming plasma from his fists deciding that he wants a million dollars, walking into a bank, blowing a whole in the vault, and making off with it. Then deciding that he didn't feel like going to jail and bringing the building down on everyone there. I think that's a far more likley occurence than a Nova flying into a plane becuase, we're assuming here, that the plane is faster than the Nova flying at that altitude and that the Nova isn't going to see or hear the plane coming. Ok, lets look at some things here: -at 30,000 feet there is so little oxygen you'd require the Adaptability enhancement to be able to breath normall and not freeze to death (Flight already covers surviving the friction of going at several hundred or more MPH without reenacting the Hindenburg in rather wet miniature), so we've probably already cut the flier population of America in half of those who can fly at the altitude of jumbojets -of those fliers, most if not all, have perfect eyesight and hearing and would be able to see an airplane or hear one if they were not flying into, say, stormclouds -and of thsoe fliers, most probably are flying at between 400 and 2000 MPH -600mph is roughly the speed of sound, which is less than what jumbo jets fly at -thus we're probably looking at a total of maybe between 2 and 8 Novas in America who can fly at 30,000 feet and not outrun a passenger jet So perhaps the law may say that they could not go above, say, a thousand food ceiling. Or in cities you could do it by the highest landmark. So in Toronto, you can fly no higher than the CN Tower, in New York the Empire State Building, etc. This would allow people to fly away from fights without worrying about anything being illegal. Of course flying above this ceiling would be punishable by... ..errr... ...how DO you catch someone who can fly at Mach 6 for four hours without rest? Damn good question: how do you jail someone who can create his own personal disintigration field, or who can turn herself insubstantial, or can teleport, or cause their body to heat to temperatures in excess of ten thousand degress celsius?
  13. Ok. The counter shows over 19 views here. 19 views and not one person interested? ::sighs:: Just let me know, someone please, so I know if I can transfer this over to the WW forums and ask there as well. I need those 3 players, or else this game will never fly. I want it to go, I really do. ::sighs::
  14. Yeah, pretty much. Welcome to a nation ruled by fear of those more powerful than them. I doubt the American public would voice concern over violation of the rights of 32 people within the country. I mean, if I were the government I'd whisper and bribe the bar associations of the states that said Novas live in about representing those novas being a bad idea for their lawyers. Might unearth a few things about said lawyers that would be better off not known. Basically, I don't see the American government letting it's hands be tied by the Constitution when it comes to controlling superpowered beings. I mean, what about Equality Before the Law? The principle where the differences of certain groups are acknowledged in laws. Like it would acknowledge that Novas have the potential to do a lot of damage with energy bolts, and so get liscences for them. Or altered passports for Nova teleporters. Added security in buildings to screen out potentially dangerous Novas, and the requirement that you note on pieces of identification like passports, drivers liscenes, health cards, etc. Now, of course that would go to court as a violation of the right to life, liberty, and security of the person, but the Canadian government at least could pull the Not Withstanding Clause and nullify that part of the Charter of Rights and Freedoms in relation to Novas. Um, ok. I've rambled on enough about what I've learned from two years of Highschool law courses. I stand ready for flames and hole poking.
  15. I got Nobilis 2nd ed. $70 Cdn. Looks like it's worth it. Only... ...err...well...you see... ...um... ...it's SQUARE! Um, yeah. That about sums up the only downside I can think of for it. Right then. Haven't really read it much yet.
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