Hmm. I am probably a few years late here, but does anyone have the document made by Blue Ninja? I am starting up a new aberrant campaign and would like my players to be able to apply their super mentals to actually advancing existing science and making new inventions/gadgets.
The rules in Players Guide suck (IMO), and the rules from the fan based novatech supplement are basically 2 paragraphs about modifications to the Adventure! rules and then 7 pages about power armors. I want simple things like updating the advancement from Adventure! to include normal armors and computers, not everyone running around in a mech
I do own the adventure core book so i have those rules, but getting a modified version of those rules in a compendium would be super.
(Tried the link in BlueNinja's post, it goes to a word file, that is really a pdf file, and the content is the Null Manifesto..)