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Noir last won the day on November 9 2017

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  1. On sale today for Cyber Monday for an incredible 75-80% off: 77% off: Ghouls & Revenants for Vampire: The Masquerade 20th Anniversary Edition 80% off: Werewolf: The Apocalypse 20th Anniversary Edition 75% off: Dragon-Blooded: What Fire Has Wrought for Exalted 3rd Edition 75% off: The Dark Eras Companion for Chronicles of Darkness 75% off: Vampire: The Requiem 2nd Edition And of course, there are hundreds of other Onyx Path products on sale for 33% off or better as part of the Thanksgiving Weekend Sale, although it’s ending soon, so get in while you can!
  2. So we unwrapped the Kickstarter for Mummy: The Curse 2nd Edition and WOW; we funded in less than a day, and it has been shambling along ever since! If you caught last week’s MMN blog, I put up a bunch of bullet points describing the features and changes for this new edition, so please give that a read if you’re interested. You can also check last Friday’s Onyx Pathcast for more thoughts from Mummy 2e writer Meghan Fitzgerald, and then this coming Friday’s Pathcast is actually a deep-dive into Mummy 2e – so you can give both of those informative programs a listen, too! And if you look below, in the Onyx Path Media section, Matthew has several links to Mummy oriented actual play streams you can check out! If you folks recall, Mummy‘s first edition was a really early KS for us- it started in the first year Onyx Path was in business. It was one of those that we put up during the wild times of early Kickstarter, and it was also created before we had put together the 2nd Edition rules, and before the overall game world was entitled Chronicles of Darkness. So, reeeaaal early, and in a lot of ways an atypical game line for where CofD has gone. Fortunately, we have the option to create a new edition that will bring Mummy into shambling step with the rest of second edition, but doing that well and not losing Mummy‘s unique tone and flavor is still a trick to do. I wasn’t sure we wanted to even go down that sandy road when I received a written pitch from Matthew Dawkins as to how we could do it. I still kind of back-burnered that pitch a tad, as we had a lot of pitches at that time that needed parsing first. I guess that Matthew figured that a more direct approach was needed, so he summoned every ounce of his audio-visual power and sent me a video pitch, too! They Came from Beneath the Sea! art by Larry Blamire (Un)fortunately(?), that video pitch seems to have been lost to time (and me losing a chunk of files in swapping computers), so I asked Matthew for his thoughts on what he wanted to emphasize with his pitch back in the day: When I pitched Mummy: The Curse 2nd Edition to Rich, it was with the intention of making the game more accessible while adding more hooks to grab the interests of new players. I’m a big fan of utility and expansion in games. I love 1st Edition, but I found some of the content unusually dense for an RPG, whether through language used, depth of metaplot, or even the concepts behind the mummy guilds. I asked “who wants to play an engraver when you could be playing a member of the secret police?”. It’s the same guild, but in 2nd Edition, we give focus to the part that tells you how you might play the character, and their active role in society, rather than their history. Additionally, I wanted to fix some of Mummy‘s mechanical issues while providing new play tools. This is where the non-chronological style of play came in, explaining how experiences work for a character in 2019 (“this is the first time you’ve awoken!”), through to using it as a way to empower your cult (“your mummy was last awake in 2019 and is now awake in 1970, so he tells his cultists to back the Dallas Cowboys to substantially grow their wealth and make them grateful to him”). The other big element was bringing immortals forward from World of Darkness: Immortals, as so many people had been asking for South American mummies and Chinese mummies, but Mummy: The Curse isn’t a game about those kinds of creature. Immortals from their previous book work as fantastic antagonists and cultists as they are, but also allow for global mummies of other kinds to appear in Mummy: The Curse. When all was said and done, we were both very enthusiastic about what we could do with Mummy: The Curse 2nd Edition, and that seems to have translated through to the excitement we’re seeing from fans about Mummy right now. From what we’re hearing from everybody, it really sounds like Matthew and company have hit it out of the park in terms of clarifying the right things, adding the right stuff, and cutting very little in favor of re-presenting and tweaking existing aspects of first edition to fit. Thanks to everybody who is posting how much they are loving the book’s text as it’s released during this KS! CofD Dark Eras 2 art by Brian LeBlanc Here’s another thing I want to share (and hope you’ll be interested in), which came out of the blue during the SAVE con a few weeks ago, is this interview I gave to our friend Josh Heath about the beginning days of White Wolf in the 1990s, and very specifically about the creation of Werewolf: The Apocalypse on a visual level. https://keepontheheathlands.podbean.com/e/interview-with-rich-thomas-of-onyx-path-publishing/ As you can hear in the interview, I dove into Werewolf as I arrived in the White Wolf offices and it was the first core book I art directed, so that time period has some pretty intense memories for me. Hope that intensity and excitement comes through in the interview! So… Many Worlds, One Path! BLURBS! Kickstarter! The Mummy: The Curse 2nd Edition Kickstarter funded within a day, and is now shambling pretty quickly for a mummy towards 200% funding. Backers have already unlocked the Mummy 2e Screen as a Stretch Goal, and are now headed towards starting a whole new project, the Mummy 2e Companion! Please check out this blog from last week for a description of all the amazing features of this new edition! Be there to witness the majesty and terror of this new version of Mummy: The Curse! Onyx Path Media! This Friday’s Onyx Pathcast features a timely deep-dive into Mummy: The Curse 2nd Edition, which is currently on Kickstarter (see above)! The Onyx Path Twitch schedule is filling up with exciting games once again, with games of Vampire: The Masquerade, Scion, Pugmire, Hunter: The Vigil, Aberrant, Scarred Lands, Changeling: The Lost, Changeling: The Dreaming, Mage: The Awakening, and more all scheduled for this coming week! It really helps us to have subscribers on our Twitch channel, and you can do so for free and catch premieres as they go up if you have an Amazon Prime account. Just type Twitch Amazon Prime into Google and you’ll be shown how to subscribe for free. What’s more, we’ll drop a news episode later this week, and next week you can expect to see a Q&A regarding Mummy: The Curse 2nd Edition, along with character creation and a one-shout for that game as it rolls on Kickstarter. Do check us out on twitch.tv/theonyxpath and give us a follow and a subscribe Do you follow us on YouTube? Well, if you haven’t subscribed to us on Twitch, do not despair, as a couple of weeks after each episode on Twitch we transfer the videos over to YouTube right here: https://www.youtube.com/channel/UCzN5jRB35OvnC-6gxnRY4gQ We already have episodes of Aberrant and Changeling up, with more to come! If Mummy: The Curse 2nd Edition interests you, but you want to know a little more about it before taking the plunge into Duat (or at least on Kickstarter), we’ve a few exciting resources for you. Some were posted last week, some are new! The Story Told Podcast interviewed Matthew Dawkins regarding Mummy: The Curse right here: https://thestorytold.libsyn.com/mummy-2nd-edition-with-matthew-dawkins Red Moon Roleplaying played their inaugural session of Mummy: The Curse right here: https://youtu.be/AJiyP2UzLSc And Red Moon Roleplaying have a Mummy: The Curse character creation session here, where a mummy, an immortal, and a mortal are created: https://youtu.be/GJIEAEAx2MY Lots of Mummy goodness with more to come! Meanwhile, our fans keep creating excellent content, not limited to: Occultists Anonymous continues for you Mage: The Awakening fans out there (and we know there are lots of you): Episode 56: Bad To The Bone Songbird has called Celestial Fire to burn the body of Supay, just as Atratus felt like she was making in-roads with the Judge! Wyrd the Seer has slowed down Supay, but is it enough? https://youtu.be/inPtPBPaNCA Episode 57: Now & Again Atratus takes a dive into dark uncharted waters, metaphorically and metaphysically speaking. Songbird’s contemplates terrible things, while Wyrd stands guard… https://youtu.be/RBurUUf1kj4 Plus, our good friends at the Story Told RPG Podcast continue their Exalted Dragon-Blooded actual play right here: http://thestorytold.libsyn.com/fall-of-jiara-episode-18 And if you’re looking for more Exalted goodness, here’s Ekorren with a video on positioning and movement in Exalted 3rd Edition: https://youtu.be/Vgc-3LNznd4 Drop Matthew a message via the contact button on matthewdawkins.com if you have actual plays, reviews, or game overviews you want us to profile on the blog! Please check any of these out and let us know if you find or produce any actual plays of our games! Electronic Gaming! As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is awesome! (Seriously, you need to roll 100 dice for Exalted? This app has you covered.) On Amazon and Barnes & Noble! You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble). If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue from which you bought it. Reviews really, really help us get folks interested in our amazing fiction! Our selection includes these latest fiction books: Our Sales Partners! We’re working with Studio2 to get Pugmire and Monarchies of Mau out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the screen, and the official Pugmire dice through our friends there! https://studio2publishing.com/search?q=pugmire We’ve added Prince’s Gambit to our Studio2 catalog: https://studio2publishing.com/products/prince-s-gambit-card-game Now, we’ve added Changeling: The Lost 2nd Edition products to Studio2‘s store! See them here: https://studio2publishing.com/collections/all-products/changeling-the-lost Scarred Lands (Pathfinder) books are also on sale at Studio2, and they have the 5e version, supplements, and dice as well!: https://studio2publishing.com/collections/scarred-lands Scion 2e books and other products are available now at Studio2: https://studio2publishing.com/blogs/new-releases/scion-second-edition-book-one-origin-now-available-at-your-local-retailer-or-online Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/ And you can order Pugmire, Monarchies of Mau, Cavaliers of Mars, and Changeling: The Lost 2e at the same link! And NOW Scion Origin and Scion Hero are available to order! As always, you can find most of Onyx Path’s titles at DriveThruRPG.com! On Sale This Week! This Wednesday, The Cup of Dreams, the long-awaited fourth book for The Immortal Eyes Saga fiction for Changeling 20th goes live in PDF, eBook, and physical book PoD versions on DTRPG! In addition, we are also offering this Wednesday the W20 Auspice Gift Deck cards in PDF and physical PoD versions from DTRPG! Conventions! PAX Unplugged: December 6th – 8th, in Philadelphia, PA. We’re going to have lots and lots of gaming for folks to sign up for, a lot of them featuring our game creators! 2020: Midwinter: January 9th – 12th, in Milwaukee, WI. And now, the new project status updates! DEVELOPMENT STATUS FROM EDDY WEBB (projects in bold have changed status since last week): First Draft (The first phase of a project that is about the work being done by writers, not dev prep) Exalted Essay Collection (Exalted) N!ternational Wrestling Entertainment (Trinity Continuum: Aberrant) Creating in the Realms of Pugmire (Realms of Pugmire) Contagion Chronicle Ready-Made Characters (Chronicles of Darkness) Trinity Continuum: Adventure! core (Trinity Continuum: Adventure!) Redlines Kith and Kin (Changeling: The Lost 2e) Crucible of Legends (Exalted 3rd Edition) Dragon-Blooded Novella #2 (Exalted 3rd Edition) Exigents (Exalted 3rd Edition) Many-Faced Strangers – Lunars Companion (Exalted 3rd Edition) Second Draft Across the Eight Directions (Exalted 3rd Edition) Contagion Chronicle: Global Outbreaks (Chronicles of Darkness) Player’s Guide to the Contagion Chronicle (Chronicles of Darkness) Tales of Aquatic Terror (They Came From Beneath the Sea!) M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition) Contagion Chronicle Jumpstart (Chronicles of Darkness) Development Heirs to the Shogunate (Exalted 3rd Edition) TC: Aberrant Reference Screen (Trinity Continuum: Aberrant) Titanomachy (Scion 2nd Edition) Trinity Continuum Jumpstart (Trinity Continuum Core) Monsters of the Deep (They Came From Beneath the Sea!) One Foot in the Grave Jumpstart (Geist: The Sin-Eaters 2e) Lunars Novella (Rosenberg) (Exalted 3rd Edition) Scion: Demigod (Scion 2nd Edition) Manuscript Approval Scion: Dragon (Scion 2nd Edition) Masks of the Mythos (Scion 2nd Edition) Wraith20 Fiction Anthology (Wraith: The Oblivion 20th Anniversary Edition) Post-Approval Development Deviant: The Renegades (Deviant: The Renegades) Scion LARP Rules (Scion) Mummy: The Curse 2nd Edition core rulebook (Mummy: The Curse 2nd Edition) Editing Lunars: Fangs at the Gate (Exalted 3rd Edition) Hunter: The Vigil 2e core (Hunter: The Vigil 2nd Edition) Let the Streets Run Red (Vampire: The Masquerade 5th Edition) Geist 2e Fiction Anthology (Geist: The Sin-Eaters 2nd Edition) Dragon-Blooded Novella #1 (Exalted 3rd Edition) Scion Companion: Mysteries of the World (Scion 2nd Edition) Cults of the Blood Gods (Vampire: The Masquerade 5th Edition) Legendlore core book (Legendlore) WoD Ghost Hunters (World of Darkness) Mythical Denizens (Creatures of the World Bestiary) (Scion 2nd Edition) Pirates of Pugmire KS-Added Adventure (Realms of Pugmire) M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition) Yugman’s Guide to Ghelspad (Scarred Lands) Trinity Continuum: Aberrant core (Trinity Continuum: Aberrant) Terra Firma (Trinity Continuum: Aeon) Post-Editing Development Chicago Folio/Dossier (Vampire: The Masquerade 5th Edition) TC: Aeon Ready-Made Characters (Trinity Continuum: Aeon) Night Horrors: Nameless and Accursed (Mage: the Awakening Second Edition) City of the Towered Tombs (Cavaliers of Mars) Oak, Ash, and Thorn: Changeling: The Lost 2nd Companion (Changeling: The Lost 2nd) W20 Shattered Dreams Gift Cards (Werewolf: The Apocalypse 20th) TC: Aeon Jumpstart (Trinity Continuum: Aeon) Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire) Vigil Watch (Scarred Lands) Indexing ART DIRECTION FROM MIKE CHANEY! In Art Direction Contagion Chronicle – Sent out contracts. Trinity Continuum: Aberrant Hunter: The Vigil 2e Ex3 Lunars – Art in at WW for approval. TCfBtS!: Heroic Land Dwellers Night Horrors: Nameless and Accursed Ex3 Monthly Stuff Cults of the Blood God (KS) Chicago Folio – Finals rolling in. Mummy 2 (KS) – Going. City of the Towered Tombs – Contracted. Let the Streets Run Red CtL Oak Ash and Thorn – Awaiting artnotes. Scion Mythical Denizens – Contracted. Deviant Yugman’s Guide to Ghelspad – Going over the art notes and getting it going. Vigil Watch In Layout They Came from Beneath the Sea! – First half in proofing. Trinity Continuum Aeon: Distant Worlds VtR Spilled Blood Pirates of Pugmire Proofing Memento Mori Dark Eras 2 – Adding my comments to first dev pass. Trinity Continuum Aeon Jumpstart Geist 2e Screen – At WW for final approval. At Press Trinity: In Media Res – PoD proofs coming. V5: Chicago – Printing. Prepping PoD files. Aeon Aexpansion – PoD proofs coming. W20 Auspice Gift Cards deck – PDF and PoD versions on sale this Weds. Geist 2e (Geist: The Sin-Eaters 2nd Edition) – Getting print files ready. DR:E – Getting print files ready. DRE Screen – Getting print files prepped. C20 Cup of Dreams – PDF, eBook, and PoD versions on sale this Wednesday. DR:E Threat Guide – Helnau’s Guide to Wasteland Beasties – prepping PoD files. M20 Book of the Fallen – Backer PDF errata being gathered. Trinity RMCs – Backer PDF files soon out to backers. Today’s Reason to Celebrate! Today in the US, we celebrate Veteran’s Day: the day we give thanks to those who served in our armed forces in wars and battles around the world. For those of our creators, as well as anyone out there, who have served: we thank you for your service!
  3. ATM the group seems to be... ...a (soon to be) ex-slave, jedi hopeful (Dave) ...a rough around the edges New Rep bounty hunter (GD Bannon) ...a slicer (Jeremy) ...a former ISB agent who switched sides (SalmonMax) ...a scoundrel type/possible force sensitive? (Anatoly) ... Smuggler/outlaw (Nina)
  4. Very, very true. Just being Force Sensitive (and therefore having 2 Force Points to start) makes you very lucky if you spend them right and for good things, and that is without any actual training. So you could be force sensitive and not even know it. Otherwise I am not sure how you explain any training, but there are possibilities. And do not forget that it usually takes a few dice in a single force skill to do almost anything reliably. And option could be that you were a youngling that survived and never continued with your training at all, but still know enough to (more or less) avoid the Dark Side when using force abilities.
  5. We are using Revised, Expanded, Updated (REUP), which is like 2nd+
  6. Character Generation You can use a template if you like. Remember you start with 10D of skill dice and remember to pick a "knack" skill. 1) Pick your type/concept/template ● A simple description of your character's role and/or concept. Such as "Young Jedi" or "Smuggler" or "Drunken Failed Jedi" 2) Pick your Race. ● Your race will determine how many Attribute dice you get as a base, the range for each Attribute, and any racial abilities, quirks and drawbacks. 3) Decide of you are Force Sensitive or not. ● You can choose to be Force Sensitive during character creation for free. Being Force Sensitive does not mean you have or even need to have any force training at all. You just need to be a little more mindful about not doing bad acts, as you can now earn you Dark Side Points more easily. There are plenty of people who are Force Sensitive and have no training what so ever and never know or knew they were Force Sensitive. They just thought they were pretty lucky. ● After character creation, if you wish to become force sensitive it costs 20 cp. ● If you are Force Sensitive note it on your sheet 4) Allocate Attribute dice ● PCs get the base attribute dice for their species and an additional 6D of Attribute dice (you are the heroes, after all) For example, Humans get 12D of Attribute dice as a base, so a PC humans would get a total of 18D of attribute dice. The 6 Attributes are... Dexterity — Your character’s eye-hand coordination and agility. Knowledge — Your character’s knowledge of the galaxy. Mechanical — Your character’s “mechanical aptitude,” or ability to interface/operate pilot vehicles, starships and the like. Perception — Your character’s powers of observation, and ability to convince others to do things for him. Strength — Your character’s physical strength, health, and ability to resist damage. Technical — Your character’s “technical aptitude,” or ability to fix, repair, and modify all kinds of technology, including starships, droids, and vehicles. ● If your character is Force Sensitive, and has received training, then dice allocated to the Sense, Control and Alter force skills must come from your Attribute dice at character creation. For each full D in a force skill you gain a force power from that skill. (Approval required) ● Attribute dice can be broken up into a +1 and a +2 pip. Any number of dice can be broken up this way. +1 pips may be combined into a single +2 pip. For example, if you break 2D down into pips your get two +1 pips and two +2 pips. If you like, the two +1 pips can be combined giving you a total of three +2 pips instead. 5) Select Advantages and/or Disadvantages (Optional) ● Select any Advantages or disadvantages that fit the character and concept. Advantages 'cost' skill dice, whereas Disadvantages award you extra skill dice to allocate. 6) Allocate Skill dice ● All PCs begin with 10D to allocate to skills (though Advantages and Disadvantages can raise or lower this amount) ● Everybody gets to pick a skill you have a particular knack for. Mechanically this means that when raising that skill you skip the +1 pip entirely, allowing the skill to be advanced at a cheaper/faster rate. Make note of this skill. ● Skill dice can be broken up into a +1 and a +2 pip. Any number of dice can be broken up this way. +1 pips may be combined into a single +2 pip. For example, if you break 2D down into pips your get two +1 pips and two +2 pips. If you like, the two +1 pips can be combined giving you a total of three +2 pips instead. ● You can also spend beginning skill dice to get specializations. Every 1D spent this way allows for three specializations; add 1D to each specialization. ● We will be using the Martial Arts rules from REUP. Ask if this is new for you. ● Record your skills with the Attribute dice added in. That is your skill total. For example, if you have 4D Dexterity and you place 2D into Blaster and 1D into Dodge you would express it as... DEXTERITY 4D Blaster 6D, Dodge 5D 7) Force Points ● Everybody Starts with 1 Force Point. Force Sensitive characters start with an additional Force Point. Spending a Force Point doubles all of your dicepools for a round. If you spend it in an appropriately dramatic and/or heroic fashion, it will tend to come back at least by the end of the story and sometimes even bring another Force Point along with it. 8.) Equipment & Spend Credits See me about some starting equipment for your custom template and then spend your credits on equipment and such.
  7. Kel and Arcata would both work. You can also tweak them a little if you like or roll up something new. Whatever you like. I am here to help and answer questions. ATM the group seems to be... ...a (soon to be) ex-slave, jedi hopeful ...a rough around the edges New Rep bounty hunter
  8. STAR WARS GM: Noir # of players: 2+ System: Star Wars d6 by West End Games (though "d6 Space" has most of the rules). I can help supply the rules for any who need it. Just PM me. Era: New Republic Era with Imperial Remnant (NOT the First Order) Pace: Far more action/adventure than intrigue PCs: PCs can be part of the New Republic or sympathetic to it, this include former Imperials, fringers and the like and should be fundamentally 'good' as this is a heroic game, not a sith/dark side campaign. Force users are also permitted (even the entire party if we want to go that way) such as potential/poorly/poorly trained jedi, other force users and the like. PC origins are pretty open. Individual PCs could be former Imperials who changed sides or are trying to defect/oppose the Imperial Remnant or simply returning to the Republic, smugglers, mechanics, soldiers, operatives, slicers and so on. Some personal and combat ability is strongly recommended Some degree of space combat ability (such as the Starship Gunnery skill) is suggested as well. A droid character is is also possible (having not had a memory wipe in a very long time or just quirky programming), but could be restrictive in some ways. All non-human races need approval, but most of the common races should be no issue. I am adaptable and can work around (for the most part) PC concepts and such and already have several ideas based on what few PC concepts have been tossed around already. Go ahead and use this thread to discuss concepts and ask questions or ask me in chat.
  9. The spirit of the gnarled woman let out a loud laugh at Kamiko's command. "You think I will tell you anything, you half-gaijin fool? How your Clan tolerates you is beyond me. You know the saying, 'If you lay with dogs, then expect fleas'." she cackled at the Scorpion. Kageko narrowed her eyes at the spirit of the woman and leaned forward slightly to make sure she was heard. "You clearly know little of the Sodan-Senzo, witch. I could speed you along to your fate in Jigoku, or maybe I could ensure you linger here, unable to move on, forever trapped between worlds, between lives..." she threatened. The spirit's laugh stopped and she looked closely at Kageko, her beautiful face a passive mask of serenity with just the faintest upturn to the corners of her delicate lips. "You had better hope you never meet him. If the fortunes favor you, then you may find your death before you have any sort of chance to." she scoffed, apparently not yet willing to test Kageko's abilities.
  10. The small Lion nodded her head beneath her large hood. "Yes, you will comply.." she then said to nobody in particular. "You may have tainted your soul with the touch of He Who Shall Not Be Named by your foul use of accursed maho, and be awaiting his gnarled grasp to drag you down to Jigoku, but I am a Sodan-Senzo of the Lion Clan, and until that time you are well within the reach of my magic." she said, but not to Kagato or any of her fellow Magistrates, her eyes seemingly focused on somebody who was not there. "We are Jade Magistrates, hand picked by the Son of Heaven himself to serve the Empire and root out foul magics and maho-tsukai such as you, and you shall not defy his will." she said firmly as she reached into her stachel and removed a scroll. Kageko unrolled the scroll and looked it over as she nodded a time or two. "Ah. Then you are aware of our work, as the light and blessings of Amaterasu do indeed still shine down upon Journey's End City." she then replied , though nobody was speaking to her. It was odd to Kagato, and only slightly less so to the pair of Scorpions, as Kageko appeared to hold a conversation with somebody who was not there, for many of other clans had at least heard of the Sodan-Senso of the Lion clan, but few outside the clan ever got to meet one. And yet before them stood one, apparently speaking with the spirits of the dead that others could not see. Carefully Kageko knelt down and withdrew a small, rectangular, lacquered wooden box from her pack and opened the hinged the lid, revealing that it was full of a fine gravel. She sat the box down and then withdrew a rolled up piece of cloth, which she unrolled revealing sticks of incense, three of which she removed and with a small prayer and soft blowing on the ends began to smolder and release their scent. Once lit, Kageko stuck the ends of the incense in the gravel of the box, holding them like at a shrine, and began to cast a spell from her scroll. A soft blue wave of light washed out from the incense, and as it pass by and through each of the rooms occupants, they could see two more among them... spirits of the dead. Their forms were a little hazy, made of a translucent blueish light or vapor. The man looked the same as the body, except the crescent tattoo on his arm shone so brightly it was almost difficult to look at. He sat by his body , murmuring a prayer, while the spirit of the woman stood, hunched over before Kageko, snearing down at her. The woman's spiritual formed looked little like her body. She was virtually bald, only sparse strands of hair hanging from her head, much like her corpse, while the rest of her body was gnarled and twisted with large sores and boils dotting her skin, so of which were open and oozing. One eye was nearly forced closed by a large boil on the eyelid, while the other eye was obscenely wide open, bulging out almost like that of fish. Kageko turned to the others and asked, "What would you like to ask?"
  11. Kamiko carefully looked over the corpses, using a knife dropped by one to avoid touching the dead flesh, thereby rendering herself impure. The dead woman did indeed have a scroll satchel which Kamiko cut off of her and slipped away to inspect. Though the dead shugenja appears to be ronin, the majority of the scrolls she carries seem to be written in a cipher. Being a shugenja herself Kamiko's eye can recognizes them as spells, even if she cannot determine which ones without attempting to break the cipher The dead man and woman each had an aiguchi (knife), which they each dropped when they were killed, and a dozen koku in various coins between them. Found on the man is a small set of keys, piece of flint and another key made from a piece of obsidian with the back end in the shape of a crescent moon. On the inside of his forearm is also a tattoo of a crescent moon, the mark of the moon cult. The woman, perhaps strangely, lacked the tattoo of the man, but her hair turned out to be a wig, hiding her shaved head, though close inspection would seem to indicate that she was loosing her hair anyways, judging by the sparse stubble that had begun to grow back. Rin's inspection of the crates revealed ceramic tea and sake sets of fine quality, each one nice, but not overly so. Though on the bottom of the tea pots, sake bottles and cups, faintly stamped is a mark Rin has seen before, stamped into the zombie masks in Royoko Owari. A further search of the crates reveals nothing else by more sets in small wooden boxes and packing straw. "Though they are dead, we can, still speak with them for a short while, at the very least." Kageko offered. "Or at least I can., though their compliance I may have to force." she added. The mark on the tea and sake sets...
  12. The shugenja reaches for her knife, pulling it from her belt at a sharp angle, clearly intending to drag it across her own neck as she chanted something. Rin could feel a cold wave wash over her body, her skin crawling as the other woman chanted, joined by the rotund man as he drew he blade across the monk's flesh. Drawing on the power of her tattoo, the wings of the wasp fluttered as Rin drew her wakizashi and then brought her katana across the belly of the woman causing a wet, disgusting, splash of intestines on the floor as she fell to the ground lifeless, her foul magic halted. The man lifted his blade up by his head and swung it down on at the helpless, bound monk as Rin spun, bringing her sword back around to the man and across his back, severing the spine as his blade slid across the monk's flesh harmlessly, as if he were trying to cut a crab's hard shell. His eyes went wide and then life drained from them as he was cut in half, managing to stand for just a moment before his top half tumbled over and to the ground, followed a moment later by the other half. The warehouse was silent, except for Rin's breathing and the death rattles of the slain, though new shafts of sunlight shone into the warehouse where the laborers had managed to open a door and flee out inside the streets.
  13. Boss man cuts the monk. Monk is bound, so TN to hit him is 5. Boss man rolls damage 2D10 => (1 +6) He keeps the 6 for 6 damage! The crab tattoo reduces all damage by 6 So he takes 0 damage. Summarizing the round.
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