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About platonicideal

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  1. Since Torchlight 2 was mentioned, check it out here http://www.torchlight2game.com/. there are tons of videos up on Youtube also.
  2. I, too, would like to see the Strawberry Shortcake Gamma World mod. Perhaps with My Little Mutated Ponies as steeds.
  3. I like the idea of other movies serving as lead-ins, because then we don't necessarily need another origin story. I think comic book fans are an interesting demographic, because they are used to diving into the middle of a story; even if it is a new "story" it is usually part of a larger continuum. What most superhero movies do, instead of diving into the action, is try to tell the origin, assuming the average viewer, unlike the average comic book reader?, cannot fill in back story by him or herself. If Marvel's The Avengers can avoid spending a third to a half of the movie explaining who everyone is and why they are there, and just get on with the action, I would enjoy it more, I think. Emma Peel was not just awesome, but smokin hot too
  4. There is a potential spoiler around 24 seconds in the video below. Not a major spoiler, but a cameo, so if you want to remain virginal, stay away. The cameo was dark, muddy and not entirely obvious to me; even knowing who I was looking for on first viewing I thought it was a security guard who made an odd choice.
  5. Collaborative Storytelling I listen to my son and a friend tell interactive stories for hours. No dice, whatever rules they make up on-the-fly are implemented immediately and they never argue about fairness or direction. I am not sure if it is exactly a role-playing game, not because of the lack of dice or arguing, but because there appear to be no rules except after the fact. Maybe it is a role-playing game at its most pure, story without pause. “And then you” is a frequent phase, which makes me feel it lacks control on the character's part, but what character ever controls his or her destiny completely? [end_news_blurb] Role-playing and Rules I am used to rules. But I started playing Dungeons and Dragons a long time ago, and the rules seem to have multiplied exponentially since I cracked open the blue boxed set. Part of me likes having a complex and extensive rule set, if only to know the bounds to push, the gray areas to wade through on the way to greatness. Part of me, the autistic part, likes reading all the rules just for the sake of cataloging and memorizing them. That is not, however, role-playing. The story may be the same no matter how many rules there are, but I want to tell a story, or participate in one, ultimately, not be bogged down by rules. Role-Playing Games by Post I have been lurking in the forums here, reading. There are some very good collaborative stories being unspooled. I am not sure if I am of the right temperament to play on-line; years of playing in small, physically present groups makes me nostalgic for having three or four people around, consuming snacks and beverages until 3 am. And I have little patience. It seems that playing by post has freedom, talent and, in some cases a certain lack of immediacy. I am not sure, in the excitement, the immersion in the story, if I would handle waiting for resolution well. It seems to answer other needs though: a group to play with; the ability to write thoughtfully, perhaps lending more creativity to a response; and an amelioration of having to meet new people in person. What have you found to be the biggest differences between the RPGs on-line and off?
  6. That's brilliant. I will have to borrow that the next time I run the adventure.
  7. Thanks for responding, the link and the overview of Munchkin. A beer and pretzels game sounds great for a weekend escape. I will pick it up the next time I am out. Now that I have a few more rounds of Forbidden Island under my belt, I still recommend it. We played four adult players a couple of times, with whipped cream vodka and orange juice instead of beer, and it went over well.
  8. Finding a gem at the RPG store I went to a game store over the weekend. I am not used to gaming stores that have more tables set up than games on the shelves. Browsing is an essential part of the shopping experience for me. The proprietor spent an hour speaking to me, about D&D Essentials, Magic and Pathfinder (which he said some people call D&D 3.75). Then we spoke of when they run D&D Encounters (D&D 4.0)—Wednesday nights at 6:30. I am interested in the Wednesday night gaming, because … [end_news_blurb] I really want to play D&D, but …the group has quite a few teenagers in it. I have nothing against teenagers, I will have one before I know it, I just don't want to be the old man out. So to speak. And I have never played 4th edition rules so I would be some curmudgeonly noob, vaguely aware that everything had changed, unable to come to grips with it. I write about gamers portrayal in the media frequently, and stereotypes, but I have to admit up front, social graces are not my strong suit. Which makes it really difficult to meet new people, or attend cons or ...go out in public. So I went to another games store today. [What can I say, my shrink ordered me to leave the house.] The only one in the area that existed when I was growing up. And they have a ton of board and card games. Their RPG assortment has dwindled to six D&D books, a couple of Warhammer boxes and some miniatures. They do have dice—oooooh shiny—and a small assortment of Magic and other tradeable card games. I would so love to find a store where I can read through RPG manual after manual. There are several more in the area I will be taking a look at but if anyone knows of good rpg stores in the Cincinnati area, drop me a comment, please. Forbidden Island I browsed a ton of games that looked great, including one called Munchkin. If anyone has played it please let me know in the comments. I settled on a new game called Forbidden Island, produced by Gamewright. Here is the game's product description: “Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss! The latest creation by cooperative game master, Matt Leacock who created the best seller Pandemic.” The trailer doesn't include any game play (and maybe no one wants to watch people playing a board game, though it seems like tv ads in the old days would have shown that. Smiling kids, laughing and flipping chips into Mr. Mouth or slamming handles to capture marbles in Hungry Hungry Hippos.)
  9. Magic The Gathering I sold a Black Lotus and Mox Jet to pay for a vacation to Disney World. A little magic went a long way to paying for the Magic Kingdom. That was in 1994 or 95. I eventually sold all of my cards and the next time I played, a couple of years ago, I found I did not understand the rules. There were more turns than I remember, the rules felt different. But I still get excited every time I see a new set coming out. I figure I will understand it again sometime. The newest cards, the 2011 Core Set, came out in July and August. And a new Magic game came out on PC and XBOX live: Duels of the Planeswalkers. So I thought I would try it again. I downloaded the trial. It was simple, intuitive and the tutorial got me right back into the swing of things. Now I remember one reason I gave up playing it, besides the minor fortune I invested: it is immediately addictive. I played the trial several (20 or so) times and now want to buy the full game. I thought Puzzle Quest 1 & 2 were addictive. They have nothing on Magic. [end_news_blurb] I am thinking of buying some cards again, maybe going to a few Magic nights at a local hobby shop. Probably by the time I get comfortable playing again a new set and a new game will be out. My son seems interested in playing. Maybe I can get him hooked and take his rare cards. Pay his allowance in booster packs. Ultimately I just want to be able to win a game against him. He has long since surpassed me in Modern Warfare 2. Magic involves more strategy and less young people motor reflexes. I think. I seldom had to throw down a card faster than someone else. I am thinking of trying Magic Online. I want to get more comfortable with the game first. Then I need to convince my wife I NEED to play Magic online. As well as DDO. And all the XBOX Live games I have to have. Also the new releases like Fable III due out this month. Or maybe, maybe, I'll kick this addictive personality and just play the trial game on the XBOX.
  10. Two things I should have included: The Hobbit is back in action. There is a cast, a director, script, money, more money than I can imagine and some ideas of where to shoot. New Zealand is apparently having some union issues. And, the greatest fantasy role-playing game ever, Rock Band 3, is due out next week. The keyboard has been added, new pro guitar and pro drum modes, multiple singers harmonizing (a la The Beatles branded version) and a host of changes have been visited upon the franchise. The keyboard is not, unfortunately, retroactively added to the Devo songs in the music catalogue. It does not come with groupies, either, so it is not perfect yet, but I hold out hope for that feature in the next version.
  11. Absolutely just for discussion. Looking at the mess of stereotypes in the media would be a book or two. One of the Blog entries will be a review of Dorkness Rising. It seemed to capture gaming with the humor coming from the characters and situations rather than at their expense.
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